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Stihl

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Everything posted by Stihl

  1. @dippy: 39, technically, but Crumble Undead is crap in PvP. :P 53 for earth blast. Yes, at low levels, mages thrive because they have access to high hits early on. By medium to higher combat levels, the advantage has completely petered out - As I recall, the max hit for fire blast is 16 at 59 magic, and 16 at 99 magic. Of course, more relevant to this thread, their potential "accuracy" bonus (if you care to think of it that way) is a joke. A slow +25 offense bonus? Comparable to a mithril 2-hander, assuming the formulas are reasonably similar. @Komodoman: Your pictures finally loaded for me (dialup). I don't know what you did with the cape and boots, but it actually looks pretty neat. Care to tye-dye the whole shebang?
  2. It's been touched on, but not quite said outright... Some skills are far easier to pound out experience in than others. Cook lobsters for an hour, and then do slayer tasks for an hour, and you'll see what I mean. So in that way, the skills that you like or don't like would drastically impact your rank in the xp-based hiscores. I suppose that does apply (to some extent) to the hiscores we already have, though. Outside of that, I'm surprised this hasn't been implemented already, so yeah, I'll support it. Here's hoping you spell my name right... :pray:
  3. -.- Sorry to toot my own horn, but that's not my name. 'Ctrl + V' is a miraculous thing. Again, we do have minotaurs in the Stronghold - potentially useful for screenie doctoring.
  4. I don't remember mentioning custom anything... that's an interesting thought, though. :shock: Heh, if they don't like emergent gameplay, why even bother with multiple armor types, or levels for that matter? Dispute all you like, a classless society has no incentive for growth; that's bad, bad business, right there. 'sides, Jagex doesn't like lots of things. That's why we have a suggestion forum. :wink:
  5. Jeh, I caught that, but I somehow suspect that Jagex wouldn't want to put melee defense on f2p robes - especially since mystic lacks them. Eh, a guy can dream, though. I was actually thinking something along the lines of an inner lining made of rabbit-hide, or something similar. If you've ever skun a rabbit, you know that's just about right, while it's not thick/heavy enough to negatively affect spellcasting. Could also be a neat component for Tailoring, which I expect to be revived in the next year or so. \
  6. You used the wrong "forth" (fourth), the word, "mind", contains the letter, "d", and your closing statement contains a grammatical mismatch, so get off of your high horse on the spelling/grammar garbage. Also, there is a heck of a difference between, "I would like the recognition", and "you'd better put my name in there!". Either way, demanding credit is a great way to make sure that your ideas are ignored. Back on topic, seeing as we already have minotaurs, would it be suitable to glorify the name of this one? Greater minotaur? Huge minotaur? King minotaur? Something to that effect, perhaps. Oh, uh, I wouldn't worry about the high thieving requirement if I were you. Considering how many people are disappointed with the lack of "high-level" quests, this ought to shut them up. Good job working all this out.
  7. Heh, I was following this thread, and then I lost it somewhere along the way. "Smart and insane guy wearing purple all the time", was that not how you described yourself?You HAD to bring that up from the other thread, didn't you?!?!?Heck yeah. Hulk, SMASH! Yeah, Vash is definitely the avatar for you. What ever happened to, "Love and Peace"? :mrgreen: I made the apprentice stuff up - the only existing apprentice item I know of is the apprentice wand, a mage arena reward, with bonuses comparable to a staff of fire/air/earth/water. It could potentially become tradable to f2p, but the elemental staves are more desirable, for obvious reasons. The foremost reason I didn't add melee/range defense bonuses, is that (according to the items database) neither f2p mage robes, nor blue mystic, have them. You're quite right that attack without defense is useless, but attack with pseudo-defense just might cut it - hence the snare suggestion. The hole in that argument would be the whole 'r2h + d-hide' anti-mage hybrid, but again, that applies to more than just my fabricated nonsense. I believe splitbark (40 mage + 40 defense) is the earliest mage armor with significant melee defense bonuses. But I digress...another suggestion, for another thread. Hm, I must've forgotten to mention supporting this idea when last I posted. :-k. Stick me on the list, please.
  8. Heh. Keep in mind that the areas have been drawn with some degree of arbitration. I can tell you already that they couldn't possibly be perfect - however, they are highly useful in that if you are trying to buy/sell something specific, you are given a strong idea of where you are most likely to find sellers/buyers. To the one above me: I know, but you bombed.
  9. Apparently, I didn't say it loud enough. Holding the tiara mould is the long way, because you are wasting that inventory spot every time you visit the guild. For the love of Guthix, it's not like I'm telling you to mine an inventory of silver, bank it, take it back out of the bank, and smelt it - that would make no sense! The faster way to go is to mine and bank several (dozen) inventories of ores without ever coming anywhere close to a smelter - you only "pick [the mould] out of your bank" once, and that's when you're in Al Kharid, and about to smelt and craft multiple inventories of ores. Honestly, you'd have the foresight to see that yourself if you actually had an impressive crafting level in the first place.
