Everything posted by helring
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Future Update Discussions
Honestly, if they want tank armour to be useful, they need to improve the ability to actually tank hits for your team-mates, a lot of the time I'll provoke and the enemy will turn to me for a second or so then turn right back on the person it was attacking. Then they should at least double tank defense and add soak, and drop most of the defense on str armour. Make tanks actually able to tank the damage and strength armour wearers into glass cannons. Right now there's so little difference in the defensive capabilities that it doesn't matter at all. I use pop armour, but only because I can't afford torva.
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Future Update Discussions
Following the level of hype post-release of POP I would be more inclinee to say you are wrong. A great deal of players expected weapons as well. This all assuming you were refering to POP weapons.Where did you get that? I, for one, have never seen any speculation of POP weapons at all... I believe one particularly large RSOF thread hasca lot of high expectations of it due to other katanas being in the game. Wasn't that Bow-Sword from devious minds also linked to the eastern lands? Would be interesting to actually see hybrid weapons in-game, although there are a lot of other problems to solve first with the combat system.
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Future Update Discussions
I don't know. So far a few J mods seem to be reporting in on twitter this morning, so perhaps not affecting them too much.
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Dev Blog - Prestige
I agree but they need to cater to us while not pissing us off which for such a fractured group is like walking through a minefield. Talk to 50 high level players and you'd probably get 45 different opinions about what the highest priority should be. (I say 45 because 6 people would want them to finish the elf quests.) I thought the prestiging part of the update was good, but the high scores table held it back. Others may want them to focus on seasonal high scores which I don't care about in the slightest. Others may not want prestige or new high scores at all. Catering to high level players seems enough to give you whiplash.
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Dev Blog - Prestige
Its possible that it also shows that the higher levels don't want more competition. They may just want to compete the same way they always have instead of having new ways. It makes sense that those heavily invested in the old ways would be the most resistant to changes.
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Future Update Discussions
Are they demon heads? The middle one looks almost like a weird Torag, with the tusks and everything. So, I could see them matching the new looks of the brothers or something.
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Future Update Discussions
Yea, it looks pretty sweet although bossing isn't my thing. I'm waiting to see if there's any decent lore behind it.
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Future Update Discussions
This showed up on Chris L's twitter with "Say fairwell to my placeholder GFX as I've plugged in the real deal now! "Barrows: Rise of the Six" nearly complete!"
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Dev Blog - Prestige
Yea, I just maxed div tonight and got my comp trim back so could use something else to do.
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Dev Blog - Prestige
Or maybe the 200m's could start off at the same point but not have it have anything to do with exp. Like comp cape and comp trim stuff.
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Sirenic Armour- 22nd October
I don't see why hoarders are in and of themselves a bad thing. They are not necessarily parasites and many of them have earned their wealth in legitimate ways. I believe the negatives of what you are proposing would go beyond those just immediately affected. It would be a change in policy for them to remove what a player has gained when following the rules they have outlined. Its a line they have never crossed before and I don't think many would like that hanging over them. If a player knows that Jagex might at any time remove what they feel they have worked for even if they've seemingly done everything right, then I believe they may leave. I don't think players will want to stick around in a game where the creator has shown a willingness to do that. Put a new system of rules in place but there shouldn't be any sort of ex post facto punishments for the new rules. I still believe it is better to encourage people to spend their money than to force them to do so. Also, where do you draw the line? Is it only gold so you convince people to just hoard more items? If its items too then what do you expect the hoarders to really do with their money if when they spend it on stuff its still considered part of their wealth. Its more healthy for the game long-term to not penalize those who wish to be successful and keep playing. Its better if the game set up more gold and item sinks within the game that can work long-term than a short-term slash.
