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TheAncient

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Everything posted by TheAncient

  1. Staff of light + ely >> ags http://www.youtube.com/watch?v=8xgR2t9v52Y
  2. The only reason stopping everyone from using mage in PvP is that it's expensive. Magic is MUCH more powerful than ranged or melee, if properly used. It can hit 9 times as much as melee or range (chins are a joke). It freezes. It can double/triple stack damage. It's significantly more accurate, even against pro mage gear. Only when you get up to opponents with spectrals + full arma will mage compare to range/melee. It SHOULD be expensive. and very expensive. 75% rune return is laughable. Barrage at 500 gp? give me a break... mages would dominate if spells were that cheap. 75% rune return breaks parts of the game. Consider bursting lobs. 75% rune return would make it cost roughly 2K a crimson. if it's that cheap, there's no reason to do any other form of charm gathering other than barraging lobs. 50%, even, is almost too much... and is only balanced by the fact that you have to charge the robes.
  3. Not very long, the recharging fee needs to be lowered further. Last time i had a full set, it lasted about half the time my barrows armor did. 50% rune return is pretty OP... charging it isnt a problem if you actually enjoy FoG
  4. See how much the street price is different from the GE price. If you're strapped for cash, DK's is a good way to consistently make, at the very least, 1M an hour given your stats. If you're okay with this, I would hold onto the helm and wait to see if you can get trash for it or if the price will rise.
  5. Unless you're using Zuriels for PvP, SoL is the best staff ignoring the +3 difference with master wand. Remember, most people use ice barrage. In this case the 15% damage DOES matter. And again, the spec is useful for tanking in clan wars / safe PvP. I dont know how many times I have to repeat this. If you're properly tanking, melee bonuses are irrelevant.
  6. 2 hours. 3 If you're not high enough to enter a decent clan. Thats anywhere from 2 - 10M of wasted time. I'd rather just buy the SoL when it becomes cheaper. The bottom line is, if youre going to mage in safe PvP (clan wars, castle wars, soul wars), you are eventually going to want to buy this staff. With all things considered, it is the best overall mage staff. Everything else is just for a niche now.
  7. I would like to re-emphasize the point that SoL is 5speed, not 6speed. It isn't really a standalone melee weapon. Sure you could use it for melee, but it isn't that good. I think Jagex designed this well. If it were 6speed, SoL would definitely be OP
  8. ^ This. But I agree with the people that say that you can still use it as tanking equipment even if you aren't a mage. In safe clan wars / if youre in a warring clan, this spec is the absolute best thing you can have, other than maybe a Divine. Why? -- You probably won't get KOed by claw specs -- You can't get melee piled -- You get a mage defense bonus ^These are relevant for ANY pvp person, not just magers.
  9. wouldn;t a helm of neitiznot be better? edit: you swapped pics on me ;_; I still don't get how whip > gs... graardor has relatively high defense?
  10. What? I'm just trying to present a clear case why it's useful. You don't need to take this personally. OT: Internet requirement and computer stats are NOT jagex's responsibility. People with bad computers and bad internet should consider getting better equipment if they're going to play any computer game seriously. With the time you invest in RS, isn't it worth it to spend a little bit of money to buy better equipment for it in real life?
  11. This vid has been posted before, but: Shows SoL -- Absorbing Claw Specs -- Holding its own against whip and GS in melee combat
  12. 50% melee protection for 1 minute = tank twice as many claw / ags specs against you = you can pray range / mage against a boss you'd normally have to pray melee against (e.g. Corp beast) I mentioned this already. It was good in theory, until someone tested it and found that it's too slow. It would be like using a D Long against the Corp, you simply won't do enough damage to make it worthwhile. That's disappointing but at least it isn't OP. Either way, it's still viable for just straight up tanking hits / piles.
