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Danqazmlp

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Everything posted by Danqazmlp

  1. Danqazmlp replied to eggzs's topic in Off-Topic
    Bye bye 30 pages? Are we starting again? or would it be better to re-post the thread and lock this one.
  2. Your absolutely right imo, the age of rares is over. Never thought of it as an 'age' before but thinking as a whole i guess you could. Rares have too much competition from other items nowdays. Who wants to buy a pointless santa when you can buy a godsword or dfs?
  3. Did Carl even have an account here all those months ago? (no offence if you did carl) time to get a headstart on him.
  4. I've personally found them to be giving me better rewards than ever.
  5. All of our recent backups were deleted by the person who deleted the forums. Can we ask, what was the person's motive for doing this? As said they did it as a kind of leaving present, but had they been wronged recently or were they just a [cabbage] irl?
  6. v.2.-1 you ask? Well i updated the guide on the old forums shortly before it went down so i've lost the updated part, but it is the second version, so its the second version minus parts that were on the first. If ya get me ;) Castlewars, undoubtably the best minigame jagex have aded into runescape. Also the most popular (look at rs official polls). Its easily accessable, but to be good takes skill, perseverance and knowledge. I can't help you on the first two, but i can on the last. If you have never been to Cw before, this may be a bit daunting, but dont worry, its not as confusing as i make it seem Contents: 1: Inventory Guide 2: Getting to the Enemy Castle 3: Getting to the Flag 4: Getting out of the Castle 5: Getting Back to Your Castle 6. Rewards 1: Inventory Guide Low Populated Worlds: In lower populated worlds, you will usually need to rely more heavily on melee and range defence. However, this does not mean you should forget magic defence altogether, you can never be too sure when a mage is lurking. Because of this, i will just say, for lower populated worlds, stick to mele armour as your main armour. High Populated worlds: This is were it gets much more complicated. In worlds 28/82 or any other high populated world at cw, mage defence is the key to a good score. You could have 400+ melee and range defence bonuses and still be slaughtered in seconds if your forced to stop because of a stray ice barrage or entangle. Because of this, you should aim for as high mage defence as you can get. Here is What i Suggest:(Remember you can't wear helm or cape in cw) Top: Armadyl>>Karil>>Black Dragonhide>>Best Dragonhide You can Wear>>Splitbark>>Lunar>>Nothing Bottom: Armadyl>>Karil>>Black Dragonhide>>Best Dragonhide You can Wear>>Splitbark>>Lunar>>Nothing Boots: Infinity>>Jester>>Dragon Boots>>Lunar>>Splitbark>>Best Metal Boots you can Wear>>Wizard Boots Gloves: Barrows/Drag Gloves>>3rd Age Range Vambs>>Infinity Gloves>>Family Crest Gaunts>>Dragonhide Gloves>>Best Dragonhide Vambs Available Amulet: Fury>>3rd Age Amulet>>Defence Amulet>>Magic Amulet>>Gnome Defence Amulet Ring: Seers Ring>>Lunar Ring>>Ring of Recoil Shield: DragonFire Shield>>Mages Book>>Dragon Sq>>Obsideon/Granite Shield>>Saradomin God Book>>Elemental Shield>>Broodoo Shield Weapon: Master Wand>>Ancient Staff>>Best MTA Staff Available>>Lunar Staff>>Maple Blackjack>>DDS>>Dragon Long(slight melee defence, better than nothing) Whatever you do do NOT wear a two handed weapon, you don't need to attack while scoring, so the defence of a shield is more useful. Here are a few Examples For High and Low Levels: What NOT to wear: Whatever you do on a high populated world, - mage defence is a big no no. an experience player will see you and just let you get the flag and get it out, then kill you and flag hold(very bad). Heres a few examples of what not to wear. EASY TARGET EASY TARGET EASY TARGET What to Bring With you: Change of Armour: Its always a good thing to bring a change from mele/range defence to mage defence, or vise versa. You will rely moe of you melee armour in empty worlds, and more on your range armour in crowded worlds. Weapon+Shield: If your opponent gets thier flag, you will need these to get it back. Bow+ammo: Another good item if your enemy flag holds, especially if they have ancients defending it. Castle Wars Bracelet: These little gems will truly enhance your players scoring ability. They make bandages heal 150% and you will hit 20% higher on flags. A great addition to any cw'ers arsenal. Just wear in the waiting room, and once the game has started, take it off. Pickaxe: Take the highest pickaxe you can personally use, you will NOT lose it at the end of the game, only way you can lose it is by dropping it. I cannot count how many times i have been saved by closing off a tunnel to people chasing me. Saradomin Brew: For use in extreme cases such as wars, take a dose before you enter thier castle, as it boosts your hp above max, and adds alot to defence. When The Game Starts: When the game starts, rush straight to the bandage table and full up your inventory with bandages, don't even try scoring without them. Your inventory should look something like this: Now run to the supply room below the respawn room, grab two explosive potions and two barricades. Remember, bring more explosive potions if you know that the enemy is using alot of barricades. You should now have something like this: Ok, that's the inventory sorted, now onto the important part, how to SCORE 2: Getting to the Enemy Castle Map of the Basic Scoring Routes(starting at supply room) RED = Zamorak Team Routes BLUE = SaradominTeam Routes It should be obvious which way to run along the routes, so i won't add arrows, I'll tell you that Zamorak team run North West to South East, and Saradomin run South East to North West. Remember were stopping mages are(icers and snarers) for later on in the guide. 