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Nero

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Everything posted by Nero

  1. 2 more to go@@@@@@@@@@@@@@@@@@@@@@@@ :thumbsup: :thumbsup: :thumbsup: \ \
  2. wewt ty memo! and get a pic Cusco :P Yepyep, 25% left :XD:
  3. ya but I k0 u gud @celt: I already got Pow silly :P @Mirr mirr: ty hunnn
  4. Shey's next goal should be to take a nice long snooze
  5. The question isn't are we able to pay it or not, the question is if it's worth it or not. I personally got no reason to pay few hundred thousand gp per week more just to save 30 secs per farm run. Here's little calculations per farm run. The rune amounts are copied from tip.it magic guide so blame them for mistakes, not me. I assume that the Falador patch is checked after a tele to Draynor. Lunar Fish guild: 3 astral 3 law 10 water Catherby: 3 astral 3 law 10 water Trollheim: 3 astral 2 cosmic 1 law + 2 law 2 fire Normal: Ardounge: 2 law 2 water Camelot : 1 law 5 air Trollheim: 2 law 2 fire If we don't count normal runes, there's a pretty big difference between lunars and normals: 5 laws vs 9 laws+9astrals+1cosmic. If laws are 300gp per, you spend 1.2k more per run. if Astrals are 150gp each, you spend 1350gp there. 2.7k gp difference just in good runes, the weaker ones add it up by few hundred. That's nothing for a sunday farmer, but a serious farmer who does 10 runs a day it costs 810k more per month. I personally paid well enough just for my tree seeds, never in hell would want to spend 810k extra per month just to save few mins per trip. If we add fertile soil spell to that, it adds 5,250gp per farm run. With 10 farm runs a day it costs an extra 1,575,000gp per month. I rather farm my own watermelons for it and pay around 600gp per super compost + get the farm xp. Yes, the cure poison is a handy spell, but only if you feel like wasting some more cash. A cure potion takes only 1 space and costs 40gp, so it's handier AND cheaper. The point is that for a serious farmer it isn't worth it to use lunar spells. You can argue that the runes are free if you craft them. However you're wrong there. They still are worth their price, no matter did you craft them or pay them. Again is boils down to them are extremely useful IF you can afford it Or IF your not part of the lazy mass and will mine ess and craft thier own runes. There are people who can't afford to use teleport spells, but that doesn't make the spells useless. Just because YOU can't/won't pay the time/money to use a spell set that gives an obvious advantage doesn't mean it is useless or worthless You can't honestly say that cost is not a factor when determining whether something is efficient or not. :|
  6. Hell yea, Lunar blows so badly right now. Sure there are some decent spells, but they require a lot of runes and a high mage level, and being on Lunars screws over you in other areas. And for Slayer, if you're on Lunars you have no High Alch, which is basically key for those Slayer tasks that drop a lot of alchable things.
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