  13. No because they'll get wrecked due to a lack of defensive stats and if they farcast people will cry and pray and if they get tbed they'll run for sure. and if they fight a ranger they're definitely screwed As long as you range protect, wear a melee shield, wear a melee helm, and pray defense, you won't get owned by a few rangers... Rangers also have pretty terrible defense, unless you tank range (in which case youre also quite inaccurate, even with dhide/arma body) Also, I would even like to bet that a mage wearing Verac's body is more accurate against meleers than a ranger with dhide top/bottom Uh not really. The melee shield and helm are common but you still get hit often, and rambo tanking is ridiculous... No offense but I'm guessing you don't pvp often. Idk about now, but I've seen people tank 10+ mage/rangers and a few claw specs... it comes down to knowing how to run around stuff & not getting frozen I clan warred for an entire year. lol. Ive also been in 2 warring clans. There have been points where I was in full arma with 99 range and still missed consecutive shots against someone in Vhelm + DFS + ahrim... I guess the big difference is that you do dangerous PvP where people use welfare gear, while I only do safe PvP where everyone is in maxed gear
  14. 50% melee protection for 1 minute = tank twice as many claw / ags specs against you = you can pray range / mage against a boss you'd normally have to pray melee against (e.g. Corp beast)
  15. No because they'll get wrecked due to a lack of defensive stats and if they farcast people will cry and pray and if they get tbed they'll run for sure. and if they fight a ranger they're definitely screwed As long as you range protect, wear a melee shield, wear a melee helm, and pray defense, you won't get owned by a few rangers... Rangers also have pretty terrible defense, unless you tank range (in which case youre also quite inaccurate, even with dhide/arma body) Also, I would even like to bet that a mage wearing Verac's body is more accurate against meleers than a ranger with dhide top/bottom
  16. Its melee capabilities are definitely relevant. The greatest strength of the staff is its spec - melee protection. But this effect only occurs if you have the staff equipped for the whole 1 minute the spec is active. If the staff is a terrible melee weapon, then you're stuck using magic only while you have the spec active. But since the staff has melee potential, it's possible to hybrid mage/melee with the staff while the spec is active. Or even just melee with it.
  17. I'm sorry... if you're 99 slayer and can't properly prayer switch you are terrible at Runescape combat. TD's are harder than jad. And I can farm TD's like they're goblins... All it takes to beat jad is practicing prayer switching. If you've developed proper prayer switching skills, with 99 HP jad should be a walk in the park.
  18. OK, I think my main point is being misinterpreted. In safe PvP, there are currently: -- Meleers -- Rangers -- Ancients The people who range do it for the following reasons: -- Meleers have a disadvantage in that they have to be close to their target -- Ancients is too expensive -- Standard is too weak What' im asking is, in this niche of players (who want to used a ranged attack but don't want to spend so much on ancients), will Standard become more popular? It's relatively cheap now with bloods and deaths crashing in price, and it can hit around 40, which is approximately the same as diamond (e)'s. It's also more accurate than range (typically). I don't think that ancients will switch back to standard. Ancient was and still is much stronger than standard. People that use ancients can afford ancients, so they will stay on the stronger spellbook.
  19. Just to think... an overpowered weapon / useful slayer addons requires a hard boss?
  20. SoL is definitely a viable melee weapon if it has 6speed. It can probably beat out whip + dds or maybe even whip + claws, if you have spec restores (to replenish the SoL spec)
  21. I'd say after a couple of months, Staff will drop to 10-15M. it seems that you can reasonably obtain one or more a day. Hexcrest/Focus will probably be around 1M each. I imagine the demand for them will be pretty low, as most people use melee to slay. Melee is the fastest and cheapest. I expect most of the demand for hexcrest/focus to come in for people who wish to finish their slayer helm just for the sake of having a "Full" helm.
  22. It's also possible that RS stacks the effects, in which case it's only: 1 - (1 - .50)(1 - .30) = .65 65% resistance to melee Either way, if you stack that with melee prot you're basically immune from any melee.
  23. Ice barrage and fire surge have the same max. and it's not 46. And my point is not that standard spellbook will replace people who use ancients, but rather that more people that used to use range or melee will switch over to maging with standard. Magic is the only combat (damaging, as opposed to something like prayer) skill that heavily relies on armour for accuracy and bonuses. Because of this, the skill is seen quite inferior to the other two, melee and range, where you can easily slap on dragon hide or plate armour in the case of a ranger, without any adverse effects. 99 Range with +150 range attack can't hit against +250 range defense even using dhide body and legs And no, you can have ~+250 melee / ~+150 range defense and still have enough mage bonus to be very accurate.
  24. Ice barrage and fire surge have the same max. and it's not 46. And my point is not that standard spellbook will replace people who use ancients, but rather that more people that used to use range or melee will switch over to maging with standard.
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