I used to be ranked close to 200 000 overall now i have to settle for about 350 000 it is not only the fact that it takes more effort to gain one level in f2p as compared to p2p but also as new skills come into the game I always get bumped back big time with a new skill to be trained easily
I have been cooking lately and just got level 89 (also f2p) and instead of using a range i use a tinderbox and log as a fire. It makes more a faster walk to and from cooking. Also always keep run on since you will never use up more than 2% of it. The only problem is that the random events seem to be worse than when using a range. When i used a range i would get mysterious old men and cap n hand and other similar events that just give you an item. However with using a log i seem to get more Prison Petes and freaky foresters. Most of those events become worthless due to the lack of bank space and forcing you to drop the clothes.
i still don't understand why this has to be an all or nothing deal get 83 smithing now then come back a bit later and get that 85 but i can understand why you want 85 so bad (i do too)
why not get 83 then take a weeks break to regain some money then go up again plus its not like you can do anything with money all money does is train skills (or at least it should be)
i don't know how anyone with level 3 combat can consider themselves a "skiller" a "skiller" should be someone with all skills at semi even levels; therefore, a skiller cannot have level 3 combat
Best: you don't need to mine in varrock then walk to lumby to smelt then walk back to varrock to smith Worst: not realizing falador existed until i was about 700 total level
i play in low detail because i actually think the game looks better in low detail and i don't know why anyone would listen to the music high detail adds too many pointless details into the graphics low detail looks smoother