Everything posted by TheAncient
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I'll try without a BoB and report my KC. ;). I bet I can hit about 50. Killcount is irrelevant when you're killing so slowly. I would be impressed if you got 50KC and you were using piety/turmoil and eagle eye/leech it's not only about how long you stay, but also how fast you kill. especially at TD's where the banking time is so short anyway Without extremes and turmoil, I've killed (Though not often) before their shield. I usually hit them down to 1/4 health before their shield restores. Not sure if that's good or bad. >.< Killing before shield can just be a matter of luck. To do it consistently is a whole other matter. Also, there's no reason NOT to use piety and eagle eye other than if you don't want to click that much. The extra cost of the prayer potions is well paid for by the speed of the kills. Also, the only reason to wear tassets and arma is to look cool. Karils or void is the best. Unless you're using a melee-tanking method, there's no reason you should be wearing a melee bottom.
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I'll try without a BoB and report my KC. ;). I bet I can hit about 50. Killcount is irrelevant when you're killing so slowly. I would be impressed if you got 50KC and you were using piety/turmoil and eagle eye/leech it's not only about how long you stay, but also how fast you kill. especially at TD's where the banking time is so short anyway Unspam: ^ I almost didn't see that drop at first cause uni was blocking it... almost switched spots too and might have forgotten about it Number 5. This will be buying me either turmoil (after i get 92) or overloads (i'm already 88), I can't decide. I might even just keep them.
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and how many kills was that :o i cant stand more then like 15 without dieing of boredom 105 blues? that's pretty dang impressive. what prayers and familiars do you use? total kills must be at the very least (105+27)/3 = 44
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You're disgusting. Get out. :P That's what, 450M in total loot? Assuming it was all soloed which it might not be
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Quick Turmoil question
dude that's so disappointing. so it's pretty much only useful for melee-only bosses, non-hybrid pvp, and slaying.
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I did try the NE spot on my last trip, and did fairly well. I've actually got the luring for that spot down perfectly now, but still didn't last very long. A big part of that though was my titan not healing, which is a problem that I've solved. The other problem is my mouse double-clicks itself quite a bit which tends to deactivate my prayers, which gets annoying. I'm getting a new mouse fairly soon :P Wait you're using titan? No wonder. Unless you're good at prayer switch (which it seems like you can't be due to your mouse malfunction), you won't last as long as someone who uses uni. I don't think the droprate is a constant number, as a uniform distribution would not be able to explain Muggi's 3 claws in 2 days versus the other person's 3 claws in 1500 kills. The chance of that happening is very, very small. I once calculated the probability of getting my first dry streak (700) with a droprate of 1/300. It's like 5%. However, usually when people report droprates we see the really extreme ends of drop behavior. It could just be a matter of sampling bias
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Quick Turmoil question
What? where did you get that? Also, let's say you're maging and you want to KO someone and switch to claws. - Case 1: You were using mage prayers as you were maging, switch to turmoil, and claw spec. - Case 2: You were using turmoil as you were maging, switch to claws and spec. What would be the turmoil boost in each case?
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New Age of Monster Hunting
The thing is you sell increasingly more each update and the average turns out to be what I've said before. My new record for solo sara, even in welfare gear and no DFS/Ely/Divine: 120/4 = 30 boss kills. Impressive. I really want to get into soloing sara now. It seems fun! In PvP i love to outrun and range meleers
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Don't give up. Think about everything you gain from them: -- 2.5M/hr profit -- ~30 blues a trip + ~15 crims. my personal record was 51 blues, and i only used 2 uni's. -- better reaction ability to prayer switch -- easy to start, end, prepare for a trip I wasted probably 100 hours getting all the reqs for them. but i think they're definitely worth it. i've made 130M from them and went from 79 to 92 summoning thanks to the xp weekend and the charms i had banked from td's. My problem is I can't stay nearly long enough. On most trips I last about 5-6 kills, yet I see people with my stats and equipment (sometimes worse) lasting up to 20 or 25 kills. The actual killing I find fun, they're kind of like mini-jads, but every time something goes wrong that causes me to lose more food than I should. It always just seems like a stroke of bad luck, but the fact that it's happened on twelve trips is making me think I must be doing something wrong :\ Yes, if something happens like that for 12 trips that just means your methodology is wrong. In the WORST case scenarios, where you have more than 2 TD's on you, the best solution is always to LOG OUT and redo the lure. This will save you tons of food. You should almost NEVER have 3 TD's attacking you simultaneously (some exceptions). If 3 attack you for more than 5 seconds, youre doing something wrong. Make sure you're in the right luring spots. The best luring spot is the northeast one, if you're just learning to lure. If you use the middle north one, it's easy to get attacked by the other TD's if you didn't pre-lure them. Best is to start out luring at NE and then once you have an intution of which TD's should go where, should you use the middle north one. Technically, middle north is faster since you can do two spawns, but for simplicity's sake I always do NE. To unspam: Here's my TD log. I use 2 uni pouches for each trip, but only use about 20 minutes of the second uni. I bring 10 potss per trip (sometimes only 5 if I don't have that much time). Most of this log was when I didn't have extremes, and I don't have turmoil. I use rune cbow with broad bolts and BGS. I've recently switched to whip after getting extremes. The rate is about the same. Note that trips are significantly (20%-50%) longer with soul wars cape. The real kills per trip limitation is prayer. One IMPORTANT thing people forget that kills per trip isn't always important. In the case of TD's, the overhead time (banking, preparing) is very minimal - I can get ready within 3 minutes. The speed of the kills is important. The trips where I get low amounts of kills reflect where I only bring 5 prayer pots, and say, 5 spec restores. These speed up my kills. Also, I end a lot of my trips early because friends call me to hang out in the middle of them / people come and bother me etc. My empirical droprate is roughly 1/270. Given the ~1000 kill sample size, I should say it's fairly accurate.
