Everything posted by TheAncient
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Effigy Questions
1) Can you have more than 1 at a time? 2) What drops effigys most often?
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DPS Calculator Project
Grimy and I discussed this in game, and our basic consensus was that it's hard to say anything for sure because we don't know to what precision jagex calculates the maximum damage values. Hence, for negligible effects such as berserker ring vs warrior ring, we still can't say with certainty which one is better. I agree with this for the most part. Anyway, for Grimy's curiosity: Equivalent Strength Level = (Strength level with potions) + (fight style boost) + (Base Strength Level * (Percent Boost from Prayer) Strength Multiplier = (Strength Bonus) * 0.00175 + 0.1 Max hit = 10*((Equivalent Strength Level * Strength Multiplier) + 1.05), rounded down to the nearest integer.
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DPS Calculator Project
Yes, I agree that it can't exactly find DPS against monsters, since you don't know their maximum defense values. But if you spend the time to record an approximate accuracy against a monster using the same set of gear each time, you can approximate the monster's maximum defense value. I agree with you about DPS against players in that it doesn't perfectly simulate a real match. It doesn't even incorporate eating time, which is a vital part of who wins fights. However, it's still useful to have a general sense of the DPS of a weapon against a certain kind of defense. It isn't predictive, but it can give you a relative rank order for how effective your setup is. To your first statements; b- I used Jard Y Dooku's max hit calc, which according to him is the most accurate max hit formula so far. c- I can upload the workbook as a MS Excel file, not Googledoc. To your comments; a- Right now I am treating equal rolls in favor of the attacker. I really think this is negligible, because of the damage*10 update. The chance that an attacker and defender get the same value is pretty small if you're dealing with max hits in the 500-1000 damage range. (About 1/500 chance) b- I would guess that it's a 10X resolution (or even higher). I doubt they have rounding on their max hit values. From a coding perspective, it only requires changing data types away from using an int. Hm. How did you get this? + How do you know the minimum roll value is nonzero?
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DPS Calculator Project
I've recently heard of a plausible mechanism for how Runescape determines your melee accuracy against monsters. I'm not sure whether or not the theory has sufficient evidence backing it up, but the values I'm getting from it seem to be consistent with experience. The theory says that the game calculates "Maximum Hit Values" from your Attack Bonus, Attack Level and Boosts using the same equation that it uses to calculates your maximum hit from your Strength Bonus, Strength Level and Boosts. Call this number "X". It also calculates a "Maximum Hit Value" from your opponent's Defense Bonus, Defense Level and Boosts using the maximum hit formula too. Call this number "Y". It then takes a random number generated from the interval (0 to X) and a random number generated from the interval (0 to Y). If the random value from the (0 to X) interval is larger than the random value from the interval (0 to Y), then your attack hits. In simple terms, the game calculates a value for "damage" using your Attack Bonus and Levels, and a value for "damage" using your opponent's Defense Bonus and Levels, and then compares the two. If your "attack damage value" is higher than your opponent's "defense damage value", then the attack hits. What is really convenient about this theory is that maximum hit formulas are known to a high degree of accuracy already. Using some basic math, it is therefore possible to calculate expected accuracies. I have written an Excel program that does exactly this. I will not release it yet, because I still want to do more extensive research with it and want to tinker with it. But here's an explanation of how it works. In order to understand it, you also have to understand how the game calculates your max hit. It does by calculating an "equivalent level" of your strength after prayer and pot boosts, and an "equivalent bonus" of your strength equipment. It then multiples the two to find a max hit. Assumptions: -- Damage values are random values sampled from a uniform distribution on the interval (0, max hit) -- Jard Y Dooku's Max hit formula is accurate What the Excel sheet does: -- Input relevant levels and equipment bonuses for you and your opponent. -- Calculate the "equivalent level" for your attack, and your opponent's defense. + + + Formula: Equivalent Level = Potted Level + Attack Style + (Base Level * (1+0.01*Prayer Boost) - Base Level). Taken from Jard Y Dooku's Max hit calculator. -- Calculate the "equivalent bonus" for your attack and strength, and your opponent's defense. + + + Formula: Equivalent Bonus = 0.00175*Bonus + 0.1 -- Calculate the maximum "attack damage value" and "defense damage value". + + + Formula: Max Hit = floor(EL * EB * 10) -- Calculate the probability that a random value sampled from a uniform distribution on the interval (0, max attack damage value) is greater than a random value sampled from a uniform distribution on the interval (0, max defense damage value). + + + Formula: [hide] This may require some knowledge in introductory college Probability. Let n = "maximum attack damage value" Let m = "maximum defense damage value" Let X be a random value (RV) sampled from the uniform distribution on the interval (0, n). Let Y be a random value (RV) sampled from the uniform distribution on the interval (0, m). Find P(X>Y). P(X>Y) = for all i, P(X = a) * P(Y<a) = sum(1/n*a/m) for a = 0:n = n/(2m) using the formula for the sum of an arithmetic series [/hide] -- The above probability is your accuracy. What we can take from all of this convoluted math is a new potential way to calculate DPS of weapons and equipment, and what gear is best in each situation. This is what I will be doing soon, after I have made sure the formula works. Here are some sample accuracy values: Assume 99 Attack, and 99 Defense, OL and turmoil on both players. 1) Attacker has 120 Att bonus. Defender has 500 Def bonus. Acc = 16% 2) Attacker has 120 Att bonus. Defender has 250 Def bonus. Acc = 28% Assume 99 Attack, OL, turmoil for attacker; 70 Defense, Super Def, piety for defender. 3) Attacker has 120 Att bonus. Defender has 250 Def bonus. Acc = 45% 4) Attacker has 155 Att bonus. Defender has 150 Def bonus. Acc = 80% What I'd like to hear are things I can do to improve the formula (including the validity of it), what you'd like to be calculated from the formula (I'll be comparing all of the Chaotic weapons as one example), or any other comments. Here's the file. As far as I know, my computer is virus-free. And I'm a pretty trustworthy source if I say so myself \:D/ http://www.mediafire.com/?yhwnvjcjhzn :grin:
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Rock climbing boots affecting RuneScape
I am considering writing and mailing a letter of complaint to Jagex. I might post what I write so people can copy, print, and paste, and then send to Jagex too. I might be overreacting, but I just find it really appalling how Jagex has treated this whole situation. If anyone else wants to send Jagex mail: Jagex Ltd. St. John's Innovation Centre Cowley Road Cambridge CB4 0WS United Kingdom Postage only costs about a dollar.
