ixfd64 Posted March 25, 2007 Share Posted March 25, 2007 Since RuneScape is a MASSIVELY MULTI-PLAYER game, each addition to the game will affect many players. Thus, balance is more important than realism. The mechanics will also be fairly different. For example, Jagex won't be able to add super-powerful spells that can kill in one hit or attacks that damage a 20x20 square without its official forums crashing due to too many people using the Rants forum. However, some other players argue that its acceptable as long as the cost is very high. After all, if you spent a lot of money for an attack, you'd expect it to be good. For example, someone on tip.it once posed a good question on a topic discussing whether Ancient Magicks were overpowered: If a 700k spell could kill in one hit, it is acceptable? What do you think? Personally, I think that spells like one-hit kills are still too powerful for the game to be balanced, despite the cost. However, spells doing ~50 damage or so should be OK, as long as it is checked by high costs and certain conditions (such as wearing armor with little defense, etc). ARENAscape: Baratus [AS] max hit: 166 with Moon Battle Hammer ixfd64 [AS] max hit: 116 with (untitled spell #2) Link to comment Share on other sites More sharing options...
supercanon14 Posted March 25, 2007 Share Posted March 25, 2007 well senence you have 3 99's i can tell you have been playing longer then me but i think the rant "range is overpowerd" becuase the crystal bow came out then thay learned of the 900k price tag the shut up -.- but 1 hit kills should cost a lot anchents arn't over powerd because A) cost a lot and takes a medium quest B) high mage to use the spells worth geting nuff said? DoD:S ownagewhat we have here is a ..um.. failur to communcate check out my steam ID page @ alpha company Link to comment Share on other sites More sharing options...
Huta Posted March 25, 2007 Share Posted March 25, 2007 We're already in the era of high damage. Warriors are hitting 42+ with whips, mages are stacking 30's in a 9x9 grid, and rangers have incredibly accurate crystal and karil bows. We're past the age of dlongs, god spells, and msb, and that's a good thing. One reason we don't need one or two hit kills is that it would seriously mess up staking and pking. It would be as bad as when the mauls hit max or 0 - loads of pkers standing 1 sq outside the wildy with no armor, running in as soon as they see a target, hit fast, and if you fail to kill them, teleport or run. And could you imagine how bad staking would be? The only fighting would be high stakes between two players, hoping that one will hit before the other one gets a chance. No, things are fine the way they are. Link to comment Share on other sites More sharing options...
Duke_Freedom Posted March 25, 2007 Share Posted March 25, 2007 While I see the realism you are trying to reach (and I actually expect that future games may have such powerful yet unaffordable spells implemented), I don't think it can work well in RuneScape. The PKing / Staking systems aren't made for something like that and that's the only place where people would want to use such an instant-kill spell. The value of my bank at its height. Estimated value at the peak of the rares market: 250 billion+.Most likely the largest trade in RuneScape ever. Estimated value at the peak of the rares market: 70 billion+. Link to comment Share on other sites More sharing options...
ixfd64 Posted March 25, 2007 Author Share Posted March 25, 2007 It's a good point - it'd definitely be unfair it people used it to stake/PK, especially with those statkes involving rares. By the way, another idea would be to make it so that any such spells work on NPCs only, etc. ARENAscape: Baratus [AS] max hit: 166 with Moon Battle Hammer ixfd64 [AS] max hit: 116 with (untitled spell #2) Link to comment Share on other sites More sharing options...
Huta Posted March 25, 2007 Share Posted March 25, 2007 It's a good point - it'd definitely be unfair it people used it to stake/PK, especially with those statkes involving rares. By the way, another idea would be to make it so that any such spells work on NPCs only, etc. Then who would use it? I know I wouldn't be using 700k spells to own the KQ. The only possibility would be pures with low combats using it to beat formerly challenging quests. Still a bad idea. Link to comment Share on other sites More sharing options...