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Team Boss Hunting
Here's a simplified answer: Soloing doesn't require you to split profits. Teaming is now just an activity to make / hang out with friends; it isn't and shouldn't be as profit oriented.
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Don't give up. Think about everything you gain from them: -- 2.5M/hr profit -- ~30 blues a trip + ~15 crims. my personal record was 51 blues, and i only used 2 uni's. -- better reaction ability to prayer switch -- easy to start, end, prepare for a trip I wasted probably 100 hours getting all the reqs for them. but i think they're definitely worth it. i've made 130M from them and went from 79 to 92 summoning thanks to the xp weekend and the charms i had banked from td's.
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New Age of Monster Hunting
I find that highly unlikely....what's your kills per hour? Extremes and turmoil seem to max out at like 100-120 per hour Wtf, I was on task, using overloads and I got maybe 60 kills an hour. I can understand in a busier world and turmoiling Sup you might get 80, but 100-120?! 100-120 per 2 hours, not 1 hour. 2 hours = shortest trip (minimum)
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New Age of Monster Hunting
I find that highly unlikely....what's your kills per hour? Extremes and turmoil seem to max out at like 100-120 per hour
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New Age of Monster Hunting
I left them in, but understimated them @ 100K per kill. either way, the approximate profit per hour balances out (since i overestimated corp kills/hr)
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tormented demon getting start
bring something low risk the first time. black dhide top and black dhide bottom is perfectly fine. don't wear a verac's skirt! get used to the low defense of the dhide -- it speeds up your kills significantly. first time you do it, bring tons of food and don't expect to last very long. just get used to luring, and the attack styles. also, if you ever have more than 2 TD's on you, run behind a rock and log out. when you log in they won't be on you anymore. curses aren't that good against td's unless you have turmoil. you're better off practicing switching between eagle eye and piety
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New Age of Monster Hunting
Use burstinglobs cc. There are a bunch of lob bursters in there who need partners as well.
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New Age of Monster Hunting
The 1:4 ratio between hilts and total armor pieces has been confirmed. Note that this does not mean 1 hilt for every 4 arma plates, 4 arma skirts, and 4 arma helms; it is 1 hilt for every 4 (helm or skirt or plate). http://img63.imageshack.us/img63/2067/10341sara.png <-- Hilts are 1/600. I assumed all bosses are the same, which most likely they are.
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Profit per hour at TDs?
2 - 3M an hour. see my post in general discussion
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Soul Split at Rex
If soloing rex, using soul split, how many ppot doses do you use per kill?
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3rd Age/Spirit shields/Phats Discussion
How many dark bows = 1 set of battle robes?
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New Age of Monster Hunting
Solo rex, solo hybrid are easily found on off hours TD's aren't hard to find worlds Arma can be duoed effectively with uni
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New Age of Monster Hunting
I agree with this, I often make more money from bones and hides by doing this, than I would by getting hatchets or rings. Solo hybriding can guarantee 100+ of each, every trip. I actually did take into account bones and hides in the 20K extra.
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Combating RWT
I'm pretty sure Jagex has taken a company policy to never sell gold for real money in Runescape (not other games).
