I'd wager that the majority of runes in game are from monster drops, not runecrafting. If they were from runecrafting, one will expect that the price per rune will drastically increase over the next few weeks due to the drop in supply. If runes in game aren't from runecrafting, then increasing the number created from runecrafting won't do much to the price. [/hide] I don't think so actually. For F2P runes, this might be the case, but for member runes I'm pretty sure that runecrafting makes up a big portion of it. How many runes do you really get through monster drops? The numbers aren't that big. We'll be able to see exactly when checking the prices of runes though. If they don't change much, then you would be right. This would make runecrafting runes more profitable though, which may be an incentive for people to make runes the old-fashioned way for money.