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Infinite leveling monster


Sledge

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At the end of a quest or something along those lines, there is a monster in room that when killed will respawn 1 level higher with increased stats as a higher leveled monster would. It starts out level 1, but there is no limit to how many times you can kill it, and so no limit to how strong it can get. The monster would use all 3 forms of attack as to nullify prayer protection and each player has their own monster. Other players would be unable to help you. Other adjustments would need to be made to where there is no loophole to kill it with ease.

 

 

 

It would create a fun competion with other players to see who can level their monster the highest. You could search other players somehow to see what their monsters' level is and you can display it somehow in your PoH.

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Great idea! That would be a fun minigame! Of course as soon you exit the room it would reset (so ppl dont just go bank). Im pretty sure some peoples would reach incredibly high levels(If it dont negate prayer, bad idea.... Prayer is part of the game, why throw it away?))

Quest cape obtained at combat level 83, march 07.

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Great idea! That would be a fun minigame! Of course as soon you exit the room it would reset (so ppl dont just go bank). Im pretty sure some peoples would reach incredibly high levels(If it dont negate prayer, bad idea.... Prayer is part of the game, why throw it away?))

 

 

 

no... it would be the point of having a lvl 300+ for your own... noone likes to start over again at 1...

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Great idea! That would be a fun minigame! Of course as soon you exit the room it would reset (so ppl dont just go bank). Im pretty sure some peoples would reach incredibly high levels(If it dont negate prayer, bad idea.... Prayer is part of the game, why throw it away?))

 

 

 

no... it would be the point of having a lvl 300+ for your own... noone likes to start over again at 1...

 

 

 

Then some peoples would reach monsters over 800.. they go back with full invents of pots..

 

 

 

And the only point of such a place would be a mini-game, such as the fight caves... with reward gained every monster level.

 

 

 

I dont see a real point in having your own level 300 monster to train on. If it always dropped the level 300 reward then it would be way too overpowered for whatever the reward is. And it would suck for training too

Quest cape obtained at combat level 83, march 07.

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Great idea! That would be a fun minigame! Of course as soon you exit the room it would reset (so ppl dont just go bank). Im pretty sure some peoples would reach incredibly high levels(If it dont negate prayer, bad idea.... Prayer is part of the game, why throw it away?))

 

 

 

no... it would be the point of having a lvl 300+ for your own... noone likes to start over again at 1...

 

 

 

Then some peoples would reach monsters over 800.. they go back with full invents of pots..

 

 

 

And the only point of such a place would be a mini-game, such as the fight caves... with reward gained every monster level.

 

 

 

I dont see a real point in having your own level 300 monster to train on. If it always dropped the level 300 reward then it would be way too overpowered for whatever the reward is. And it would suck for training too

 

 

 

then still... can you defeat a lvl 800 that fights with melee, mage, range? without standing on 2 legs = mage, jumping = range like jad...

runeminermb1.gif

^^ click my sig for my lesser ranging guide ^^

jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.

i dont play anymore... i think rs is ruined

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Great idea! That would be a fun minigame! Of course as soon you exit the room it would reset (so ppl dont just go bank). Im pretty sure some peoples would reach incredibly high levels(If it dont negate prayer, bad idea.... Prayer is part of the game, why throw it away?))

 

 

 

no... it would be the point of having a lvl 300+ for your own... noone likes to start over again at 1...

 

 

 

Then some peoples would reach monsters over 800.. they go back with full invents of pots..

 

 

 

And the only point of such a place would be a mini-game, such as the fight caves... with reward gained every monster level.

 

 

 

I dont see a real point in having your own level 300 monster to train on. If it always dropped the level 300 reward then it would be way too overpowered for whatever the reward is. And it would suck for training too

 

 

 

then still... can you defeat a lvl 800 that fights with melee, mage, range? without standing on 2 legs = mage, jumping = range like jad...

 

 

 

Well theres a way to mix both systems. When you want to reach an higher llevel you start from 1, but your highest level attained is saved. So whenever you want you can summon your level 300 to fight it, or start from 1 and try to achieve 350, 400 or more..

