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sligo

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Everything posted by sligo

  1. I know what you mean. What I mean is the people who put that in there voluntarily. Truth in advertising... - Sligo
  2. I wonder how many people would actually put "I'm a scammer" in their text? - Sligo
  3. I like this idea. One of these days I'll post the artistry skill over here on tipit (I posted it on runehq about 4 or 5 months ago, got a lot of good reviews, but I haven't been back there since I left in July) Anyway, the concept of alchemy can be carried a bit further than just transmuting metals. One of the root words in alchemy is chemistry. We have a chemist NPC in the game already, and we depend upon him to make various items for quests and such. Within the auspices of an alchemy skill we'd include the various things this chemist does for us now (such as brewing lantern oil, making the explosive stuff, etc) A couple more aspects are the use of various acids. We could use acid to "etch" metal (armor & weapons) and customize it - wouldn't that be cool? Also, when you speak of radioactivity, the idea that we could mine uranium would be interesting. Being near it would cause hp damage (damage numbers appearing in a radioactive symbol). Might also make your hair fall out (wouldn't be a problem for me, my character is already bald!). Once you've collected uranium ore, you'd have to purify it then you can use it in your alchemy processes of transmutation. Just some thoughts to consider... - Sligo
  4. I have always supported this idea. The fun part of this idea is stating here what you'd have as your examine text. I'd have: "I'm not bald, my hair is clear" or "There goes a really cool, altogther guy. He knows where his towel is." - Sligo
  5. Fabulous! Simply Fabulous! You just might inspire me to write some more as well. - Sligo
  6. Hmm. Your ideas are thought provoking. I wish you could write without using cleaned-up expletives, though. Anyway, my comments on your comments: Sheathes: Sure, why not, but it doesn't serve any useful purpose other than it allows you to carry a weapon in a non-ready state and also not take a space in inventory. So, if you get attacked, it takes you a moment to draw your weapon, which puts you at a disadvantage. Quiver: What do you call that spot where arrows are kept now? Air? Storing staves: I suppose you could hitch a staff to your belt, but most of the time when you carry a staff, you use it as a walking stick. Again, you are at a disadvantage if you are attacked because you now have to un-hitch it. Bags: What do you call your inventory already? Air? Abolish runes, switch to mana: I ask the question why? The magic system in Runescape is based around runes, right? Sure, mana is a valid magic system in other games, but this isn't other games, right? Schools/Disciplines for mages: By instituting something like this, you force a player to make an early choice as to how they want to build their character. While I have no problem with this idea, I'd say it is a bit late in the game to change gears as drastically as this. This would be equivelent to saying "my character is a miner" and is therefor restricted from fletching (and vice versa). New armors: Jagex is already doing a reasonably good job introducing new equipment, weapons and armor with each update. Just because it isn't an "elite" item that you like isn't cause for criticism. Dual weapons: Aside from torag's hammers, I agree that dual weapon wielding should be an option. I also think that martial arts style combat should be an option as well. Both styles have severe limitations and drawbacks. For an obvious example, you can't hide behind a sword to protect yourself from a dragon's breath. I think overall the drawbacks will generally outweigh the benefits for either of these options. As for brownies, do you have sugar free? I'm diabetic, so... - Sligo
  7. Each new update added to the game provides new and different ways to gain experience in skills. If a way was found to increase the max level above 99, then I think there should also be corresponding benchmarks in the various skills to make the effort worthwhile (other than just having a higher combat level than everyone else). Examples include (but aren't limited to) - new kinds of trees to cut and fletch, new ore to mine and smith, new gems to craft, etc. Personally, I prefer coming up with new skill ideas. This means the experienced people have to start at the same level as everyone else. Carpentry is supposedly on the way, and I have ideas for a couple other skills that I think are worth pursuing and discussing (If I would just spend the time to type them up and present them... lol) - Sligo
  8. The idea of a shop where you can buy & sell items that are currently non-tradable works for me. Sending random events or experience points to other players don't. There's a player in high-scores with like 100 million experience points in attack. Imagine if this player "gave away" some of that experience? Instantly, some 99 of his friends immediately jump to at least level 73 attack. Without having to work for it? Not only is this not fair, but it defeats the purpose of skill training in a game. - Sligo
  9. I found this to be a refreshing change of pace and an entertaining read. Fiction? More allegorical than fiction, I suppose. Having served as a moderator on another fan site, I can certainly empathize with the work the mods and admins do here. As for those who think this article should be a dry dissertation on current Runescape events, I ask the simple question: Why? This article clearly demonstrates the fact that the administrators here on Tip.It appreciate original, creative, and out-of-the-box thinking. This makes me appreciate this site that much more. - Sligo
