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Toxicologist

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Everything posted by Toxicologist

  1. Good work. Like you said, the hat looks robbery, and the staves do not look quite realistic: mainly because they are supposed to be made of wood, and as you made them slightly crooked it seems you meant it to be too. Yet it looks very well-polished, and the edges very... perpendicular and well-honed, if you get my meaning. I really liked the Solar System one though... hope you made everything in it yourself. 8/10
  2. Ah, but that wasn't a security camera, at least not strictly. It was a "Magical Scrying Orb".
  3. Why in the Name of Guthix did they block "there's", "where's", etc. without the apostrophes?
  4. Which explains why they had plumming systems such as sinks? I think hand pumps are pretty old, and I think most all of the "plumbing" in RS houses boils down to a hand pump that drains into a basin of arbitrary cost. That basin must have been huge because I swear I walked through the varrock basins before. NVM those were the varrock sewers. I think they did not have sawmills, oil lanterns similiar to the ones seen in Runescape, stoves as seen in Runescape, sewers, manholes, sewer drains, hangman, or gas masks. And I do believe they did not have banks back then, or flying machines, or even the concept of estates. Heck, there are even estate agents... and bank notes... an electronic PIN system... yo-yos... Santa... Easter Bunnies... Party Hats... seriously. And don't get my going about Ernest the Chicken Quest... I mean, look at all that advanced machinery... even a portal generator... oh and the professor is wearing a lab coat and looks a lot like Albert. If you want my opinion, Runescape is by no means set in the Middle Ages. It might have lots of concepts based there, but if you look closely many modern concepts are there too.
  5. I want to change my name to "Toxicologist"...
  6. Of course Magic is expensive: look, mages in F2P do not have any form of expensive equipment, do they? So how do they balance it out in terms of loot in the Wilderness? Runes. And peoples, I can assure you I have trained my magic level to over 60 without having to waste any money. Firstly, I crafted my runes and casted fire strike on the Dark Wizards in the Dark Wizard's Circle. If I have any spare chaos I go and crumble-undead zombies in the Varrock Sewers, and use spare bodies to curse the Monk in the palace. Now here comes the big part... High Alchemy. The beautiful thing about this spell is that when used rightly, it can make profit instead of wasting money, as well as giving average experience. Oh and besides, when I got PKing with 1000 Deaths in my bank and 100 in my inventory, I can always at least get one full rune kill before I completely run out of runes, which gives me a further 100 Deaths. How's that?
  7. I don't see why you guys like so much to flog dead horsies. We have all made our point, I think.
  8. Well, thank you for all your supports. And yes, I did neglect on expanding on limits to "Invisibility"... will be added now. Lol and thanks for those pictures. =P
  9. Never mind, nobody even bothers to try and understand what I typed... You, obviously, did not read a word of what I typed. My question raises a very important flaw in your idea.
  10. Lol... stop flogging a dead horse, peoples...
  11. Claws have three blades on each hand, totalling six blades, so... and since the Warrior's Guild is quite near the Troll Stronghold which is where you first get the ability to make claws, so I suppose... maybe. But who will use it? No one uses claws, I think...
  12. Well, not everyone has as complex minds as you and I, and forgive my for my apparent arrogance. And please, refrain from double posting. The edit button is your friend.
  13. Really? I though Guthix's prayers were the most powerful out of the three, as it always allow you (as a Guthixian) to have superior statistics to your opponent, or at least equal statistics. Zamorak's prayer only allows you an unescapeable Death Match with someone else, which can kill you if you don't please the wrathful god. Imagine using Power of Balance in deep Wild on someone vastly more powerful than you. Although I see your point... perhaps I'll change it a bit to make it more powerful.
