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Goobore

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Everything posted by Goobore

  1. Actually I was trying to think ahead as to what should/could be in this guide in order to make it complete enough to be worth a sticky. That way, even if a player can't get an item because he finished the quest, he knows what to tell the new player that just asked him where the blurite mine is because he read it in your guide. To me, anything worth stickying should be as complete as possible. And your document certainly looks that way to me :)
  2. Yeah, I think that most of us know that already. So, how about telling those who haven't done the quest yet how to get 2 or more? My understanding is that it's basically: 1) Get lots of blurite ore. 2) Get lots of redberry pie. 3) Give ore and pie to Thurgo and get the sword, then drop it. 4) Repeat step 3 until desired number of swords has been reached and then pick up all of the swords. 5) Go to squire and drop all but 1 sword. 6) Give sword to squire to complete the quest. 7) Pick up all of the swords on the ground and bank 'em. The key step is #5. I read that if you don't do it right, the squire will take all of your swords :( I haven't made a newbie character to try it though. Oh, also, you should add the key to Melzar's maze too. My understanding is that members can buy the key in the legends guild but free players can only get the key while doing the quest. Using the standard drop and talk method free players can get lots. But... after they Dragon Slayer quest is finished, Oziach will refuse to give you another.
  3. How about the Blurite sword used in The Knight's sword quest?
  4. If you just want the money then you can just buy willows for 12 gp each in the Rimmington and Lumby general stores and then resell them. There are usually thousands for sale in those stores. (Except after an update) You are not raising your woodcutting level this way, but if you can find a buyer, you could make some very easy money.
  5. Actually, the minimum number of genies that you need to gain a level is 3 genie events from about levels 4 through 21. The exp vs level equation is an exponential function plus a quadratic. Your suggested formula is a quadratic. An alternate foumula might be, say, always 1% of the exp needed for the next level. Presently, you get about 10% at level 40, 5% at 49, and 1% at 69. Finally, it takes a bit over 15000 genies to go from level 1 to level 99.
  6. The reason that this happened is based on the combat level formula. Combat level is determined by (Attack + Strength) or Magic or Range as well as Defense, Hitpoints, and Prayer. Now the weights given to Def, Hp, and Prayer don't change based on your combat style. But the weights used for Melee, Magic, and Range are, roughly 0.65, 0.4875, and 0.4875. Since the weights used for Magic and Range are lower, a 99 skilled player in Magic or Range can't get as high as a meleer can. The reason that the weights are lower is because Jagec decided to only use 1 stat for Mages and Rangers (Magic and Range) but use 2 stats for Meleers. So to avoid making it to easy for Mages and Rangers to reach 126 by leveling up only 1 stat instead of 2, they nerfed the weight given to Magic and Range skill in the combat formula. Also, Jagex may have felt justified in doing this since Mages and Rangers can often train from safe spots and take no damage and require no healing food. AFAIK, their philosophy is something like "More risk taken mean more rewards given"
  7. Yeah, mostly. Putting in exp bars for every stat would make a very crowded page. But when you click on a skill/stat icon it brings up info about that skill/stat and what you can or can't do in the skill. That could be the place to put the exp bar. So, for example, if you click on cooking, it would show you the cooking exp bar as well as the foods that you can/can't cook.
  8. Short answer: No, but this is close Level ~= 10.0989*natlog((Exp+543.6816)/720.6116) Medium answer: There is a procedure that you can follow to find the level if you were given the exp. Long answer: From this post we read What the poster did was to convert the original formula into a continous, smooth formula. (picture by somaster989) So, if you know your skill level, you can find your exp value by using either of the formulas or, roughly, the graph. The original poster would like to reverse the procedure. That is, if you know your exp, then what is your level. Unfortunately, this kind of equation is not invertable in closed form. So, probably the best solution is to use a Bisection search method to solve the equation Exp - (wally's formula involving Level) = 0 for the required Level Here's a Matlab program to do that: function lev = re2l(ex) %RE2L Runescape Experience to Level calculator % %calculates exact level for a given experience % %see also: RL2E A = 720.533673767946; B = 3.54298390625729e-09; C = -1.0176384179772e-06; D = 9.69859806900786e-05; E = 0.121741672963253; F = -0.2074127222877; G = 0.139103528112173; xl=repmat(0,size(ex)); xr=200+xl; for n=1:200 lev=(xl+xr)/2; % Binary search e = A*(2.^(lev/7)-2^(1/7)); p = G+lev.*(F+lev.*(E+lev.*(D+lev.*(C+lev.*B)))); epx = e+p; exerr = epx-ex; isneg=find(exerr<0); ispos=find(exerr>0); %vectorized binary search if ~isempty(isneg) xl(isneg)=lev(isneg); end if ~isempty(ispos) xr(ispos)=lev(ispos); end end return
  9. No They should bring leather gear instead. Compare the magic defense stats of these items: (all pictures by DroolMAN) Obviously, you want to be wearing the green gear if you can or cow leather if you can't, but definately not armor. A few other things: -- since there is an altar there you can use Protect from Magic if you have the required prayer level. -- if you have the Law runes then just telegrab it -- if you talk to the monks first, then, IIRC, they don't curse you before fighting you. If you just take the wine they Curse you and then start to fight.
  10. You can always try out Everquest for free. The Escape to Norrath server is totally free. You are stuck in 1 zone and there is not much to do after level 10 or so. I raised my Druid to level 14 just so I could run through the sky and impress the newbies :lol:
  11. Actually, the "half the exp per cast" thing is a common misconception. Crumble Undead used to give 49 + 2*HitMade The max hit is about 15 so we can assume that the average hit is about 7. Hence the old average exp from a crumble cast was about 49+2*7= 63 The new crumble exp has the base casting exp cut in half, so the new exp is 24.5 + 2*Hitmade so the new average exp is about 24.5+2*7 = 38 So the reduction in expected exp per cast is about (63-38 )/63*100 = 39% and not 50% as commonly misunderstood. For comparison, the average exp from (a Death rune based ) Fire Blast is about 48. So Jagex probably looked at performance and realized that the lower level, cheaper rune (Chaos) was outperforming the higher level and more expensive rune (Death). Also, a slayer staff lets a player autocast crumble undead. So if a player wears the worst possible magic attack gear then he will "always" miss and the monster will never die. So he just keeps on autocasting crumble getting the base exp.
  12. Body runes give more mage exp than mind runes. The best mind based spell, fire strike, averages about 19 mage exp per cast. Curse always gives 29 mage exp.

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