  10. Interesting. I've thought about ideas such as this, but you take it one step further and create what could be termed "Community Ranking" or "Social Ranking" Not necessarily as a skill (that's limited to level 99), but more like quest points that just continue to accumulate. As you perform "Tasks" for various NPC's throughout the world, you gain points in this ranking. Other actions may actually deduct points from this ranking as well. The challenge would be for Jagex to keep adding new tasks (and counter-tasks). These tasks wouldn't be as involved as quests, and, as you suggested, would benefit and/or require certain skills in order to perform. As an example, you are asked by the Curator of the Varrock museum to retrieve certain artifacts. In order to get the artifact, you need level 56 agility (say it's in the Elven woods or something). When you bring it back, he awards you with some social ranking points. However, if you have been assigned the task, but instead of giving it to the Curator of the museum, you take it to the Zamorak temple. You lose social points, but get more rewards in agility and/or gold. (Maybe, we take this a step further and you gain points for each god, and you have to make the moral choice as to which god you follow...) Much to think on! - Sligo
  11. Interesting point. Remember that the RS economy is NOT a zer0-sum game where the total amount of gold available is fixed. There is nothing preventing newer players from becoming millionaires if they desire. As a contrast, my perspective in playing the game is not to make lots of money, rather, it is to achieve higher levels of skills. For me, money is nothing more than the grease to help that wheel turn. I think discussing ways of changing the economy is interesting, but we all know that Jagex doesn't read these threads (if they do, they surely don't take us seriously most of the time). In summary, Duke, it was a great and interesting article, that has sparked this awesome discussion. - Sligo
  12. I'm one of those folks who don't like gambling on general principles, but your idea has a lot of merit, Magrathea. Gambling, in a sense, is already part of the game in terms of staking in the fight arena and in the wilderness. Games of chance where you stake money to win potential prizes is an interesting idea. It would definitely affect the economy issue discussed here in this thread, but I'm not totally sure what its total ramifications would be. - Sligo
  13. Stevester! Good job - I was wondering if someone was going to pick up on that nuance. You are absolutely right that unconditional loans would be disastrous because enterprising individuals would find ways to "borrow" huge amounts of money. In the scenario I describe, though, the only money you'd be able to borrow is only the amount you actually owe the bank at that given time - i.e. borrow enough to cover your debt, which is then immediately paid to the debtor, leaving you with, in effect, a negative balance of gold pieces in your account. This negative amount, of course, increases at a rate of 5% per week. Never will you have the ability to borrow gold directy from the bank and spend it elsewhere. Anyway, I don't see any of that happening, so the discussion is moot. As for the price of coal and such - the price you speak of is the player-to-player price. The price of coal in a store is still the low amount it has always been, it's just that it takes some inexperienced noob to actually sell his coal to a general store to find this out. (lol) Despite the increased market price of coal, I will never pay more than 110 gp per coal. I guess this means I'm stuck mining my own. - Sligo
  14. Duke, you're right. If "true inflation" were in effect, shop prices would then go up correspondingly. The next question is this: should something be done about it? I think the jury is still out. Here are some ideas that may actually alleviate the "inflation" situation by directly affecting the amount of gold in the economy: Income side: 1. Variable return from Alch'ing. Rather than a fixed amount when high-alching an item, make the return variable. On the outset this may not seem like a big deal, but based upon the variable formula, people may not be willing to high-alch single items because the return on them may not be worth it. 2. Decreasing return from Alch'ing. This would be very difficult to "program" into the game logic, but the concept is similar to that of a general store - the more the store has in stock, the less they pay you. 3. General lowering of high-alch returns for player-made items. This would be a global, sweeping update that will result in a lot of people becoming real angry, but aside from that, it would serve to decrease inflation. Drain side: 1. As stated, higher prices in the stores. Perhaps a sliding indicator based upon the character's total level (or combat level in weapon/armor shops) that affects the prices of items purchased. 2. Taxation, tolls, tarriffs, etc. The governments each want a "piece of the action" so they institute various fees and charges. Again, this can be based upon character level or some other interesting formula. Perhaps the Ardougne-to-Brimhaven ship should charge based upon total weight carried plus 30 gold. So, if you are traveling in full armor, weapons and full inventory of sharks, your price for transport is 75 gp. 3. Banking services. People have long desired the bank give interest on gold stored. This is always shot down in that it constitutes free money. Take this idea but temper it with transaction fees, storage fees, etc. Here's the idea, you may receive 1% interest on your gold each week. However, for each ITEM you have stored in the bank, you are charged 1 gp each week. Oh boy! Now keeping your bank account minimized becomes a real task! Especially since you'd now be able to borrow money from the bank to be paid back with interest of 5% per week. Another idea to add here is the bank will charge 1 gp for each item withdrawn as a note. 4. More mini-games and activities that cost money. Not mentioned in your article are the various costs in the game, such as the 875 for the Brimhaven dungeon and the 200 for the Agility course, perhaps more fees of this type should be instituted for other areas as well. I'm not saying any of these changes SHOULD be made. However, I think it would be interesting to see some of these ideas included because they would help to decrease the rate of inflation in the game. - Sligo
