Everything posted by helring
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Future Update Discussions
We knew there was a quest called "right of passage" and that there was a quest involving armadyl, the avianse and how he became a god. What we didn't know is the coo relation between the two. We also know that there is solid ground to explore with the working title of "right of passage." I am fairly certain that armadyl was detailed I a podcast as a fairly young and naive god. So it would be fitting to the title that this quest explores his upbringing and way of life post-god hood and probaby some thereafter. So in the end I wouldn't say it that way. I would say we have some information solidified and something us players can build and and branch off of. We knew Mod Raven was working on the quest Right of Passage. The post from Osborne suggested a while back that Raven's quest would be an Armadyl quest http://[Use Quick Find Code]/a=13/c=9w0sK9dQvcQ/sl=0/[Please Use QuickFind Code]?341,342,126,65096233,goto,4 So while it may not have been confirmed till now, it was pretty much already known.
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Future Update Discussions
Kind of disappointing that the chaos elemental gave information that we pretty much already knew.
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Future Update Discussions
Except a lot of the decent teams also tended to be abusive whenever a mistake was made. This left people with the options to put up with abusive players or get terrible exp. For most people teams are still the best option for exp, but if they don't want to deal with abusive players there are other options now. From my experience, the abusive teams were usually part of the 'rushing, or maximum efficiency' style groups. Even then, many of them had systems of tutoring newbs into their ways, and would often gently push you into the right way, and would only resort to pure abuse if you were repeatedly incompetent or failed to listen. Still, I admit, abuse was there. There were also mixed style teams/clans, and skilling clans, where abuse was virtually non-existent. I found that even if you were a noob and weren't a great at dungeoneering, if you simply were willing to listen to people when they would give you instructions or correct your mistakes, they'd be patient and wouldn't be abusive. I know there were some decent groups out there and I played with a few. But, the nicer groups seemed to be harder to find than the larger ones that tended to have abusive players. I had several friends that basically gave up on dunge except a dunge here or there because they couldn't take the abuse and rage-quitting. I'm not saying everyone was terrible, but in many ways better solo exp, challenges, and sinkholes saved the skill for many players.
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Future Update Discussions
Except a lot of the decent teams also tended to be abusive whenever a mistake was made. This left people with the options to put up with abusive players or get terrible exp. For most people teams are still the best option for exp, but if they don't want to deal with abusive players there are other options now.
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Future Update Discussions
Stop reminding me that I don't have the awesome tumbleweed pet. Yea, I'm hoping they pull something decent from October for this week. I really liked the task set, but the loyalty update was a disappointment.
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Super September is Coming!
High detail, with tribal shoes added.
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Super September is Coming!
I wish it did too. I have found that the Dulcin gloves and fox boots colored yellow looks pretty good. The Tribal boots when colored yellow look pretty good too. I guess one of the issues I have is there don't seem to be many single colored overrie gloves that you can recolour. I found like 4 or 5 boots that you can completely recolour but no gloves.
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Super September is Coming!
Oh, I would absolutely agree with having boots and gloves. However, from the information given before I didn't really expect anything beyond a gold coloured palette swap which may be why I don't mind it as much. Honestly, the only issue I had with the regular super hero outfit was the ugly helmet and too many different colours that seemed to clash. Giving it an all yellow/gold palette they fixed the major issue for me, and I'll just ignore the helm.
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Super September is Coming!
I like most of the gold outfit. The helm is ugly but I seem to dislike most of the helms in runescape. Wish it cam with some gloves, the only decent colour changing gloves I have are the werewolf outfits paws, the rest only have minimal colour changing. Current outfit.
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Daemonheim Task Set- 10/9/13
Wow. That's actually really, really awesome. Best patch notes. I went searching through the quest area for that and still can't find it. Has anyone been able to unlock the cosmetic override yet? :blink: Use the Skull of Remembrance on Dawn. You'll refight the boss battle and it unlocks when you win.
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Super September is Coming!
I'm doing it for the titles. Currently rank 150. Luckily its not that competitive. Its been easy to stay between 100-200 by doing a few runs here and there.
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Super September is Coming!
I always found that amusing. Their comp or comp trim cape would get way more attention on other worlds where everyone isn't already maxed, comp'd or trimmed.
