TheAncient
Members-
Posts
3021 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Events
Blogs
Everything posted by TheAncient
-
So I think we can safely assume that the MTK bug deals more with a recording of your MTK credits rather than an issue with gathering the reward itself So those who got the glitch will be able to collect a high reward even if they do it after the bug is fixed, probably Unless ofc Jagex fixes your MTK credits but idk if they'd go through that effort... they're lazy
-
Btw what level are MTK clue scrolls?
-
When you say you make 3M per hour, do you include the cost of potions, degrading armor, food and summoning scrolls? Most likely not and his 3mil per hour mumbo jumbo is based off of monster hunting and getting a high valued drop after x amount of hours and dividing the value of that one time drop over the amount of hours he has spent monster hunting... There is no way to that much money every hour consonantly. Have you tried it yourself? Lol, I've made 80-90M in the past 4 days alone off DK's. Only been doing 3 trips a day, which is about 6 hrs. So 24 hours = 80-90M gross profit --> around 3M-4M in gross profit per hour Don't claim that it's because I got especially lucky with my drops... I've probably killed around 1200 DK's so it's a large enough sample size. OT: MTK was fixed, at least for me
-
When you say you make 3M per hour, do you include the cost of potions, degrading armor, food and summoning scrolls? Yes. Gross profit averages around 3.5-4M an hour, costs run 500K-750K/hr... TD's is 3.5M net expected gain per hour (4M gross); DK's I've been averaging 3.5M/hr gross 3M/hr net
-
Whatever - 20 minutes, 15 minutes - the point is that the average clue scroll is worth so much less than my time, unless I were to do it for amusement ( which I don't )
-
By what the clue parts are. I'd prefer to be able to tell immediately whether or not a scroll is worthy to pick up :P Level 3s are worth doing. :blink: If you can make 3M an hour and a scroll takes 30 minutes, that means you'd have to expect at least 1.5M per TT.
-
By what the clue parts are. I'd prefer to be able to tell immediately whether or not a scroll is worthy to pick up :P
-
So a huge problem I realized is that elite clue droppers also drop T3's. How can you tell the difference? I just did a T3 from DK's, and I thought it was a elite. Also it's still pretty possible to get junk as a reward. Bad design on the part of jagex.
-
WHY ARE ALL THE T4 CLUES IN THE WILDERNESS I just got 4 wildy steps in a row
-
Set up cannon Get all prime kills ???? Profit I'm actually starting a trip to do this now. I even brought steel titan. LOL.
-
I lol'd Keep in mind this is a non-LS world. All of these guys are random tribriders that don't know each other.
-
Wow, everything is useless. :rolleyes: In other news, I should have sold Santas before :wall:
-
If by profit you mean more than 0 GP expected an hour, I disagree with your claim. Almost all bosses are profitable (more than 0 gp an hour) as long as you aren't like... using brews, PvP gear, and Overloads for no reason. For example, don't say barraging the KQ is unprofitable... cause no one does that. Hunting, Making unf pots, Frost Dragons (yes, the only real requirement is 85 DG) all can make around 1M an hour. Double nats too maybe? Farming. There's a lot more but I haven't done my research into alternative monemaking. As for using shoddy gear... the most expensive thing that anyone really needs is DClaws. Everything on top of that - Armadyl, Bandos, Fury, DFS - is gravy and doesn't make or break killing a boss. Sure, training to 95 prayer and 91+ Herb are expensive, but there are ways to train those skills without such high cost (getting your own bones, soul wars, nightshade gathering, herb cleaning). DG is also completely free.
