Everything posted by sadukar123
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3rd Age/Spirit shields/Phats Discussion
How much do you think each of the sets will stabilize at?
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PC Clans
PCE is also very very good. http://www.pcehq.com/index.php
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An Idea- (Hopefully) Not another f2p whiner post....
Best f2p food is anchovy pizza.
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Nechryaels, the 80 Slayer monster, deserve better Drops
Whips are 1/450.
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Nechryaels, the 80 Slayer monster, deserve better Drops
Nechryaels probably drop more Death runes and other high level herb seeds than any other monster, their rune drops is usually 1 per task, and usually I come out with more cash than an Abyssal task if there is no whip drops.
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Godsword Vs. Whip
Whip > Godsword for pvp. Yeah...No. It all depends. Whip + GS is better then GS. Obviously it is. You are comparing 2 weapons to 1. :roll:
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shield?
Rune kite>Granite shield's melee defence.
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Good Friday = Bad Friday!!
Haha. I got this too. Called him a loser and left it at that.
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Godsword Vs. Whip
Whip > Godsword for pvp. Yeah...No.
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Can you get 2 tasks in a row now?
Used to be you cannot get 2 tasks in a row, ever since Smoking Kills you can. It can be good or be bad. Really, who don't want 3 Abyssal Demons in a row? (I had one of those loops. ^^ )
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Aberrant spectres
Aberrant spectres in Smoke Dungeon seems to have worse herb drops than Slayer tower.
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Aberrant spectres
Slayer helm Fury Karil's top+skirt Skill cape Barrows gloves Whip DFS Dragon boots Explorer's ring (Replace with anything you want) Inventory is DDS, 4 dose Super attack+strength, 10 Pineapple pizzas and 1 Bunyip At my stats I usually get a full inventory of herbs (Irits, Kwuarms, Ranarrs, Dwarf weed) in about 20-30 minutes. I use about 4-5 pizzas. When I bank I decant the super potions and bring an extra bunyip.
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Weapon for waterfiends?
Armadyl drops your accuracy by about 12 points if I remmeber correctly(just the top and the bottom), and the 10 or so extra magic defense that you get over karils is completely unnecessary. In essence, you are just slowing yourself down to look pretty, but some people do not mind making that sacrifice. That is your decision to make, I suppose. Who said I've only gotten my info from a wiki? Don't make assumptions. Read my Slayer level, of course I have done Waterfiends and know enough about them. :roll:
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Slayer Point System Suggestion
I'd rather have an option to choose your next task, but receive little or no points.
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Nechryaels, the 80 Slayer monster, deserve better Drops
Just so you know, only Rogue boots have ranged defense. It's really really stupid for some reason.
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Claws vs. Wave
About 5 minutes or so.
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Weapon for waterfiends?
And oh by the way. http://runescape.wikia.com/wiki/Waterfiend
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Weapon for waterfiends?
They have 2 different attack animations. One hits with magic and one with range. If your saying one of the attacks is range based range and the other is magic based range just think about it. Range attacks are from a distance, magic attacks are from a distance. If someone far-casts there not using a magic based range attack, there simply using magic. Waterfiends primary use a range attack, but occasionally use a magic attack. Protect spells still work against range or magic based other attacks. For example protect from melee protects you from bloodveds even though they are magic based melee'ers. Actually, it is magic based range attacks, because there are monsters that use magic based melee attacks to (not waterfiends). Some monsters will only fight within melee distance, but protecting from melee will do nothing, while protecting from mage will save you from being hit, so calling waterfiend's magic attacks magic based ranged attacks is actually right. So just to clear that up, waterfiends use range based range attacks, and magic base range attacks (the mage attacks work from a distance, unlike some monster's mage attacks.) [/hide] I think you mean the "Arrow" ranged attack is calculated by your MAGIC defense. The magic attack is any regular magic attack. The bolded part is completely wrong, and I have no idea where so many people got this information from. The RANGED attack does damage based on your RANGED defense. The MAGIC attack does damage based on your MAGIC defense. Both attacks can reach about 5 squares. There is nothing complicated about it whatsoever and it works exactly as you should expect it to work through the use o common sense. [/hide] I find that to be either a really uninformed post, or a lie. If you used proselyte hauberk and monk robe bottom, you'd be hit pretty much CONSTANTLY by Waterfiends. I don't see how I could possibly be uninformed about what I personally do...and no it is not a lie, get 88 summoning and try it for yourself. Void has a percentage boost, and your performance is enhanced(that sounds like a commercial...) equally regardless of the weapon that you are using. A sara sword or spear will still outperform a godsword. if you don't believe that, time kills for yourself. Alright, go to Waterfiends with maxed Range defense gear and Pray magic, see how long you last.
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Weapon for waterfiends?
They have 2 different attack animations. One hits with magic and one with range. If your saying one of the attacks is range based range and the other is magic based range just think about it. Range attacks are from a distance, magic attacks are from a distance. If someone far-casts there not using a magic based range attack, there simply using magic. Waterfiends primary use a range attack, but occasionally use a magic attack. Protect spells still work against range or magic based other attacks. For example protect from melee protects you from bloodveds even though they are magic based melee'ers. Actually, it is magic based range attacks, because there are monsters that use magic based melee attacks to (not waterfiends). Some monsters will only fight within melee distance, but protecting from melee will do nothing, while protecting from mage will save you from being hit, so calling waterfiend's magic attacks magic based ranged attacks is actually right. So just to clear that up, waterfiends use range based range attacks, and magic base range attacks (the mage attacks work from a distance, unlike some monster's mage attacks.) I think you mean the "Arrow" ranged attack is calculated by your MAGIC defense. The magic attack is any regular magic attack. I find that to be either a really uninformed post, or a lie. If you used proselyte hauberk and monk robe bottom, you'd be hit pretty much CONSTANTLY by Waterfiends.
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81 Herb?
http://runescape.wikia.com/wiki/Calculators/Potions
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cabbage belt?
She's not. When you are on a high population world and someone is wielding a Cabbage, the lag makes it look like they are wearing it as a belt.
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How much of a buff does F2P mage need?
Most Ancient spells use Death runes.
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Weapon for waterfiends?
D mace is a joke; flail is far superior yet costs less than 200k. Ancient staff+Defender is superior to the Flail. +12 Magic defense and costs about 60k, therefore you don't need to pray as much.
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Duo/Trio Lootshare
He gets 33m LSP FIRST, then gets -33m from the Hilt.
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Weapon for waterfiends?
They have 2 different attack animations. One hits with magic and one with range. If your saying one of the attacks is range based range and the other is magic based range just think about it. Range attacks are from a distance, magic attacks are from a distance. If someone far-casts there not using a magic based range attack, there simply using magic. Waterfiends primary use a range attack, but occasionally use a magic attack. Protect spells still work against range or magic based other attacks. For example protect from melee protects you from bloodveds even though they are magic based melee'ers. Are you serious? READ what I said, the RANGE attack of Waterfiends IS MAGIC BASED. This means it relies on your MAGIC defense, NOT your RANGE defense to calculate hit. If you wear MAX range defense and have crappy MAGIC defense, you STILL get hit constantly by RANGE attacks. Please at least go to Waterfiends without Prayer for once.