Ginger_Warrior Posted March 25, 2007 Share Posted March 25, 2007 I personally think no, for three reason - fire capes, the ̮̬̉̉lite players and pures. Think of the increase in the number of fire capes in the game. If people can just 1-hit-KO, then killing difficult monsters would be the case of clicking two mouse buttons... hardly a challenge. Secondly, this would just play into the hands of the ̮̬̉̉lite players, and ake them even more rich. They could just pick off everyone in the wilderness, using their crazy amounts of cash stored in the bank, claim their loot, and sell for mmore monye, and the cycle continues. This would just be ridiculous. Thirdly, if a spell can just rip trough and neglect everyone's defence, then I guess that just makes the pures' argument about not training defence up, on the grounds that there's not much point training defence if an attack used against you completely neglect's it anyway. Not to mention, if the pures could get their hands on such a spell.... we may as well not step into the Wildy again. I don't mean to be prejudicial to pures, but you have to admit it would to far too unbalanced! | Favourite Game Music | Last.fm | HYT Friend Chat Rules | Link to comment Share on other sites More sharing options...
themage173 Posted March 27, 2007 Share Posted March 27, 2007 i definately think that Jagex favors meleers over mages and rangers....i mean just look at all the possible combinations meleers can have against both mages and rangers....meleers can ward off mages by just wearing dragonhide....(depending on the mage's mage lvl) and meleers can ward off rangers by putting on barrows, or rune.... Link to comment Share on other sites More sharing options...
One Too Far Posted April 12, 2007 Share Posted April 12, 2007 While I see the realism you are trying to reach (and I actually expect that future games may have such powerful yet unaffordable spells implemented), I don't think it can work well in RuneScape. The PKing / Staking systems aren't made for something like that and that's the only place where people would want to use such an instant-kill spell. in morrowind these kind of spels do excist, though the only reason it works is because its not online multiplayer... edit: btw isn't there a sugestion about somthing like this but needing 1mil xp and only being able to use on npc's? (it was some kind of special attack) Link to comment Share on other sites More sharing options...
ianer101 Posted April 12, 2007 Share Posted April 12, 2007 This wouldn't work no matter how much it costs, it enables players to pay their way out of hard quests, and would wreak havoc for stakers and pkers. Sorry, bad idea. "If you have nothing constructive to say, don't say anything at all." Link to comment Share on other sites More sharing options...
Toxicologist Posted April 13, 2007 Share Posted April 13, 2007 Complete no-no. Even though the "make a spell cost a fortune and let it be one hit KO" idea may sound plausible, as anyone who uses the spell for PKing most likely is going to lose more than they gain, keep in mind that it is not only the person casting the Uberspell that's playing the game. Other people are playing too, and someone who was killed by an Uberspell is unlikely to be considering the profit of the person who killed him or her: he or she would be more concerned about his or her own losses. In Conclusion: No. Too selfish, regardless how much the Uberskill costs. Introducing this spell almost means that JAGeX supports griefing during PK. Why do you resist? My experiments are only helping humanity push the boundaries of the Art of Toxicology... you should be proud to be one of my victims. ~Toxicologist~ Link to comment Share on other sites More sharing options...
Alg Posted April 13, 2007 Share Posted April 13, 2007 depends how high the cost is. say you have a spell that hits up to 50 in 16 spaces. the cost could be something like hitting you for 30 and taking 100 bloods, 1k chaos, and 1.5k fires. would that be appropriate? I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
One Too Far Posted April 17, 2007 Share Posted April 17, 2007 i think this could be pretty cool but. make it like the cost be somthing like 500 bloods 2k air or somthing and some other runes, and then hit about 60. also have it have a charge time of about 10seconds, should be enough time to dds spec some one to death but if the spel hit the other would be at half his health Link to comment Share on other sites More sharing options...
tyluke Posted April 17, 2007 Share Posted April 17, 2007 i'm just going to say no, to save the rant forms alot of stress. if there going to make a superspell, at worst it would be a spell that takes like 80% of a persons health; obviously costing an incredible ammount of runes only 2 skills below level 50 :) Link to comment Share on other sites More sharing options...
monkeyboo2 Posted April 17, 2007 Share Posted April 17, 2007 i'm just going to say no, to save the rant forms alot of stress. if there going to make a superspell, at worst it would be a spell that takes like 80% of a persons health; obviously costing an incredible ammount of runes I don't think an incredible amountnn would do...all the runes in your invent but atleast 100 bloods would do it for me. Plus only available in non-multi wildy (so u cant take 80% and then someone else does the other 20% straight away). This spell must also remove teleblocks from the person tho and possibly in a spell book of its own? Yeah...Some people just go out of their way to ruin other peoples fun.Sounds like Jagex to me... Link to comment Share on other sites More sharing options...
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