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Sirenic Armour- 22nd October
Yes, I get that moral arguements won't work for you. However, they spent their time in-game gaining that cash without breaking the rules. Just taking it away from them would have an adverse effect upon the game. Showing people that Jagex is willing to take away what they've gained when they haven't broken any of the rules that Jagex has set forth might convince some or even many to stop playing the game. Right now we have a situation where Jagex has the right to take stuff away at any point, but doesn't do it unless they believe you've broken the rules. Can you not see how showing players that Jagex is actually willing to take away what you've gained when you haven't broken any rules might chase them away to another game? While you may not believe that they have earned their money, and that you really shouldn't take it away from them without a damn good reason other than "you have too much". I don't think many other players would agree with you. You may find people who don't believe that certain groups like dicers or merchants have earned their money, but I think it would be hard to find many that would support removing wealth from all groups that have gained above a certain amount. Edit: Nuke, I can understand that attitude. I just think that if the tax is small enough like 5% or so then its not really going to be that big of a deal for small trades anyway. I think we need a decent balance between fairness and a decent money sink and that while small trades might not rake in much individually they could be really useful in taking out some gp from the economy all together. I also don't want to incentivize merchants just breaking up their offers into smaller lots so as to avoid the tax and thus getting them more interested in merching the cheaper items.
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Sirenic Armour- 22nd October
Very old suggestion that's been here since the GE was introduced. I think it's as simple as taxing the end sale based on how much it was. Less than 10k gp then no tax, 10k-100k is 1%, 100k to 1m is 2%, 1m to 10m is 3%, 10m to 100m is 4%, 100m to 1b is 5%, 1b+ is 6%. Large sales would be encouraged to be bartered while small sales will use the GE for the convenience. Speculative trading is discouraged since the margins are cut to shreds. The only reason we have the GE in the first place is because of removal of free trade. Now it's just being abused lock the stock market in the real world to profit on day trading without ever helping the economy itself. Jagex needed a GE tax for the longest time, and given the convenience of the GE people would have paid it even from the beginning (well, if not for the tiny fact that you're forced to use it due to free trade restrictions). I don't really even think the tax would need to scale as long as its a percentage. Small sales would take away smaller amounts just because they're less cash being traded anyway. Also for smaller sales it would still be worth using the g.e. because its not worth the extra 5-10% to go find a buyer most of the time.
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Sirenic Armour- 22nd October
Dicing and manipulating prices all day long is not what I would consider to be "legitimate" wealth. Simply because it wasn't against the rules doesn't mean it was an acceptable practice. Only Vorago players make tons of money, the rest of them don't make anywhere near the amount manipulators and hoarders do. Wealth, and the rules that govern it, are completely a social process; if the current rules aren't producing a healthy and fun game environment, then they should be discarded, I don't give a rat's ass about natural rights or anything. No one has any rights, except those that are given to them by Jagex. As for your idea of incentives, it's completely doomed to failure. If you release a few cosmetic items worth 1B or whatever, someone with lots of money will buy maybe one or two, they won't spend their whole bank on it. Because then they wouldn't be in the manipulating business (the source of their power). They aren't stupid. They aren't just going to hand over their wealth. The incentives would take some of the wealth. As well as the g.e. tax taking a decent amount from them when they do buy out everything. I'm sorry you don't believe that just removing what someone's earned in a game is a bad idea. I could understand in real life if someone's health or well-being were counting on it, but in a game we should be convincing them to spend it not just remove it because "you have too much".
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Sirenic Armour- 22nd October
Yours is far more effective at the cost of being completely unfair to those that legitimately gained their cash. I didn't like the hosts but they weren't really doing anything against the game rules at the time. A lot of the top level bossers aren't doing anything against the rules and neither are the merchers. Just taking away what they've earned and giving them nothing in return is a terrible idea. Give people incentives to spend money and they will. Right now there aren't any items worth spending that much cash on so of course they hoard it. Give them some items that cost a lot but are completely cosmetic and I could see it removing a lot of gold from the game.
