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daigotsu

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Everything posted by daigotsu

  1. I find it interesting the sort of updates he's talking about, too -- what software geeks would call "user pain points". This has been a good year for the RS team in terms of cleaning up the game with multiple graphic, textual, code and logic updates, and Andrew indicates that there are even more nifty little things to come. I think some folks are getting frustrated with this year's RS because the actual content updates are fewer and perhaps not as full of massive win as, say, a new skill or a great training minigame. I find the little things that they barely mention to be some of the best changes to the game in 2009 -- leprechaun noting, for instance, completely changed the face of farming. D
  2. Try kicking it all the way down to Oo'glog for a surprise. :D D
  3. There's a long-standing conspiracy theory about how the halves of the square shield visually look like they should form a kite, not a square, and that perhaps just smithing them together is a lossy process, making a smaller shield than it should. Has anyone tried taking the shield halves to the dragon forge to see if there's a hidden dragon kiteshield update in there? Not that I expect anything to come of it, of course, but it's an amusing thought. D
  4. Heh, my Herblore and Farming are already 99, those weren't my training nightmares. I did: 200K for Summoning, which with last week's Penguin Points bonus got me to 83, a temporary target level (Lava Titans, Spirit Dagannoths). 200K for Runecrafting, which pushed me well into level 75 (Giant Pouch use) -- while RC is a moneymaker, I find training it to be mind-numbing. If you use it for Mining, I feel you're wasting it -- much more fun to chase shooting stars for a while to raise that skill. Smithing, Prayer, and Construction aren't bad -- all expensive to train. Agility maybe, as it is a repeating clickfest with slow gains and no produced goods. D
  5. Thanks, but all it says in step #30 is to plant the orb on the stranger so he can be teleported back to them... it doesn't tell me what I'm doing wrong, (how to place the orb on him properly). Find the lower level strangers (level 30, not 50) and use the orb with one of them.
  6. All Slayer Masters (including Chaeldar) have unlimited supplies of all the slayer gear. Maybe you were looking at the "Player Stock" tab in the slayer shop? D
  7. This one's fresh in my mind. :x Make bird nests fall into your inventory when chopping, NOT on the ground. "You catch a bird's nest as it falls out of the tree," how hard is that? Either that or increase the duration they stay on the ground before disappearing. Forums ate two of my nests. :x :x :x D
  8. - Quest reward (perhaps a Dwarven Engineering thingamajig or a new Lunar Spell) allowing you to move a room in your POH without destroying everything in it. - Kennel Room for your house to store multiple pets. - Expansion to Costume Room to store quest-related jewelry and other one-off items, such as: Glarial's Amulet, Armadyl Pendant, Ring of Visibility. - Ability to store completed god books on your house bookshelves. - Enchant-X. I don't care if it's slow as heck; I hate mis-clicking on a blank spot or on an already enchanted amulet and losing my flow (having to switch back to spell screen, etc.) - Anything that would let you combine an inventory full of potions of varying doses into as many (4) as possible, with one potion for any leftover (e.g., 22 3-dose potions make 16 4-dose and one 2-dose). This could be: fixed-location distillation equipment (or as part of a Laboratory Room in your house), a new Lunar Spell, or even just a much-needed update to Herblore. I don't even care if the leftover empty vials are consumed as part of the process. - Save "Run" settings on logout. If I had energy left and my Run was on, I want it to still be on when I come back. That's all I've got for now. D
  9. Once I max melee (95 Strength, last to go), I will cancel black demons until/unless the drop list is improved. They're an awesome melee task with a godsword, and in the Chaos Tunnels you can "safespot" so you're only attacked by one at a time. Suqahs have poor drops, are too remote (unless on lunar), and have multiple attack styles in a potential multicombat area. They will probably also go. Jungle horrors are no longer assigned by the top tier slayers, but are worth cancelling due to their terrible, terrible drops, plus the effort required to reach them in the first place. Re: other people's cancel lists: Steel dragons are crowded, and if that's your main concern it's a decent cancel. Kalphites are worth canceling if you don't use the missions for KQ slaughter; their drops are terrible and they are a dull grind unless you cannon them. Aberrant Specters have an excellent drop profile overall -- high-priced herbs and herb seeds, adamant platebodies, lava battlestaffs, key halves, black mystic bottom, and loads of good charms. Gargoyles, like Specters, have a good drop profile -- adamant boots, granite maul (had two back-to-back in one task), and black mystic top, as well as being a higher-frequency blue charm dropper. Scabarites have one very good killing spot, nice drops, and can be a quick task if done right. Warped Terrorbirds have excellent drops which can make the pain of dealing with them worth it. Ankous have multiple stacking drops and for that reason alone should be kept and done always. Obviously your list of hated tasks depends on your priorities. I prefer the monsters who generally speaking drop good stuff; others may just have too high an annoyance factor with how hard certain monsters are to kill, including additional required gear. Others still may just want to avoid the huge crowds that mass at popular, easy creatures.
