jade_slayer6 Posted July 21, 2007 Share Posted July 21, 2007 Alright as you can see in my goal sig I'm going to get 85 magic. If I were to go pking I'd probably do god spell+ charge an tele-block combo with range. I know its an often debated topic but which one would be best in a group setting and which one would be best in one-on-one. EDIT: I have a half-charged Zamorak but I got bsed by this guy with the other half of my runes. Link to comment Share on other sites More sharing options...
Mstrgmr Posted July 21, 2007 Share Posted July 21, 2007 It's tough to say, but Sara does cost an extra rune, so that's an advantage for the other two. Joined RS2: Late May/Early June 2006100 Combat achieved on June 30, 2007 All skills 60+ achieved on August 22, 2007 Quest Cape achieved on September 8, 2007, at 104 CombatCheck out my blog to 85 Slayer! Link to comment Share on other sites More sharing options...
time2quit Posted July 21, 2007 Share Posted July 21, 2007 Yeah god spells really arent worth it anymore... Think about it the ammount of invt space you need for all the spells (tangle/god (charge)/tb) it just aint worth it, go with ancients, im 86 nearly 87 mage and id pk on ancients any day over regular.. Only time you will need tb is if your ever out with a clan, and you go deep wildy, then you go tb + melee gear, as god spells really are outdated now a days.... Solo GWD'er Drops: Bandos Hilt x 1/ boots x 1 / Steam staff x 1 / Shards x 9 99 Str/ 99 Att/ 99 HP (More to come...) Link to comment Share on other sites More sharing options...
Final_Mercy Posted July 21, 2007 Share Posted July 21, 2007 guthix is a run energy drainer like torags sara is a prayer steal, whatever you hit 1/4, or half, or all the damage you dealt will be your prayer zammy just hits super duper hard, has a high chance of high hit too that's all i know You are not alone, Our Father, God will always be with you. Link to comment Share on other sites More sharing options...
nightshade53 Posted July 21, 2007 Share Posted July 21, 2007 guthix is a run energy drainer like torags sara is a prayer steal, whatever you hit 1/4, or half, or all the damage you dealt will be your prayer zammy just hits super duper hard, has a high chance of high hit too that's all i know All lies tbh.. They all hit the same, but have different effects; Sara for PKing (lowers prayer), Zammy for Staking (lowers mage), Guthix for when you need to autocast a god spell for whatever reason :| Link to comment Share on other sites More sharing options...
purpieman2 Posted July 21, 2007 Share Posted July 21, 2007 guthix is a run energy drainer like torags sara is a prayer steal, whatever you hit 1/4, or half, or all the damage you dealt will be your prayer zammy just hits super duper hard, has a high chance of high hit too that's all i know actually, guthix lowers def Link to comment Share on other sites More sharing options...
Dracula_Magic Posted July 21, 2007 Share Posted July 21, 2007 Most of people who posted here were wrong 1stly Modern mage is most dangerous mage in wildy,far more dangerous than ancient when fighting one vs one In my oppinion i would use it according to next important things (rhumors i've heard,but they also seem to be true) For pking choose from next ones: Sara - accuracy affects magic lvl,the higher magic lvl is,the higher it will hit,but max hit is always same,it will just hit highs more often and with greater accuracy than lower magic lvl Zamorak - I heard this one spell is connected with ranged,so if ur ranged is high,it will hit more often and higher dmg (note this is just a rhumor). Accuracy and dmg also depend on magic lvl as usual Guthix - This spell is rhumored to be connected with your attack lvl ------- Whether these rhumors are true or wrong,i rarley see any 1 using guthix in wildy,i usually hit most often on ghutix but lowering defence isnt sutch strong effect.Most of players in middle-lvl wildy use zammorak,and those in very high lvl wildy use sara more often I would go for sara,but zammy can save u if u lower opponents magic so opponent cant cast tb,VERY usful zzZZ [- Glory From Beyond -]ZZzz Link to comment Share on other sites More sharing options...
