Everything posted by xpx
-
Guide to efficient Frost dragon slaying.
The man knows what he is talking about, I don't even know why I'm still here <_<
-
Future Update Discussions
That's assuming warped floors are just like occult or abandoned, which they very well might not be- if most warped monsters are weak to stab, longsword and even rapier will be better than it. If warped floors are weak to magic(which is likely), melee will be quite terrible for them(imaging killing 2 primal warriors every gd).
-
The New Warped Floor t11 equipment.
You are F2P, thus i don't know why you bother thinking up ideas jagex will not implement(and you wouldn't get the benefit of anyway). If your ideas were a bicycle, you would be riding it sideways(reference to balance).
-
Abysal demons
On task.... You can't camp them on task, so around 200 max an hour without FSH.(also you can't use kurdals)
-
How often do Handcannons break?
Look at the sample sizes, you can't draw any conclusions before testing is much further.
-
Frost dragons loot
Then you should definitely be picking up loot(and earn ~230k more an hour).
-
Frost dragons loot
Assuming the normal drop from frosts is worth 1.5k on average(no visages factored in), you'd need to kill around 15 more dragons an hour for it to be worth it, which is more or less impossible. In any case, in an idea world, picking up those other drops shouldn't slow you down at all, so it's definitely worth picking them up. On my guide i've gone for a realistic approach to calculate which drops should be worth picking up and which should not be, and i bet there aren't any better theories around on that specific subject. Even though I haven't specifically said this, it's more than clear some drops are definitely worth picking up(as i wouldn't mention them otherwise). If you want a better answer that that i can give you, your only option is to test this out for yourself- none of us can emulate how good you are at picking or not picking those drops(and the majority of your question is about raw clicking precision/speed, not if the drops are worth anything).
-
Frost dragons loot
Usually you should be able to pick up 2 items at the same time by clicking the bone and then an item just as you arrive at a pile, so picking up shouldn't be a major issue, but it's very hard to tell what is worth picking up or not. I've outlined some drops that i deem worthy or not on my guide so...(cries about having 3 frost dragon topics on H&A every day).
-
How often do Handcannons break?
I wouldn't even consider it before 99 fm. I've had around 1600 shot per cannon average over ~10k shots, but grimy had around 800 average over 4k at 97 fm, the point at which it becomes worth it is around 1.3k per cannon.
-
3rd Age/Spirit shields/Phats Discussion
It's not the intent rather what you are doing. If you get your street up by doing clues and sniping the ge- you are not a merchant. If you get your street up by trading with other players, i would say you are.
-
3rd Age/Spirit shields/Phats Discussion
Opinion. Care to back it up? This is a fact thread. Fact thread? I haven't seen many facts... In any case, it's more than likely right- the majority of partyhats is circulated by merchants, leaving some(maybe half) to usual rich people(who usually don't buy or sell them casually), thus he would be right in saying that most of them are sold by merchants(and perhaps even owned, but we'll never know). Blade, I would consider anyone working to increase their wealth in street price trough trading a merchant.
-
200M in all Skills
1-200m -> 50m random xp, probably about 10m hp 30m str 10m random skills Is that with f47 max or...? Because with f60 max, you'll get much much less other experience while going for 200m(for example, around 4x less than telo got going for 120).
-
Future Update Discussions
I think you have to not consider furnished floors to draw any sort of meaningful conclusions... If you only look at only frozen, abandoned and occult, behemoth is definitely one of the first three, stalker is definitely the 5th boss(level 107) and the demon is definitely the last boss(level 113). Also, by logic of those 3 floors, a multy-combat boss should be one of the first three and a mage boss should be the 4th. There is also a possibility that jagex might consider lowering the requirements for the top half of these bosses, something like 99/105/111, 99/103/109 or even 99/103/107 might be possible(and make sense).
