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Wkw

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Everything posted by Wkw

  1. The reason that new skills are easier is because old skills have spaghetti code everywhere
  2. I thought inventor was already 100% canned?
  3. If you are looking in prif, its all luck you see it before someone else. If you are using the resource dg, try to hop to find 6-8 worlds that aren't being cleared. You know they are not being cleared because they have 3 imps already spawned. Hop between them and catch any implings that are there so more can spawn. Takes ~5 minutes for 3 more implings to spawn, and there can only be three
  4. So basically a 1/30 chance to RUN AWAY OH GOD HELP?
  5. T85 shield bow, though!
  6. And they were billed as a huge update :\
  7. The end? Oh lawdy Also So much for 3 minute kill with death darts!
  8. I'm off to solo the KBD!
  9. Yeah, because there is a monster that both can burn and poison you :-P
  10. Additionally, all the boss pets ALREADY have attack and defend stances. Quite lazy on their part.
  11. Does disruption shield work on typeless attacks?
  12. 2 minute cooldown does apply to replenishment potions, as with adrenalin potion.
  13. I would personally stick with holy overloads, and supreme overloads. Supreme costs 30% more than regular overloads, and give you a very minor boost... I only use these when doing 5man vorago or nex solo/duos Holy overloads however, cost only the crystal flask to make, and you get 2 free doses of overload and renewal. Additionally, for making any overloads, or over load ingredients (extreme potions), also super sara brews if you do that, USE A PORTABLE WELL Portable wells have a chance to give you a free potion when you make. Made 1500 overloads on the last bxp weekend, and I ended up with at least 2000 thanks to the well (saving extremes, and overload)
  14. Does anyone have the dialogue after the final fight? Because I clicked and missed it :(
  15. I think I got to a decent place in the quest an hour into it, before I had to leave for work. Aside from taking to a few things, I'm not seeing all the lore. I hope that comes later.
  16. Corp looks cute. I would like a mini jad, too
  17. How to make skilling more valuable.. Add a few high level trees that yield 3-5 logs when cut. Two locations in the deep wildy, maybe another under legends guild, and another deep in the desert. Logs can be burnt for a +25% HP boost, like bonfires.. Can be fletched into a T90 shieldbow that degrades to dust after 2 hrs of combat. Trees respawn every 45 minutes Add a new gem. Twice as rare to get from existing gem rocks than onyx. Add a new exclusive gem rock that is 100% yield for the new gem, in the icy portion of wildy, maybe also at the end of the monkey maddness cave, another in high lvl runespan (85 rc to get to it), and maybe in underground pass. The exclusive gem rock respawns in 1 hour, always gives you 1 item. Gem can do 2 things.. Be made into untipped bolts (128 per gem), and you can place any other bolt tip on it, to make it into as T90 enchanted bolt, with any of the bolt tip effects. It can also be cut and placed onto the body/legs/helm of any T70 or high TANK armor, to give it damage bonuses equal to +5 lvl. power armor. So ports effectively become T85 tank with T90 damage. Item can't be repaired, and gem runs out of charges and falls off armor after 2 hours of combat, leaving you with a fully damaged item Add new lvl 95 RC alter to make elemental and catalyst runes, at 95 and 98 RC. it is not a 100% conversion of pess to runes. With 27 pess, you will usually end up with 10 runes. Conversion rate goes up the more ess you have to craft at once (pouches, ethereal outfit, familiar) to about 80%. Allow smithing to combine ores into concentrated bars. 14 tin + 14 copper ore = 1 Concentrated Bronze Bar 1 Conc Bronze + 27 Iron Ore = 1 Conc Iron Bar 14 Conc Iron + 14 Coal = 1 Conc Steel Bar 4 Conc Steel + 12 Mithril Ore + 12 Coal = 1 Conc Mithril Bar 4 Conc Mith + 12 Addy ore + 12 Coal = 1 Conc Addy Bar 14 Conc Addy + 4 coal + 10 Runite = 1 Conc Runite bar Any Conc bar can be used on its metal counterpart to create a Fortified item, which raises stats of it be +10 lvl and requires a corresponding smithing level. Add in an area in Keldagrim that will incinerate non-smithinable armor (torva, dragon, bandos, barrows), to get shards. 4-16 shards per item, depending on type. Combine those shards with a large number of Conc Runite so that you can smith yourself Reconstructed Torva/Dragon/Bandos/Barrows items. They'll have stats on the same vein of the hybrid minigame armor; strong def to melee and range, make you take more damage from magic. Items would last 10 hours before the metal-based stuff goes poof and you are left with a damaged item, with stats equal to the base item. Can be turned back to 'normal', and tradable, for a large amount of money. normally degradable items can not be used when damaged. Do the same thing for crafting, and ranged, but because hides come from combat, hide costs are halved 8 cowhide + 8 hard leather= thickened cow leather 8 h.leather+14 hard leather = Perfect Cow Leather 2 Perfect leather + 8 green leather = perfect green leather 2 perfect green + 6 blue leather + 6 hard = perfect blue 2 perfect blue + 6 red leather + 6 hard = perfect red 2 perfect red + 6 black leather + 6 hard = perfect black 8 perfect black + 12 royal leather + 8 hard = perfect royal Same with above For RC, not making another list, but a large quantity of runes, pess, plus cloth that is grown through farming (seeds obtained from RCing... magic.. seeds)
  18. Only ground floor, yea Whats the big circle area that is south of the BoL instances? I want to say, maybe the cutscene instances?
  19. Perfect plus lasts four hours... Does anyone know if it also provides normal overload boost for for hours, as well?
  20. Can anyone confirm that attuned crystal weapons degrade after doing 25k damage? If so, they are totally useless for... everything
  21. Wait until they implement the TruTrim requirements for another tier of trim.
  22. Mined 50 crystal sandstone. Unsure if a bug or intended, as they mentioned cap was 15 a day.
  23. The regular armors should be repairable. So if they change global repairs, let them cost gold CW tickets. Yes.
  24. Depending on difficulty to obtain, yea Perhaps they should mix things up, and release weapons that have damage values greater than T90, but much lower accuracy. Or maybe something with almost 100% accuracy, but T70 damage
  25. And that is fine. If they keep having us upgrade what we have into something better, then what we have before is irrelevant. Look at the DG ammys, magic in particular Before they were changed to require the sara ammy + DG item to make, the hiss was slightly inferior to arcane steam. It was not bad compared to it by a long shot, but it was a few points lower than it. That said, one could do DG and get something slightly better, or pay some money for something slightly worse.. Another example with magic amulets... Dragon rider is +30 hybrid, +10 prayer, and it buffs a magic ability Hiss is +36 magic Steam is +44 magic Souls is +46 magic buffs soul split, and degrades For someone who is poor, they may only be able to afford the hiss, and that would be the best they could use. Steam is outclassed by souls, but souls degrades.. However it buffs soul split, so as long as you do not mind about degrades, it is BIC perios But, if you are say, tanking, are not doing a lot of DPS, and are not soul splitting, then clearly dragonrider is best, as it gives a huge prayer and slightly buffs dragonbreath. On that note, I hope the t80 crystal weapons have the potential to be better than T90s, if you have high agility :p

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