time2quit Posted July 21, 2007 Share Posted July 21, 2007 Most of people who posted here were wrong 1stly Modern mage is most dangerous mage in wildy,far more dangerous than ancient when fighting one vs one In my oppinion i would use it according to next important things (rhumors i've heard,but they also seem to be true) For pking choose from next ones: Sara - accuracy affects magic lvl,the higher magic lvl is,the higher it will hit,but max hit is always same,it will just hit highs more often and with greater accuracy than lower magic lvl Zamorak - I heard this one spell is connected with ranged,so if ur ranged is high,it will hit more often and higher dmg (note this is just a rhumor). Accuracy and dmg also depend on magic lvl as usual Guthix - This spell is rhumored to be connected with your attack lvl ------- Whether these rhumors are true or wrong,i rarley see any 1 using guthix in wildy,i usually hit most often on ghutix but lowering defence isnt sutch strong effect.Most of players in middle-lvl wildy use zammorak,and those in very high lvl wildy use sara more often I would go for sara,but zammy can save u if u lower opponents magic so opponent cant cast tb,VERY usful Most of the people? No your the one whos wrong... No-one uses god spells they are outdated and useless, the invent space reqs are rediculious, and so is the fact that you cant autocast them. TB is usefull, but most fights i see are over far before someone has a chance to tele, a lot ending with a dds special etc... Most people in the wildy use ancients, simple as. And if they are on normal they usually have a team with them, and the other mage will be on ancient it will be there job to just tb the poor guy. Hardly anyone solo mages any more, most barrage/blitz + melee or range... Oh and no-one (just about) pks solo, especially compared to the start of rs2... If you have so much faith in normal mage, i suggest you pick a fight vs say an ancient/melee comboer and you go ahead and try to kill them by (charge/tangle/tb/then cast every single spell) compared to (blitz[barrage]/whack em with a whip)... ONLY place normal mage solo is any use is abyss pking rcers, but speaking as an rcer, anyone who does that is scum... Solo GWD'er Drops: Bandos Hilt x 1/ boots x 1 / Steam staff x 1 / Shards x 9 99 Str/ 99 Att/ 99 HP (More to come...) Link to comment Share on other sites More sharing options...
Dracula_Magic Posted July 21, 2007 Share Posted July 21, 2007 Most of people who posted here were wrong 1stly Modern mage is most dangerous mage in wildy,far more dangerous than ancient when fighting one vs one In my oppinion i would use it according to next important things (rhumors i've heard,but they also seem to be true) For pking choose from next ones: Sara - accuracy affects magic lvl,the higher magic lvl is,the higher it will hit,but max hit is always same,it will just hit highs more often and with greater accuracy than lower magic lvl Zamorak - I heard this one spell is connected with ranged,so if ur ranged is high,it will hit more often and higher dmg (note this is just a rhumor). Accuracy and dmg also depend on magic lvl as usual Guthix - This spell is rhumored to be connected with your attack lvl ------- Whether these rhumors are true or wrong,i rarley see any 1 using guthix in wildy,i usually hit most often on ghutix but lowering defence isnt sutch strong effect.Most of players in middle-lvl wildy use zammorak,and those in very high lvl wildy use sara more often I would go for sara,but zammy can save u if u lower opponents magic so opponent cant cast tb,VERY usful Most of the people? No your the one whos wrong... No-one uses god spells they are outdated and useless, the invent space reqs are rediculious, and so is the fact that you cant autocast them. TB is usefull, but most fights i see are over far before someone has a chance to tele, a lot ending with a dds special etc... Most people in the wildy use ancients, simple as. And if they are on normal they usually have a team with them, and the other mage will be on ancient it will be there job to just tb the poor guy. Hardly anyone solo mages any more, most barrage/blitz + melee or range... Oh and no-one (just about) pks solo, especially compared to the start of rs2... If you have so much faith in normal mage, i suggest you pick a fight vs say an ancient/melee comboer and you go ahead and try to kill them by (charge/tangle/tb/then cast every single spell) compared to (blitz[barrage]/whack em with a whip)... ONLY place normal mage solo is any use is abyss pking rcers, but speaking as an rcer, anyone who does that is scum... I have quite a few reasons for making my post way i did. First of all thing im going to write here is not just my oppinion but oppinion of very skillful runescape players Note that i DO have ancients,and i DID try to pk with both,so there is no point of saying im out of knowlage, actually opposite Reason why modern magic is better is 1 simple spell - Teleblock . You cant use it on ancients - can you? By the way have u read part of my previous post where i clearley say "when fighting one vs one" . By the way THAT was what autor of this topic posted for also,he said he need info on 1 vs 1,so if u got friend to cast tb for u it doesnt count here ( according to question of author) 2nd reason why modern might be better is because 2 similar magic lvl mages (let it be 82) are casting spells which range variates drasticly,one is spell lvl 60,and the other is spell lvl 82.Now how can you claim spell lvl 82 is going to be as same accurate as spell lvl 60 - If you dont understand this , try casting entangle on any 1 in wildy who is high lvl and than straight afterwards try casting bind - you will see what im talking about 3th reason is that many PROFFESIONALS who craft in abyss and make millions a day say that they are most aware of modern mages. It takes 1.5 seconds to teleport,and if ur using ancients,it all discounts,and you will have to pray to god opponent doesnt use tele - and every 1 in wildy have tele in low lvls Ancient magics is better if ur lvl 90+ magic and pking in high wilderness lvl spots where its unpossible to use tele Now im going to quote somthing that some of those runecrafters said: "IMPORTANT: if a hold spell is successful, it will stop you from moving as soon as the mage -starts- casting the spell. If you hear the sound effect and you keep running, you know automatically that it will splash, even though it has*** hit you yet. This gives you several very vital seconds of time. Let us say that it*s an ancient, and you have been hit. Ancients should never pose a threat to you, even though they are hyped up so greatly. The reason is simple - they cannot teleblock. When you are hit, you have to options - teleport immediately (safer, and you won̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t take too much damage from the PKer) or attempt to ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Åwait out̢̢̮ââ¬Å¡Ã¬Ãâà zzZZ [- Glory From Beyond -]ZZzz Link to comment Share on other sites More sharing options...