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Future Update Discussions
I'm pretty sure the Mahjarratt questline ended with ROTM. I mean they could add mahjarrat to other quests, or start a new questline with them in the 6th age but I don't think they intended any others for that quest line because the whole point was for it to culminate in the ritual. The 'official' questline has ended. But I find the official tags and arc titles/groupings to be silly. In any case, it is quite clear that the Mahjarrat are far from done in Runescape. They are still major actors with their presence in various areas pursuing various schemes and interests. Their story is still continuous. The conflict between the Zarosian faction and Zamorakian faction is still quite unfinished. Sliske has only started his schemes. Azzanadra & Co. are still awaiting for Zaros. I don't see how it is done in any sense of the word. Ok, fair enough, I was thinking you meant a direct sequel and not just more from the characters. There are just so many questlines and characters that I'm looking forward to that I'm not narrowing it down to any specifics. The ones they do have coming sound great. Pretty sure the short one they mentioned is the Armadyl one involving citadels. The world gate one sounds awesome. Missing Presumed death has great potential. I am still hoping they give us the Dungeoneering finale involving bilrach's death and zamorak's return. I think for all its flaws, the story direction the game is heading has a lot of potential. I am worried though that having too much player choice may water it down some, but we'll see. Well, on this topic, I ocne again disagree with Jagex's labels. I would regard anything to do with Sliske to be a sequel/prequel to TWW, as it would explain the events of TWW or continue from them. The events happening are directly a consequence of the things that happened in TWW so I regard it as a sequel. As for interesting storylines, the Zarosian Mahjarrat, Sliske, Dragonkin, are the ones that I am interested in by far. No other storyline (and I am a quester at heart) comes even remotely close as far as my interest is concerned. Even the rumored 200th Elf quest dealing with Seren which has a lot of people excited does little for me when compared with the Mahjarrat. The Mahjarrat's development, characterization, lore, history is just superb. I am positively enthralled with them. As for player-choice, the way they have implemented seems to have been rather limited. It doesn't approach other games, not even close. And perhaps it shouldn't. It's nothing to worry about. Jagex has a tendency to undershoot, things are never as awesome as they sound (kind of like concept art), and sometimes that's a good thing. So you don't have to worry about that. When Jagex says player choice, they mean you make a few decisions, maybe align with one God/faction or another, but eventually the outcome ends up being the same. That's all they mean. And that's probably a good thing. It would take a crazy amount of hours and effort to craft separate storyline paths. Interesting take on it. The way I view it however, TWW was a culmination of most of the quest lines from the 5th age. A lot of stuff lead up to it getting to that point. In the same manner anything involving the major gods on runescape is basically a sequel, it shows the results and the aftermath of it. A quest about a God's return, or what they're doing now is directly related to Guthix's death because without it then that couldn't have happened. I look at basically the entire 6th age as a sequel to TWW (except some of the minor stuff like bringing home the bacon).
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Future Update Discussions
I'm pretty sure the Mahjarratt questline ended with ROTM. I mean they could add mahjarrat to other quests, or start a new questline with them in the 6th age but I don't think they intended any others for that quest line because the whole point was for it to culminate in the ritual. The 'official' questline has ended. But I find the official tags and arc titles/groupings to be silly. In any case, it is quite clear that the Mahjarrat are far from done in Runescape. They are still major actors with their presence in various areas pursuing various schemes and interests. Their story is still continuous. The conflict between the Zarosian faction and Zamorakian faction is still quite unfinished. Sliske has only started his schemes. Azzanadra & Co. are still awaiting for Zaros. I don't see how it is done in any sense of the word. Ok, fair enough, I was thinking you meant a direct sequel and not just more from the characters. There are just so many questlines and characters that I'm looking forward to that I'm not narrowing it down to any specifics. The ones they do have coming sound great. Pretty sure the short one they mentioned is the Armadyl one involving citadels. The world gate one sounds awesome. Missing Presumed death has great potential. I am still hoping they give us the Dungeoneering finale involving bilrach's death and zamorak's return. I think for all its flaws, the story direction the game is heading has a lot of potential. I am worried though that having too much player choice may water it down some, but we'll see.
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Future Update Discussions
I'm pretty sure the Mahjarratt questline ended with ROTM. I mean they could add mahjarrat to other quests, or start a new questline with them in the 6th age but I don't think they intended any others for that quest line because the whole point was for it to culminate in the ritual.
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22-Jul-2013 - RuneScape 3!
They have said a few times that warpriest won't be retired. They plan to make it available but aren't sure (or weren't sure at the time) how they were going to do it. They did say that the method they chose would be harder than obtaining it from BOL.
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22-Jul-2013 - RuneScape 3!
We were told that sara's current champion was bree, so is prideleader growler with a helmet?
