Everything posted by sadukar123
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monkey madness reward
You choose once. The skills you didn't choose gets less xp.
- monkey madness reward
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Slaytanicc's Complete Aviansie Maging + Ranging Guide ***Complete***
Er...GWD boss altars are 10 minutes per recharge.
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Would this be okay?
I don't see any statistics.
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This a glitch/bug?
With BoBs you can also drop Barrows items without breaking them.
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Question about Soul Wars Vs Pest Control
None of them. Armoured zombies wins against all of them.
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skills or money?
Nice strawman. 1m gp CANNOT get you all the xp needed for 99 everything, the comparison would be 7 stacks of max cash vs all 99.
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Improving dark beast....
Sure thing, I think evil has a good point that's not been touched in a while. As a matter of fact I was quite surprised to see so many people opposing it. [hide=This is a secret! Be careful!]I have the feeling that, for the first time ever, Compfreak had lost interest in a suggestion thread because he has nothing valid to say. If I'm right, this is quite shocking! :shock: :shock: :shock:[/hide] vars enter : string loop If compfreak := null then get enter put "World will end in 5 seconds." delay (100) put 5 delay (100) 4 delay (100) 3 delay (100) 2 delay (100) 1 delay (100) exit when earth =/= exist end if end loop
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F2P Mage and range underpowered
[hide=Wall of Fail] Yeah, very true. What kind of crap is this? If you can't think of anything constructive to say, just shut up. Oh yes, all of your posts were constructive. :roll: Oh yes, all of YOUR posts were constructive. :roll: More constructive than your posts about Whips were "overpowered". Your posts were constructive, yeah right. If you look at it from a dps point of view, the whip+defender pwns. That's a fact. Don't argue with me as I don't want to start another huge flame war. [/hide] Yes, DPS matters SO much in PvP. So much, monsters care 100% if they die faster or not, a lot. You don't want to argue because you have NO argument.
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OMFG Wild DOGS
Wilderness spot is Multicombat.
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Mercenary Minigame
...And the idea is...?
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OMFG Wild DOGS
Slow xp? Decent xp, actually. Few drops? Maybe, but decent crimsons Can't be cannoned? Oh yes you can. Wild dogs? Only drawback, unless you're over 126 High competition? Not as high as Kalphites or Metals. 2 world hops usually do it. No bank? Doesn't matter. If you're using Duradel you won't NEED to bank on just about every task. When I slay, I never bank after I start a task, and I always do fine. Only exceptions are Waterfiends and Mithril Dragons (sometimes). Very slow xp.They are Nechs without the drops. Awful. Everything that gives you more than 10 crims an hour is considered good. There are at least half a dozen monsters that beat them by a mile. I guess if you want others taking your kills, you can cannon them. Wild Dogs arre not a major problem on other tasks. They are a problem that makes them ery slow. 1) Incorrect. They are pretty good xp, I think around 50k-60k xp per hour. Nechs are FAR lower than that, but do come with better drops. So what? A monster that comes with a high requirement and is hard to kill gives better drops than one that has no requirement and is easy to kill? Is there something wrong with that? 2) 10 crims an hour is terrible. I'd place the number at 40-50. I can vouch for getting that many crimsons and hour 3) I'll split this into 2 points ----a) But that's everywhere. You must agree it's worth cannoning dagannoth, right? Well people can steal your kills there too. Are you saying you should NEVER cannon? ----B) You obviously do not know much about the cannon at all. I'll divide this into another 2 points --------i) First, what are you talking about? It's single combat, so you could go into a safespot. This way you could range the demons, and the cannon would treat it as multicombat and hit everything, demons and dogs. If the cannon is attacking something, other people can't attack that same monster in singlecombat, regardless if you are directly attacking it or not. --------ii) No safespot at greaters. You would just place the cannon so it double hits whatever you are attacking. At least halves the time for the task. 4) I agree wild dogs makes them a problem. That's why many people recommend against greaters before 127. However, it does NOT make them "very slow", since you can get pretty HIGH xp there once aggression is over. 1.)Your xp rate is a blatant lie. I won't even discuss this any futher, I know people who do Slayer, I do slayer, I have killed greaters and the number simply isn't true. If greaters were better than Mutated Bloodvelds, no one would ever skip them for any reason. Greaters are 35k, max. He's talking about melee xp. :roll: 2.)Rock Lobsters, Waterfiends, Dagannoths, Black D's, and Nechs are all better. Not assigned, harder than Greaters, need to pray, need prayer/hit hard, summons Death spawns/extremely damaging/require 80 Slayer. 3.) You will be firing balls at wild dogs. In addition, greater demons have no drops other than mediocre crimsons and a very rare rune item drop. You will be taking a complete loss. Your personal character's attacking does make a difference and you will have to slowly range them with a C' bow. No piety, and you still face major competition. Wilderness spot has no wild dogs. :roll:
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Is vengence assistable?
"Vengeance Other" -_-
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Items Kept on death, and other odds and ends.
Don't bring what you aren't willing to lose to dangerous areas...
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F2P Mage and range underpowered
Yeah, very true. What kind of crap is this? If you can't think of anything constructive to say, just shut up. Oh yes, all of your posts were constructive. :roll: Oh yes, all of YOUR posts were constructive. :roll: More constructive than your posts about Whips were "overpowered".
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F2P Mage and range underpowered
What kind of crap is this? If you can't think of anything constructive to say, just shut up. Oh yes, all of your posts were constructive. :roll:
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(lock)
The people behind the computer screen however have real feelings. All the Sheeples on RSOF and in game do not count.
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Skill-only SC clans difficulty
They changed it so they can't get crashed, if you talk to one of their leaders you can probably get a rank.
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Already posted LOL, please close.
Both (1) suggestions fail anyway.
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Charm Droppers
It's actually about 80%... I killed 2000 and my got a crimson charm 77.6% of the kills. Closer to the real drop rate than 97%. ;)
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Charm Droppers
It's actually about 80%...
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OMFG Wild DOGS
Slow xp? Decent xp, actually. Few drops? Maybe, but decent crimsons Can't be cannoned? Oh yes you can. Wild dogs? Only drawback, unless you're over 126 High competition? Not as high as Kalphites or Metals. 2 world hops usually do it. No bank? Doesn't matter. If you're using Duradel you won't NEED to bank on just about every task. When I slay, I never bank after I start a task, and I always do fine. Only exceptions are Waterfiends and Mithril Dragons (sometimes). Very slow xp.They are Nechs without the drops. Awful. Nechryaels are level 115 and have 115 HP, have reasonable defense, can summon Death Spawns, Greater demons are 92, with 87 HP, low defense. Not even close. Everything that gives you more than 10 crims an hour is considered good. There are at least half a dozen monsters that beat them by a mile. I can finish a task of 190 Greaters in 1.5 hours, they give me 50 Crimsons. :roll: I guess if you want others taking your kills, you can cannon them. So? Wild Dogs arre not a major problem on other tasks. They are a problem that makes them ery slow. Samething can be said for Red Dragons, Black demons, and Fire giants. :roll:
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3rd Age/Spirit shields/Phats Discussion
Divine crashed, you buy instantly at min.
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Fire bolting metal drags
OT: Don't put capitals on every word. -_- Use Ahrim's, it's much better than Mystic, or if you want non degradable armour, use Infinity at the very least. Bring a couple SC Mage hats if you wish.
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Tormented Demons..
That's a Dragonkin, it doesn't even look remotely like a Tormented Demon.