  10. Thank goodness for logic, I was a little concerned when Leggo PMed me about a lock earlier. To the fellow who felt the need to raise this issue - you know who you are - I think you should be flattered that Leggo couldn't come up with a better, cleaner way to make his map. In fact, you should be that much more happy for it, because you may very well have set the standard for merchant maps to come. If anyone has suggestions or comments on the map Leggo is currently using, I'm more than willing to listen.
  11. No, it goes like this: Just try and tell me that isn't random. I dare ya. :XD:
  12. Murdock: I'm a bird! I'm a plane! I'm a choo-choo train! [shouts] Murdock: Touchdown! [img=http://img219.imageshack.us/img219/7646/revisedworld2fallyjs6.png] An estute reader will notice some minor discrepancies. Many of these come about because I made some use of my earlier work, which was based on the original map - in other words, these have as much to do with the arbitrary nature of Leggo's line-drawing abilities as they do with my own. Also, your numbering system is still random. :mrgreen:
  13. This is standard thinking. Everybody does the same, so be counter-intuitive - check the more populated worlds as well. You'll find that ores spawn much faster there. Nope, that sucks the speed right out of your progess. Bank the mould, bank your ores, and smelt them later in Al Kharid, where the smelter is closer to the bank. Also, remember to walk while you're carrying ores to the bank, and run when you're returning to the guild. That way, you get the most out of your (feeble) 100 energy. Now I only need to craft another 1,464 silver bars into tiaras to get my next crafting level. Isn't that amazing? Maybe I should go back to crafting (and alching) green dragonhide bodies, since that's much faster. :
  14. Now that you've updated your map's numbering system, you'll have to update the item list to match, because it currently doesn't. :XD: I'm thinking about doing up a revised map for you. No promises, though.
  15. Hannibal: Murdock, how'd I ever let you talk me into this? Murdock: I don't know; I have intermittent memory loss. [img=http://img92.imageshack.us/img92/864/w2faladoraw8.png] By the by, you also might want to mention the guthans-with-leaf-blade-spear scam. Oh, and I despise your numbering system. It's too random.
  16. Forget it, I can already tell I'm just wasting my breath.
  17. Be like, "play'd joo".
  18. There, lazy chemistry
  19. ...or at least, you try. Don't worry, we won't laugh when you fail miserably. :wink: I'm playing Travian.
  20. Juan teh hippai Good old hippies. :mrgreen:
  21. Stihl replied to Maxidataxi's topic in Forum Games
    stew that
  22. For target practice. :roll: I'm wearing pants.
  23. In Soviet Russia, Runescape gets bored of you. Meat pies are awesome beyond comprehension.
  24. Another potential effect would be interference by macroes. If their average lifespan is 10 days, cutting trees at a rate of 5k xp/ hour, for example, the macroer could simply sell off roughly one million woodcutting xp (minus fee) after nine days. Depending on the going rates for xp in any given skill, macroes could potentially become more pronounced. More likely, though, woodcutting xp would just depreciate rapidly. I'm a little too old-fashioned to care for the concept itself, though. There certainly is a fair bit of negativity associated with the idea, and I think that that in itself would hurt Jagex, if not the game. :| Edit: *watches Duke_Freedom point out a previously stated countermeasure* ...S'cuse me while I dig my foot out of my mouth. :-w
  25. :-k It's fairly easy to get tunnelvision with your main - somehow feel responsible for its progress in skills (in this case) - at which point the game loses focus. You skill because you feel you need to or should, not because you want to. If the impression is lasting, skilling on a different account can feel totally different, even if what you're doing is virtually the same, and that makes all the difference in the world. True, the new account isn't entirely necessary, it just makes the shirking of that nonsense much more tangible. That, and you broaden your RS experience somewhat. You need to find some safer training places, some different travel routes - perhaps you become self-sufficient, perhaps you finally wander into the cooking guild...and so on. What's the worst case scenario? They "have fun for a week or two", only to give up on the skiller? I see no harm in that - how could playing a game for the sake of fun ever be called "ridiculous"? I think in part what you're trying to say, is that the justification they give for making a skiller account is ridiculous, and that could conceivably be the case. Remember, however, that the majority of things we "decide" are weighed and determined in the subconscious mind long before we ever start considering arguments/reasoning/logic. That isn't ridiculous, that's human nature. Just to illustrate what I'm saying, here's an example. When's the last time you saw a really good-looking woman (or man, heh, I'm just guessing at your preference), and thought to yourself, "Wow. She's very good-looking. Too good-looking. She must spend a lot of her time working on her looks, whereas an ideal mate would spend that time providing for herself, looking after her health, or nurturing potential children. Nope, I'm definitely not attracted to that one." ...I'm guessing, 'never'. :) Hey baby, you know it's time Why you bother lying? When you know that, you want it too Dont you dare deny me Walk those legs right over here Give me what I'm dying for One chance...one love Hold me down, never let me go [...] Never, never, never, Never run away *rocks out*

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