TheAncient
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Everything posted by TheAncient
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Or instanced bosses, sure. Or unique, untradeable drops of which you don't need dozens (like rune defenders but without the semi-decent xp). I strongly agree with this. Good gear should be rare, untradable drops from a hard monster. Makes it a lot harder to get.
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I would say you framed this response really well. But at the end of the day you've basically repeated what a bunch of other people have in this thread, which is that crashing is selfish. My response, which I've stated before, is: So what? It happens all the time in the real world, get used to it. Politeness is not a virtue when it comes to making money. Call me what you want - evil, or whatever. I'll probably just call you naive. And then that's meaningless because we're just exchanging opinions.
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Ironically, I do use chaotic weaponry :P My gear is good enough that I can crash/anticrash, but bad enough so that I don't risk anything over 30M I just don't understand the people who are on their 2nd CLS (and it always happens to be a CLS, never a rapier or maul ;) ). What in the world would be worth risking 50-100 hours of work for...
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What's the point of good gear if its just going to sit in your bank at the times when it might make a difference? Most of my good gear is for safe pvp (clan wars), I use really nooby gear at MHing
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Things like internet dying, lightning storm, computer crash, all force you to log out (and usually for more than 6 minutes) which can kill you... and they're more or less out of your control.
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You're joking, right? You do realize stealing has its own skill? The "thieving" skill and scamming are totally separate... "Thieving" is only nominally related to stealing, it really has nothing to do with stealing because you're stealing from NPC's, not people.
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I am fairly convinced that there is a substantial difference between 100 and 115 magic defense. For some reason magic defense is very sensitive to small bonuses.
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1) Taco limey has a video where he uses chaotic staff. Also if you're maging chaotic staff will likely protect over your other items, so you're not really risking it. 2) 90% of my bank's worth is dedicated to clan war items. 3) Because people enjoy DG and have a bunch of extra tokens, and Chaotic shield ain't that good. Also spirit shields are comparatively cheaper than the DG shields. Arguably better too in certain contexts because of no degrade cost + no negative attack bonuses (FKS has -15 range) By the way I would argue that DFS/Arc/Spec switch (switched well, of course) is stronger than just Ely in PvP contexts, mostly because hitting your barrages and avoiding your enemy's save you a TON of melee damage. Makes you harder to KO with melee + makes it easier for you to KO the other person. One kid I know prefers Arc over Div. Of course a Arc/Div or Arc/Ely switch is clearly better than Arc/Spec/DFS switch, but I'm just putting it out there that it's possible to get something better than a single Ely. Plus the three shields are a lot cheaper (150M for all 3) Arc/Div > Arc/Ely > Arc/Spec/DFS =(depends)= Div > Ely > Arc > Spec > DFS This is obviously for safe PvP...
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The delusion of morality is a coping mechanism by which individuals rationalize their fear of punishment/retribution in order to increase their self esteem. There is no such thing as morality. That being said I for the most part follow all laws. One needs only be rational, not "moral", to decide to obey them. That's a pretty cold (not necessarily incorrect) view of morality. I like to think of it more as an unspoken social contract - I won't hurt you if you don't hurt me. In the context of RS, morality still applies, but it is vastly different from morality IRL. Stealing is still bad in RS, but "stealing" someone's monster spawn isn't really stealing at all. It comes down to who has the right to the spot, and I don't think it should be whoever got there first - that's rather arbitrary - but rather who can use the spot to highest utility.
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5% extra magic damage in PvP is useful. It's not a waste of time to get the chaotic staff.
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Maybe because in safe pvp you wear better armor :-? Yes but people are claiming that armor doesn't matter and rapier is always better. I don't see anything wrong with the math but just empirically there seems to be something wrong with it.
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CLS seems to be harder to fight against in safe PvP, just out of subjective observation. I have no numerical proof.
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Wait why? Sure, they're entitled to their personal opinions, but if we're arguing for efficiency here, then we have common ground to talk about it rationally. Also @ stonewall: I don't think the onyx(i) makes a substantial difference... and isn't that what's preventing you from keeping your bandos?
