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daigotsu

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  1. I find it interesting the sort of updates he's talking about, too -- what software geeks would call "user pain points". This has been a good year for the RS team in terms of cleaning up the game with multiple graphic, textual, code and logic updates, and Andrew indicates that there are even more nifty little things to come. I think some folks are getting frustrated with this year's RS because the actual content updates are fewer and perhaps not as full of massive win as, say, a new skill or a great training minigame. I find the little things that they barely mention to be some of the best changes to the game in 2009 -- leprechaun noting, for instance, completely changed the face of farming. D
  2. Try kicking it all the way down to Oo'glog for a surprise. :D D
  3. There's a long-standing conspiracy theory about how the halves of the square shield visually look like they should form a kite, not a square, and that perhaps just smithing them together is a lossy process, making a smaller shield than it should. Has anyone tried taking the shield halves to the dragon forge to see if there's a hidden dragon kiteshield update in there? Not that I expect anything to come of it, of course, but it's an amusing thought. D
  4. Heh, my Herblore and Farming are already 99, those weren't my training nightmares. I did: 200K for Summoning, which with last week's Penguin Points bonus got me to 83, a temporary target level (Lava Titans, Spirit Dagannoths). 200K for Runecrafting, which pushed me well into level 75 (Giant Pouch use) -- while RC is a moneymaker, I find training it to be mind-numbing. If you use it for Mining, I feel you're wasting it -- much more fun to chase shooting stars for a while to raise that skill. Smithing, Prayer, and Construction aren't bad -- all expensive to train. Agility maybe, as it is a repeating clickfest with slow gains and no produced goods. D
  5. Thanks, but all it says in step #30 is to plant the orb on the stranger so he can be teleported back to them... it doesn't tell me what I'm doing wrong, (how to place the orb on him properly). Find the lower level strangers (level 30, not 50) and use the orb with one of them.
  6. All Slayer Masters (including Chaeldar) have unlimited supplies of all the slayer gear. Maybe you were looking at the "Player Stock" tab in the slayer shop? D
  7. This one's fresh in my mind. :x Make bird nests fall into your inventory when chopping, NOT on the ground. "You catch a bird's nest as it falls out of the tree," how hard is that? Either that or increase the duration they stay on the ground before disappearing. Forums ate two of my nests. :x :x :x D
  8. - Quest reward (perhaps a Dwarven Engineering thingamajig or a new Lunar Spell) allowing you to move a room in your POH without destroying everything in it. - Kennel Room for your house to store multiple pets. - Expansion to Costume Room to store quest-related jewelry and other one-off items, such as: Glarial's Amulet, Armadyl Pendant, Ring of Visibility. - Ability to store completed god books on your house bookshelves. - Enchant-X. I don't care if it's slow as heck; I hate mis-clicking on a blank spot or on an already enchanted amulet and losing my flow (having to switch back to spell screen, etc.) - Anything that would let you combine an inventory full of potions of varying doses into as many (4) as possible, with one potion for any leftover (e.g., 22 3-dose potions make 16 4-dose and one 2-dose). This could be: fixed-location distillation equipment (or as part of a Laboratory Room in your house), a new Lunar Spell, or even just a much-needed update to Herblore. I don't even care if the leftover empty vials are consumed as part of the process. - Save "Run" settings on logout. If I had energy left and my Run was on, I want it to still be on when I come back. That's all I've got for now. D
  9. Once I max melee (95 Strength, last to go), I will cancel black demons until/unless the drop list is improved. They're an awesome melee task with a godsword, and in the Chaos Tunnels you can "safespot" so you're only attacked by one at a time. Suqahs have poor drops, are too remote (unless on lunar), and have multiple attack styles in a potential multicombat area. They will probably also go. Jungle horrors are no longer assigned by the top tier slayers, but are worth cancelling due to their terrible, terrible drops, plus the effort required to reach them in the first place. Re: other people's cancel lists: Steel dragons are crowded, and if that's your main concern it's a decent cancel. Kalphites are worth canceling if you don't use the missions for KQ slaughter; their drops are terrible and they are a dull grind unless you cannon them. Aberrant Specters have an excellent drop profile overall -- high-priced herbs and herb seeds, adamant platebodies, lava battlestaffs, key halves, black mystic bottom, and loads of good charms. Gargoyles, like Specters, have a good drop profile -- adamant boots, granite maul (had two back-to-back in one task), and black mystic top, as well as being a higher-frequency blue charm dropper. Scabarites have one very good killing spot, nice drops, and can be a quick task if done right. Warped Terrorbirds have excellent drops which can make the pain of dealing with them worth it. Ankous have multiple stacking drops and for that reason alone should be kept and done always. Obviously your list of hated tasks depends on your priorities. I prefer the monsters who generally speaking drop good stuff; others may just have too high an annoyance factor with how hard certain monsters are to kill, including additional required gear. Others still may just want to avoid the huge crowds that mass at popular, easy creatures.
