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Everything posted by chenw
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The Rich get Richerer | 294m/2147m
chenw replied to Leik's topic in BlogScape (Ongoing Progress Reports and Goals)
Florida Keys and Kremlin missions?- 4551 replies
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The only reason why I mention Meleescape is because the problem of Meleescaped existed for the longest time (Chaotics did nothing to help that problem), while Drygore EoC scape only existed as long as Drygores did (which, up to that point, all 3 styles were pretty much on par with each other). By reverting to the old combat system, you are basically ripping open the old wounds while doing nothing about the new ones. Yes, there will be runaway success if Old combat system were reimplemented, but it's only a matter of time before people realises that the existence of Drygores will only mean that the game is no longer about how good you are, but also how rich you are. In the end, people will just quit the game entirely and not even bother trying to remain in the game. The damage is already done, you'd be just making matters worse by reimplementing it. I am not saying EoC is without its flaws (in fact, there are plenty of them which I'd very much do without), but given the current state of things, the benefits of going back to the old system is only temporary, will probably be disastrous for RS in the long run. EDIT: I think at this day and age any discussion relating to EoC is now always degenerating into a call to Restore old school combat with either camp pretty much refusing to give an inch, so, my involvement with this debate will now end here. It is clear that people prefer the past.
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And bring back meleescape all over again, which is now exacerbated by the presence of Drygores?
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The Rich get Richerer | 294m/2147m
chenw replied to Leik's topic in BlogScape (Ongoing Progress Reports and Goals)
"Soviet Power Supreme" - Apocalypse Tank on a good day Stupid Yuri and his Prime and Grinders though, bloody annoying things- 4551 replies
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crew, ship then ship parts would be my choice.
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around 5.6%, assuming that the 74 damage boost is added after normalising damage to a 'Fastest' T80 weapon. IIRC 74 damage is the exactly the same amount of damage with set effect before this update, so if anything, they actually made Nex sets better since you had to wear the entire set to get the 74 damage, and breaking any set automatically loses you at least 23 damage due to the effect, in addition to any damage you would lose replacing that part.
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To be honest, the only reason why melee is unbalanced in EoC is purely because Drygores exist and not for other styles, before drygore was released, The 3 combat triangles were at least more on par with each other than the old system. The Old system was a system where Melee was dominant before chaotic was introduced, and the introduction of chaotic weapons did absolutely nothing to help that cause, it merely increased the difference between Melee and everything else.
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Special Attacks, abilities, whats the difference? EDIT: on a more serious note, The old combat system had serious flaws that rebalancing Special attacks is just a start of that entire project. Let us see... Weapons that were not labeled as Fastest was automatically junk before the CLS vs CR debate, before it wasn't even remotely a debate. The slower weapons all were used only for PvP or exclusively its special attack. Second, Melee was far too overpowered compared to either ranged or magic. Sure, Magic had Ancients, but this is during an age where Multi-combat areas was few and far in between, thus the advantage of ancients being able to multi-hit was greatly diminished, arguably to the point of simply being gimmicky. It still had power in PvP, but that aspect of the game alone does not justify it being underpowered compared to Melee elsewhere in the game (ever seen anyone bossing in magic? I haven't). At least in EoC, before the introduction of Drygores, all 3 combat styles had equal use throughout the game, rather than that dominated by melee.
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Plug's blog | 2480 total | MAXED!
chenw replied to Plugpoint's topic in BlogScape (Ongoing Progress Reports and Goals)
Welcome to the dark side pluggy, we hope you enjoy the cake! -
but the defence difference is HUGE, torva has about 40-50% better defence... Only if the defense actually matters. They closed the gap between the t70 and t80 in terms of damage (which is done by simultaneously adding damage to t70 and removing some from t80), so the difference between t70 and t80 is pretty much just defense. Defense only means something if it helps you survive attacks.
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Luck based combat sucks. I thought most of us agreed on that? You want 100% accuracy everywhere? Without randomness, you can just math all pvp encounters, which makes the game kind of boring. If you put two people, equally skilled, equally levelled and equipped, in a fight, then what else but randomness is going to decide the victor? Are you going to get stalls where neither takes more damage than they heal, or are you going to get fights were both people die all the time? The randomness will always be there, given current state of the game. No other game has damage variation as big as RS, EG Auto attacks range from 0 to its maximum hit, abilities have a higher minimum, but the range is still very large (the minimum hit is 1/3 of that of maximum), meaning RNG will always play a huge role in pvp in this game (it always has been, and probably will always be) The only thing you can really do is minimise the effect of RNG (which is why Multi-hit specials of the past were very popular, RNG played a relatively smaller role in the average damage you could do).
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Takes about a 1000 voyages to cap bamboo too...