1: Low Risk/Slow 2A: High Risk/Very Fast 2B: Medium risk/ Medium speed 3: Low Risk/ Medium Speed ROUTE 1 Lowest risk of all the routes, rarely any dangerous enemies on this route. Just go straight out the big front door of your castle, and straight north to the stones if your Saradomin, or straight south if your Zamorak. Once at the stones, go across as quick as possible. Since the stepping stones update last year, this is rather slow, which is what makes this route so slow. Just right click the rocks and 'jump to stone' Option. Once across to the enemies side, run straight to thier castle, sticking as close the the perimiter wall of cw as possible. This way less enemiies will see you. Run straight to thier side door. ROUTE 2 A+B: Run Straight out of the front big door of your castle. Instead of going to the stepping stones, run to the middle of the field, onto the centre island. there will usually be alot of enemies on this route so be very careful. A ONLY: Carry on across the centre island to the enemy side of the map. This is the second most dangerous are in castle wars so be alert. You will have a high chance of being frozen or entangled ehre, so i would advise using mage defencive armour mixed with melee. you will also have to avoid thier catapault, which on the official cw world is almost impossible. Just run North off the bridge if you are on Saradomin, or South off the bridge if you are on Zamorak. From here run to the oponents small side door. B ONLY: Instead of going to the enemy side of the map, go down one of the two ladders on the central island. this will take you underground, this is usually a safe area, but sometimes can also be dangerous. Head towards the tunnels which lead to the enemy castle. (Remember North West heads towards Zamorak, South East heads towards Saradomin). Be careful when going past the collapsable rocks. This is where alot of lower levels like to stay just collapsing the rocks on people trying to go past. Jyst time it right and they will miss every time. Carry on along the tunnel untill you get to the ladder. Then go up. ROUTE 3 This is a very safe way of getting to the enemy castle, but is slightly slower than route two. Go down the ladder that is in your teams supply room. then follow the tunnels all the way to the opposite end ladder, and go up it. Watch out for lower levels at the collapsable rocks as in 2B. 3: Getting to the Flag Ok, this is were it starts to get tricky, you have to get past the enemy defence not once, but twice. Ground Floor: At the moment, you should either be at the side door, or at the ladder from the underground path: These are the Zamorak and Saradnomin bases respectively. You should be at either of the yellow dots at the respective castle. Now you will have to decide which way to go up towards the flag, either the stairs (1), or the ladder (2) Stairs (1): This way you will have less distance to travel to the stairs up to the next floor, however, most defenders are concentrated around these stairs, and will usually place barricades there. Higher risk but much faster. Ladder (2): This way, you will have to travel further once up to reach the next floor, however, there is usually much less defence conentrated around the ladder, and usually very few barricades. Lower risk but slower. Personally i go up the ladder at the start of the game and as the game goes on and the defence weakens i start using the stairs. Spawn Room: This is were the challenge starts. This can be the hardest room to get through on any world if the enemy knows what they are doing. Depending on which route you took in the enemy castle (Ladder or Stairs) you will still have a tough time here if your unprepared. The best idea would be to quickly 'pop' up the ladder or stairs to scout this floor. If there are alot of barricades, go back down, grab a couple of Explosive Potions off the enemies table and go back up. The Zamorak Spawn Room: Once up, you will have the same task whichever route you take. Run as quick as you can, blow up any barricades that you can't get around (Do NOT blow up a baricade if you can get around it, it's a waste of an explosive potion) and get to the stairs at the other end! If the enemy has stopping mages, try to outwit them. Try using a dragon spear special on them as a friend runs past to assist them, or place baricades infront of them. Second/Third Floors: These two floors have very little variety, so only need one section. Both of these floors you will just need to run as fast as you can, blowing up any baricades you cannot get around. On the Second floor your aim is to get to the stairs and up, on the Third floor your aim is to grab that flag! Zamorak Second Floor: On the Second floor, if you are having difficulties getting to the stairs directly, try running around the back of the small building on this floor, it's risky but can sometimes work. Saradomin Third Floor: The Third floor can be tricky as alot of lower levels will cram in the small space there. Just try to rick click whenever you move there to stop you randomly attacking people. If the flag isn't there: If the flag isn't there, you have a bit of a dilema. you can stay and wait for it to