Jagex stated that drops or loot that you get from killing another player will be based on factors such as levels and the "impressiveness of the kill" I would be guessing if a higher level player destroyed a lower level player, he would get nearly nothing for the kill. Hence the level factor. I would also be guessing what a player is wielding also affects what drop/loot an enemy would get. Killing someone who is wielding near nothing isn't quite impressive therefore little or no loot - who would possible multi-log and start killing their own accounts for near nothing loot (unless they've got a bunch of armours on their noob account :wall: ). I get the feeling that putting all factors together - killing a higher level than yourself, killing someone who is wielding expensive armour - will increase a chance for a lucky drop. I also think that's what it will be, a "lucky" drop, like from a monster. It's doubtful that there might be RWT since the RWT-er might have to lose his expensive stuff (Jagex stated that you will lose your items on death) just so the buyer can get a 'chance' at a good drop. The value of gp from RWT and buyer couldn't match up... *the drops will most likely be a variety of what we already have, and the new mentioned armour as the "lucky" drops. comments? Im just guessing and using common sense.