-
I would highly expect network issues are totally out of their control. Send a complaint to whatever service provider they use or wherever their servers are hosted from. +1... do something else. Like cook! Train your irl cooking level :thumbup:
-
I'm not clear of your reasoning here. Why don't the newcomers just train for the same stats I have and then crash me? I'd be fine with that if they knew what they were doing and had better equipment. To get the better equipment you need to boss hunt, to boss hunt you need better equipment etc. That is what i think strilmus is talking about. Those who just start have no hope of competing because to compete, you need to have already competed. It means that new players cannot get started, and that the only time new players will be able to join in is when the boss has been bled dry and is no longer profitable. I assumed that's what he meant, but I don't think that assumption is true. 1) You don't need to boss hunt one particular boss to make money - there are plenty of other bosses out there. Heck, you don't even need to MH for money. 2) All bosses are so old nowadays that their profitability has already reached an equilibrium. None of them are completely unprofitable.
-
I'm kind of amused they're delaying the update again... It's like metametadelaying. I heard you like delays so I'll delay our delay's delay so you can wait while we delay delays of delays. :shades:
-
While this suggestion would alleviate the problem somewhat, I don't think it's a perfect solution. Armadyl is more profitable than Bandos, yet people still choose to do Bandos. Why? Either they don't have the ranged stats, or simply because armadyl is harder to do (longer KC) and a bit less fun. Likewise, adding similarly profitable but uninteresting bosses would probably have the same result. Lol. China is actually basically buying Africa as we speak right now... :thumbup: Forgot why, but it might be oil. I'm not clear of your reasoning here. Why don't the newcomers just train for the same stats I have and then crash me? I'd be fine with that if they knew what they were doing and had better equipment.
-
Lol, we're really not arguing on the same page. It's pretty clear that certain discussions are going nowhere.
-
Sly, no offense, but I seriously think you're just trying to troll. I can't really answer any of your claims because I don't even think we're on the same page... If you really are insistent on disagreeing, just choose not to respond. At this point I think it's obvious we're going nowhere. Erm, I would hope you would feel bad yes? But i don't quite get how that relates, please explain? We are all on equal terms in this game. We all pay roughly the same, we all play for hopefully the same reasons (having fun, wasting time etc). We should all treat each other with basic respect we would if meeting another person on the street, as that is basically what we are doing. Like I said - social expectations depend situationally: If I were a boot camp trainer and I was mean to a trainee, and they broke down because of my harshness, did I do something socially wrong? Not really. In that scenario we expect the boot camp trainer to be mean. I'm just doing my job, and I wouldn't change anything about what I did - because society as a whole would agree with me. The point of the analogy is to highlight that whether or not you're supposed to be "nice" to people depends on your expectations of the context. I'm claiming you shouldn't expect people to be nice to you on an MMO. Furthermore, there's nothing wrong with not being nice to people on an MMO. That is, of course, unless you know them in real life, because then your relationship is totally different. Using your analogy of random people on the street: If I'm about to go to a job interview but am running late, and a guy in front of me called for the same taxi I called for just a few seconds later, I would have no regrets fighting for that taxi seat because I feel I deserve the taxi more than him. Am I disrespecting the other person? Not really. Am I being malicious? No. Am I being nice? No. I'm just doing what I think is best for me in the situation, and in that specific context (a random street corner) it's generally socially acceptable to do so. Call it selfish, but I don't think it's a problem when the other people are rando's. The same attitude pervades, for example, NYC, and I don't really see why it's a problem. However, say I'm on vacation in a popular tourist area. Most of the vacationers' expectations are to have a nice trip and not really to be bothered. Maybe even have one or two amicable conversations with another tourist. In those cases, the social expectation is for you to be nice and friendly. In those cases, butting in and taking someone's taxi is out of societal expectations, and in those cases you are in the wrong. Again: I'm not advocating to be nonsensically mean to someone, because that ends up bothering you and is a mess to deal with.
