Everything posted by archimage_a
-
The Hegemony (12th Feb = 2018, Part 2)
No its not time efficent...it would take around 96,143 years(Or 5 million 2 week periods) to process all the carbon air on the planet...Since the air in the planet is 'refreshed'(IE all the molecules have decayed or otherwise) every 100 years the effect of the system is negliable...at best: 0.001% useful... Meaning that, in year, it would get though maybe 0.1% of the Carbon produced...thus you would need to build 200 of them to start having an effect on the world situation...By which point some 10,000 years have past. Power what exactly? Its a massive concrete room(Where the air is seperated into CO2, Methane, Water, and other chemicals to be released)...connected by a vacuum to a pipe that leads to a hole in the Permafrost where you are dumping the green house gases... No you have 27 Billion Dollars of Surplus, 7 Billion of which is spent on research. The project would cost 1,000 Billion...So it would take you between 50 and 37 years... No, it isn't. There are major holes in your plan and so if you built it its efficency would be much less than it is here....you would be lucky to get 520 Tonnes(10 tonnes a week) out of it. If you are going to continue to purposefully ignore what I say then the thing will cease to have any effect at all and you will just waste 50 years of your time.
-
The Hegemony (12th Feb = 2018, Part 2)
Right... I fail to see the real relevance here...you are burying CO2, we knew that...ok you are burying it under the permafrost...and? The whole point was that your method of collection is over expensive and massively inefficent...My main focus was not really on where it was being buried... http://translate.google.co.uk/translate?u=http%3A%2F%2Fwww.nrk.no%2Fnyheter%2Fnorge%2F1.6763567&sl=no&tl=en&hl=&ie=UTF-8
-
Aeroika
- The Hegemony (12th Feb = 2018, Part 2)
Oh Brilliant plan...lets starve the plants.... So Scandinavia has already built this room...do you want to send me a no.wikipedia.com link?- Aeroika
Aerokia would be, but if we are doing on of the other games...which seems increasingly likely, since I doubt Mather or Retech would let it being 1900 get in the way of building massive monstrocities which take an hour of my time to refute.- The Hegemony (12th Feb = 2018, Part 2)
Yes... CO2 O2 I can see how the same atom with carbon attached would be lighter CH4 H2O are both lighter than oxygen. Molectular Nitrogen is N2 which has a weight of 14 CO2 has a weight of 22 O2 has a weight of 16 Methane has a weight of 10 H2O has a weight of 8 Argon has a weight of 18 Neon also has 10 Krypton has 36 Xenon has 54 Hydrogen has 1 So your only real method would be to take in a quantity of air. Seal it in a room for some weeks, then, without disturbing the air, seperate the CO2 collected at the bottom and Methane/Water at the top, and then release the rest of it. So assuming you somehow built a room of 1 Kilometer cubed, you would trap 1,000,000,000 Cubic meters(Liters of air), removing 31,400,000 Liters of CO2, 200,000 liters of Methane and some Water Vapour(no idea how much is in the atomsphere) This is over the course of 2 weeks. So your 1 Kilometer cubed building, would process some 31,600,000 Liters of bad air out of the ecosystem in 2 weeks, some 4,514,286 per day. Effectively air density is 1.2 kg per liter, so thats 5,417,143 Kilograms. Or 5,417 Tonnes. Out of 5,000,000,000,000,000,000 Kg of air. Of which some 190,000,000,000,000 Tonnes is Carbon Dioxide Thus to actually clean the air, you would need some 4,166,666,667 1 Kilometer rooms, or the same number of years, working round the clock, with some kind of un-air-moving-doors, to clean the atomsphere of Earth. Not counting on all the trees dying because of the lack of CO2, or the collapse of the Ozone Layer because of it. Added to that building a 1 Kilometer, hollow, concrete block, at 1 yard thickness, would cost: 83,719,303.50 per wall So 502,315,820.98 per room. Not counting machinery or labour costs...or indeed the structural soundness of building something that weights (At 2350 Kilos per cubic meter) 16,863,459,704.33 Kilos...Or 16.8 Million Tonnes Using only concrete. So, in all reasonable terms it is not do able... It would process a pathetic amount of air It would cost 500 Million Dollars per room(If it was just concrete, which seems unstable) It is structurally unstable. For it to actually work we are probably looking at somewhere in the region of 1 Trillion Dollars outlay(Using the dome specifications. Canceling the extra cost of glass against having to build 3 extra sides and structual supports to stop the roof caving in) per room At which point the returns are totally ridiculous, and, in actuality, still doesn't contain any machinery capable of sealing 31.6 million litres of air off from the rest of the 1 Billion litres of air. Nor does it pay for hollowing out these massive areas, reinforcing them so they don't rupture the surface at some point in the future and essentially undo all the work, or creating a vacume powerful enough to suck 31.6 million litres of air down a tube and keep it in a hollowed out area... So, speaking from all realism the idea sounds overexpensive and inefficent. Not to mention would completely wreck the countryside, or wherever the monstrosity was built. http://www.physlink.com/reference/AirComposition.cfm- New Game Poll
Yeah, I am waiting for the other two to explain their ideas, since me explaining their idea is a tad biased. :rolleyes:- The Hegemony (12th Feb = 2018, Part 2)