-
Future Update Discussions
Go look on page 7 for the teasers. I think the Kal'Gerion demon will drop the longsword as Yk'Lagor drops the battleaxe. Bal'lak drops warhammers, Har'Lakk drops rapiers, and To'Kash drops daggers. It all makes sense. As said, Dreadnaut will drop the 2h sword. The stalker will drop the platebody, behemoth drops robe top, the mummy-thing drops the leather body, and the hobgoblin-thing drops the spear. It all makes sense! Well, it does make sense, and if you extend it further by considering what level those creatures should become available, 2h should be 101 and plate should be 107, leaving longsword to 113. Also, while we consider what the usefulness of the leatherbody will be(and it's magnificent 100 mage def) you also have to consider the speciality of warped floors- occult floors are heavily mage based, so there a ranged body makes more sense, however, if none of the warped bosses are weak to ranged or there are very few mages, it wouldn't be as useful. If i'm not badly mistaken, warped floor weakness should be magic(which would render platebodys more useful).
-
Rapier vs ZS on frost dragons
Rapier costs 90k an hour, and gets around 15 kills more an hour than ZS. Ccbow is not worth it over rune crossbow(the extra kills don't pay for the recharge cost).
-
Future Update Discussions
The problem with that logic is that if you look at the styling of the three current necklaces, they get more bling every time, but the amulet/necklace worn on the picture isn't bling at all- it actually looks more like a melee necklace. And well, i'd rather predict there will be melee and ranged equivalents to the current arcane necklaces, and the one worn on the picture is something like t2 melee.
-
Future Update Discussions
I heard they were releasing f60 in three separate updates.
-
Future Update Discussions
I'm more than sure(actually, adamant) that jagex could never or would never write guide that would give good information on how to get the best experience out of dungeoneering- the skill is just too diverse for even the players to figure this out with any ease(if anyone tells you doing X is very best for dungeoneering xp, they are more than likely wrong). I do think they give more than enough information(atleast for me, but i'm smart enough to read trough the skill guide before trying it out) on how prestige works and when you should reset. It's always a great idea to check tip.it/runewiki general guide on dungeoneering before starting, which is another thing I did.
-
200M in all Skills
No. (this isn't just spam, for the majority of runescape, there is no skill needed)
-
Future Update Discussions
Jagex giving us tips on what to do? Isn't that what we don't need...? I'm fairly sure jagex'es advice would be to do everything on c6 and to kill every monster, use their auto-match system for teams(which is terrible). The prestige system is more than easy to figure out with the tips you get right now(on rskb and in game)- if you can't do it on your own, you propably shouldn't be training the skill.
-
Future Update Discussions
I think you are watching the problem(which i don't deny there is) from the wrong perspective- if there was some other way of gaining tokens, perhaps a way in which you wouldn't directly get dungeoneering xp from, this problem could be solved. Reducing the cost of items to coincide with levels would make most rewards just too cheap, and only allow you to have that specific reward at that specific level anyway. possible soln: give everyone a few starting tokens, like around 10k Wouldn't solve the problem, really. I was thinking more like some dungeoneering minigame/activity that gives 3-5x the tokens but no xp(and could never be faster or close xp to normal).
-
200M in all Skills
The difference is the difficulty of doing something. There are very few people in the world who can shoot 90% from the free throw line, how ever much they practice. Nearly everyone could achieve 200M cooking, given enough time.
-
Future Update Discussions
I think you are watching the problem(which i don't deny there is) from the wrong perspective- if there was some other way of gaining tokens, perhaps a way in which you wouldn't directly get dungeoneering xp from, this problem could be solved. Reducing the cost of items to coincide with levels would make most rewards just too cheap, and only allow you to have that specific reward at that specific level anyway.
-
Guide to efficient Frost dragon slaying.
Quite normal. To get the maximum amount of kills you need to be very active and busy, but it's sometimes preferable to take it more slowly. The hand cannons range allows you to be more efficient while not clicking as much, but if the difference is below ~6-7 kills, it's not worth it. With 80% concentration, i usually get around 193 kills an hour with hand cannon(no rigour), luring as much as possible.
-
Tele-Grabbing
What would you recommend? It really depends on how you like to kill them. There definitely isn't any significant advantage/disadvantage in doing so.