-
Except Bandos HASN'T been a status symbol for a year now. I dunno what rock your training under, but everyday, at least 1/4 of the players I see have Bandos. There are level 115's commonly with full Bandos, doesn't seem very "status-e" when a quarter of the populace have the damn thing. Sorry for the off topic train. Mods feel free to delete this, I wouldn't be surprised if you did. If Bandos weren't a status symbol, why would people even care to wear it then? If you really cared about strength bonus just wear your fighter torso. Sure it may be common as heck - but so are Coach bags, BMW's, and good alcohol :thumbsup:
-
I don't think SS is that easy to flash. I mean, I'm generally pretty successful with it - I do use it against supreme when prime's down, and I'll occasionally use it at TD's. The main problem is that if you don't have equal attack speed to your opponent you run into irregular timing. I'd be really surprised if anyone could consistently SS flick like that and for the protection prayer always to work.
-
Bandos is a status symbol. It's similar to if Rolls Royce started mass producing their cars. People who own it wouldn't be very happy. Also, people don't like change. I'm sure that if Jagex considered crashing to be a serious issue, they'd have thought of instancing Bandos by now. Not to be haughty, but I'm also pretty sure they'd use similar logic to mine.
-
I said nothing about maliciousness. If Kid B pushes Kid A off of the swing because he wants Kid A's swing, then following your logic that's perfectly acceptable, as long as Kid B didn't do it to be malicious. Again - what's wrong with that? Don't mean to flame, but I don't understand how you've addressed this point. Again I use the work analogy. Let's say I have a certain position at a company, and I do a terrible job. Is there anything wrong with my boss laying me off because someone else wants my position and has shown that he can do it better than me? Sometimes that's just how the world works. I'm not advocating this worldview in all cases. But if MHing is as crowded as I claim it is, what's wrong with fighting for what I want? Your premise (kill speed = efficiency) isn't necessarily valid; what if I say that efficiency is max net expectational gain in GP per hour? Then there's no reason to ignore the expected loss from dying. We're kind of getting into something subjective here, but I'm pretty sure measuring efficiency as max net expectational gain is a better method than measuring kill speed. This example has been brought up before: if I were really "efficient" by your definition I'd be using vesta and overloads for slayer tasks. Also probably not eating at all, because eating slows down attack turns. Yes. I don't think that's a problem, either. As I said before, you're playing an MMO. If you wanted to be social and make friends, why not do it elsewhere? I'd rather much build real life relationships than with people I'll probably never see. I don't mind playing a game where the people aren't friendly - as long as they're not cruel and mean to each other, then that's fine.
-
No, it's not opinion. It is a FACT proven by basic economics. That blue triangle is the loss to the Runescape economy because the limit on supply. I know what deadweight loss is, thanks. ...So economics can govern personal preference? It's not as if price floors/ceilings are always bad things. There are plenty of real world examples (e.g. utilities, agriculture) which have more or less benefitted from price restrictions. It's situational, and again - depends highly on what you value. Anyway OT: I don't think there are any viable solutions for this overcrowding problem. Best solution would be for jagex to add worlds - but that's unprofitable probably. Switching to instanced GWD bosses would tank prices - and a lot of noobs would rage. A lot of the better solutions (e.g. time limiting and stuff like that) are too complicated. And when people don't know how things work, they complain. Also, it's not as if lower levels can't mass (10-15+) and go to a LS/CS world for bandos. I haven't been to LS/CS bandos in a while, but I can't imagine that it's THAT crowded. Yeah sure it won't be profitable, but neither is killing Graardor in noob gear. More for the fun I'd imagine.
-
What, and all boss items crash. Instanced rooms would suck anyway, this is a multiplayer game for a reason, because its multiplayer. If i can stay in my own instanced boss room for hundreds of hours a day then its not really multiplayer is it. So what if the items crash? That's a price floor, and it's really not efficient. Runescape WOULD be better off with instanced bosses and cheaper drops. That's really hard to say for sure and kind of comes down to opinion - what's "better"? Even if instanced bosses ever came across Jagex's idea table, I doubt they would consider it just because people would rage over the destruction of Bandos as a status symbol.