  14. Alright, I'm not too seriously about these... just some off-hand ideas in my brain. So bear with me if you are interested at all. Level 88 - Magic Shield Takes two Souls, five Minds and eight Bodies to cast. This spell lasts for five minutes, and while it is in effect it will block 20% of damage for you. For every point of damage blocked you have to pay three Minds and five Bodies, if you cannot the spell is dispelled. Level 99 - Seal Takes five Souls, Five Bloods and a Law to cast. This spell disallows a person to use any magic for 15 seconds. It has a high fail rate. Level 78 - Magic Amplification Takes three Bloods, a Soul and five Minds to cast. This spell multiplies the runes required for all damaging spells by 2X, while increasing their maximum damage by 35%. It lasts five minutes. Level 75 - Magic Barrier Takes seven Minds, five Bodies and a Soul to cast. This spell creates a 10 unit long barrier from the point where the spell is casted as the centre, perpendicular to the caster. It blocks movement and ranged attacks. If the barrier is obstructed by an obstacle as it expands, it will stop expanding in that direction. It lasts for 40 seconds. Level 87 - Invisibility Takes two Souls, seven Bodies and three Minds to cast. This spell renders the caster invisible, and cannot attack or be attacked. It can be dispelled by casting it again, which will cost no runes. It lasts for three minutes. You cannot use this spell within ten seconds of combat, nor can you wear any equipment while it is being used; except for rings, amulets and necklaces. Level 20 - Sense Takes a Mind and four Airs to cast. When out of the Wilderness, you can use this spell and type someone's name in, which will reveal his/her's world and location. In the Wilderness, it also reveals any invisible people around you in a radius of 7 units. Level 93 - Phase Takes a Law and five Airs to cast. This spell allows the caster to teleport immediately to the targeted spot. It has a ten second shakedown time, and cannot be used over level 30 Wilderness. Teleblock does work on this. Level 65 - Slow Takes five Earths, seven Waters and two Natures to cast. This spell halves a person's speed (including running speed) for 40 seconds. Well, that is all.
  15. Ok, I will be listing some prayers I have in mind here. If you do not like them, please say something constructive and intelligent instead of a "no" or its variations. Firstly, I want to introduce the concept of "gods" into the Prayer Skill. At any time, you can change your allegiance to a certain god, such as you can talk to the Holy-Symbol Blesser in the Monastary (forgot his name...) to shift your allegiance to Saradomin, go to the Observatory to pledge yourself to Zamorak, or talk to the Druids at Taverly to serve Guthix. Some prayers can only be used if you serve a certain god, and some effects only affect people of a certain religon. Firstly, some well-discussed prayers: Level 50 - Heal This prayer uses up 5% of your total prayer points to recover hit points equal to 20% of your prayer level. It is, however; not a good alternative to food as it takes twice as long to use it compared to eating. Example: You have 60 Prayer. Using heal will use up 3 prayer points and heal yourself for 12 hit points. Level 45 - Restore This prayer uses up 10% of your total prayer points to recover all your combat skills except Hitpoints and Prayer (Attack, Strength, Defense, Ranged, Magic) by 15% of your total prayer level. The idea is similar to Heal. Now, allow me to show you some more exotic prayers I have thought up. You may only use these prayers if you serve the specified god, and you also need to be wielding the particular god's prayer book and cape to be using these: Saradomin Level 60 - Saradomin's Blessing This prayer boosts your Hitpoints and Defense by 30%. It drains prayer at a moderate speed. Level 85 - Circle of Order This prayer can only be used in the Wilderness. It forms a circle of radius 4 around the caster, and anyone within the effect of the circle cannot attack or be attacked. It also heals 5% of health to all Saradominists in the circle every 3 seconds, and damage 5% health to all Zamorakians every 3 seconds. This prayer uses up half the caster's prayer points, and drains it at a fast speed. It can be dispelled if "Arena of Chaos" is casted on the caster. Zamorak Level 60 - Curse of Zamorak This prayer boosts your Strength, Attack, Magic and Ranged by 20%, while lowering your Hitpoints and Defense by 30%. It drains prayer at a moderate speed. Level 85 - Arena of Chaos This prayer requires you to choose a target, and can only be used in the Wilderness. A 7X7 Area expands quickly