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Urza285

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Everything posted by Urza285

  1. A joke is only good if you don't have to explain it to the masses. You could have done so much better. Or as long as your intelligent enough to understand it. Ook-ook?
  2. Deaths story arch might not be duly encompassed with this one quest though.
  3. Better to accept 96k xp in five days of tasks than to be caught doing one round of warbands and be called a wb-prod. Lol I made a joke.
  4. He makes a great point. Couple with that and the fact the "difficulty level" of a quest is based solely on effort to complete and to some extent game play length to play through. A quest that covers the worlds "mechanics" of death is quite worthy of a novice title. and that title is based on the notion game mechanics, lore or not, should be covered in the beginning of the game. There is no doubt we will have plenty of slights at past trials and tribulations. We should also find ourselves immersed in a lot of new lore - some of it which might need to be looked over and pieces in with past content to see where things are going.
  5. I think one more thing... It's the golden override. Also: Must. Buy. Everythiiiing!
  6. We knew there was a quest called "right of passage" and that there was a quest involving armadyl, the avianse and how he became a god. What we didn't know is the coo relation between the two. We also know that there is solid ground to explore with the working title of "right of passage." I am fairly certain that armadyl was detailed I a podcast as a fairly young and naive god. So it would be fitting to the title that this quest explores his upbringing and way of life post-god hood and probaby some thereafter. So in the end I wouldn't say it that way. I would say we have some information solidified and something us players can build and and branch off of.
  7. Finally got around to posting this and I have the numbers I need from the div shop post here again: "div shop" energies needed for each tier: Pale - 1-10 1283 energy needed Flickering - 10-20 2269 energy needed Bright - 20-30 4223 energy needed Glowing - 30-40 7834 energy needed Sparkling - 40-50 11928 energy needed Gleaming - 50-60 20414 energy needed Vibrant - 60-70 34856 energy needed Lustrous - 70-80 58610 energy needed Brilliant - 80-85 46346 energy needed Radiant - 85-90 69076 needed Luminous - 90-95 101893 energy needed Incandescent - 95-99 115494 energy needed My progress report thus far. I bought some of the mid level energy and collected most of the first four tiers. I plan on collecting the rest because the xp rates aren't too bad. I still have a ton to collect. I may buy the lustrous, but the radiant, luminous and incandescent energies I plan on definitely collecting.
  8. Because runescape is like an onion... Err, a coin. There are two sides: a semi-serious fantasy side and a goofy side. They just happened to mix the god faction notion with the goofy side that's all. There is nothing wrong with that and I could almost see the story line that comes from it to be as hair-brained and interesting as the penguin story line.
  9. Finally got 92 divination. Lets see if I can get 93 before work and make these days off feel productive.
  10. Inb4 we get a combat lamp and another lamp dedicated to mining or smithing.
  11. Looks like nothing is stopping us from holding onto them then.
  12. Thanks Lioness :). I'll appreciate knowing the numbers of unused energy for each tier. I imagine they'll be sending us back to the divination plots some how... I'll be posting an energy collection progress report later before I go to bed.
  13. Either way its a good start. There isn't any real way to tell what we'll need, but making an honest effort at the least will do for me. I would rather be someone prepared than that guy buying over-inflated items to train.
  14. Someone mind being a cool kid and posting a rundown of what super september events we haven't seen yet? We are just over a week left. I think a good lot of us bxp hounds are wondering whats in store and what might potentially break us to empty our inventories again.
  15. BREAKING NEWS! JERINOOB DOESN'T KNOW WHAT THEOATMEAL.COM IS!!!!!!!!!! HOOOMYGAWD!
  16. I'm not sure how "div shop" did it, but these are their numbers on levels. I'm guessing they calculated using just memories and not energy collected. Energy needed for lvls Pale - 1-10 1283 energy needed Flickering - 10-20 2269 energy needed Bright - 20-30 4223 energy needed Glowing - 30-40 7834 energy needed Sparkling - 40-50 11928 energy needed Gleaming - 50-60 20414 energy needed Vibrant - 60-70 34856 energy needed Lustrous - 70-80 58610 energy needed Brilliant - 80-85 46346 energy needed Radiant - 85-90 69076 needed Luminous - 90-95 101893 energy needed Incandescent - 95-99 115494 energy needed I think I am going to collect energy using their numbers because its much less intensive. If skill 2 requires more energy... Oh well. At least I made the effort to be prepared.
  17. If you don't start taking advantage of the full screen we are going to all start calling you Grandpa Jerry. You don't want that now do you?
  18. This isn't necessarily a time sensitive project like the formation if BoL. The release will most likely come in a new update. So expect it to come with a mainstream update like the dwarf finale coming around Tuesday the 24th. Even then they could delay it longer to let people feel things out more.
  19. The expectation of an update every week is a little unfounded, and there is no reason for Jagex to even do so. They are highly unique in that regard and one might attribute some of the issues we've had with updates due to them being forced to cram it out all the time instead of proper testing. The expectation of an update 'every week' is totally unfounded...other than the precedent of nearly every month for the past 5+ years having 1 off week and the rest updates and the fact that jmods in various QAs and such have mentioned their official scheduling target to be 1 off week a month. More in relation to the video game industry as a whole then Jagex as a particular. Once a week updates are nice, but if they spent less time trying to develop small things so they can fill those gaps maybe they could produce higher quality content? That's making the assumption that reducing the updates/month would improve quality. I look at games like Neverwinter and SWTOR whose updates are much less frequent and usually only have bug fixes for weeks/months. The updates come out and still there are tons of bugs/game breaking glitches. The problem isn't the number of updates IMO as much as it is the inability to test how your update interacts with everything else in the game. The game is simply too big to test everything. I think they just try to find the huge bugs before release then rely on the community to do the majority of their testing. You are most definitely right. I have no shadow of a doubt jagex relies on the community to find bugs and cross content slips. For a game updating so frequently it should have been common knowledge. Matter of fact it might even be slightly to blame for why the community is the way it is. Jagex should have taken the opportunity to get the community involved in constant beta testing of content.
  20. so you're saying that players don't want their rewards to be useful? :blink:not everyone will wait until they have a 98 in a slow skill to use a lamp on, whether it's because they value the aura more then ~45 minutes of xp, or because they just don't care that much, but that doesn't mean that they wouldn't prefer the reward to actually do something. Refunds aren't rewards. Yes they are. Jagex is rewarding you for the time you spent doing the tasks that could have been spent doing something useful (IE gaining xp). No. The concept of the task system is to assign a series of tasks that players would complete at random while fully exploring an area. The xp lamps are one-off rewards for completing these tasks and mastering the knowledge of an area. Refunds are things returned to you due to some error. The ring of kinship issues we had in the past are good examples. On another note they should have just made the task system without any tasks announced. That would have been much more fun to see what players stumbled on. Matter of fact the idea of players just "stumbling" onto something makes these types if games way much more fun than just being handed lists of content. We play an MMO, a world to explore, and sadly the majority is pretty much handed to us on a silver platter. Granted we have to work for some of it, but the literal exploration is gone.
  21. Refunds aren't rewards.
  22. down to 275k to 91... I slept in hard last night :P. Good thing the next update ain't for a week though. I should see 93 or 94 by then hopefully.

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