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Cap all your resources
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Note, some "Hybrid" items (Ring specifically) boosts Your defence ratings, while "Hybrid" armor (head, chest and legs) do not provide any blocking whatsoever. "All" Items (such as 99 capes and berserker) lower your chance to block under all circumstance
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PoP armor repair cost seems to have been reduced by a factor of 10, it costed me 6.5k to repair 2%, which probably means 100% would be about 320k.
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Unlikely, it's much more likely that it's a typo, probably typed the value of the Boots into the wrong box and never noticed.
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Clerk Typo probably, 75 matches the Life point value of the white boots.
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with 99 attack, the accuracy becomes 3670 for drygore mace. Also, here is what I have found: Hybrid and All class armors now suck, hugely. It dramatically drains your Chance to block across all classes. Therefore, as a general rule, avoid hybrid armor at all costs if you are tanking.
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The damage seems to be tiered For T70: Gloves: 6 Damage, 64 armor Boots: 6 damage, 64 armor Legs: 16 damage, 285 armor Chest: 23 damage, 298 armor Helm: 13 damage, 259 armor
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Strength was never supposed to increase hit chance to begin with, only damage, which is as should be. I have no idea why it should have any effect at all for damage
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Pretty much as expected, GWD and Nex are all offensive while PoP is defensive. If the damage is always 10%, then i'd say probably GWD is best value.
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30th April 2013 Graphical: Several graphical fixes and changes for the HTML5 client have been made. A stretching issue with the Armadyl battlestaff has been fixed. The sword that Dunstan is making no longer uses an old model. Pentyn now glows a little less brightly. A graphical issue with the Master Fisher has been fixed. Matthias the Falconer will no longer hold his falcons by his side. The pet rock is now held correctly with both hands. The Zombie dance emote no longer deforms your character's hand. The Veteran and Classic capes no longer clip with machetes. Players can now see Barrelchest's brain when bloom is on. A stretching issue with the female stylish hat from Balthazar Beauregard's Big Top Bonanza. The see-no-evil monkey hat no longer causes the heads of female character to stretch. God staves are now long enough when used in a combat stance. The short skirt no longer clips when resting. Corrected a graphical issue with the pharaoh top. The top half of King Percival's head is now attached to his jaw. Prissy Scilla now has a same hair colour between model and chathead. An issue with the master corruption aura displaying same as a supreme corruption aura on female characters has been fixed. Iffie's chair now rocks correctly. Trufitus has received a small graphical makeover. A stretching issue with Akrisae's hood has been remedied. A graphical issue with the heads of the bald Sophanem slaves has been fixed. The quest cape no longer clips with a female character's chest. The bonesack model has been adjusted so that it doesn’t intersect with the player's head. Jumping over a broken wall in the remains of the Burgh de Rott inn now has an improved animation. A minor graphical issue with Gujuo has been fixed. A small graphical issue regarding the elf-style tops and the skypouncer cape has been fixed. Father Urhney's face is no longer split in two. Wicked legs now sit correctly on female characters. The "Bunny Hop" emote for female characters has been fixed. Multi tone skin issues on Sergiu and Sloane have been fixed. The Apothecary's jaw is no longer detached from his face. Luthas' face is now assembled correctly. A graphical issue with Oziach's hands has been fixed. Pigtails from the pigtails and fringe hairstyle are now present on chatheads whilst wearing hats. The Face and Shiratti now hold their respective staves correctly. Meiyerditch citizens have had a skin colouring issue fixed. The Bedabin NPCs in the desert have been graphically updated. A graphical issue with a sheathed shatterstorm wand cosmetic override has been fixed. Dean Vellio no longer wields both an abyssal whip and dragon defender in his right hand. The Easter Carrot should now be sheathed on the shoulder properly. The Botany Bay trial announcer's chathead now looks less blocky. Quests, Challenges & Achievements: A minor issue with the dialogue tree of Tzhaar-Mej-Jal has been fixed. Other: You can now use charged runic staves to make magic tablets in Player-Owned Houses. You can now store obsidian armour in the PoH armour case. A piece must be fully repaired to be stored. The corrupt zuriel's staff is no longer considered a Melee weapon. Adding a shieldbow sight to a magic shieldbow will no longer reduce its damage value. Glacors no longer become aggressive when a player targets them. The correct prayer bonus had been added to degraded versions of the corrupt dragon mace. The stats on the pirate weapons from Cabin Fever have been fixed. The tooltip for the abyssal vine whip has been corrected. Dagannoth bones have been added to the list of bones that can be used with prayer restoring necklaces. The Raptor has been adjusted to make him effective post-Evolution of Combat. It is no longer possible to add shark fists, tzhaar whips, valentine weapons and slayer masks to the toybox. An issue with TzHaar-Mej not giving Slayer xp has been fixed. Blessed spirit shields now show the correct values when searching for them on the Grand Exchange. Slayer masters now give information about how to defeat the trolls at the Troll Stronghold. Holoy should no longer mislead players about poisoning bolt tips. Thessalia will now tell players that they need to deactivate any cosmetic overrides they have before they can change clothes. The Quick Chat Fletching category now has all references to longbows replaced with shieldbows. The Make-X interface will once again let you use 2kg or 5kg granite to a granite lobster pouch. The sound effects from drag response & speed sliders in the Orb of Oculus settings have been removed. An inconsistency with the spelling of the music track for the Dreadnaut boss has been fixed.