Quest cape obtained at combat level 83, march 07.

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its a nice concept but it sounds like a minigame more than a quest

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its a nice concept but it sounds like a minigame more than a quest

 

 

 

Its exactly what we're talking about. Your the first one to mention a quest lol

Quest cape obtained at combat level 83, march 07.

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At the end of a quest or something along those lines, there is a monster in room that when killed will respawn 1 level higher with increased stats as a higher leveled monster would. It starts out level 1, but there is no limit to how many times you can kill it, and so no limit to how strong it can get. The monster would use all 3 forms of attack as to nullify prayer protection and each player has their own monster. Other players would be unable to help you. Other adjstments would need to be made to where there is no loophole to kill it with ease.

 

 

 

It would create a fun competion with other players to see who can level their monster the highest. You could search other players somehow to see what their monsters' level is and you can display it somehow in your PoH.

 

 

 

then...

 

Its exactly what we're talking about. Your the first one to mention a quest lol

 

 

 

read the first line of the first post dude!

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Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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I didnt mean it like that, I meant after you completed a quest part of your reward would be access to the monster. The quest is just an example of how it can be accessed.

 

 

 

It wouldnt be used so much for training, but a challenge. As soon as it's high enough level you will need to bank for food and pots after each fight, hardly the best training spot. Then again, the challenge could be to see how far you can get in one go, like the fight caves only with no limit, and your record would be displayable.

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maybe like after reaching certain goals you get a 10k xp lamp of some coins or runes, and maybe for reaching like lv 500 (the max) and this is just an example, you would recieve maybe a special armur piece that has really good stats, but is untradeable, so it doesn't decrease the price of dragon/barrows

 

 

 

sound good?

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you would recieve maybe a special armur piece that has really good stats, but is untradeable, so it doesn't decrease the price of dragon/barrows

 

 

 

 

Well actually it will decrease the price of dragon/barrows because less people are going to buy dragon/barrows armour because they have that special armour i would do it like this

 

 

 

my example

 

 

 

There will come a new part in the highscores:

 

 

 

the player who stands on top with the highest level can get a piece of armour ( lets say the top 10 would get the armour )

 

 

 

and the part is who reaches the highest lvl of the monster in 1 time ( so it wont be the player with the most money and you can go to your bank again:P)

How does 20 minutes turn into 2.5 hours? Was your math perhaps magical math?

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I am F2P, so it doesn't really affect me, but this would be a pretty cool idea. I think I have to agree with whoever said that you can have the monster reset or continue from where you left off but still have it so it only records single trip records... :thumbup:

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I am F2P, so it doesn't really affect me, but this would be a pretty cool idea. I think I have to agree with whoever said that you can have the monster reset or continue from where you left off but still have it so it only records single trip records... :thumbup:
:thumbup: from me.

 

 

 

This sounds like a great idea, but how about a single trip score, and a recotinued trip score. Although there is a problem, we dont want Jagex advertising gaming marathons, they could get sued. Okay, perhaps it should be repeated trips. Or, you can log out whenever you like, and it will stay the same level, but you cannot leave outherwise you will submit your single trip score. Jst to prevent banking on single trips and marathons. You know the bad publicity WOW got when that kid died playing it.

~ W ~

 

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would be pretty cool, maybe have it so that you can fight it only in your poh or some sort of portal, and that depending on the level you can invite people to come with you (up to a point.)

 

So at level...

 

 

 

100 - 2 people

 

200 - 3 people

 

300 - 4 people

 

400 - 5 people

 

 

 

and so on, up to 10 people, but the monsters level would still be infinite.

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i love the idea, the rewards, the challenge, having to do a quest to unclock it, all of it ::'

 

 

 

BUT..... if the challenge bit comes along like your compeating against others to get this "special armour".... basicly its going to be a battle between level 120+'s which will kinda suck....

 

 

 

i think if it was going to be something that people could enter into, they could enter into a league and have to earn their way up the ranks and so on if people understand what im getting at

 

 

 

great idea =) :XD:

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