Sigh...well short of explaining to me how you are going to extract Methane from the Stratosphere it will take 30 years of research...since I am not even vaguely aware of how you would do it, if at all it was possible.- New Game Poll
Playing all three will probably cause problems. Though potentially you could play all three...My game looks set to be fairly relaxed, since everything takes time. Anyway I have finally got my file store working, so I should be able to post stuff directly, and update it really easily(Essentially I just have to save the file to my file store, rather than upload it. :thumbsup: )- New Game Poll
Terragen: Ok. As explained before this game will be a merger between Hegemony, Dungeoneering, Colonization and Civialization. You start off as a band of 1 unit of Nomads, and you can choose where you want to found your city on the Island map. The files should work, if not I can fix them [hide][/hide] You should be aware that this will probably be the most important decision you make, because chosing a bad starting location will hold you back tremendously. So how do you chose a good location? Well tiles have general values... Grass tiles These are good for growing most crops...but don't produce much in the way or resources. Hills These are good at producing mineral resources, and for raising some animals, but poor for growing food... Mountains These are really good at producing minerals, but are terrible for food or animals. Marshes They produce a bit of food, but are mainly useful for salt, and organic minerals. Trees These are good for getting wood, as well as hunting animals, but are poor for growing crops Shallow Waters These are good for fish, as well as hygiene. Deep Waters Unlikely to fall within the range of your settlements, the deep sea is more likely to be used for fishing expeditions Cities, or Settlements are set up on one tile, but can deploy their unit of population in one of the six surround tiles. For example: A city would be set up like this: With 3 Units Rice and 2 Bundles of Wool being collected per turn on the red tile, and 4 Units of Rice being collected per turn on one of the surrounding blue tiles. Each Civilian consumes 2 Units of food(of whatever type) per year. Since there is a surplus of food now this will build up over turns to 100 units eventually, at which point a new Civilian will be formed. Now Civilians don't have to work in the fields, they can, instead, work in the city. For example the new Civilian might start making Woolen Clothes out of the Wool that is being harvested. Producing 3 Units a year, until the wool surplus runs out and it is reduced to two units a year. Now the Woolen Clothes can be consumed by your civilians, making them happier(1 Unit of Goods per 2 Units of Population), or they can be traded. So some years have gone past and your civilians working on the Woolen Clothes have got quite good at Weaving, and become Master Weavers! Thus instead of being able to turn 3 units of Wool into 3 Units of Clothes, they now turn 6 Units of Wool into 6 Units of Clothes! However you still don't have enough Wool to let them work at capacity...so what are you to do? Well, when your next new Civilian comes out you can assign them to husband some sheep in another field: Thus now you are producing 5 units of Wool per turn, creating 5 units of Clothes. But by now you have 2 Civilian Units and 1 Master Weaver Unit...so you are consumming 6 units of Rice each year, thus you only have 1 unit spare. From here you begin researching Irrigation. To do this you start collecting taxes...now Taxes make people unhappy, but fortunately we already have the Woolen Clothes to cancel out the taxation. (Taxation only has 2 settings, on and off.) Each Civilian produces a base tax of 1 Coin per year, with extra taxation coming from buildings, bussinesses and what not which can be explained later. Now, there are 3 Civilians, so 3 coins per year. There are 3 ways to spend money...Culturally, which helps keep people happy, as well as influences how far you can project your culture....Research, which progresses your society...and Economic, which means that those coins go into your treasury. The treasury can spend money to finish building works, or to trade, but it cannot expand your culture or conduct research. Anyway, you spend the coins entirely on research, and are helpfully informed that in 5 turns you will have discovered Irrigation, and that people in your town have built an Elder's Hut, where the intellectuals 'hang out' In the meanwhile you decide that you have enough Woolen Clothes for the timebeing, and instead of producing them forever, you are going to outfit the Weavers with some basic tools so that when your researching has finished you can send them to irrigate the farm land, without disturbing the Civilians working there(Which might cause a food shortage!) So your researching finishes and you begin irrigating the land, helpfully informed that it will take 3 turns to complete. Meanwhile though your Elders think that this researching thing is pretty good, and wonder if you have anything else to research... But you decide that its time for some culture, and instead instruct them to start making up an epic story about the great irrigators. Thus your money is spent on Culture, rather than Research. They tell you that they will spread the tale far and wide(and the coins are transfered into cultural points which the city has) So you merrily carry on, when suddenly, Disaster! Rats have got into the Rice stores! Fortunately your Civilians