Everything posted by Urza285
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Behind the Scenes - November 2013
They could do necromium scraps and such is what I was implying.
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Behind the Scenes - November 2013
So malevolent energy and I am guessing it has to be used on necromium armour pieces?
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Behind the Scenes - November 2013
Hi, lets get back to discussing elite barrows brothers, non-degrade-to-dust t90 shields and the malevolent melee armour, please. Thanks, this has been a public service announcement.
- Urza285's Blog - i work out to Wierd Al... imjusttoowhiteandnerdy
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Behind the Scenes - November 2013
That is true... jagex is in control over the release of items from bosses. They could tweak numbers very easily, but they are very reluctant to do so for some reason. I will never understand except for maybe it being a big fear of making contend dead or unappreciated way too soon.
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Behind the Scenes - November 2013
They stated ports will give t85 weapons. My speculation is a nice gap filler for melee between chaotics and drygores. We'll probably see another consumable item like scrimshaws in the form of a ranged item. These might be quite fun since we have been rolling with crossbows and to a lesser extent shieldbows for quite a while. The last bit of real fun we had was with jadinko javelines. I am hoping for a wand to break virtus wand to put it in its place.
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Future Update Discussions
......I cant unsee that now.Honestly Shiva has always held some amazing graphics and a stark portrayal of tranquility and peace.
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Future Update Discussions
She probably reminds you of Shiva from Final Fantasy.
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Evolution of PVP combat!
Hm... I saw the mummy pictures on site and they aren't very pleasing. Then again i was never a big mummy fan. We are supposed to get another set so I'm curious how that one turned out.
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Behind the Scenes - November 2013
You guys sure know how to beat the hell out of a dead horse.
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D&D Tracker
Pictures of the mummy outfit PLEASE?!
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Behind the Scenes - November 2013
Someone pointed out the winning comment: aspiring content. Thats what jagex is aiming for and everyone is labeling it as elitist, too high level, etc. Its only negstive if you let it be. Another player made a good point about the death penalty as being archaic. That is true in regards to losing things. I am content with degrade costs being doled out for other gesr as well.
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Evolution of PVP combat!
Honestly... not a bad idea.
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Evolution of PVP combat!
I attribute that to HLFers to being somewhat stuck in a stagnant play routine and always remeniscing on content they liked. So we end up dreaming and mulling over possible future content that would take us away. A good example was the construction rework they mentioned at runefest.I remember specifically suggesting having construction plotpoints across the globe that could be changed or upgraded. The idea is actually on my blog too.
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Runefest 3 Discussion
Summoning was one of the best skills brought to the game. After having it reworked and allowing us to 'familiarize' ourselves with our familiars I think it will be just as amazing. Imagine if the pack yack might have a higher storage or lower special cost? What if our titans hit harder or in the metal titans cases maybe offered a higher grade defensive buff? Jagex could offer each familiar three stages of 'familiarization'. For example the lava golem could start out giving a 10 level hidden mining boost. From there the next stage of development could be having a 10% chance of smelting an ore mined. Then the final stage could offer a 10% chance of coercing a mining spirit to carry away a mined ore to the bank. Jagax could even take things a step further and create more variants to each familiar to signify your familiarity with them. The lava golem could end up looking more and more like a living rock patriach with magma geysers on his shoulders.
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Lumbridge Rebuildathon [30-Oct-2013]
Wow you are so right about that one. We dodged a bullet there...
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Runefest 3 Discussion
The whole concept of resmithing two like items together is vaguely familiar to the system Maple Story uses for creating higher quality items. The difference, if I remember correctly, is that you have the base item and you get another product that is pretty universal. You get this item from breaking down other items to use in refining the item you are wishing to upgrade. Also that system was more luck based and could be slightly influenced by other variables.
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Urza285's Blog - i work out to Wierd Al... imjusttoowhiteandnerdy
Lustrous - 70-80 58610 energy needed total Brilliant - 80-85 46346 energy needed total Radiant - 85-90 69076 energy needed total I also need another 23k inc. And here is full torva! I personally can't wait to work on getting both asc xbows or even replacing ahrims wand and book with virtus wand and book.
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Urza285's Blog - i work out to Wierd Al... imjusttoowhiteandnerdy
Finally hit 99 divination... Just doing some regular div training. After watching the walking dead season 4 ep 4 I'm going to head back to QBD. Oh and torva gloves sold at 21.2m. I'll have a pic of the full set later tonight. Next item up for buy is divination energy. I should have a picture of my current energy reserves and the amounts needed later tonight too.
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Lumbridge Rebuildathon [30-Oct-2013]
Yeah I was getting that as well... It reminded me of their lag with the BoL entry instancing.
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Runefest 3 Discussion
Some interesting information from a player named Balustan:
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Behind the Scenes - November 2013
Then you're obviously out of the loop or have no agreeable concept of 'realistic'. And it's of course completely false as well. In earlier times, aside from rares, everything else was accessible (gear) for some amount of dedicated effort. No gear required hundreds of hours of monotonous grinding or insane luck to obtain. Barrows, the armour that was undeniably the best for everything and had no equal was 15-20 million GP at MOST. Even Whips quickly (and I mean really quickly) dropped in value as the amount of people hitting 85 Slayer increased. Dude, really? Have you ever heard of building from a foundation? They want you to obtain things, go places, see things...Its moments like vorago and the elite barrows that are culminations of all that effort made. 'Dude really' yourself, please. If you have been following the argument that myself and have others have launched in this thread, it's quite simple to follow: the amount of effort and time needed for a lot of the items in the game is increasingly and pathologically becoming obsessive. I simply, and others in this thread as well, have a healthier and more reasonable conception of what amount of effort should be needed to access in-game content. They have a set a ridiculous and elitist standard, and we have called them out on it, that's all there is to it. There's no need to 'dude really' anyone. Your arguments are about "pathologically obsessive nature." You arguments are predictable and more so whether or not your response will be condescending or not.
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Behind the Scenes - November 2013
Then you're obviously out of the loop or have no agreeable concept of 'realistic'. And it's of course completely false as well. In earlier times, aside from rares, everything else was accessible (gear) for some amount of dedicated effort. No gear required hundreds of hours of monotonous grinding or insane luck to obtain. Barrows, the armour that was undeniably the best for everything and had no equal was 15-20 million GP at MOST. Even Whips quickly (and I mean really quickly) dropped in value as the amount of people hitting 85 Slayer increased. Dude, really? Have you ever heard of building from a foundation? They want you to obtain things, go places, see things...Its moments like vorago and the elite barrows that are culminations of all that effort made.
- Urza285's Blog - i work out to Wierd Al... imjusttoowhiteandnerdy
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Runefest 3 Discussion
Can we get a compendium of information of the Elite Barrows brothers such as where/how the four players enter, the pathing, special attacks of each bother and the final boss?