time2quit Posted July 21, 2007 Share Posted July 21, 2007 3th reason is that many PROFFESIONALS who craft in abyss and make millions a day say that they are most aware of modern mages. It takes 1.5 seconds to teleport,and if ur using ancients,it all discounts,and you will have to pray to god opponent doesnt use tele - and every 1 in wildy have tele in low lvls Now im going to quote somthing that some of those runecrafters said: "IMPORTANT: if a hold spell is successful, it will stop you from moving as soon as the mage -starts- casting the spell. If you hear the sound effect and you keep running, you know automatically that it will splash, even though it has*** hit you yet. This gives you several very vital seconds of time. Let us say that it*s an ancient, and you have been hit. Ancients should never pose a threat to you, even though they are hyped up so greatly. The reason is simple - they cannot teleblock. When you are hit, you have to options - teleport immediately (safer, and you won̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢t take too much damage from the PKer) or attempt to ̢̢̮ââ¬Å¡Ã¬Ãâ¦Ã¢â¬Åwait out̢̢̮ââ¬Å¡Ã¬Ãâà Solo GWD'er Drops: Bandos Hilt x 1/ boots x 1 / Steam staff x 1 / Shards x 9 99 Str/ 99 Att/ 99 HP (More to come...) Link to comment Share on other sites More sharing options...
Dracula_Magic Posted July 21, 2007 Share Posted July 21, 2007 I would LOVE to no what rcing level you are and just how much you have used the abyss.... Me - level 80 rcing all done myself through the abyss, thats 2 mill xp (nearly discount up to level 44), alot of nats... Im lvl 91,but I dont see why is that important here,we r facing the facts :uhh: I have used the abyss a hell of alot and i do no the only way to kill a crafter is to be a very similar combat level to them, then get lucky with a combo of tb/tangle. Dont treat me like im some silly child who has never used it before, infact look at my signature, it has my rcing level there for christs sake... Again,you can be lvl 99 if you wish,and do hell of alot of more,but it doesnt matter as long as you dont know how certain stuff in game works All im saying is simply put part from people who clad themselves in back d-hide and try to dds special everything to death people arent simply mage or range in wldy anymore they multi their combat forms... And trying to use god spells to pk, especially when inexperienced WILL result in death... True, but i dont get your point on "inexperienced using god spells" as well as it resulting in death :-s Oh ive heard so many theroys on the god spells x hits harder or w/e - BS... Only difference is the effect they have... Its not a theory,its a fact, compare lvl requirment you need to cast spell ice burst with lvl you need to cast saradomin strike.It works like this: higher magic lvl cast lower lvl spells with greater success zzZZ [- Glory From Beyond -]ZZzz Link to comment Share on other sites More sharing options...
time2quit Posted July 22, 2007 Share Posted July 22, 2007 Damage per second has now increased, always been there with dds (rs2), whip, dharoks set effect, dark bow, all of these are capable of hitting well over 30 (god seplls max), so for all the additional hasstle it hardly seams worth it to use them. If you truely are 91 rcing, congratulations. Solo GWD'er Drops: Bandos Hilt x 1/ boots x 1 / Steam staff x 1 / Shards x 9 99 Str/ 99 Att/ 99 HP (More to come...) Link to comment Share on other sites More sharing options...
Eaviljosh89 Posted July 22, 2007 Share Posted July 22, 2007 It it were up to me... Saradomin... The prayer steal. Link to comment Share on other sites More sharing options...
coza_17 Posted July 22, 2007 Share Posted July 22, 2007 From what I see most of this is nonsense. http://forum.tip.it/viewtopic.php?t=594080 This may help :D Link to comment Share on other sites More sharing options...
elmo_killer6 Posted July 22, 2007 Share Posted July 22, 2007 This is mainly directed at Dracula_magic: Any of these "PROFESSIONAL" pkers you keep talking about use ancients. They bring a tber friend. A single spell that a friend can cast for you can in no way accomadate for the shear power of ancients. Link to comment Share on other sites More sharing options...
Dracula_Magic Posted July 23, 2007 Share Posted July 23, 2007 This is mainly directed at Dracula_magic: Any of these "PROFESSIONAL" pkers you keep talking about use ancients. They bring a tber friend. A single spell that a friend can cast for you can in no way accomadate for the shear power of ancients. But look what author of this thread posted: Alright as you can see in my goal sig I'm going to get 85 magic. If I were to go pking I'd probably do god spell+ charge an tele-block combo with range. I know its an often debated topic but which one would be best in a group setting and which one would be best in one-on-one. EDIT: I have a half-charged Zamorak but I got bsed by this guy with the other half of my runes. Did u read this part? Any of these "PROFESSIONAL" pkers you keep talking about I didnt even mention "proffesional" pkers, i was talking about proffesional abyss runecrafters who made a guide how to evoid pkers You can read my previous post again zzZZ [- Glory From Beyond -]ZZzz Link to comment Share on other sites More sharing options...
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