Everything posted by Toxicologist
-
Refill items in the shops
I still think rune shops should be refilled faster, even though the current speed is enough for me... world-jumping wise.
-
armoured gloves?
Klanks are special gloves... special equipment like the Barrows set, etc. What he means is standard warrior gauntlets, non-special, non-unique, and in a role-playing element, common.
-
Energy Levels....ever wonder why....
When you log off, you are no longer in-game; so all in-game elements directly concerning you are off. If they're not, then you can be attacked even if you log off... or random events appear... or get PKed...
-
Ever wish that Runescape had more roleplaying elements?
Well one thing about Runescape is that you can be any job, anyone you want, completely free self-roleplay. If they introduce restricting in-game roleplay, like jobs, vocations, faction alignments and such, it would destroy the free factor of the game; like people said. What makes Runescape unique is it's free self-roleplay. I can't say I would be sorry if it went though.
-
Runes....multiple uses?
I've thought a about that before, but probably no; because it would be too complicated. You see, then you would need two stats for runestones: amount and charges, and it would be really hard to seperate the runes with different charges into two piles or something because the amount might not allow it. You get what I mean? If you really want mages to take it easier, I would halve the shop-price of all current runes except the basic ones.
-
4 NEW WEAPON SUGGESTIONS
And how do you know we won't get the bow-sword as a wieldable weapon when the quest storyline is finished? So for the moment, let us assume the bow-sword will become a wieldable weapon.
-
Runescape Reformation
What I was really against was UNCONTROLLED random PKing. Controlled? No problems. Perhaps you could give every Runescape Player a "Reputation" rating. If you go around killing random people, you will lose reputation really fast; and when your reputation drops below zero, not only would you be unable to enter civilised areas without being attacked by guards, but other players can attack you without penalty to their reputation - in fact, they gain reputation for it. Reputation can be gained by doing quests, or killing "Wanted" players (people with reputations of zero or lower). If you have negative reputation, you can slowly gain back reputation to zero by not doing killing anyone. Banks are, of course; safe zones where you cannot be attacked, and so is the Monastery. If you are attacked in civilised areas, guards will appear to help you (unless you are a Wanted player, which in that case guards will attack you). If the Wilderness is kept, maybe make it a place where PKing makes no difference to your reputation, and neither does in-game dueling. Calculation for reputation: if you attack a normal player, you will automatically lose reputation equal to half the reputation of the player you attacked: the minimum amount of reputation you can lose, however; is 25 (so if the player has 40 reputation, you will still lose 25 yourself). If you kill the player, you will lose another half: so in total, you will lose the total reputation of the player (again, minimum 25). If you attack a negatively reputed player, however; you gain reputation equal to half the negative reputation of the person (minimum 25), and if you kill him/her you gain another half. If a person was attacked by someone and retaliates, he/she will get no change to their reputation unless they kill the person who attacked them. In that case, if the defender has positive rep and the attacker negative, the defender will gain rep equal to the negative rep of the attacker. if the attacker still has positive rep, no change will be done to the defender's rep. If the defender has negative rep and the attacker positive, the defender will lose rep equal to the rep of the attacker if he/she kills him/her. If both are negative and the attacker was killed by the defender, no changes. Examples: A player of Reputation 10 attacks someone with Reputation 60. The attacker immediately loses 30 reputation. If the attacker manages to kill the person, he/she loses a further 30, so his/her final reputation after killing someone is -50. A player with 10 Reputation attacks someone with -60 Reputation. He/She automatically gets 30 reps, and if he/she kills the wanted player he/she gets another 30 reps. So the attacking player, if managed to kill the wanted player, has a reputation of 70 in the end.
-
Runescape Reformation
I know a handful of nice 'scapers, but there are plenty of bratty teens who would fill these offices, and I don't care to be subjected to their influences :) I'm a college teacher playin RS for kicks...I need no in-game government. One of the biggest reasons I play RS is that there's very little others can do to ruin my fun. If this were made to be, I'd quit. Another of the biggest reasons I play RS is that I can play alone. Sure, I pm with a few people, trade, and converse while trading, but that's it. I don't want to rely on anyone or have them rely on me. Other games may work that way, but that's why I play this one. Lpinkus What he said. The problem with most of your ideas is that they give certain players power over others, and considering Runescape's immature community little kids would just want to abuse their power and give hell to people just for the fun of it, making lots of people's Runescape life very miserable. I met a bully in Tibia when I played (Tibia can PK anywhere), and I can tell you I quit the game after that experience (If you want to know, he kept following me and kill me when I come out of safe-spots... and tell people I'm a noob who stole his stuff). I don't want Runescape becoming Tibia the Second, so I am against all of your ideas.
-
Liven up slayer a bit!
And do you seriously think JAGeX would make the Slayer Masters say that?
-
armoured gloves?
It is an OK idea. If Rangers and Mages have exclusive hand-wear armour, then why shouldn't Warriors?
-
Rs Casino
You can hack people with swords in Runescape. Do you actually see, with your own eyes, twelve year-olds hacking at each other with kitchen knives in the street yelling "noob" at each other?
