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TheAncient

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Everything posted by TheAncient

  1. Dungeoneering, Herblore, Prayer, and Summoning are the new frontier in raising combat ability. In this new era, maxed melee/range/mage means nothing in the face of these new combat additions. A level 138 has a clear advantage over a level 120. But each of these skills is very expensive and/or time consuming. Hence, a burning issue in many players' minds is which of these skills to train first. In your opinion, among Dungeoneering, Herblore, Prayer, and Summoning, which is most important to train, and why? What order should you train them in? How would you rank the following? 88 Summ (Uni) 96 Summ (Yak) 99 Summ (Steel Titan) 88 Herb (X Att / Str) 91/92 Herb (X Range / Mage / OL) 95 Herb (OL) 80 Dungeon (Chaotic) 92 Prayer (SS) 95 Prayer (Turmoil) For me, Summoning is most important, as it influences almost everything else in the game. Yak's are useful nearly everywhere (I almost never use my Uni anymore). It is also the most reasonably priced.
  2. My advice would be to train skills until you get 95+ stats, 88/96/99 summ, 88/91 herb, 70/95 prayer. Then go monster hunt. If you want to do an activity for fun, go play soul wars. It's decent prayer xp :thumbsup: If you get even 1 zeal point a game, that's like 2K xp at your level, which is worth about 50K gp. If you get 3 zeal points a game, that's 150K!
  3. huh? I just drink a super defense, wait until I hit 117, log out. Log in. Stew a couple times. Make potions (I usually do 20 xrange or 13 of anything eelse). Log out.
  4. Other resources haven't risen as much as bones. I'd expect bones still to be in the 2k-3k range if it weren't for the Curse prayerbook.
  5. I thought about this myself. I believe bone prices will continue to rise, but not dramatically. I kind of doubt Jagex will put any major prayer changes by the end of 2010. Most of the content has already been planned, and none of it includes changes to prayer. Your conclusion also assumes that the number of people getting higher levels is continually increasing. That's not necessarily true, as RS's user base growth has been (and continues) to slow.
  6. Yeah, that's the main reason I'm looking to get it. Plus maybe solo arma :rolleyes:
  7. I've read many of those guides, I just don't buy the 200+ crims/hr that many of them claim.
  8. Is it worth it to use overloads there? Do I need brews when I have soul split?
  9. TheAncient posted a topic in Help and Advice
    Is it worth it to get 99 Sum? I'm currently 96. Most likely I'd be doing CT waterfiends with iron titan. I have SS/turmoil and will soon be getting overloads. How many crims/hr can I reasonably expect? Is 200 actually possible?
  10. As I said, Armadyl Solo. And yes, it's also used for DK's tribriding. And if you lag in either place you die. My mistake. The components add up to roughly 1.4+1.4+.6=3.4m. I'll doubt you lose it at DKs, maybe Armadyl if you're dumb/lag. Not worse than losing armadyl or rest of the gear. Yeah, it actually is better to bring for arma solo because a V helm protects over arma plate/legs
  11. As I said, Armadyl Solo. And yes, it's also used for DK's tribriding. And if you lag in either place you die.
  12. :mellow: I don't have a slayer helm yet, and was thinking about getting one. So it seems to have a very low protection potential. Get it. I can't overstate this. If you have the money and you slay, get it now. If there are any particular items you want me to check, I have one and would be willing to s=check for you. Also, it's worth noting that the FSH has 10 more mage def over the SH So yes, get it/ I don't slay, and I was (am) going to primarily use it for Armadyl Solo. lol. I'll just accept that I'll lose it if I die, and a 3M loss isn't too bad. Er. Why use full slayer helm there exactly? Mainly the +10 Mage Def. Also, Range Bonus + Some Melee Defense. I'd rather have a little bit of melee defense than the additional range bonus that arma helm offers.
  13. :ohnoes: You get 50 TD kills an hour? Wow Steel Titan is disgustingly good.
  14. Any thoughts on using Full Slayer Helm for solo? +10 Mage def, +3 Range attack. Another plus: You can wear Arma Top + Bottom without risking it (normally V helm protects over legs)
