Everything posted by sadukar123
-
The Contemporary Spellbook
Nothing wrong with this. Nothing wrong with this either. Why make a useless spell? I'll get to this at the highest level spell. Gee, no time limit? How overpowered. I suppose this is okay. I can imagine people just bringing stacks of Laws and an Air staff to bank everything at Graardor. Push ............ 57 ..... 4 Bo, 4 A, 4 E .. F . Forces one opponent back up to 4 squares. No time limit? What's going to prevent you from just pushing him back over and over again? What's the point if you do that? You will get Pjed if you are in Pking situations. :roll: Wilt ............ 58 ..... 1 Ch, 2 Bo, 2 W .. F . Decreases opponent's defense by 10%. Nothing wrong. If there's a teleport to their dwarven city then what's the point of hiding that city in the first place? (STORY LINE =/= GAME) Same as above...no time limit? Useless, the less damage per hit means you have more chance to hit a 0. NOT MISS, HIT A 0. So a Wind wave with more rune uses...? Why make deaths even more expensive and bloods less? This spellbook is for P2P too you know. The point is? Extremely useless. K good. What's the point? There's already a jewellery teleport there, and Edgeville teleport from houses/Glory to like 1 minute near there anyway. OP. Unless it drops 1 by 1. Read Air Pulse. Yeah I'd imagine all the prices of bars would decrease. They are stable now because not many people use blast furnace for 1/2 coal... Oh imagine the infinite stay at Graardor. The point is? 10% of speed of 6 is...0.6 which is not even 1 bar decrease. No. Make the fairy rings more useless don't you? Slay ............ 71 ..... 1 Bl, 10 A, 10 F . P . Hits slayer monsters hard, with high accuracy, ..................................................(up to 25). Requires black mask. I suppose this isn't bad. Useless... It's okay. Air pulse... Gilder...Glory...Duelling Ring. See the weaker version of this spell... Oh no, he removed my run energy! I SO need it. Not. Run energy is not useful except in Clan Wars or deep in wilderness, but you'd using Ancients then no? No. Fremenniks don't like magic. Again...no limit. SAY HI TO AFK TRAINING. 5x5? OP much? Doesn't seem very useful... Air pulse... No. Rage* ........... 81 ..... 5 Bl, 10 Ch 10 F . P . Pulse spells will not splash for 3 minutes, ..................................................min of 40% of max hit. Decreases own Def by ..................................................10%, Drains 25% of special bar. You know how OP is that? Useless... Decent. Useless...anyone that's smart would train cooking using things they don't burn. Super Sheath .... 84 ..... 3 N, 4 S, 20 M . P . Boosts or heals HP by 16 (does not stack), ..................................................requires 10 minutes before casting again. SPAM CLICK SUPER SHIELD->HALF INVINCIBLE? If you aren't allowed to bless yourself in person then I'd say no to Magic, however it is a good spell. Karamja Tele .... 85 ..... 1 L, 1 banana&wine F . Teleports you to Karamja. Glory. -_- I suppose this is okay. Kay, imagine the OPness when you are doing quests. 50% failure's more like it. INFINITE STAY AT BANDOS AND SARADOMIN, HOLY SH**. Pharaoh's Sceptre. Still no time limit? This one is quite OP however, 25% is fine, but 40 is too much. Imagine the griefers in pvp casting this forever... Hey now I can bank everything at GWD! OP...25% accuracy isn't much from the spells you are describing. Uh, 200 Air and 300 Earth? Whose going to use it? Hello, "Cast Sheath other -> Bandos tank : Infinite times" It'd be OP in quests...make it so you cannot teleport to quest areas. I have one BIG problem with this spellbook, besides the making stays at bosses infinitely long. All the teleports in this book devalues a lot of jewelery teleports, and fairy rings...
-
Is this a bug? 80/70 prayer...?
Spa boosts only by 10% anyway. What you did is use an ancient mace and just lied. -_-
-
Items Kept on death, and other odds and ends.
Melee defence doesn't matter, since you protect, you don't need overly high range defence anyway, you simply need adequate enough to protect from Grim[bleep]e, Graardor hits many times regardless of high/low range defence. Magic defence is really the only deciding factor, and you can easily switch to Verac's if you want higher magic defence.
-
Items Kept on death, and other odds and ends.