-
Stats Warning HUD
...If you do not have enough neurons to process this bit of extra information, I pity you...
-
New weapon: The Arbalest
Why, even long rifles these days are way more effective two-handed rather than one-handed, but I suppose JAGeX wanted to create a one-handed bow weapon when they created the Runescapian crossbow. But seriously, the crossbow is a two-handed weapon in real life. And yes, the Chu-Ko-Nu is a Chinese weapon... Chu-Ko is a translation of the surname of a famous Chinese tactician, and Nu means "crossbow".
-
What would you do if RS was real?
Use Blood Barrage on everyone who passes by and make a fortune by selling human blood to the vampires.
-
Player effect menu- With pictures
Which is why there shouldn't be limits to how many effects a person can have. It doesn't even makes sense.
-
Guide to Mage Training Arena w/images
I don't think so... so far only the Barrows Sets have set effects, and the Barrow Sets are meant to be "Unique" items in terms of role-play. the Infinity Set seems to be in plentiful supply, seeing it is even in shops...
-
Runescape History
I thought History was more like in-game history... like the Five Ages of Gielenor, the God Wars, The Destruction of the Wizard's Tower, Zamorak's Betrayal, etc...
-
A more better type of wildy(alot more dangerous.)
Runescape to Middle Earth ;) Learn your LOTR, noob. [/noob comment] New caverns - Good idea. Perhaps that is where the new monsters should be ;) Maybe you mine the rock in the centre of the hobgoblin mine, and it gives you the ore, as well as the option to enter the cave :) New monsters - I love this. Monsters that can only be seen in the wilderness. Makes it riskier, and more PKing spots! The wilderness these days are so...hmmm how can I put it...safe. Big? Amen :D the wildy is tiny. Town in wild - I like that idea, as long as it is NOT a safehouse. I find Bandit Camp so pointless besides for pizza...why not change it then? Special items - I may like this, if you could give me some ideas of what type of items... Random events in wild - I find this pointless and excessive, causing more lag. So no. New loots - Heck less. What's the rarest "loot" in the wild anyway? A steel plate? :? More mining places - Nah. Nobody ever uses them anyway. Unless they have no monsters. But then everyone would mine there, making it a better spot for PKers. But Pkers aren't as great a number as respawning infintie amounts of agressive monsters :) Agility shortcuts - Hmm...examples? High level places I don't realy understand... Non-combat skill good-facilities location - Yessss....more to peee kay....hissss.... Multicombat zones - I totally agree. I hate it when the best spots are always single area.... You're the noob. It is Gielenor to Middle Earth, and Runescape to the Lord of the Rings. <-- another noob comment =P
-
F2P WORLDS NEED MORE UPDATES IN SKILLS (plz post)
That is because they don't have any sense.
-
Liven up slayer a bit!
Nice twist to Slayer. Seems nice, I support.
-
Runescape Reformation
I bet the little brats would all vote for Zezima. It sounds like a good idea, but the Runescape Community is too immature for this to happen without creating Chaos. You do realise PK everywhere would scare away A LOT of new players, and make you play the game under constant tension? Sorry, Runescape isn't the real world, and JAGeX is a business, so they won't try to scare away new players, sorry. And many people want to CHOOSE to PK, not get randomly killed wherever you went. I'd rather have the Wilderness then flagging PK off, thank you; because... well, I still want to PK... making the whole world PKable would cause too many complications for JAGeX, since they have to protect new players and people who don't want to PK while still making PKing a fun experience. And I really don't want to fight just people three levels higher/lower than me, I want to fight a whole range of players. The learning skill is doable (but rather excessive), but make it so you can only learn up to a quarter of the teacher's level... or just don't implement it at all. It is excessive.
-
new random event
Why do you have to wait ten minutes? And if you argue with the useless items thing we might as well remove all Random Events, since the Mime Suite and Prince/Princess Robes are worthless anyway. Yay! And do you seriously think that the event happens whenever you die? Hello, it is a random event! It is rare. You would probably get one every a thousand deaths, so I doubt it would change much.
-
A more better type of wildy(alot more dangerous.)
And then we change the Wilderness to Mordor, Misthalin to Gondor, Asgarnia to Rohan and Runescape to Lord of the Rings. Yay!
-
Player effect menu- With pictures
As if you could get enough effects on you to cover a quarter of your screen. At most it will only cover one row on top of your screen. So you say since we already have to change menus for everything, why don't we just make more menus to make it more confusing! How about one less screen to scoll to when time of of utmost importance (PKing), hmm?
-
Player effect menu- With pictures
On the contrary, I would rather have the buttons stay on screen until the effect has worn off. I don't fancy switching menus just to see what effect is still on me: I might as well use the Statistics menu. Nah, make the icons stay there till the effects wear off... the menu is a bit excessive, since the point of this is mainly to prevent you having to switch menus just to check if your potions are still in effect. As for uncheckable effects, an on-screen indication is enough.