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Sirenic Armour- 22nd October
That's the point though. Most high-level people just don't have a lot of money sitting around. Maybe a few hundred mil at the most, usually saving up for some gear or experience (meaning it will be spent either way). Targetting them is useless. It's the super-wealthy that have mountains of cash lying around and who actively inflate the economy, so targeting them makes sense. It's not random, it has a purpose. Except it would be just as easy and more fair to just target everyone with stuff like the g.e. sink and other basic sinks where you might not remove as much from the individual but by removing a bit from everyone you'd have the same effect. Then maybe they should release some really expensive cosmetic items. 1 billion for a crown etc, stuff thats worthless for gameplay but will allow those with cash to show off. Not a tax where value is removed from them, but a way to spend the cash without ruining the balance of the game.
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Sirenic Armour- 22nd October
I don't see the need to specifically target the super wealthy for deflation. Target everyone with things like a g.e. tax and it would still help. Gold removed is Gold removed and as long as its only 5-10% per transaction most people wouldn't mind paying a convenience fee for selling on the g.e. they need to provide incentives for the people to spend their money on gold sinks, not just randomly remove the cash from people's banks. Provide content that will remove the gold and add regular gold sinks that can apply to everyone.
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Sirenic Armour- 22nd October
Well it does specify that you are getting them due to being a Gold member. I missed the message, I logged in and saw the list but then lagged out pretty quickly.
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Premier Club Newsletter
Hopefully. The game needs high level content and by its very nature it will be inaccessible to most. I can't afford ascensions, seismics, or any of the t90 gear, but I don't think that means its bad to have updates that cater to those groups. The only issue I have is how boss-centric it all is. It took quite a while to get skiller armours like pop and then they started replacing it so soon afterwards. The issue isn't that its so expensive, the issue is that skilling makes so much less than bossing that skillers can't afford it.
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Sirenic Armour- 22nd October
Except isn't a lot of the "absurd wealth" kept in the form of items already? Shards because they have a steady value and rares becuase they're steady/rise? So purely taxing all of your gold wouldn't work as well. I think a tax on g.e. would be much more useful and less prone to abuse. The amount of items traded on g.e. just because a player is too busy to seel it manually would probably remain pretty high making it a decent money-sink. Also, I disagree with your statement that this money-sink for tier 90 armour won't be effective. It will take a decent amount out of the game and ultimately a large number of smaller sinks will also do a decent job even if individually they seem minor. Lastly, I don't see how really expensive tier 90 armour harms us (meaning those who don't do bossing) at all. I really don't think there are any creatures in the game that would find level 90 armour too useful in the game besides bosses. Everything else is pretty simple to kill with armour from gwd bosses or ports gear.
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Sirenic Armour- 22nd October
I would say if you want to do any tax at all then take 5-10% of all sales on the g.e. It might bring a bit more back to the in person trading but overall most people will still just dump their stuff on the g.e. so it should still work fine to remove a decent chunk.
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Sirenic Armour- 22nd October
Upon logging in I was given all the special items from this year from the runescape membership card offers like the aurora outfit and the capoeira outfit which I think was brazilian exclusive item. Not sure if they gave them to everyone or just gold members.
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Sirenic Armour- 22nd October
Personally, I think the degradation system should be used more. Although degrade to nothing may not be the best option for it, I think that we could clear up some of the extra armours, ores and bars in the market by making all armour degrade and letting you use them to repair your armours. If you could break apart a piece of rune armour, or bandos, or nex, and use those to repair the other pieces it might give a better reason for high smithing levels. This would have to be in conjunction with a complete smithing overhaul though, which would put rune down to its proper place in the 50's. Basically turn all armour into degradeable armours and use other pieces of the same armour to repair it.
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Dev Blog - Prestige
I supported this system, I wouldn't support anything with actual gameplay benefits. Not because I don't want to no-life, but I actually believe that would be unfair.
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Dev Blog - Prestige
Personally thought "play less runescape" was a stupid idea in the first place. Let the players decide how much they want to play. It shouldn't be Jagex or anyone else's job to limit what a person does in their free time.