I am not, but since you didn't remind me what setup i will take a guess and then you must mean this gear (For Bandos that is): Torag's helm Amulet of fury Karil's top Torag's leg Dragon boots Fire cape Barrow gloves Ring of wealth Abyssal whip+Rune defender Was that the setup you meant? My setup is just as good as yours, since Neitiznot helm is interchangeable with Verac's helm, and Tassets with Verac's skirt. I risk much less as well.
-
Items Kept on death, and other odds and ends.
Way to avoid the question.
-
Items Kept on death, and other odds and ends.
Whip relates to SS because it's the 99% the same thing? Still haven't responded why you would need Firecape and Farseer helm at the same time. Post your setup now? Or your post above was just a lie. I was doing PvP trick, and all of sudden pkers came and i got killed and next thing i know. I had mystic top+farseer helm+ something else in my bag and rest of my valueable items (Defender+Fire cape) was not there. But i would use Farseer helm+Fire cape, it's a good option at Rock lobsters. But then again there is Ahrim hood, so i would instead choose that. As for Saradomin sword and Whip, yes they are the same thing. So what? My point is: Regen bracelet (300K) - protects over a Saradomin sword (6.6M) Farseer helm (50K-70K) - protects over Fire cape (1.05M) And this is a flaw in the death system. And as new items comes, if this flaw keeps going at it...then a player dieing can become extremely expensive. Hahahhaha and you expect sympathy? Seriously, abusing a loophole in the system, with a Fire cape. Funny, Karma sucks huh? You mind posting the setup now? :roll:
-
Items Kept on death, and other odds and ends.
Whip relates to SS because it's the 99% the same thing? Still haven't responded why you would need Firecape and Farseer helm at the same time. Post your setup now? Or your post above was just a lie.
-
Items Kept on death, and other odds and ends.
I do not need to share my setup because i was not the one to bring this all up. This thread is not about the small cash (600K-2M) lost per death. It's about unfair losses. A regen bracelet protected over a Saradomin sword. Onyx costs more than regen, has been in game for longer, it's funny how you don't mention whip, since it's...the exact same as a SS? A farseer helm (It's almost impossible to sell and cost 57K) protects over Fire cape. You might say "I can get Fire cape under 50K-100K supplies", but let me tell you: Average time used at Fight cave is 2 hours. Withing that time i can get 1M from green dragon hunting at Chaos tunnels. So 50K+1M=1.05M =Fire cape. Farseer helm =50K or so. So tell me, how is it smart that you keep a Farseer helm over a Fire cape? Farseer helm alchs over a Firecape. There is no reason where you should have a Farseer helm and Firecape. Now stop saying "Don't risk what you can't risk". If you don't share your setup then I can make a random setup that's better than yours and costs 0k. :roll:
-
Ourg Bones? Are you KIDDING?
Yes they do, they have a new picture because they are freshly...er "dropped", and are not the ceremoniously prepared ones in sacred grounds. I think they should give a bit less than the old ones though, since they didn't get ritually prepared.
-
Bunyip in GWD?
Or use Super restores, you get extra prayer restoration which you can use protect from range or 10% prayer.
-
Items Kept on death, and other odds and ends.
Mind sharing your setup? Range defence does not matter much, even if you have extremely high range defence, Graardor still hits you a lot, Melee doesn't matter for obvious reasons, Magic matters however, but you may switch to Verac's skirt if you wish to get more magic defence. +7 Strength give you +1 or 2 max damage, for a Bandos solo you do not stay very long, and therefore it won't make much of a difference anyway. However in long stays in groups that changes, but we weren't talking about that, in teams you should always bring maxed gear anyhow, since you will get blessed. (Hopefully if you have a decent team.) +5 Slash is negligible.
-
Items Kept on death, and other odds and ends.
Then tell me your setup, where you risk around 25K-50K and the setup is one that don't make you loose efficiency. You claim to have that kind of setup... so tell me what setup that is. Here's a boss to make the setup for: General Graardor( BANDOS) Neitiznot Helm Karil's top Bandos tassets/Verac's skirt. Glory/Fury if you want to risk more. Rune gloves Climbing boots. Zamorak cape. Skills capes are of no use, they give less magic defense and protect over Karil's top. Godsword or Whip+Defender. Ring whatever you want, Explorer's is what I use.