  15. Great article, but there are a few things you didn't consider, which may or may not affect your estimates: Income generators: 1. Gold respawns (there are few, and they consist of very small amounts of money) 2. Selling at stores - not as significant as high-alcing, but is an income for those who can't do hi-alc 3. Quests - very small percentage, since these are one-time rewards for each player Drains: 1. Crystal bows/shields (mentioned by someone else already) 2. Throne of Miscellania - this is significant for me because I keep it up, but I guess most people ignore this "feature" once they've completed the quest. 3. Death - characters who die carrying gold, but do so in remote areas no no one is able to pick it up before it vanishes - again, this would represent only a very small percentage 4. Players who quit playing - I think this does represent a significant amount of drain. The other factor about calculating economy is "hording" . If a player hords large amounts of gold but never spends it, it is equivelent to a money drain with regards to all other players. These factors aside, the general conclusion I draw from your article is that the sheer amount of gold in the economy is increasing without a significant increase in places to spend it, other than player-to-player trading. This infers that, based upon the basic natural laws of economics, Runescape is in a general inflationary situation. So, what do I do about it? I do what any good entrepreneur does in this situation: charge more for Law Runes! (lol) - Sligo
  16. Time for a little head banging. Put your mind in the right focus, now. Ray Rhodes guitar, Ozzy Ozborne screaming, heavy drums, heavy bass... you get the picture and the sound. Take the Black Sabbath classic song Paranoid, and compliments of a post in another thread that gave me the inspiration for this rewrite: Noobanoid Finished with my armor ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâcause I couldn̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t wear it in a fight People think I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m a noob because I am begging all the time All day long I beg and beg but no one wants to satisfy Think I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll quit this game if I don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t find someone to victimize Can you help me, I need free stuff please Whoah yeah I need someone to give me the things in ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâscape that I can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t find Can̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t do quests or pay to play ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâcause I am only eight or nine Call me noob and I will beg and you will laugh and I will cry Happiness I cannot steal and work to me is so unreal And so you hear these words telling you now of my state I tell you to enjoy ̢̢̮ââ¬Å¡Ã¬Ãâ¹Ãâscape I wish I could but it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s too late -------- Like me, it will take you hours and hours to get Ozzy's voice out of your head. That's ok. Everyone needs a little Ozzy once in a while. - Sligo
  17. Actually, international law applies in U.S. copyrights. Simply putting your name at the bottom of an original work is legally sufficient for a copyright. The technique you describe provides a means of dating and proving that your original work was created when you say it was, and provides means of proof if anyone were to steal your work and claim it was there own. I think posting here on the forum, seeing how each post is date and time stamped, is equivelent proof. Last I heard, copyright registration was around $20.00. This is the final authority in the event that your copyright is challenged, as the mail-to-yourself trick (according to them) isn't fool proof 100% of the time, mostly because it's relatively easy to falsify. That $20.00, though, will cover either a single work or a body of works collectively. If I wanted to register the copyright of all my songs (there's like over 10 of them now), I would submit them all as one single body of work. However, since these are all song parodies, and in them we both use lyrics from the original song, I'm not 100% sure we can legally copyright our works. I believe there are special rules regarding parodies and satires on existing works, and I think permission from the original author is required in order to obtain a copyright for the parody. Since I haven't bothered to contact the authors of the songs I've done, and I doubt Bubsa has either, I don't think it's worth the effort. We're not posting these songs here on this board in order to make money, which is the "clincher" in any case. The law really only matters when there's money involved. Anyway, that's my 2 cents worth on the subject. - Sligo
