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daigotsu

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Everything posted by daigotsu

  1. Farming: Wear cape and hood. Add blessed Guthix d'hide chaps and body, light green gnome boots, Guthix prayer book, and either Klank's Gauntlets (with long sleeved base shirt) or Guthix vambs (with short sleeves). I don't have the Guthix dhide at the moment, so I use basic green dhide. Optional accessories: Magic secateurs -or- magic butterfly net; amulet of nature. "It's not easy being green."
  2. You don't need the bones before going to the mithril dragon area. All you need is to be able to jump in the whirlpool. Mithril dragons drop chewed bones (confirmed via various sources). Not sure if the Brutal greens drop 'em as well. I have not received chewed bones as a drop yet. Based on my reading of the kb articles, I wonder if building a pyre with chewed bones is the only way to get dragon full helms (as a random reward)? Might be a direct drop and a pyre reward.
  3. You need to make or trade to get more. Your best bet is to get one impling jar, catch something simple like a baby impling, and don't loot it. Trade it to the gnome for 3 empty impling jars, and repeat. I usually leave the minigame with one empty or full jar, and come back and trade low-level implings til I have 15-18 jars. I also saved up the 6 specific implings to get a jar generator, which is handy if all of your jars end up breaking or being swiped, or if you happen upon an impling outside of the wheat maze and want to catch it. 100 charges, 3 charges per impling jar, can be recharged. If you do this you can leave the minigame with zero jars and just come back with a generated jar whenever you like.
  4. I chased an Eclectic that flew over the lava and back again. I also chased a Young one that flew southwest from the volcano, out over the water around the fence into Brimhaven. I waited for a bit, then he came back. :D
  5. I'm going to claim the #4 spot as "user of strawberries." Those baskets are the difference between banking and not banking on missions like "190 Nechyraels" or "199 Greater Demons" or "188 Fire Giants." Anything that keeps me on-mission until the mission is over is a good thing. As for the person who wanted a lower failure rate for calquat trees: when I was pushing to 99 Farming earlier this year, I used my nature amulet exclusively for calquats, and it worked very well -- I only lost one, during a long weekend when I had little to no internet access. The "My Arm" quest had a book on farming in adverse environments -- I would really like to see them add a few of those "harsh conditions" patches where the soil has to be treated. I also agree with the notion of additional scattered patches. The allotment on Harmony was a nice addition; more like that please.
  6. Fairy ring code is A J Q. Requires a light source. Like many other fairy rings, it brings you right to certain (non-aggro) slayer monsters -- in this case, lvl 96 cave bugs and the new molanisks. You end up at the south end of the city below the start of the agility course. D
  7. Not infinite, the book cures poison at the cost of draining prayer, working against the prayer boost you get with super restore. All-in-one-package is a nice advantage for any item; look at tele tablets for the best example.
  8. Yep. All this talk of "alienating the fan base" is pretty laughable, and it happens every time Jagex makes a change that inconveniences a vocal minority of the RS population. Weekend population of RS is up over 200K now, which means that even if we're generous and assume that 5000 players stalk off in a hissy fit over the perceived "right" to steal bandwidth from Jagex, we're talking about 2-3% at most. Who will be very quickly replaced by the next advertising blitz on Miniclip or other similar sites. I've been here (playing RS) four years -- the complaining never stops. The walkouts over the complaining never stop. And yet, Jagex and Runescape's growth never stops. D
  9. I realized earlier what the animation of running with a cape reminds me of -- the creepy King from the Burger King commercials. Someone needs to do a vid with their yellow party hat and "royal-looking" skill cape... D
  10. Tough final battle, boss hits 25s occasionally. EDIT #1: Blessed lamp is 5000 xp in skill of your choice (Farming FT99!) EDIT #2: Zombie pirates drop at least one new item, I got Bandana Eyepatch... interesting.
  11. Black mask makes many tasks easier, but... Kalphite because their drops are worthless compared to the resources it takes to kill them efficiently. Jungle Horrors because their drops are worthless and there is no good spawn point with more than 2 of them nearby. On the other side of the coin: Aberrant Specters are a great slayer task -- I have never lost money there, and I use prayer pots regularly. Metal Dragons got so much easier with mask, and alching the rune items you get plus keeping other good drops pays for the task in the long run. Fire Giants, Greater Demons, Black Demons: all easily meleeable in the Brimhaven Dungeon. I can do an entire FG or GD task (150+) in one go using black mask and the proper food. Turoths are good, but I haven't had as much luck with Kurasks. Melee is best for Turoths, range or mage for Kurasks. Hellhounds may only drop clues, but their defense is weak enough that you can melee your way through a task in record time at the back of the Taverley Dungeon. Good combat xp. In general, the best tasks tend to pay for themselves over time.