  15. :mellow: I don't have a slayer helm yet, and was thinking about getting one. So it seems to have a very low protection potential. Get it. I can't overstate this. If you have the money and you slay, get it now. If there are any particular items you want me to check, I have one and would be willing to s=check for you. Also, it's worth noting that the FSH has 10 more mage def over the SH So yes, get it/ I don't slay, and I was (am) going to primarily use it for Armadyl Solo. lol. I'll just accept that I'll lose it if I die, and a 3M loss isn't too bad.
  16. :mellow: I don't have a slayer helm yet, and was thinking about getting one. So it seems to have a very low protection potential.
  17. What is the alch / protect value of Full Slayer Helm? What will it protect over and what protects over it? Thanks
  18. TheAncient replied to 3PointMan's topic in Help and Advice
    I'm in the same boat as you, and I've been doing a mix of TD's and Bandos. Made 50M yesterday, so hey whatever works. And yeah, I've been doing TD's just leaving turmoil/(SS when they melee) on. Even with extremes, it's only a little bit faster than usual, but the benefit is that it's a lot easier.
  19. BGS isn't bad. High prayer bonus Slow attack rate (easier to switch) High damage per hit If you have extremes/turmoil, though, whip is comparable/better, because you can use a shield and straight up tank TD's.
  20. If you find that boring then why are you even doing it? If something isn't fun then what is the point. Might as well do something fun. Just saying. If you think I find it boring when I don't why do you post? Posting when you're wrong? Then what's the point. Might as well troll somewhere else, just saying. It wasn't a yawn of being bored, just of the fact I still have a long way to go. I'm with Bacon on this. RPGs are about grinding. Play a FPS if you want sheer gameplay enjoyment. i got no enjoyment from the modern warfare series so i disagree! by the way, is this you? i keep a folder of bizarre runescape pictures and i was reminiscing my way through it and remember saving it from tipit sometime :oops: Hahahha yes that was me. Torag hammers were at their alch values so i just bought a bunch and alched them all :thumbsup:
  21. If you find that boring then why are you even doing it? If something isn't fun then what is the point. Might as well do something fun. Just saying. If you think I find it boring when I don't why do you post? Posting when you're wrong? Then what's the point. Might as well troll somewhere else, just saying. It wasn't a yawn of being bored, just of the fact I still have a long way to go. I'm with Bacon on this. RPGs are about grinding. Play a FPS if you want sheer gameplay enjoyment. Unspam: Old bank that I dropped Current worth: 100M <_< after extremes, yak, and turmoil
  22. I would advise Dragon Bones. If the point of getting 95 prayer is being able to moss hunt better, earning the cash back won't be difficult. For example: I spent ~150M on dragon bones and got piety 2 days ago. I made 50M today. Had I used big bones, I would still probably be altaring them right now, and wouldn't have gotten those two drops.
  23. I repot really often (at 120), and I had about 30 ppots total (in yak's pouch and mine)
  24. Claws #6. On the first kill of the trip. What a lucky day. Tassets + Claws = 55M
  25. A lot of people just leave turmoil on and don't bother switching to leech range. If you have turmoil, you also have soul split. Try out soul splitting TD's. The trick is to switch prayers until they attack you with melee, and then turn and keep on soul split. Their melee attack is pretty inaccurate. Benefits of using Ancient Curses (with SS and Turmoil) -- Don't have to switch protection prayers -- Don't have to switch attack prayers -- If you have a Steel Titan (and only steel works, iron is melee based), combined with SS+Turmoil (no switching), you have the best method of killing TD's. Let the titan take care of the range portion while you melee. -- TD's become very easy to do (slighly more attention-intensive than, say, slayer) Drawbacks -- Drain ppoints more quickly -- Still need some alternative sources of healing (OL+Brew / EE / SGS) -- Slightly more dangerous

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