respawn, but take damage, or you can assist other people trying to get to the flag. The best strategy when staying, is to repeeatedly go up and down a set of stairs or a ladder. Or you can barricade yourself in a small area, both work well. If the flag IS there: If it is there, GRAB IT! that's the aim of the game. However, remember its a team game, if you have low hp, no prayer or both, take a minute to think if you will be able to make it back to your castle, if not don't risk it, being risky like that can lose the game. 4: Getting out of the Castle If you thought getting in was hard, this part is 2x harder. Now every enemy that sees you will start attacking you. You need speed and split second decision making now. You should already know the defence of the enemy as you just went through it once. Remember were the enemy were placing baricades and were the stopping mages were and avoid them at all costs. there isn't much explaining i can do for this section as its basically luck. Once you are back down in the spawn room, you have to make a decision, but QUICKLY. You can either go back down the ladder or the stairs. As before, the stairs will be heavily guarded and the ladder less so, but the ladder is the longer route if you plan on taking the flag above ground. While you are on the ground floor i the enemy castle, you will need to decide which route you will take to get the flag back to your castle. The routes are the same as the 'Getting to the enemy Caslte' Section, so refer back to that if you need to see the routes again. You should have noticed while you were getting to the castle, were stopping mages were hanging out, so avoid those areas at all costs. Once you have chosen a route, run there as quick as you can. Remember your baricades? this is were they come in handy. Any point along your route were you know the enemy have to run through, place a barricade. For example the side door leading into the castle is my favorite. This will slow down any defenders who are after you. Just click the baricade in your inventory as you are running, theres no need to stop. As you do this more you can experiment with other places as your timing improves. The best places to baricade are on the ground floor of the enemy castle as youre running out, as its a very small space and harder for the enemy to blow them up. 5: Getting back to your Castle The final step in scoring, getting the flag across the map and back to your castle. You should have chosen a route to take during the last step of the guide, so try to run as quick as you can along it, placing baricades werever you think they will slow the enemy down. KEEP HEALING. Bandages heal 10% of your maximum hp rounded down. So at 90hp, bandages heal 9, at 89 hp they will heal 8. When you have worn a combat bracelet at the start, bandages heal 15% of your maximum hp rounded down. Keep your hp as high as you can without wasting any, so if you are 99hp, don't let your hp drop below 80. Bandages also heal 30% run energy, so as long as you are healing you will keep running. That is all i can say for this section of the guide, as it is mainly all about quick thinking, and dodging enemies. Just keep an eye around you and try to outwit your enemies. Once you get to your teams castle, 90% of the time you will be safe to score. BUT, grab a few explosive potions from your teams supply room as you go into your castle as your defence may have barricades up which you will want to blow up, and very good cw players will sometimes run ahead of you and barricade your castle in ambush. And there you go, run up to the top floor and place the standard, hopefully that will be the winning score of the game. If not, just repeat the guide . 6: Rewards Well, most of us play Cw for fun, but why can't you have rewards for having fun? If you play cw often enough. Keep scoring and eventually you will win enough games for the rarest armour set in runescape, GOLD CASTLEWARS ARMOUR. If you have any extra suggestions don't hesitate in saying them, i will add them in where they belong in the guide for others to see. Special thanks to: 3DD(numbers) for getting me into my first cw clan back in '05 Armadillo48 For showing me tons of stuff like spearing, and keeping cw entertaining for 3 years Unbeaten 1 For his guide which made me want to make this one And a very special thanks to all the major cw clans out there for making cw always as much of a challenge as it is:
  7. Man, i can't believe how sad it is for somebody to do that. Good job to the people who got the forum back online. However, its a shame we've lost the last 2 months posts as there were some exceptional threads. Ie the tipit pic and the picures of tipiters threads. Also lost my scoring guide which took over a month to make, doub't i'll remake as it took so long.
  8. Danqazmlp replied to onuasdad's topic in Help and Advice
    Then its the crab claw you can get after one pat of recipe for disaster quest.
  9. Uhh erm why are you wearing k top and such and using fire wave? :-w 48 slayer and I don't know what other top to use. [/hide] Torag or Guthans top. Your protecting from mage i'd imagine so why would you need mage def bonus? On the topic of the fire wave, its now much better than slayer dart with bloods and deaths the same price, but double the exp per cast, and 1 extra max hit.
  10. 3 prayer pots will last you a whole inventory of herb drops, which will easily pay you back the cost of the pots. Imo using food is a waste, as you will often be eating and wasting food just to empty space for good herb drops.