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Instanced God Wars Dungeons (members only) Ever geared up for a jaunt to the God Wars Dungeon and found yourself competing with other loot-hungry adventurers for your prize? No need to worry about that, with Instanced God Wars Dungeons. Once you've reached the kill count for your boss of choice, you'll be directed on the minimap to a safe area by an orange arrow. Once within the area, you'll see the door leading to the boss, and clicking on this door gives you a number of options: including entering the non-instanced version of the boss room; starting a new instance in either standard mode or the new hard mode; joining an existing instance; or returning to an existing instance that you've left. Starting your own instance costs a set amount of gold coins per hour, varying depending on the boss, and anyone entering the instance can top up the time by paying again. You can set a maximum number of participants from 1 to 100 for your instance, as well as a minimum combat level. You can also add a numeric entry key, in case you want to limit the instance to players of your choice. Finally, please note that it's not yet possible to fight Nex in an instance. Hard mode is for those of you hungry for a real challenge. Any of the God Wars bosses (with the exception of Nex) can be fought in a hard-mode instance, where they'll use the additional tactics and abilities seen in The World Wakes, but with greatly increased stats. Yields of non-rare drops are increased in hard mode, and there's a good chance of getting a new soulstone as well. These count your boss kills, which can be stored up and used in lieu of regular monster kills to gain entry for a future boss run. New Armour System (free players and members) All armour has now been assigned one of three types - geared towards offence, defence or versatility - and has had its stats optimised for its purpose. Tank gear is built for defence, giving you plenty of life points and no major penalties. This type is the most common in the game - including gear such as rune armour, dragonhide armour and spider silk robes, along with higher-end gear such as Player-Owned Ports armour - and is best used in situations where you don't want to take risks, such as boss fights. Power gear offers a 10% boost to the damage you deal, but with much lower armour rating and life points than you'd find on tank gear of the same level. This type is excellent for Slayer assignments and combat training but dangerous if you're taking big hits, and includes Bandos armour, demon slayer armour, robes of subjugation, and all Nex gear. Hybrid gear has lower base stats than the other types, but had a big advantage in that it has no style weakness: it's equally effective against melee, ranged and magic. You won't get the high life points you'd get from tank gear, or the big max hits you'd get with a power setup, but you'll be ready for whatever's thrown your way - invaluable in PvP or complex combat minigames. Void Knight and obsidian armour are examples of hybrid gear. Hit Chance Changes (free players and member) We've increased the benefits that you combat-related skill levels have on the chance you have to hit your opponents. There's now an accuracy bonus in the related style with each level in Attack, Ranged and Magic, so the accuracy of attacks will increase as you level - all the way up to 99. Defence also benefits from the same contribution, so for every level of Defence you gain you will be granted bonus armour rating. Put simply, higher levels will now enjoy greater accuracy from their attacks than even before, and those levelling will notice a bigger difference from level to level. Finally, this update means that potions that boost your combat levels have been given a new lease of life - the increased benefit of levels meaning they're more effective than before. We've also changed how accuracy-boosting Prayers work, so they now use a similar mechanic - granting a bonus equivalent to a level boost in your related combat skill. For full details of how hit chance is calculated, visit our wiki page We really hope you have fun getting to grips with these improvements, and that some of the gear you'd perhaps stopped using after EoC will enjoy a new lease of life. As always, your feedback is the most important thing to us when deciding on future combat updates. If there's anything you'd like to see in the future, don't hesitate to let us know on the forums. Enjoy! Mod Chris L & Mod Avatar Behind the Scenes Video Mod Chris L and Mod Avatar take you through today's combat update in our latest Behind the Scenes video: Don't forget that you still have time to vote on which quest series you'd like continued: Pirates, Gnomes or Dwarves. In Other News Something to celebrate? Do it in style with Party Pack from Solomon's General Store. From Sunday the 5th of May, look out for some strangely familiar luchador masks and deliciously spicy food on the Squeal of Fortune.
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i3 with GTX 550? that seems rather disproportionate...
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Ambler3's Blog- [VITALIS DROP!!] :D
chenw replied to Ambler's topic in BlogScape (Ongoing Progress Reports and Goals)
*shoves ambler back into the kitchen*