  10. I switched over to a 1-9 Mazchna, 10 Duradel pattern for quick points; got my Slayer Helmet and the Slayer Ring crafting knowledge. Task #40 was Kalphite, so I decided to try something new for me: solo Kalphite Queen. Black Mask (Slayer Helmet) makes Stage 2 meleeable even without Verac's, so it wasn't too bad; unfortunately none of my drops were all that good. My best drop was from one of the Guardians, a Dragon Medium Helm. Died once when I wasn't paying enough attention; only lost some food and had to replace my lunar staff. 5 minute headstone is barely enough time to recover your gear from the KQ hive! Out of a 160+ Kalphite task, I solo'd the queen around 25 times, with the rest of the kills being Guardians and summoned Workers. About 1/3 of those trips took slightly more than one run. I think I will keep Kalphites as a task just to do that again; even if I got no good drops it was quite fun. D
  11. A couple of feedback issues: On my first use of the system, I took the checkboxes to mean "if you have ever received this as a drop, check it" and selected multiple items for the Kalphite Queen. If the drops are meant to be singular it would be better to use radio buttons instead of checkboxes; you could even have a link option for a monster that drops multiple items at the same time. After I submit a drop and wait for the redirect, the page it redirects to fails to load. In Internet Explorer 7, I get a blank white screen -- from my own experienced with PHP, that means the page is bugged somewhere; I wish you luck with the debugging. Would it be possible for users to see their own submitted list of drops? Could be helpful in determining if the system is being used properly. Neat idea, hope it catches on. D
  12. Warped Terrorbirds are top of my list to erase. Scabarites aren't bad if you use the small peninsula outside (the desert at the far northeast of the swamp); there are no mages there to really mess you up. Kurasks are worth another look, as they drop broad arrow heads and unfinished broad bolts, plus lesser amounts of the finished arrows and bolts, as well as the occasional super strength potion. Also, they now drop noted pineapple as well as unnoted, and their new rare drop is a leaf-bladed sword, which I imagine is a much faster melee weapon which can be used with a shield. I had a kurask task last night and got 4 rune longswords and 2 addy kiteshields, plus lots of the broad arrow/bolt stuff. Turoths, don't know if/how their drops have changed but I imagine it is similar. I am waiting for a turoth assignment to go kill the boss and check out the multi area in the desert slayer dungeon. My blacklist will be based on difficulty of monster versus drop list, where difficulty includes things like how long it takes to get to them, and how easy it is to kill many in a row. Jungle horrors are therefore high on my list, as it takes too much running around to kill lots of them, and their drops are pathetic. Mutated zygomites were on my list for similar, but I realized they are assigned by Chaeldar, and I don't mind a short task by Zanaris in Zanaris. Kalphites are obnoxious, even though they are cannonable, so I might rid myself of them once and for all. And possibly Suqahs, since I don't like going to Lunar Isle for slaying something with no drops worth mentioning. Currently using Chaeldar for my 11-19 tasks (hoping for Lesser Demons to go solo Kril); back to Duradel on the 10s. Blue Dragons -- great task, but difficult to avoid the crowds. D
  13. Abbies don't? That's a slap in the face. I agree, since most of the time their drops are quite poor. On the other hand, I'm about halfway through a task (need sleep now) and have already pulled a whip and my first shield left half. When it dropped I said "what the heck is that?" Pity they're so devalued now, but it's still a nice drop. D
  14. Primarily crimson, out of 50 I had 29 crimson, 5 gold, 2 green.
  15. The seeds are listed as from "Master Farmer/Monster Drop". I presume the herbs will be drops as well, plus those grown from the seeds.
  16. The post above mine with the link to an old thread contains a lot of these puzzles solved already. The "sudoku" puzzle turns out to be a cryptogram with runes substituting for letters.
  17. Either that or "Clue In." The lottery ticket has two words with a simple A=1/B=2/.../Z=26 substitution, "Magpie" and "Macaw." The sketch by Pikkupstix is a "Wolf Whistle," which is the name of the Summoning starter quest. "Anger Unseats Bacteria" = "Use granite crab as a net" by Annette Fisher (a net fisher) The nonsense lines underneath that anagram headline each contain the name of an animal: It will BE A VERy bRAVE New world in the nIB IS sharp shUN. I CORN-fed helLO CUSTomary sLOBS TERminate a. The "To Do" list contains anagrams, but I haven't tried solving all of them. I only recognize "Add Flower" = "Dread Wolf." D Honey, (there's your first clue) "A Gory, Drying Banshee" = "Angry bears dig honey"
  18. Anger Unseats Bacteria A Gory, Drying Banshee The two anagrams left unsolved. Words in them include 'angry', 'net', 'use' and 'granite'. Only the first anagram could make the last three words, so: net use granite asBacra "Use granite, net a scarab"? "Use granite crab as a net"? The second anagram then is a bit tougher: angry AoDryingBshee "Angry bears dig honey"?