  11. There are various ways, too many to explain. Ankous is a good place were you are, you could also try ranging aviansies in godwars (which requires range levels ofcourse) You could 'try' maging barrows, or simply doing slayer for drops. At level 79, there isnt going to be a 5m a day money making scheme unless you have a few 99 non combat skills sorry:(
  12. What was the reason they gave for the black mark? On a lighter note, my knife collections going strong, im not emo, honest :
  13. My gecko's 98% grown, so am i a noob? :shame: omfg, does it still say "gecko"? like how cats meow Yeah they still go 'Gecko...gecko!' when you feed them. mines really happy atm:
  14. So you want me to go get 76 fishing or 91 rc just to get to lvl 40 in a different skill? Its totally unrealistic that lower leveled players will be able to make any gain whatsoever from this skill.
  15. Apart from the lag it seems ok to me. It will add new strategies to castle wars for sure (one acts like d/z spear special) Only problem i have is how utterly weak summonables are, i can't see me running for my life from something that can barely hit 3 on me.
  16. I think pets were the best part of the update. I can't see any major flaw with them at all. <3 my gecko, its at abouy 78% atm.
  17. I think its more like 99.9% of the exp just for making the pouches. I think im in love with this new pouch making skill :^o
  18. Says the player who has obtained enough Dragon, Whip and Dark Bow drops to actually afford to train the skill. I'd like to see you say the same thing as a player that has never obtained a single Dragon item, or even a damn Half Key in their entire time playing RS. I seriously doubt you've ever sat at Troll Generals for 10 hours with no Granite Shields, other than the one you got given out of pity from someone who got 1-2 an hour. In it's current state, Summoning is just an elitist skill, only possible to train by the richest players, the sort that seem to consider 500k as "chump change". Quite frankly I'm disgusted that Jagex has hyped this ridiculous skill up so much, lied about the difficulty/cost in training it and then turn a combat related skill into a cheap Runecrafting knockoff. All they have managed to do is dissapoint the large majority of RS players that don't have 100m rotting in their bank. A skill that cannot be trained to lvl 40 for under 400k, while gathering every item required, should not be classified as a skill. Fact is, if Jagex expects anyone to use Summoning other than the odd player using a Spirit Wolf, Dreadfowl or Granite Crab in a month or two, they are very mistaken. Hear Hear! sorry to spam but you said it perfectly for all the people who don't have the best luck on drops, don't like to rip people off in merchanting, or just generaly play the game for fun and not needing to show off with bucketloads of cash. Wonder if when jagex made summoning the origional thought was 'i know, lets make a skill you train like runecraft, but you have to pay incredible amounts to make each rune-like object, but it won't stop there, maybe then we'l make each thing that was made practically useless for the majority of people and utterly frustrating to use!' Best thing out ofthis update, the new pets, they should have wiped summoning out and just brought out pets.
  19. Thats the only peice of summoning that eneds changing imo. If you got summoning exp for USING the summonable creature, for whatever its good at (ie summoning exp for a granite crab catching a fish) the skill would be perfect. But as it is you get no reward whatsoever in the skill. whatever the advantage of the familiar, you could easily have done better spending the time on the task instead of summoning.
  20. I just dont get why oh why you dont get summoning exp the same as combat. 4xwhatever your summon hits on an enemy. It adds to cmb lvl but you cant get any exp for it from cmb? rediculus All they have to do is add that and imo summoning would be fine.
  21. the plate is just a spined body in red, and the shield is the zamroak heralded shield.
  22. http://z6.invisionfree.com/CastleWarsCo ... /index.php? We represent around 600 castle wars players through all the clans that go through us.
  23. You may or may not know, but the Cw Community is a large community forum (much like tipit) that deals specifically in castle wars matters. Around 90% of players who have 2k+ castle wars tickets are active users of the community. Description:So what is the event? In short there will be three rounds of Castle Wars, the winner being whoever wins the most rounds. this isnt about winning or losing however, its about trying to host the biggest cw game in rs history. As it wouldn't be official (i was advised against trying to get official with tipit) we will be inviting as many of the large fansites as possible to play against us. So hopefully a good spread of the different communities will be present. The Plan: Castle Wars Community: Saradoming Team Fansites: Zamorak Team Date: Febuary 9th 2008 (A Saturday) Time: 5PM EST - 10PM GMT - 2 PM Pacific Time World: 89 Location: Castle Wars Arena, South of Ardougne, West of Yannille. RSN: Danqazmlp Contact info: Pm me on here, ingame Special Thanks to the Cw Community Admins + Cw Clan Leaders for agreeing to the event.
  24. Yer that would be a great addition, seeing what other people came up with.

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