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Nickelliston

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    In a world of my own
  • Interests
    Posting irrelevant comments throughout the forums!
  1. I used to like farming but since I trained all of my skills to 60+, I've hate it. I also hate herblore but at least I can use the herbs that I get from farming :roll:
  2. Despite being the most charming, witty and civilised person who has ever graced these boards with his presence, no. Nobody likes me... :cry: It might be due to my god complex, hmmm.. :-k Nope that can't be it.
  3. Well, after 6th form (which I start in 2 months), i'll be aiming to get a medical degree so I figure that herblore would be the best for me.
  4. I wouldn't choose any of these, instead, I'd choose to have all of the non-tradeable holiday items that I don't have and any holiday event music that I don't have as well. I figure that I play this game for fun and the holiday items seem to be a laugh (especially the deadly rubber chicken :uhh: ).
  5. I like quiet places so I either go to the first floor of the staff shop in varrok or to the first floor of the house next to the general shop in Burgh de Rott. I have never seen anyone else there.
  6. Random events would present a greater challenge to the 126s than the lvl 3s
  7. I've got the best set-up for me: Barrows gloves, fury, rune boots and obby cape, quite a nice amount of bonuses for items that are hard to see.
  8. Utopianflame You obviously know more about this subject than I do but this is my reasoning for saying that the distribution is normal. If the chance of getting a certain rare drop ® for each kill is 1 in 2000, the probability is 0.0005. This means that the probability of not getting the drop is 0.9995. If player x kill a monster 50 times, the probability of him not getting the drop is (0.9995)^50 which comes to about 0.975 which means that player x has a 1 in 40 chance of getting the drop. If x kills another 50 monsters, the chance of not getting r decreases to 0.951. To get a chance of getting the drop that is over 0.5, x would have to kill about 1400 monsters (as (0.9995)^1400 comes to 0.496 which is the chance of not getting the drop). If 1000 players were doing this, some would get it before 1400 kills, some would get it on their 1400th kill and some would still not have it after 1400 kills. As fewer people (on average) would get it before 100 kills (for example) than before 200 kills, If you plotted a graph of number of kills before drop (on the x axis), against number of people getting that drop on that number of kills (on the y axis), the line would increase as it does on a normal distribution graph as the chance of you getting it (overall) increases as the number of kills increases. As about 50% of players have got the drop before or on their 1400th kill, the numbers from their on in would decrease as more and more players get r. This would mean that the graph would go like the other side of a normal distribution graph as the number of people getting the drop from the 1000 players (for the first time at least) would decrease as most people would have got the drop before 10000 kill (as an example). Also, as there is no certainty of getting the drop even after 100,000 kills, the line would be an asymptote, just like a normal distribution graph. Like I said I have just taken my GCSE in stats (I don't even know what my result is yet) I cannot claim to be an expert in any shape or form but that is the logic I was working from.
  9. 86 attack - it's my highest level and i like attack 80 thieving - it's the only skill that i'm in the top 10000 for 60 farming - I hate farming so 60 is a good level for me 80 firemaking - you've got to love shade burning 72 slayer - I love killing things
  10. I have just taken my GCSE in statistics so the infomation is fresh in my mind but if I make any mistakes please correct me. Some of this may be a bit confusing (hey, I don't fully understand it). I think that we can assume that the distribution for rare drops is normal as it would be too much effort for Jagex to make it any other way (unless they are cruel and made it negatively skewed just to spite us). This means that the mean will be at the center of the bell-shaped curve. We could get a pretty accurate estimation of the mean by asking everyone who got a rare drop how many kills it took them. Whilst it is true that many people wouldn't know or would give wrong infomation an experiment could be conducted (if everyone had way too much time on their hands). The definition of a normal distribution is that 67% of results lie within one standard deviation of the mean, 95% within two standard deviations and 99.9% withing three. This means that if we had a big table of results for the number of kills it took to get a drop, we could work out the mean, find out the range of values between which 67% of the results lie and devide this figure by two to give us the standard deviation. I hate this part of statistics but if we had this data, could we not work out the drop rate? If we factor in the ring of wealth, I believe that this would give the results a slightly positive skew so the experiment would have to be conducted without rings of wealth so as to make the results accurate. There is also the issue of clustering. For example, if you had 10 numbers between 1 and 100 you may get these results: 4 23 26 28 75 91 75 81 1 46 As you can see, we get a cluster of three numbers (23, 26 and 28) even though the numbers were random. This can explain why some people are luckier than others. The luck people may cluster in the 90s (for this example) whereas the unlucky ones may cluster in the 20s. These are just my thoughts but can someone please give me feedback on them?
  11. I think it would be a good idea to merge general and P2P boards as it will increase the quality of posts. One suggestion however, can we not have debate club as a seperate board as I really like it but no-one ever seems to be on it which makes it slow to get feedback on your idea. If however, it was made into its own board, it is more likely that people would see it and join in with the debates (which are generally, quite good)
  12. Favourite: Aberrant spectres Dust devils Fire giants Iron dragons Cave horrors Hate: Wall beasts Kurasks Dagganoth Jungle horrors Kalphites (I seem to hate anything that gives quick exp :cry: )
  13. Ranging is more effective than maging or melee
  14. When last I looked, unids could still be sold for 1k each. If you kill chaos druids in their tower north of Ardougne or in Taverly dungeon you'll have a full inventory (if you don't identify any of them) within about 5 minutes tops. That's 28k from unids in the time it would take to cut about 5 magic logs. As they both sell for 1k each, unids are over 5 times faster than magic logs therefore, I would recommend just getting unids the whole way.
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