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New Age of Monster Hunting
Now that Overloads, Turmoil, and Yak are relatively common, monster hunting has been changed significantly. Soloing bosses is much easier, and trips can last magnitudes longer. My question is, what is your new preferred monster hunting boss to solo, and why? I've also found some data on droprates. Calculation Method: Estimated profit = Droprate * value Profit per hour = Kill rate * estimated profit Profit per hour will be slightly overestimated, as it neglects overhead time (banking, KC) Droprates were found from player droplogs, on various forums and the Adv log. *Droprate on DK hybrid was ballparked. Most other things are based on data. [hide=Calculated profit per kill] TD -- Claws - 1/300 [33M] -- Estimated costs: 10K/TD -- Estimated profit: 100K in claws + 10K extra = 110K/TD Arma -- Hilt - 1/600 [100M] -- Armor - 1/150 [~15M] -- Estimated costs: 25K/Kree -- Estimated profit: 166K in Hilt + 100K in Armor + 20K extra = 280K/Kree Bandos -- Hilt - 1/600 [24M] -- Armor - 1/150 [~15M] -- Estimated costs: 15K/Graar -- Estimated profit: 40K in Hilt + 100K in Armor + 20K extra = 170K/Graardor Sara -- Hilt - 1/600 [70M] -- SS - 1/150 [9M] -- Estimated costs: 15K/Zil -- Estimated profit: 116K in Hilt + 60K in SS + 20K extra = 200K/Sara Corp -- Spectral - 1/1500 [100M] -- Arcane - 1/1500 [100M] -- Divine - 1/2500 [~700M balancing street and GE] -- Ely - 1/3500 [~700M balancing street and GE] -- Estimated costs: 10K/Corp -- Estimated profit: 600K in sigil + 100K in extra = 700K/Corp DK: Solo Rex with Yak -- Hatchet - 1/75 [2.5M] -- Zerker - 1/100 [5M] -- Warrior - 1/100 [400K] -- Estimated costs: 10K/DK -- Estimated profit: 30K in hatchet + 50K in zerker + 20K in extra = 100K/Rex (Includes Bones + Hides) DK: Solo Hybrid with Yak* -- Hatchet - 1/75 [2.5M] -- Archer - 1/75 [1M] -- Tallies - 1/20 [~200K] -- Estimated costs: 15K/(Prime + Supreme) -- Estimated profit: 60K in hatchet + 13K in archer + 10K in tallies + 35K in extra = 120K / (Prime + Supreme) (Includes Bones + Hides) [/hide] [hide=Calculated profit per hour (inaccurate)] TD -- Killrate: 25/hr -- Estimated profit: 110k/TD -- Estimated costs: 10K/TD -- Profit/hr: ~2.5M/hr Arma (Solo) -- Killrate: 15/hr -- Estimated profit: 280K/Kree -- Estimated costs: 30K/Kree -- Profit/hr: ~3.5M/hr Bandos (Solo) -- Killrate: 20/hr -- Estimated profit: 170K/Graar -- Estimated costs: 20k/Graar -- Profit/hr: ~3M/hr Sara (Solo) -- Killrate: 15/hr -- Estimated profit: 200K/Sara -- Estimated costs: 15K/Zil -- Profit/hr: ~2.5M/hr Corp (5-man) -- Killrate: 30/hr -- Estimated profit: 700K/Corp split 5 ways -- Estimated costs: 10K/Corp -- Profit/hr: ~4M/hr DK: Solo Rex with Yak -- Killrate: 30/hr -- Estimated profit: 100K/Rex -- Estimated costs: 10K/DK -- Profit/hr: ~2.5M/hr DK: Solo Hybrid with Yak* -- Killrate: 50 Kings/hr = 25 (Prime + Supreme)/hr -- Estimated profit: 120K / (Prime + Supreme) -- Estimated costs: 15K/(Prime + Supreme) -- Profit/hr: ~2.5M/hr [/hide]
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When do we get a REAL update?
I was thinking the same thing, Jagex is already in dangerous waters with the updates they've been presenting recently. I really hope this skill comes out with a bang for their sake. If this skill flops they are in deep [cabbage], not to mention the months they spent developing it wasted. When has any skill ever been a flop? Construction = really great advertising (get your own house!) Summoning = best support skill + good advertising (get your own pet!) Farming = greatly affected herblore, appeals to a niche of players Hunting = good resource support skill All the new skills have been designed pretty well. Summoning especially. I don't understand the need for updates. I would be happy playing RS the way it is now for a long while. Herb + Pray updates should keep you busy, and if you aren't busy with them, then there's your new goal.