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Rock climbing boots affecting RuneScape
Wow. So not only did Jagex F up the game, they're also treating their player base like [cabbage], for lack of a better word.
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Rock climbing boots affecting RuneScape
Sometimes I wonder why I'm not playing Wow or Cod4
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tip it vs runehq why we are better
^+1 Very true :thumbup: Tip's staff is awesome.
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tip it vs runehq why we are better
In all honest, RSWiki > all in terms of usability. Just pop in a search term and out comes a good answer. Runehq/tip help sites are mostly useful for item database / calculator functions.
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Post all RS Screenshots, Videos, and Sounds here!
Still deciding <_< The last round I did was terrible... Dg'ers have been getting worse. I repeated " Don't end the level yet, we have rooms to do " 4 times. Some kid says "Oh end it? end it?" and ends it. Almost missed 200K cause of the terrible bonus room %... not really a big deal, but I can't put up with stupid people.
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Chaotic Rapier vs Longsword
Any speculations on if DgBatch2 will have even better goodies to spend tokens on? I'm near 200K now and am still in a rut as to if I should wait, get CR, or get CLS.
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Post all RS Screenshots, Videos, and Sounds here!
All today: 80 Dg (This is a pro fake. Leveling part is real, everything else I faked!) 99 Magic
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Magic is overpowered
Yet magic completely destroys range, obviously a problem there. Pure mage vs pure range I'm pretty sure range will win. Mage/range Hyb vs pure range I'm pretty sure Hyb will win.
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Chaotic Rapier vs Longsword
*CR. <_<
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3rd Age/Spirit shields/Phats Discussion
IT'S UNDER 9000!!!! OT: I am looking to eventually get a Divine/Ely. What are my best options? -- Earn enough cash to straight up buy the street value of Div/Ely (I can make 4-5M/hr) -- Play with / Merch stuff until I have enough anti-junk to buy -- Do Corp (I'd rather not - if I don't get a Div/Ely Sigil I'll have wasted many hours in which I could have earned enough money)
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Chaotic Rapier vs Longsword
Exactly what I was thinking, but what is really important is whether a godsword is better than a rapier at tds for anyone who will most likely only get one barring some major structural changes...like me. In my experience, Whip = GS at TD's. I've had a long history of killing TD's with both and the killrate is about the same. Whip is just more APM intensive. I think it'd be safe to assume GR > GS at TD's.
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Chaotic Rapier at Waterfiends
Convenience of SS FAR outweighs the accuracy bonus that piety gives.
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New Age of Monster Hunting
I was getting 15 a trip with Tortoise/Titan
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Chaotic Rapier at Waterfiends
Dang. Now my question is if I should get maul or rapier first if I'm doing 99 summ. I might never use a maul other than for wf...
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Dungeoneering Strategy Discussion
You don't need to alch all 125. Just alch 60-70 and it should be enough. I think you can go down to 0 but I wouldn't risk it.
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Chaotic Rapier vs Longsword
Torags + DFS + other tank gear Divine doesn't contribute to damage Vesta's bonuses arent THAT large
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Chaotic Rapier vs Longsword
CLS is actually really good. I was leaning toward rapier but I did some clan wars yesterday. Some kid in full vesta, CLS, and divine beat me. I'm maxed/turm/OL and he 3 hit me. Multiple times!
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Dungeoneering Strategy Discussion
By the way, here is my usual procedure for the start of large maps: 1. Pick up (in order of priority): -- Good bows -- Rune Ess -- Coins -- Random valuable junk to sell -- Food -- Relevant Runes 2. Make Alch Runes, and if possible, GS runes 3. Alch some Sagg arrows 4. Buy Ess + Tools 5. Make other runes
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Dungeoneering Strategy Discussion
What do you suggest using cash for (other than food)? Melee legs? Herb seeds?
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Dungeoneering Strategy Discussion
Didn't know you could alch bound ammo. Btw, sagg arrows alch for 3k each. You mean C6, right?