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Future Update Discussions
This is some event for old school.
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Future Update Discussions
Subscribed day it came out and looking at my profile it looks like I got 30k loyalty points today.
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Future Update Discussions
People have been mentioning that when they got their loyalty points this week it was an increased amount. So the loyalty point increase may already be worked in.
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Future Update Discussions
I actually think the opposite. In my playthrough Sara kept the wand but with more of a wait and see attitude. I figure he'll give the wand to Sir Owen in the next one since Sir Owen is tenacious in fighting the corruption. Also, I've mentioned it before, I don't really understand all the hate about the signature heroes, they're just characters that are getting a bit more focus than some others. They're useful for promotional materials and some interesting continuity stuff. At first I was indifferent, but Ariane's double bill and Death of Chivalry are both some of the best quests in the game now, and Ozan's double bill was damn good too.
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Future Update Discussions
Hmmm, I don't know. I chose to not hand over the wand and sir owen seemed mostly uncorrupted, I only noticed his arm was different. I thought the difference was based upon who took the test, if Sir Owen gave his blood then Fern mentions how virtuous Sir Owen must be to have done that so Saradomin still trusts him.
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Future Update Discussions
Saradomin explained that while it would have been possible for you to perform the first resurrection, it would have required abilities far beyond your capability to perform a second, as Sir Owen had already been resurrected once by Dawn, only to be killed by you. Assuming you believe his word, which he hasn't given us reason to do thus far. Except you don't have to take his word because you can try it yourself and you fail. The gam says you fail and the quest gives you the reason that you fail.
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Future Update Discussions
Whether it was coded this way for story reason or not, the fact is your character cannot resurrect Sir Owen. I assume the next quest will expand upon this more and explain what happened. Kicking him out of the temple knights is giving him a chance to prove he can fight the corruption. The temple knights might kill him on sight believing him to be completely lost. If Saradomin did not want to give him a chance to fight the corruption he would have killed Sir Owen. We also do not know who exactly set up the 3 tests, we know that Fern is trapped there, but as to who actually created the other 2 we don't know. Whether that 3rd test actually tests virtue we don't know. I would say the blood test cannot be testing virtue because many players are not virtuous. We kill and steal, murder guards, hurt innocents in myreque series, etc.
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Future Update Discussions
Pretty much the only route that really bypasses any arsery is if you are his support in the first place AND opt to hand over the wand no questions and even with that in mind, assuming you are blind to all other dialogue choices (unlike all of people who like lore) there's still there 'we must get it to stop zammy using it for war but y'know I will use it for that' and the 'I want to raise the centaurs cause it's my fault they all died for making them fight..and they'll be great troops in the coming war' elements that aren't exactly awww I'm all sunshine and roses. Not to mention he corrupts Owen not matter want proving a lack of virtue and the fact he can just tele in at the end shows that he only used us as a tool to clear the wards since he clearly couldn't. See, I came away with a completely different viewpoint than you did about Saradomin in this quest. You equate him demolishing a naragi city to him pushing you down a bit, I don't think the actions are equal at all. His follower, whom he had just recruited to aid him recover the wand in the quest lies dead before you. You cannot ressurect sir owen (you can try to do it by using the wand on him, it doesn't work) so the only chance owen has is if saradomin gets the wand. You stand there and tell him no, dooming one more of his followers to permanent death. He does what he feels needs to be done (a prominent character trait/flaw for him, depending upon if you view this as a good or bad thing). In this case the only way Sir Owen has a chance to live is if he takes the wand, so he knocks you over and takes it,using it to save sir owen. Sir Owen may be partially corrupted, but he isn't fully corrupted, he is fighting it and now actually has a chance at recovering later. Saradomin with the Naragi did what he did for himself (I have the crown and that means I'm in charge!). In this quest he want to use the wand to save the centaurs and Sir Owen. Will he use the centaurs as troops, yes, but with enemies as tough as the other gods, the only way his followers can truly be safe is if he wins the war he's fighting. As far as the part where he corrupted Sir Owen and therefore he isn't virtuous, I have 2 things to say to that. First of all you don't have to be virtuous to be a generally good person. He feels he needs to be willing to do what it takes to ultimately protect his followers. Is he flawed, yes, but overall I believe this quest put him in a better light. Secondly, we never really get a definition as to what virtuous means within the context of the quest. We the player pass the test of virtue, and we have killed many, possibly tortured some, stolen a lot, etc. Mod Stu heavily hinted that either virtuousness is not quite what you'd normally think of or there is more to this wand than it appears.