  10. I switched over to a 1-9 Mazchna, 10 Duradel pattern for quick points; got my Slayer Helmet and the Slayer Ring crafting knowledge. Task #40 was Kalphite, so I decided to try something new for me: solo Kalphite Queen. Black Mask (Slayer Helmet) makes Stage 2 meleeable even without Verac's, so it wasn't too bad; unfortunately none of my drops were all that good. My best drop was from one of the Guardians, a Dragon Medium Helm. Died once when I wasn't paying enough attention; only lost some food and had to replace my lunar staff. 5 minute headstone is barely enough time to recover your gear from the KQ hive! Out of a 160+ Kalphite task, I solo'd the queen around 25 times, with the rest of the kills being Guardians and summoned Workers. About 1/3 of those trips took slightly more than one run. I think I will keep Kalphites as a task just to do that again; even if I got no good drops it was quite fun. D
  11. A couple of feedback issues: On my first use of the system, I took the checkboxes to mean "if you have ever received this as a drop, check it" and selected multiple items for the Kalphite Queen. If the drops are meant to be singular it would be better to use radio buttons instead of checkboxes; you could even have a link option for a monster that drops multiple items at the same time. After I submit a drop and wait for the redirect, the page it redirects to fails to load. In Internet Explorer 7, I get a blank white screen -- from my own experienced with PHP, that means the page is bugged somewhere; I wish you luck with the debugging. Would it be possible for users to see their own submitted list of drops? Could be helpful in determining if the system is being used properly. Neat idea, hope it catches on. D
  12. Warped Terrorbirds are top of my list to erase. Scabarites aren't bad if you use the small peninsula outside (the desert at the far northeast of the swamp); there are no mages there to really mess you up. Kurasks are worth another look, as they drop broad arrow heads and unfinished broad bolts, plus lesser amounts of the finished arrows and bolts, as well as the occasional super strength potion. Also, they now drop noted pineapple as well as unnoted, and their new rare drop is a leaf-bladed sword, which I imagine is a much faster melee weapon which can be used with a shield. I had a kurask task last night and got 4 rune longswords and 2 addy kiteshields, plus lots of the broad arrow/bolt stuff. Turoths, don't know if/how their drops have changed but I imagine it is similar. I am waiting for a turoth assignment to go kill the boss and check out the multi area in the desert slayer dungeon. My blacklist will be based on difficulty of monster versus drop list, where difficulty includes things like how long it takes to get to them, and how easy it is to kill many in a row. Jungle horrors are therefore high on my list, as it takes too much running around to kill lots of them, and their drops are pathetic. Mutated zygomites were on my list for similar, but I realized they are assigned by Chaeldar, and I don't mind a short task by Zanaris in Zanaris. Kalphites are obnoxious, even though they are cannonable, so I might rid myself of them once and for all. And possibly Suqahs, since I don't like going to Lunar Isle for slaying something with no drops worth mentioning. Currently using Chaeldar for my 11-19 tasks (hoping for Lesser Demons to go solo Kril); back to Duradel on the 10s. Blue Dragons -- great task, but difficult to avoid the crowds. D
  13. Abbies don't? That's a slap in the face. I agree, since most of the time their drops are quite poor. On the other hand, I'm about halfway through a task (need sleep now) and have already pulled a whip and my first shield left half. When it dropped I said "what the heck is that?" Pity they're so devalued now, but it's still a nice drop. D
  14. Primarily crimson, out of 50 I had 29 crimson, 5 gold, 2 green.
  15. The seeds are listed as from "Master Farmer/Monster Drop". I presume the herbs will be drops as well, plus those grown from the seeds.
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