  19. Chances are I bought many of these. :) Until just a few days ago, it was profitable to but addy bars and smith addy square shields -- for three weeks, the addy square price dropped steadily from around 20k each to now around 4k each. The price was inflated due to its use in a Level 3 clue scroll, but now it's under the cost of bars again. I think I made and sold about 10k addy squares during this window. :D D
  20. That was the spot I used for my 99 Herblore pic 2 days ago. :D My favorite hiding spots are the towns no one uses, like Nardah and Burgh de Rott. D
  21. Yep, I see myself in there. :) Give It Time + Substitute. "They'll fix the parts that genuinely don't work, and in the meantime, why not try a quest (or something else)?" More flip-side posters: The Sloganeer Doesn't have much to contribute to the discussion except "Runescape = Ruinedscape," "No PK No RS," or "RIP Runescape 12/10/07." Repeats it ad nauseam, whether standing around banks in game or posting on the RSOF. When found in groups in-game, they're busy spamming your chat window with @ symbols and their chosen pithy phrase. When found in groups on the forums, good luck posting anything that doesn't drop immediately to page 16. Actually believes that rioting and topic spamming will magically reverse time. The Entitled The flip-side version of Me, Myself, and I. Characterized by the inflated sense of self-worth, these posters know deep in their souls that Runescape exists solely to cater to their whims. Any slightest change to their gameplay experience is met with DEMANDS to change the game back to the way it was before. Example of argument: "RWT never affected me, therefore it can't possibly be as big a problem as Jagex claims! Bring back the wildy NOW!" The Socialite Has a legitimate point about the recent changes spoiling most common benevolent player-to-player interactions; often threatens to leave the game (see below) before Jagex can address their concerns. Yang to the "Give It Time" poster's Yin. The Drama Queen Makes a big show over quitting and yet can't be bothered to stop talking about the game they now no longer play. Eight shows a week, two matinee; try the veal. D
  22. There is also the restriction of needing to be able to wield any weapon you take into the BH game. Needing an Attack of 70 for the whip (to use your example) would mean no low level sellers. BH games also have a minimum number of players of 10, so the chances of outside interference are higher. Possible? Yes, marginally. Likely? Not very.
  23. Pretty funny and original. :lol: In the spirit of the original capes, they should be "personal emotes;" that is, the animation should affect you and only you. To that end: HP: Like the original, but when you change from just muscles to skeleton, the skeleton collapses into a pile of bones. Attack: You power up, punching the air, and when you spin around you accidentally punch a brick wall and break your hand. Magic: You levitate in mid-air; a giant hand waves a hoop around you (like in a real magic show, "no strings"), then on another pass, you disappear as the hoop goes around you. As in, you jump off and impale yourself on it? Bonus points if you slowly rotate to the ground in sick parody of the original. Crafting: You pull out a tanned hide and rapidly begin to sew, then howl in pain as you realize you sewed it to your arm. Hunter (alt): You set up a large deadfall trap; as you finish, a giant kebbit yanks the stick out and the rock falls on you. Construction (alt): WRECKING BALL! Heh, it leaps out of the fishing hole and devours you so all that's left standing is two boots sticking out of a vertical shark's mouth... Fletching: You stre-e-e-e-e-etch the unstrung bow to string it, then the bowstring snaps back and beheads you. ... your own. Woodcutting (alt): You wind up to cut down the tree, hit it, and the tree is so petrified that first your axe, then you, vibrate and shatter into pieces. Farming (alt): As you lift the flower to smell it, a giant bee flies out and stings you. Just some ideas. :)
  24. Actually to avoid abuse of "outlying prices" I expect the Player Value code to be based on completed transactions as opposed to asking price. That way people can't dump their items onto the exchange at vastly inflated prices to manipulate the Player Value. Proper statistical analysis can weed out the extreme cases.
  25. The ones you list are nowhere near the worst -- they just affect the people who are using the loopholes in the game (for training, earning money, etc.) that Jagex is trying to close. For the real "worst" updates look at things like the Champion Scrolls, a series of boss battle invitations with a ridiculously low drop rate, to the extent that only a handful of players have ever reached the Champion of Champions fight. Rather a lot of coding for a payoff that to this day only a few have ever experienced.
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