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Urza285

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Everything posted by Urza285

  1. Vorago is fun I actually miss doing him, but the fire wave can get annoying if you lag on it.
  2. Frankly you don't need summoning to EVER be in the formula. If you can't see them with a steel titan out you deserve to be speced out (assuming its possible when EOS comes). I feel like we are beating a dead horse here.
  3. They might not even get one because they are already upgraded from another item and carry a crit bonus as a t80 item. I mean it would certainly open the door for people pking with chaotics. The loss from both obtaining the dragon claws and then chaotic spikes would be quite astounding.
  4. You might want to hold your breath Sy. I really think agility could easily be made to influence ranged in some way. I also wouldn't mind seeing it play out something for magic with it as well. I think they could make two new abilities called dodge and parry that uses ability to avoid small and large attacks. Parry - 25% chance to parry 75% in-coming damage over 500 lp. This ability will fail on damage over 2k lp. This ability last for 5 seconds until an attack over 500 lp occures. Each parry attempt will exhaust your agility by two levels. Cooldown is based on agility level. Dodge - 25% chance to dodge an attack over 1k lp or a killing blow at the cost of exhausting yourself. This ability lasts for 5 seconds until an attack over 1k lp occures. Each dodge attempt will exhaust your agility by 3 levels per 1k damage (rounded up) of the dodged attack. Cooldown is based on agility level. Cooldown - Can start at 180 seconds for level 1 agility. Each agility level you earn can knock down the cooldown by 1.5 seconds. Exhaustion examples: Vorago fires a bomb at you potentially dealing 2300 damage. You activate dodge and successfully dodge the attack and take a hit of 9 agility levels. Note: frankly after looking over these two agilities and exhaustion I could easily aee jagex making agility a combat stat. I could see them using the energy meter. They could multiply the energy by 100 like before or give a base energy. Duel wielding could get an increase in dodge chances, but decrease in parry chances. Players wielding two handed weapons could get an increase in parry chances, but a decrease in dodge chances. Shield wielding players could hold the middle ground.
  5. They were probably allowed to be a bit OP for pop endgame for the sake of repeat players. Then when they started working on pop 2 they saw they might need to be bumped down a bit? Maybe?... After all they are clearly your duo and trio voyage strongarms. I don't really understand why anyone would have seen oxheads as in any way overpowered or extremely useful past pincers. Frankly, JoD should have been nerfed considering they will still be useful for 3 regions beyond for trio voyages. And really, i just can't begin to understand the love affair everyone was having with oxheads before pop v2. Beyond trio voyages where you needed to have them, their usefulness was extremely limited in that they could be used as replacements in duo missions with negligible bonus. The maximum someone should have gotten was 4, and i never got more than 3, because, lets face it, you never needed more than 3. It is alot of fun though, now, when i don't have to lug around useless crew and alot of other people are still stuck with 5+ ox. They were great because they offered, at base stats, 300 stat points than any pincer crew. They also were further justified as great units when you put them on trio voyages with two other either mo/sf/co and the jod. So keep in mind if you did a trio you would typically only get 4 x 100 stat points for the captain, 2 different crew type and jod. If you ran with a captain, 2 different crew, ox and jod the ox would count as a 5th unique crew person giving you 5 x 100. Not only that the ox would carry 300 stat points more than a typical specialized crew person, but carried over all three stats. So that's a total of 400 stat points or 133 points across the board than if you hadn't used the ox. And as a side note I have seen some good use of ox on duos if you plan things right.
  6. Destroy on death is a bug no-no. Everyone knows that! If they just changed it I could live with this: So basically if you have an unupgraded slayer helm it drops normally. But if you have any upgraded slayer helm whether it be tier 1-3 it gets completely destroyed? I do not think that's fair at all.
  7. They were probably allowed to be a bit OP for pop endgame for the sake of repeat players. Then when they started working on pop 2 they saw they might need to be bumped down a bit? Maybe?... After all they are clearly your duo and trio voyage strongarms.
  8. Sorry, Mod Ana wants you to lose that stuff and pay again when you die.I would be so angry. For real there has to be something to say or at least done by next update.
  9. I understand how strength should be excluded. I suppose it could be taken out. Even then it still holds some weight as a damage modifier and bars players access to certain items. Summoning on the other hand is clearly obvious... if you see someone with a steel titan you know what's coming. You know just as much as if you see someone doing a quick switch between melee and magic. Prayer is a good skill to keep in the equation. On a side note its surprising you we don't see prayer expanded to help train skills. Why can't the gods offer us aid in gather material or making items?
  10. Has there been any word on a change being made on losing the helms on death or keeping the upgrades even if you dismantle?
  11. So I've been working a lot on ports lately. Currently I have all but three scrolls to find. Im aso at 58/63 story voyages as well. I'm also working on trade goods for the leviathan ring and I'm sitting at 72/100 pearl for it. I have 33/80 koi scale for a tradable reefwalker cape. I don't need one as I have my completionist cape that automatically comes boosted. I'm also trying to get the new mighty slayer helm. I didn't keep a lot of points when i stoped slaying. So I've been slaying to earn the points. I currently have the first upgrade and sitting on a greater demon task. I'm going to give kril a visit soon and hopefully make some bank. Edit: Oh and I should hit 80% to loop today too. I'm pretty sure I could finish all scrolls, adventure finales and maaaybe my leviathan ring before I hit the loop. I think this is kind of sad. But hey I guess if anything I can loop at the loop and shield as places that give bonus trade goods (6 and 7 per).
  12. I just sent story voyage 59/63 for the architect at 99%. Also congratulations issildur.
  13. Its unofficial anyways so its nothing special. At most they might be jist trying to glean how we prefer our data to be displayed for combat. This might be for the new PVP minigame coming using the newcmaps.
  14. How do you get two boots in an hour? How!
  15. If I get the trade goods in time I'll make you one in beta before making one on the live game.
  16. Ok so chef and hunter finales all done. I have one more architect and her finale then I start the trio voyages. I'm beginning to think I'll have all three done before hitting the loop. I'm also curious when the finale voyages pop up. If we get 2/3 in the loop and 1 in the shield that might make quite a bit of a cliff hanger moment. I'm sitting on 72 pearl and 28 koi scale. Part of me wants to make a tradable ring and test the economy.
  17. It isn'tOh when did that chang? Not with the culling of the luminescent wisps is it?

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