  12. Heh, I have the exact opposite problem. I blow my horn as much as I can for the Defender, but as a Healer I rarely get orders. And killing the Penance Healers is a great way to speed up the waves -- since they (1) poison everyone and (2) make it harder to kill the other Penance. When the Defender shouts orders early and often the Penance Healers drop like flies and the waves go smoother. Of course, Penance Healers are the easiest ones to guess -- the penalty for "Wrong Poison Packs" is much less than, say, "Attacker Attacks Failed." We had a Queen Wave over in 10 minutes because myself and the other Healer knew what we were doing, and the rest of the team did too. The Penance Healers were down before any of the other Penance were. The Defender wasn't sure what to do with the Omega Egg, but our team was good and we were able to instruct him during play without dying. I plan on leveling up Attacker next, since I think a good team would be four people in fixed roles and a swing Attacker/Healer. (Switch at Wave 7) Anyone else have any thoughts on team combos? D (Level 5 Healer, finally!)
  13. When people don't bother to follow the tutorial, don't use their horns even after you tell them to 10 times in a row, and run around screaming "Medic" while not staying still long enough to be healed... Yeah, the teams can suck. I've only been on two teams where the Defender was not acting like a complete moron -- I've had entire waves go by without receiving instructions once. (Fortunately the penalty for wrong item vs Penance Healers is light, so you can guess if you get the chance. But when the Defender not only doesn't shout instructions but doesn't know how to lure, a Healer's work is never done.) Go ahead and add me to the list, RSN: Gongoro, level 3 Healer. Will probably max that and then work on Attacker -- Wave 1-6 Attacker then switch is a good way to go. D
  14. I'm going to max healer before using my points for anything else... This is a fun update, not the training-zone of PC, but still quite fun. D
  15. Ferrets trap at 115 xp each. EDIT: And at lvl 65 Hunter they just seem to fall into the box traps...
  16. Quoted for truth. I think the best bet is lizards at night and chinchompas/falconry in the day. D
  17. There are 2 fairy rings in the swamp, the second one is BKR That one is the Mort Myre ring, and is part of the known map. Open up the Jagex World Map and look east of the hunting icon in Morytania. In the middle of the Haunted Woods named location is another tele point. Is that place a fairy ring, and if so, what is the code? D
  18. This was all birds for me, including switching to tropical wagtail at 19 (since 2-trapping them at 20 is very, very fast xp). Agreed, and same level until I have some downtime tomorrow. Might check out the chimichangas or whatever they are. :lol: D
  19. RSN - Gongoro Orange salamanders are 224 xp, been there for a bit. :) Swamp lizards are some of the fastest xp from around levels 29-45, at least in my experience. You start being able to 2-trap and move to 3-trap. I'm not as dedicated to 99 as Venom but my levels went up pretty quick for the time I was on. :D D
  20. Birds are all right if you can find the right flight path. I went from 1 to 5 on crimson swifts, 5 to 9 on golden warblers, 9 to 19 on copper longtails (had a perfect spot near the falconry fence), and 19 to 29 on tropical wagtails. 2-trapping makes the xp flow swiftly. :D From 29 to 40 or so I recommend the swamp lizards in Morytania. You can 2-trap and even 3-trap there with nets for amazingly fast xp. D
  21. The old rings that take you to useful places are: AKS - Feldip Hills, north of jungle hunting grounds CIQ - north of Yanille's west gate, good for getting hunting supplies CKR - Karamja, near the Cairn Isle graahk hunting area DLQ - Uzer, south of desert hunting grounds DLS - under Canifis tavern, very close to swamp lizard hunting area Can someone confirm that the tele spot in the Haunted Woods (east of the lizard area) is a ring? If so, what's the code? There are no fairy rings near the Ardougne red salamander hunting area or the wilderness black salamander hunting area. D
  22. I thought it was kind of cool to see Ankou, Gorak, and Suqah on the list, even if their drops are not all that great... these are some of the more obscure monsters in general, it makes sense that a slayer master would send you after them. Now to wait for a Gorak mission to get the claws to go with my 71 starflowers... D
  23. Looking at the Google cache, that's from the Rise of the Red Axe quest... :-k D
  24. Save yourself the "tele to cammy, withdraw an earth and a law, tele to house" cycle. If you have the level for it, build a Study room with an Eagle Lectern, and use soft clay and the appropriate runes to make yourself some teleport tablets. You get the same magic xp for making a tablet as you do for casting the teleport spell to begin with. Tablets are stackable, just like runes. And best of all, they are tradeable, so you can make a ton of your favorite teles and sell them to others or give them away. No more enduring "tele to cammy plzzzzzzz", just sell a Camelot Teleport tablet. Since I am currently exploring the new Lunar Spells, I made a ton of Teleport to House and Camelot Teleport tablets for my own use. I have two Portal rooms inside my home with the other six teleport portals permanently established, so I haven't made stacks of any of the other teleport tablets. These one-click teleports are becoming the new thing for freeing up training or pking slots. Best of all, you can get your butler to bring soft clay from the bank, so if you bring enough runes, you don't even have to bank to retrieve more clay. D
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