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g616s

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    Runescape, Runescape help sites, Runescape forums, and anything to do with Runescape

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  1. Nice 1way. Before agility pot door: After agility pot door: Edit: damn ninjas
  2. So the current consensus seems to be that: Someone who has both high combat skills and high noncombat skills ought to have an advantage over someone who has only high combat skills (untradeable, combat-relevant, noncombat skill rewards) However, while this advantage might allow someone to, say, kill bosses faster, it should not allow someone to COMPLETELY EXCLUDE someone without that advantage from high-level content (being crashed at bosses is unpleasant, doing something you hate for many hours in order to be crashed slightly less is unpleasant) Clearly, the solution is to add untradeable rewards to more noncombat skills, while fixing the problem of crashing separately from this issue. I am not exactly sure how this might be accomplished - some have mentioned instanced bosses, etc. There is also the fact that with high-level noncombat skill rewards, training that skill will suddenly become massively more expensive, since if these rewards are worthwhile, many players will wish to obtain them, massively increasing the demand for items that give experience in that skill. Herblore and Prayer were expensive even before Turmoil and Overloads; they're even more expensive now. The problem is that currently, the best methods of making cash (to buy these high skill levels) is by boss hunting (which currently requires these high levels if you don't want to be crashed). See the catch? It's possible to get around this, but the methods required are generally much slower, significantly more boring, or both.
  3. If someone invents a cure for cancer, they get the monopoly on it in the form of a patent (and thus piles of cash). This is actually fairly reasonable, as inventing a cure for cancer would be a HUGE FREAKING DEAL, and they would DESERVE to get piles of cash for it. This is, essentially, the logic behind patents; it's a method of motivating greedy bastards into making things that are useful for everyone. It does make the new things expensive in the beginning, true, but expensive disease cures are slightly better than no disease cures. Then, once the inventor has made his piles of cash and the patent runs out, all of his potential competitors jump on the bandwagon and competition drives the price down to a reasonable level. Patent trolls, on the other hand, are basically people who scrounge up as many vaguely-defined patents as possible in the hope that they can sue some huge company for a ton of money. This helps absolutely no-one, and is made worse by the fact that due to how expensive these court cases can get it is often actually cheaper for the large company to just settle out of court, which simply encourages the trolls. The U.S. patent system is horribly broken at the moment, mostly due to poor review of submitted patents and similar things (such as patents of things that are fairly obviously not new ideas, like a patent for a method of making crustless peanut-butter-and-jelly sandwiches or some such, or things that are nearly identical to previously-issued patents, or are simply far too vaguely defined).
  4. Take the first, second, or third letters of each 3-letter sequence. Decodes to: Hunter Herblore Farming
  5. Deathsnear, your analysis is good, but you've got some of your numbers wrong or mixed up. With that equipment and stats, the correct numbers would be: Obby Dagger, Berserker Necklace: +39 stab +70 slash +78 strength +183 stab +202 slash +182 crush +147 range 25 max Obby Sword, Berserker Necklace: +70 stab +60 slash +88 strength +185 stab +205 slash +182 crush +147 range 27 max Obby Mace, Berserker Necklace: +83 crush +95 strength +183 stab +202 slash +182 crush +147 range 28 max Abyssal Whip, Amulet of Glory: +124 slash +120 strength +206 stab +225 slash +205 crush +170 ranged 27 max (the max hits *do* include the effect of the Berzerker Necklace, and this was done in a non-Agressive attack mode for comparison purposes, using your given stats and equipment) I suspect that your error stems from the fact that in Tipit's max hit calculator, the strength bonuses of the Obby Dagger and Obby Sword have been swapped. #-o Not your fault, really . . . *Edit- Posted this as a reply to the third page, thus missing the entire fourth page of messages. -.- Point still stands.
  6. *appears out of nowhere* Very nice blog sugar <33 I helped you with Tourist Trap! : *disappears*
  7. You know why this might work? Not because it's a foolproof way to stake, but because people WOULD get scammed every so often and complain to Jagex. And they seem to have a heavy anti-scamming theme with their recent updates, so they might reinstate the dueling cap so that people have an unfeeling third party- the game code- to act as a middleman, thus preventing scamming. This is just a random theory, so it might be totally wrong, but it's something to consider. Any thoughts on this?
  8. Why not, picking up bones is annoying, and it doesn't sound like it would seriously unbalance anything, so put me down!
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