Everything posted by Urza285
- My Little Brony: Friendzone is Tragic
- Urza285's Blog - i work out to Wierd Al... imjusttoowhiteandnerdy
- Urza285's Blog - i work out to Wierd Al... imjusttoowhiteandnerdy
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Behind The Scenes: December
Never will you e alone. I try to show appreciation for everything jagex puts forth. Though their sight may be hazy in some areas I give them the benefit of the doubt.
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20-Nov-2012 - Evolution of Combat: Now Live!
How should attacks that hit multiple targets at once or attacking a target with your familiar work then? I ain't no coder or work to jagex, but an educated guess would be to say they fall into the same category as the monsters you left alone. What the system recognizes as your drop is your target. So long as no one pings or full out kills a monster you hit prior to your target you should see the drop.
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20-Nov-2012 - Evolution of Combat: Now Live!
The way that the concept works is when you tag (same thing as target, too mind you) a monster you are claiming it as your kill. Tagging should also assign you the drop. Tagging a monster is something that should be done by the system before you even do any type of attack. Once you tag the monster it is your kill. The only exceptions are boss monsters because of the sheer hunt for them and the effort needed to down them. Should you tag something else that would mean you've not only changed your focus off of that npc, but also the drop too. The issue is, and was noted in beta, but apparently not quite fixed yet - is that people could tag multiple foes and get all the drops. I guess I still kind of made it too complex... Simplified: you should only be able to tag one thing. The only drop you should see is the creature you tag unless the creature isn't tagged by another player.
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20-Nov-2012 - Evolution of Combat: Now Live!
I think the issue is that the monster is supposed to reset its lp AND lose its tag (both asterisk tag as well as the players drop). The issue seems to be a bug. If the player tags it, then tags another the player should lose their claim on that monster.
- Urza285's Blog - i work out to Wierd Al... imjusttoowhiteandnerdy
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Behind The Scenes: December
I got a feeling the pocket slot will be something much like the aura's, but is designed more for the main game play and offer permanent in-game bonuses. With that said I think an already in use concept that I liken it to would be Diablo II's trinket system. Another issue I think we'll face is player irritation they can't have multiple pockets much like when it came to rings having only one slot.
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20-Nov-2012 - Evolution of Combat: Now Live!
yup.
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20-Nov-2012 - Evolution of Combat: Now Live!
Actually sounds very plausible considering the mechanics of those abilities might be whats more worthwhile using over the possible damage output they give.
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Behind The Scenes: December
Already inb4'ed on jeremy's blog. Sorry!
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Fire giants double drops
2x drop weekend for certain areas. Read the front page bro.
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Behind The Scenes: December
No, but herblore is, and I don't want to see every other production skill go the same way. (The same complaint does apply to smithing and crafting, but it's less important because you can at least powertrain those skills if you have enough money.) Herblore is not a combat skill. Of course it's not. That's why it adds to your combat ability (once you get past 88) and why every good boss hunting team in the last three years has a herblore requirement. Good for them. They care about efficiency and feel that putting a herblore requirement means someone will always bring certain pots. It's just the same if you went into world of Warcraft. Pvmers there expect clans to collect and obtain certain material for the clan buffs or supplies used in PVMing. They aren't indicators of your skill, but of your preparedness. Just the same as your gear.
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Behind The Scenes: December
No, but herblore is, and I don't want to see every other production skill go the same way. (The same complaint does apply to smithing and crafting, but it's less important because you can at least powertrain those skills if you have enough money.) Herblore is not a combat skill. The only combat skills we have are attack, strength, defense, constitution, magic, ranged. Prayer and summoning are moreso pseudo-combat skills because they are augments or complimentary to the system. Materials being gathered from both are largely produced from combat and the skills used mostly within combat. With that said the concept of herblore is to boost or compliment something. Jagex has largely made herblore as a viable augment for combat. The day we see people with a healing class and herblore the base contributor to how healing works I will then agree with you.
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Behind The Scenes: December
No duh its not a combat skill and smithing aint a combat skill either is it? Maybe it's a forshadowing that runecrafting will be the method of crafting higher sought after 'magical' items such as robes and such?
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Behind The Scenes: December
Truly an epic month to end the year. I find that jagex has a way of saving the best for last each year.
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Behind The Scenes: December
Holy cow I'm so stoked for the ports update. I mean damn no one saw a second equip slot either. We all knew we would have to smith things and craft things as well for rangers. I remember calling out that we might get some new food. Also I'm not sure if we have to rely on stocking the crew or port building supplies from the outside. They seem to confidently portray all stock will come from the minigame itself. One thing that really interests me will be seeing our ships come and go. Timing voyages like all them FarmVille zombies seems like the core running mechanic as well. So I think we may have a long minigame much like castlewars with rewards sparse between. I am interested if voyages will go as low as 5, 30 or even 60 minutes. I would imagine we would see 4, 6, 12, 24 hour, and 2-7 day voyages as well for the particularly tricky and very high end areas. On another note no one saw the pet update coming so suddenly. I think everyone pretty much accepted it as something that got snowballed into the EOS (evolution of summoning). I'm excited the feeding mechanic got ousted because it was always a drag when you wanted to tour around with your chameleon or baby dragon. I always thought that they were old enough to forage for themselves so why need to feed them?
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Behind The Scenes: December
- Festive Aura: 50% bonus xp each day.
- Festive Aura: 50% bonus xp each day.
- Urza285's Blog - i work out to Wierd Al... imjusttoowhiteandnerdy
- 20-Nov-2012 - Evolution of Combat: Now Live!
There are probably a few hundred little quick fixes and stuff. The problem is that these quick fixes in concept look easy, but tweaking whatever the hell is under the hood probably takes a lot longer, chillax.- JeRambo's Blog
In before people whine and complain I release that it has the depth and use of a skill yet is released as a dd/minigame. Also in before this happens and people whine how dung is a skill and ports ain't made one too. Urzs285 has laid claim on this one! Inb4'ing runescapers whinging is like inb4'ing water being wet. So true... :(- JeRambo's Blog
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