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I risk 32m at DKS, solo 2.5brid. The increase in kills/trip and kills/hour is worth it IMO. What do you risk that's 32M? I 2.5 brid / tribrid too and I risk 12M & arcstream at worst. My setup is: Rapier/DDS Crossbow SoL + Arcstream Barrows (or Bandos sometimes) top and bottom Obsidian shield Glory for when I'm not using arcstream Btw, I'm sure DDS is about the same as Claws because supreme's defense is so low... I get about 100-120 kills for 2 yaks (or 5 ovl's depending whichever ends first), including banking time. Approximately 40-50% of my kills are Rex, 30% are supreme, and the rest is Prime.
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Do you think people risk too much gear at dangerous places? I see people all the time risking chaotic equipment (which I value at 50-100M), or 30M+ gear. Is that risk ever justified, other than just to look cool? For example, I wear a glory at DK's because otherwise fury protects over chaotic rapier. Sure, I'll look a little bit nooby, but I'm willing to sacrifice that to potentially save my rapier. Dying is always possible, no matter how much you safe or how good your computer is.
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We already discussed this point but I want to re-emphasize: People have a lot of ways to do make money outside of Bandos, TD's, DK's: -- Frost dragons: 1-2M (up to 3.5M) an hour -- Merching -- Making unf pots: 500K-1M an hour -- Slayer -- Killing dragons -- Lots more Training combat at a good rate requires at most like 5M in gear. Training herblore can be profitable with nightshades and weapon poison++. Training prayer can be free with soul wars. Training summoning can be almost free (or extremely cheap around 2-5gp/xp) if you use the profits from killing waterfiends to pay for your pouches. Training dungeoneering is free. Ironically, Bandos is pretty terrible money even for high levels (TD's, Frosties, and DK's are far better)
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Stuff I do IRL to relieve jitters: PRACTICE UNTIL IT BECOMES MUSCLE MEMORY. Take deep, slow breaths. Turn off your brain - train yourself not to think.
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Lolwat. +12 mage bonus is more than the difference between K top/bott and an arma set. Yes I agree 70 Prayer / 69 Summ >> Fury. But why don't you just get 70 Prayer 69 Summ AND a fury? 15M ain't hard to come by nowadays. A poor man's philosophy will keep you poor; don't settle for subpar stuff just cause it's cheaper...
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Let me say it this way: If you're not wearing a fury, you're probably a noob.* *exceptions: arcstream, 3rd age amulet, ranging amulet, glory when you're risking 30M+
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Post all RS Screenshots, Videos, and Sounds here!
TheAncient replied to misterxman's topic in General Discussion
Um what -
Wait are you serious. I already told you I haven't been to DK's in like two weeks (other than like an hour ago, but you obviously made that post after an hour ago)... obvious troll is obvious. Also, you seem to think that crashing for your own personal enjoyment / satisfaction is a less brutish / mean thing to do than crashing out of necessity and convenience. A hyperbole would be to say stealing is justified because you enjoy it, but stealing to feed your family isn't.
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err. You're cool? who was that even directed to, I havent been to DK's in 2 weeks or so. Also, crashing for fun is kind of... depressing. I don't understand taking pleasure in someone else's annoyance.
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Some DKs team came through rock lobs the other day and repetedly killed them and ruined my lures. They were kind of [bleep]s. I got the last laugh though because they were 138s teaming DKs. Teaming is potentially faster kills/hr for each person than soloing depending on world population. To make the most out of DKs you need 95 prayer and 96 summoning and maxed combats (137 right there). I don't see how you got the last laugh unless at the fact that 138s feel the need to be jackasses at rock lobs. in order to be efficient in a 3 man team you need to get 3 times the kills as you would soloing. 180 kills per hour is not possible on any population. There's also such thing as going to DK's for fun
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Practice timing your brews so that right after you eat them the overload immediately restores your stats. Also, have a system for counting 5 minutes for each ovl dose. it's really annoying to run out of a ovl in the middle of a kill.
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"Most" != "All" However, I have yet to see a maxed player (who regularly MH's) to argue that crashing is bad in every single case.