  18. So Golden Earring only had 2 hit songs. Bubsa has butchered one, and it was only a matter of time before someone butchered the other. Well, folks, I've done it. Call me mad. Call me crazy. Who cares, anyway? Runescape Zone Intro: Somewhere early morning in a living room there̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s a kid starting to realize that it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s pretty late And his addiction now controls him It̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s 2 am̢̢̮ââ¬Å¡Ã¬Ãâæ 1st Verse: It̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s 2 am (it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s 2 am) My life is gone (his life is gone) I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m standing here waiting (standing here waiting) Dragon̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s respawn (dragon̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s respawn) My high speed connection Is lost in binary dances Yeah, I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m a ranger on the loose Runescape̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s in my head Playing in silence All dragons are dead Cannot give up My whole life̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s wrapped into this game, now Chorus: (2 times) Help I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m slippin̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ into the Runescape Zone Life is a madhouse I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢d rather be alone I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m playing this game In both light and dark What am I to do now that I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ve come this far (2 times) Soon you will come to know When the game is in your soul 2nd Verse: I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢m logging again now Into a world unknown Standing there in Lumbridge Not alone Ain̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t got no possessions I don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t care if it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s fair Well his life weighs heavy On his lonely mind This far from Reality line When his girlfriend comes She knows damn well she has been cheated (And he says̢̢̮ââ¬Å¡Ã¬Ãâæ) Chorus - Sligo (With that fantastic bass guitar rhythm going through my brain...)
  19. Stevester77, Go For It!!!!! though my sword is not for rent you may say i'm arrogant I'm training up my defense My armor is full of dents The dragon! (Hope this helps... don't use it if you don't want) - Sligo
  20. All well and good, but to me it is pointless to discuss Runescape suggestions here that are considered restricted topics in the official Runescape Suggestions forum. But since we are, the only thing that I'd like to see changed based upon your list above is the sky color. I think the current black sky is a bit depressing and it should be a nice, clear blue. Perhaps in the wilderness, a foggy grey would be appropriate. As for the rest, I don't think it will add to the game sufficiently. You can already simulate day and night with your brightness controls, which won't bother anyone else, especially since people from all over the world play the game. In the same track, seasons aren't really necessary. Sure, having a snowball fight might be fun, but it's really no different that swinging rubber chickens at each other. - Sligo
  21. Uh.... Runescape is not, never was, and never will be a dating service. I'm 41, by the way.
  22. On January 19th of this year Jagex ran this poll... Here are the results: Male under 16: 42170 (66%) Male 16-25: 12463 (19%) Male 26-40: 2382 (3%) Male over 40: 1067 (1%) Female under 16: 1769 (2%) Female 16-25: 1305 (2%) Female 26-40: 946 (1%) Female over 40: 844 (1%) Does this answer your question?
  23. I finally listened to the Noobian Rhapsody... My wife was wondering what in the world I was listening to. Now, there's been an ad on TV lately using the classic song by Kansas, Dust in the Wind. Here's my version: Noob in the wild. I swing my sword, only for a moment but my life has gone All my stuff, stolen by a level sixty-three Noob in the wild. I am just a noob in the wild Same old thing, just a poor old beggar who plays F2P All my bones, buried in the ground, though I refuse to see Noob in the wild. I am just a noob in the wild Don̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t give up, every time I go up there I always die My gold̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s all gone, with just my sword I̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll give another try Noob in the wild. I am just a noob in the wild ------ Enjoy! - Sligo
  24. Bubsa, even tho I haven't had a chance to listen to the midi's yet, I give you permission to do my contributions as well. Trust me... You don't want me to sing. - Sligo
  25. At the moment, I'm kind of burned out on song parodies. I started a few but they got jambed up, so I ended up deleting them. Basically, if I can't get a good chorus out of it, it isn't going to happen. Who knows. Maybe as I'm driving home from work I'll hear a tune that adapts perfectly. Here's a few songs I think might make good victims: Tom Sawyer by Rush We Didn't Start The Fire by Billy Joel We Built This City by Starship Love is a Battlefield by Pat Benatar Evil Woman by E.L.O. Runnin' Down a Dream by Tom Petty Every Breath You Take by Police This, by no means, is a complete list. Maybe you can do something with a couple of those songs. We ought to get some contributions from other music genre's such as Country/Western, Rap, Gospel (what a concept), and maybe even Christmas... Here, I'll start one, and see what other people can come up with: On my first day in Runescape, a monster dropped for me: A suit of goblin armor On my second day in Runescape, a monster dropped for me: ...

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