from the target, damaging it by 20% of its maximum hitpoints. Anyone else caught in the blast is damaged for 10% of their maximum hitpoints, pushed out of the way and stunned for 3 seconds. The caster is then teleported into the area, which is lined on all four sides by a barrier: the barrier prevents any ranged attack from passing through as well as anyone moving through it. Inside the area, All Zamorakians gain 10% in all combat skills, while all Saradominists lose 10% in all combat skills and constantly lose prayer points at a rate of 5% of their maximum every three seconds. The arena also prevents any form of teleporting. This prayer uses up 50% the caster's prayer points and drains their prayer at a moderate rate. If for any ten seconds no combat has passed, the arena will dispel. You may also use the prayer "Circle of Order" in the arena to dispel it. If the arena is dispelled without anyone dieing in it first, both combatants will be damaged for 33% their maximum hitpoints and stunned for 5 seconds. Guthix Level 60 - Power of Guthix This prayer boosts your Strength, Attack, Defense, Hitpoints, Magic and Ranged by 15%. It drains prayer at a moderate rate. Level 85 - Power of Balance This prayer sends a shockwave of radius 7 from the caster. Anyone caught in the blast has all their combat stats changed to the mean of the respective combat stats of everyone affected. The effects of this prayer cannot be dispelled in anyway (prayer, potions, etc.), but can only be naturally restored. Guthixians enjoy a 10% bonus in stats, and no one affected can use any prayer in 20 seconds of effect of this prayer. This prayer uses up 50% of the caster's prayer points. Example: There are four people affected by "Power of Balance", one of them a Guthixian. Their strength levels are 60, 85, 47, and 64. After this prayer has affected, their stats become all 64 (the average of all the four people), but the Guthixian gets a 25% bonus so has 80 temporary strength. Hope you guys like it. Note that Arena of Chaos CAN NOT be used as a defense in the Wild as it does nasty things to the people inside it if they don't kill each other.
  16. Same for me, although my game time probably outweighs my forum times since I am, in general, a PKer. And that is something that requires a lot of attention.
  17. That's all I have against it, nothing else, because getting drops from the steels would mean that Brimhaven would become useless and it would make for easy prayer training, there's already a fast way to train prayer with POH's, no need to make prayer the easiest skill to train, from being the hardest, it would eliminate all the hard work done by players who had 99 prayer before construction, that's the last thing Jagex wants. I agree. The monsters should never give experience or drops just for the benefit of people who want quick levels or stuff... imagine a guy, shut up in his own personal training area, getting Dragon Platelegs off Steel Dragons... or simply getting bones and blessing them on the altar, getting huge prayer levels... Besides, you would never lose your items in your house. Even better.
  18. I only want one thing: the spell "Snare". It is in the F2P spell level limit anyway.
  19. Really? I thought there was another transcript that wrote "616"... Anyways... thank you, JAGeX! *Bows*
  20. What!? Dungeons are counted as one of the twenty rooms!? What is the point then, of making a super-short dungeon for people to get your treasures easily?
  21. Actually, I love randoms! And I don't thing JAGeX is even doing the randoms for stopping autoers any more: I got a feeling they are doing it for fun and entertainment. If they wanted to stop autoers they could use much more effective and less extravagant ways. I agree, however; with their increasing frequency; but I like it!
  22. Because... people are lazy, and want an easier way to train one of the hardest F2P skills to train.
  23. There is an unlimited rock if you are that desperate. It is called the Rune Essence. But I would like it if ores are like trees though: each rock having multiple ores, but hey I'm not complaining. The present way of mining is good enough.
  24. This idea has been suggested nearly a hundred times before, but put it past JAGeX and see what happens. I like it, since most people don't bother reporting bad stuff due to the complexity of it...
  25. It might hurt lower leveled players as they have to pay more, besides... I don't know. Actually, I personally really like this idea, since I believe the best game is a game with infinite complexity. But most people like simple, repeatitive games, so...

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