-
F2P Mage and range underpowered
Eye problems? No wonder you didn't read the posts properly. Ad hominem I don't need to argue with you. Seriously don't tell me what to do and to calm down or whatever. I didn't hire a psychiatrist. Red herring, and changing the topic. Who cares, just focus on the main matter-that is mage. Again, changing the topic. Then list them... talk is cheap. Of course it is.
-
What is "Rare" to Jagex?
Dragon boots are 1/150.
-
3rd Age/Spirit shields/Phats Discussion
Seems Arcane and Spectral are bought out also.
-
Items Kept on death, and other odds and ends.
I can kill any boss without risking more than 25-50k, without losing efficiency, perhaps you'd be able to work out the same setups.
-
F2P Mage and range underpowered
Ad hominem, typing in caps does not help an argument. Arguing from emotion. I can list more argument fallacies if you'd like.
-
Items Kept on death, and other odds and ends.
Don't bring what you aren't willing to lose to dangerous areas... Most players including myself go to dangerous areas and we are fully aware of it. But it's not us who are risking thing we don't wanna loose...it's the current system. Losing Helm of neizinot (55K Cash), Dragon boots (240K), Barrow plate/top and legs/skirts (Over 400K) is something we easily can risk. But instead the system chooses to let us keep that, and loose a Fire cape or a Armadyl plate .. There is a reason why you look at what you will LOSE ON DEATH. There's a cheap alternative called Snakeskin boots, since when is +4 range bonus worth 7m+ more in a dangerous area? So do me a favor, don't say that line again as that's completely stupid. If we avoid things that we love but is risky, then where would the fun of the game go...' Maybe give useful non-tradable items such as firecapes an appropriate faux alch value? So the items-kept-on-death system treats it as being worth, say, 5,000,000 coins, but you wouldn't get anything if you actually tried to alch it. I don't think an overhaul is required, using a fixed value which may or may not reflect how valuable an item is makes it all the more interesting, but it's unacceptable when a really 'valuable' non-tradable item which any player would prefer to keep over a 'worthless' tradable item loses out. The losses can be massive, and it's not interesting any more, it's just nonsensical. That's a great idea Will, before looking at your post i thought of that too. I wonder if that can work 8-)
-
Boss Monsters
Remove the god damn Adamant platebodies from GWD bosses. Seriously what the *Expletive* Bandos+Saradomin are probably the most balanced in cash/risk. Armadyl and Zamorak are pathetic, especially Zamorak. Only thing that redeems Armadyl is it's hilt and armour drops.
-
3rd Age/Spirit shields/Phats Discussion
Thing is, they shouldn't even be traded above min.
-
3rd Age/Spirit shields/Phats Discussion
No, they are the BEST long term investment you can make, there will be NO MORE of them ever coming into circulation, unlike every other item except other rares. If you wanted to buy a Party hat you probably got a lot of spare cash anyway, so making more money isn't an issue. On the other hand... 3rd age full helmet 0 45.6m 46.0m 46.3m 3rd age mage hat 0 35.2m 35.7m 36.2m Bought out again...
-
Waterfiends
Ancient staff+Rune defender is quite good. If you don't want negative prayer use Iban's staff, but you lose 5 magic defense.
-
More easily hit while not attacking
Where's your thousands of hours of testing? It's random. Humans pick up on "patterns" that doesn't exist. :roll:
-
OMFG Wild DOGS
Bringing Guthan's and 2 Prayer potions helps. Wear Salve amulet instead of Fury, and you can kill the Revenants for potential drops, and fun of course.
-
Would this be okay?
Yeah +1 more. Dagon'Hai is actually better. just did the Hunt For Surok miniquest and bought a Set. Its much cheaper that Infinity and slightly better Mage Bonus and Prayer Bonus. With the setup i'm using ATM i only have a +9 Prayer bonus and i'm making alot of profit. I actually put some facts behind my statistics before i post them. Maybe try doing the same next time? I think Moocky did do his homework, i think you owe someone an apology :shame: I was talking about him saying i would lose money with that setup. I would infact not loose anymoney but i would make money. I owe no one an apology. You gain LESS money than if you had used Dagon'hai robes. You owe everyone an apology for lying by saying you have the statistics. :roll: