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armadillo48

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Everything posted by armadillo48

  1. I'm a massive Castle Wars fan with almost 1100 tickets \ and i thought i would share some of the knowledge i have gained in all my CW matches :D Holding your own teams flag is a much debated subject, whether it is fair or not. Some see it as cheating, some see it as the best way too win a match. I'm on of the latter people and more often than not my main goal in a match is too get my teams flag. Getting it IMO is frankly the easiest part (although there are a few tricks of the trade to getting it) so for this guide i will assume you are perfectly capable of getting your flag. Recommendations for the flag holder: 70+ Defence 70 Range 70+ Magic is a big plus too Now i don't want to seem harsh, there may be some level 80's who are good at keeping their flag but i recommend that once you have acquired your flag that at an appropriate moment give it to someone who is lvl 95+ and has both a melee armour (preferably a barrows armour for maximum protection) and either Black Dragon Hide armour or Karils as Ancients will be your worst enemy once you have your flag. Giving the flag too a high level ancient is a good idea too as ancients are still able to fight and defend themselves when holding the flag unlike melee players who will find they don't do much damage just poking with the flag. OK if your still with me (a lot of reading i know sorry) here is a picture of the basic layout of CW with the 5 above ground hiding spots labelled; For this guide, we're going to assume your are playing on Zamorak. Hiding Spot 1; Advantages: - If you or a "protector" has ancients, you have a great height advantage over the stones, easily being able to freeze them in position allowing you to range/mage them without them being able to see or attack you - It is close to the stones so if you know you are going to die you can at least "Safe" your flag instead of letting the other team get it. - It is relatively close to Hiding Spot 2 if you get a large number of opponents attacking you from the stones. Disadvantages: - Not suitable for a busy game, such as the ones you would find on Wolrd 2 or 18 due to the massive amount of opponents which would attack from the east frm the island. - Not a very subtle hiding place, people who cross the stones will see you and anyone who ventures slightly west from the island will see you. - To the other side of the stones is the equivalent of Hiding Spot 3 for Sara, so you are likely to collide. Hiding Spot 2; Advantages: - Easy to safe your flag if your going to die. - On busy worlds, the protection from rangers and mages is immense. - Very easy to get to; you simply grab your flag and run round (the outside :wall: ) of your castle! Disadvantages: - Not a place where you can expect to stay long term, as its very easy to simply walk around to attack you. - The door can be destroyed or opened by people on your team who are dedicated to Sara (just a game people - not real gods #-o ) allowing enemy to come in. - Not a very subtle hiding place, most opponents will see you as they run off of the island. You'll attract a lot of unwanted attention here. Hiding Spot 3; Advantages: - This is the most common hiding spot for a reason, the stones provide a great place to hop to, to lose opponents and there are rocks you can run around too. - Like Hiding Spot 1 theres is height advantage over your enemy, preventing them from even crossing the stones. - Opponents have to go all the way around the island to get to you by avoiding stones, thus drawing a lot of enemy fire to themselves from the castle. Disadvantages: - Because this is the most common place opponents will often come here first when looking for you, so you will often be hopping across the stones and running around the rocks if you are on your own. - If one of your "protectors" die, it is no short distance to return so you will have to fend for yourself whilst they restock and return. - You will often find yourself alone when here unless with a group of freinds. Hiding Spot 4; Advantages: - Close to your base for easy safing if in trouble and Hiding Spot 4 can easily be run too if in trouble. - You will have a lot of protection on busy worlds due to the fact that reinforcements come from the castle constantly as people respawn. - Saves you running anywhere once you have gained the flag. Disadvantages: - Not recommended at all in a game with 10 or less people due to lack of support or defences. - Is not as affective on Sara due to the Broken Cart being elsewhere. - You are very much out in the open, all enemy will see you as they go to your castle. Hiding Spot 5; Advantages: - Great place to go up and down the ladders to avoid attacks. - Is obvious to team mates where you are allowing a lot of people to help you if necessary but this spot also works really well if not better on an emptier world. - Annoys the enemy, often making them give up in futile despair :thumbsup: - Can be combined with underground hiding spots (Watch this Space :P) Disadvantages: - When you come up the ladder you are in the centre of the island leaving you very vulnerable. - Everyone will know where you are. - 2 barricades can put an end to this hiding spot. Useful Tips when flag carrying: - Whenever you have a free moment, get your health to 100% and trade other people so you have a full inventory of bandages. - Equip Karils or Dragon Hide. An ancient can attack from a distance without u seeing them, if a meleer comes, simply switch to Melee Def armour. - Have two barricades in your inventory. If you have no other option but to run, a cae after the stepping stones can hault all your opponents buying you precious seconds. Hope this all helps a little bit, sorry it all ended up being so long but if you managed to read it all =D> and keep an eye out for my underground hiding spots thread soon :D All C/C is welcome. Thanks fore reading ~~The Armoured Dillo~~
  2. That's a lot of clues :shock: Iv never thought of doing level 1's but if theyre as easy to get as you say they are i may consider it, nice guide 1st post \
  3. armadillo - people add a "D" instead of an "L" :shock: thankfully its muted now :P
  4. Big bones from moss giants as i picked up nats too... it's a total rip
  5. i know u like being there 4 the novelty and all - but if u HAD 2 get out, the new telly would work wouldnt it?
  6. there is a safe spot to the north east of the room in the form of a stalagmite, i only used range and melee - popping out 2 hit it when i cpuld and hiding when it was vulnerable 2 magic...
  7. Oh and btw - where? i don't see it... :|
  8. I like it, nice idea. only thing i would say is the turtle is a tad wonky. very original though even if i dnt like halo :lol:
  9. the second one (the boot i think) looks a perculiar shape - wouldnt fancy squeezing my foot into it :P The warhammer i think looks great tho, basic line work etc but the idea and shape of it imo is really good
  10. Not bad, it just looks too... smooth :P looks like a brand new, never used, highly polished battle axe Still ok though =D>
  11. NOT TOFU!!!!! i reckon the numbers of players will gradually fade and theyll be forced to claim bankrupcy... but iv always been pessimistic. as long as it happens after i stop playing im not too bothered :P
  12. dt is possible with 1 def, altho u need entangles (mabye snares) and some waves...
  13. I like it and am fed up of idiots moaning about it and threatening to quit. wtf.
  14. i read the update and immeadiately went 2 the forums and bought 3 pairs for 150k ea :D seeing their selling for 450k on w2 i think i did good :D
  15. mabye post a pic of ur bank here (write in paint nfs on it just incase) and then sum1 could tell u what u can get rid of... just a thought
  16. i like ur current sig. its nothing too flash but it works well. and i prefer sig 3 to sig 1 and 2, i just dont like the ancient sig as the barrage is too instant. good sigs tho. =D>
  17. just set of for a trip - all kitted up in me veracs :D pming m8s to come stand on the switch lool EDIT: dude this is sweet, they barely hit and even when they do its low. ur trap works perfect and they stop attacking once u have them below about 40% health so its easy :P only got addy long and a few runes atm but i'll b here 4 a while yet :thumbsup:
  18. I am so there! tip.it ftw!
  19. lol np - the 2 places i suggested are real close to one another so it's not too much of a trek...
  20. He's either the bloke in the observatory just north of CW or the person in the clocktower just south west of east ardougne... I'm not 100% as i've had my trail gear 4 ages :P
  21. The def bonus is much better than a glory but the price is quite steep... BTW ur title says furry ammy (as in animal fur :P) its spelt fury ammy lol
  22. spooky - i was considering going myself soon and i jst bought veracs! coincidence? probably :-s anyway, nice guide and i will definetly try this method once i've got used to the layout etc...
  23. +1 I was new, never a noob. I have some sort of common sense and intelligence you see, which sets me apart from noobs.
  24. well combat level doesnt really matter, i've seen level 72's doing it. you just need good prayer level, high magic level helps as does a good range lvl (for ahrims) other than that... idk :-k
  25. 43 Prayer is a must have unless you wish to use ancient and 55 slayer and 50 magic are good for using slayer dart...

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