have managed to chase them out, but your whole surplus is gone. Fortunately some bright spark says 'Why don't we build a stronger store?' but you don't have the money(15 coins)... So have to say that you can't, instead you decide that you have spread enough culture and done enough research, and instead its time to fill your treasury. A few years later and you have your 15 coins, but people have forgotten(silly people) about the stronger store, and don't feel inclined to build it...so you decide that you are just going to split the money equally between the different groups. In the meantime your Weavers have Irrigated the Rice Field, and the Field to the South, and now the field in the north is producing 10 units of rice per year. So you send your weavers back to weave again, and wait a little while. Your new Civilian comes out, but this time you decide that it would be better if you sent them out to the wider world...So you pack them off with food(Which costs exactly as much as taxation so they cancel each other out) and send them to explore the marsh to the East. So they begin their trek, taking two years to get to the marsh, and when they get there they discover... who knows! It could be a village which is on the edge of starvation, which asks for food to survive, or it could be nothing...then again it could be a beast, who's territory you have trespassed on...or maybe you will meet a band of roving bandits, who rob and capture your explorers! Like I said before the game will probably go at 10 turns per day to begin with, but will probably slow down to 1 turn per day as people find their feet and begin to explore, expand, exploit and exterminate their way to greatness!(I also have to go to lecutres so explains why I am stopping here)- The Hegemony (12th Feb = 2018, Part 2)
Water vapour is condensed into rain...So removal of that is kinda pointless...and it would have the effect of destroying ecosystems. Methane is required by the atomsphere to produce Ozone...Breaking down relatively naturally without our interferance. So realistically Scandinavia would, if the technology was ever developed, which seems highly unlikely, just create more problems than it started with.- The Hegemony (12th Feb = 2018, Part 2)
Switzerland sends a photo of whatr Scandinavia will come up with [hide] [/hide]- The Hegemony (12th Feb = 2018, Part 2)
I am going to agree with Retech...setting a game in modern times, when total global destruction is easy to achieve, when the only hold backs are commonsense, reason and intellect, Hegemony tends towards blowing itself up. That said though, it did seem to be Retech's overreaction that prompted it...I think everyone would have been more careful if they had actually got close to Japan, but as it was they had got a tiny trace of territory, which they didn't fully control. To everyone except Retech that seemed like nothing to commit genocide over. But anyway, I am happy to continue as Switzerland if nothing else. My only fear is that Hegemony will stagnate when the new games are released.- Aeroika
I was really let down by the new version of Col, it just seemed to get very tired because you would trade with the natives, then they would run out of money and you might as well get rid of them...or they would just give up and join your empire. I am looking forward to Civ-V though, its where I got the idea of using a hexfield rather than a grid.... Anyway, its like Dungeoneering in that there are random events(Which you can chose to respond to, or ignore) and the game has alot of leveling up involved(as opposed to merely discovering something)- Aeroika
Hehe, its a good starting point but its not the whole game. Anyway I am going to bed, good luck(And don't declare independance right away, you will get slaughtered!)- Aeroika
Just tell me when you get the game working. By the way, press F12 to make the game go faster(you will probably want to press it about 10 times to get it to the proper speed, otherwise the music will judder alot.- Aeroika
Its no trouble have you just done C:/MPS/COLONIZE If that doesn't work try T:/MPS/COLONIZE (Or whatever thing you typed 'mount' before)- The Hegemony (12th Feb = 2018, Part 2)
This whole thing is just beyond the pale....If Hegemony still stands on friday I will come back and mod it.- Aeroika
Yes...the epically complicated task of typing in an address... Ico if you get it working can you say, I want to go to bed.- Aeroika
Awww Well I am on Vista and it seems to work fine...None of the compatibilty settings changed from normal.... Can you just opne Dosbox and send me a screenshot of that.- The Hegemony (12th Feb = 2018, Part 2)
Basically what Retech said. Operation Limpet was a joint project with Australia to place Ionospherically cloaked mini-thrusters on the moon. Subsquently launched at viable targets, like the RFG system. Once latched on they basically propelling the RFGs into falling.- Aeroika
Sigh...Retech, its a download and came out before Direct X....- Aeroika
O...k...you want to send me a screen shot?(just before it closes) Same format as my pics if you don't mind(ie folder in the bakground)- The Hegemony (12th Feb = 2018, Part 2)
Switzerland fires the RFG system into Japan.- The Hegemony (12th Feb = 2018, Part 2)
This whole thing is the pinnacle of ridiculous...Like installing a steel bolted door after the horse has wandered out of the stable, left the county and got on a boat to America... - The Hegemony (12th Feb = 2018, Part 2)
Important Information
By using this site, you agree to our Terms of Use.