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Wkw

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Everything posted by Wkw

  1. Way to go! What are those circle things in your inventory?
  2. Do note that for things it banks gotten through combat, you still need to pick it up for the porter to send it to the bank. It doesn't tele things from the drops, but it is the act of picking it up that banks it
  3. Ardy was updated once in its history. I think Ardy can be placed in line with Fally... Both have had a reaphical revamp in their history, but could use some polish to be up to standards. Heck, Fally looks the same in old school as it does in rs3, but it doesn't look bad, per say. Yanille however, has never ever been touched. And though I want it to be, I also equally want to be preserved forever!!! =3
  4. Anything that is not instanced is realistic. The entrance to the varrock sewers and taverly dungeons are the same distance apart, both in the overworld and dungeon level. It is everything that is new and instanced that is placed far away from everything. Also take an example from the Morytanis underground map http://i.imgur.com/tsrOT61.png With the exception of polypore because it is 3 floors, everything is where it should be, relative to the overworld. Right of the shade tombs is the barrows catacombs, but that is hidden
  5. It has an archaic training method to basically destroy and make 1000s of the same thing w/o actually contributing a single thing. It also basically offers very very few things that are useful. Only things that are useful is the Gilded Altar and storage room. pet house! Armour stand!!
  6. What is that?
  7. The reason that new skills are easier is because old skills have spaghetti code everywhere
  8. I thought inventor was already 100% canned?
  9. If you are looking in prif, its all luck you see it before someone else. If you are using the resource dg, try to hop to find 6-8 worlds that aren't being cleared. You know they are not being cleared because they have 3 imps already spawned. Hop between them and catch any implings that are there so more can spawn. Takes ~5 minutes for 3 more implings to spawn, and there can only be three
  10. So basically a 1/30 chance to RUN AWAY OH GOD HELP?
  11. T85 shield bow, though!
  12. And they were billed as a huge update :\
  13. The end? Oh lawdy Also So much for 3 minute kill with death darts!
  14. I'm off to solo the KBD!
  15. Yeah, because there is a monster that both can burn and poison you :-P
  16. Additionally, all the boss pets ALREADY have attack and defend stances. Quite lazy on their part.
  17. Does disruption shield work on typeless attacks?
  18. 2 minute cooldown does apply to replenishment potions, as with adrenalin potion.
  19. I would personally stick with holy overloads, and supreme overloads. Supreme costs 30% more than regular overloads, and give you a very minor boost... I only use these when doing 5man vorago or nex solo/duos Holy overloads however, cost only the crystal flask to make, and you get 2 free doses of overload and renewal. Additionally, for making any overloads, or over load ingredients (extreme potions), also super sara brews if you do that, USE A PORTABLE WELL Portable wells have a chance to give you a free potion when you make. Made 1500 overloads on the last bxp weekend, and I ended up with at least 2000 thanks to the well (saving extremes, and overload)
  20. Does anyone have the dialogue after the final fight? Because I clicked and missed it :(
  21. I think I got to a decent place in the quest an hour into it, before I had to leave for work. Aside from taking to a few things, I'm not seeing all the lore. I hope that comes later.
  22. Corp looks cute. I would like a mini jad, too
  23. How to make skilling more valuable.. Add a few high level trees that yield 3-5 logs when cut. Two locations in the deep wildy, maybe another under legends guild, and another deep in the desert. Logs can be burnt for a +25% HP boost, like bonfires.. Can be fletched into a T90 shieldbow that degrades to dust after 2 hrs of combat. Trees respawn every 45 minutes Add a new gem. Twice as rare to get from existing gem rocks than onyx. Add a new exclusive gem rock that is 100% yield for the new gem, in the icy portion of wildy, maybe also at the end of the monkey maddness cave, another in high lvl runespan (85 rc to get to it), and maybe in underground pass. The exclusive gem rock respawns in 1 hour, always gives you 1 item. Gem can do 2 things.. Be made into untipped bolts (128 per gem), and you can place any other bolt tip on it, to make it into as T90 enchanted bolt, with any of the bolt tip effects. It can also be cut and placed onto the body/legs/helm of any T70 or high TANK armor, to give it damage bonuses equal to +5 lvl. power armor. So ports effectively become T85 tank with T90 damage. Item can't be repaired, and gem runs out of charges and falls off armor after 2 hours of combat, leaving you with a fully damaged item Add new lvl 95 RC alter to make elemental and catalyst runes, at 95 and 98 RC. it is not a 100% conversion of pess to runes. With 27 pess, you will usually end up with 10 runes. Conversion rate goes up the more ess you have to craft at once (pouches, ethereal outfit, familiar) to about 80%. Allow smithing to combine ores into concentrated bars. 14 tin + 14 copper ore = 1 Concentrated Bronze Bar 1 Conc Bronze + 27 Iron Ore = 1 Conc Iron Bar 14 Conc Iron + 14 Coal = 1 Conc Steel Bar 4 Conc Steel + 12 Mithril Ore + 12 Coal = 1 Conc Mithril Bar 4 Conc Mith + 12 Addy ore + 12 Coal = 1 Conc Addy Bar 14 Conc Addy + 4 coal + 10 Runite = 1 Conc Runite bar Any Conc bar can be used on its metal counterpart to create a Fortified item, which raises stats of it be +10 lvl and requires a corresponding smithing level. Add in an area in Keldagrim that will incinerate non-smithinable armor (torva, dragon, bandos, barrows), to get shards. 4-16 shards per item, depending on type. Combine those shards with a large number of Conc Runite so that you can smith yourself Reconstructed Torva/Dragon/Bandos/Barrows items. They'll have stats on the same vein of the hybrid minigame armor; strong def to melee and range, make you take more damage from magic. Items would last 10 hours before the metal-based stuff goes poof and you are left with a damaged item, with stats equal to the base item. Can be turned back to 'normal', and tradable, for a large amount of money. normally degradable items can not be used when damaged. Do the same thing for crafting, and ranged, but because hides come from combat, hide costs are halved 8 cowhide + 8 hard leather= thickened cow leather 8 h.leather+14 hard leather = Perfect Cow Leather 2 Perfect leather + 8 green leather = perfect green leather 2 perfect green + 6 blue leather + 6 hard = perfect blue 2 perfect blue + 6 red leather + 6 hard = perfect red 2 perfect red + 6 black leather + 6 hard = perfect black 8 perfect black + 12 royal leather + 8 hard = perfect royal Same with above For RC, not making another list, but a large quantity of runes, pess, plus cloth that is grown through farming (seeds obtained from RCing... magic.. seeds)
  24. Only ground floor, yea Whats the big circle area that is south of the BoL instances? I want to say, maybe the cutscene instances?
  25. Perfect plus lasts four hours... Does anyone know if it also provides normal overload boost for for hours, as well?

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