rune0nite Posted September 4, 2007 Share Posted September 4, 2007 I've noticed that as Jagex releases these new ultra-rare drops; third age, dragonfire sheild, and god wars items that there prices are actually cheaper around the first couple of days. Recently the god sword hilts were being sold for an average of 20mil (from zybez market guide) and now are averaging 40mil with Armadly(sp) at 80mil. The market for third age reacted similarly rising after the market could stabilize. It's probably due to merchants trying to buy into the newly created niche and the fact that drop rates haven't been figured out quite yet. Another reason is the amount of these new items coming in slows down as the initial popularity of doing clues or fighting in the god wars dungeon wears off. So it might turn out to be profitable to buy early on with these kind of items. Any thoughts? Just an average player with a horrible name... Link to comment Share on other sites More sharing options...
Master_Smither Posted September 4, 2007 Share Posted September 4, 2007 This is just by chance not all the time this happens it's just if they set the prices right at the first drop. Who ever gets the first few swords sets the prices. Then they stabilize rising or lowering as supply and demand fluctuate. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Lemeja Posted September 4, 2007 Share Posted September 4, 2007 Well I don't think it's anyone's fault but yes, it has been happening with recent updates. Everything except the dragon boots, that is. Link to comment Share on other sites More sharing options...
Nenga Posted September 4, 2007 Share Posted September 4, 2007 The high level items jagex has been releasing are gonna turn into the unrare, rares. Simple as that. If you do not agree with me, I shall release my flying toasters to eat you. :ohnoes: Ponies! Link to comment Share on other sites More sharing options...
Trade_With Posted September 4, 2007 Share Posted September 4, 2007 It could also be down to that when the items are first released/obtained it is usually about 1pm GMT time when a lot of younger players are at school, and others are at work. So around 4pm GMT when people return from work/school there is a greater demand for the items, since people go "omigawd new item" and rush to buy/make money from the items, raising the prices. @Trade_With Link to comment Share on other sites More sharing options...
Italian5kamikaze Posted September 4, 2007 Share Posted September 4, 2007 Supply and demand. Since people dont know how good the sword is until a few of them get circulating and can see how high they hit and the specials noones going to want to waste money on them, but once people saw that they had awesome specials and could hit 60+ more people wanted them and would dish out more seeing how powerful the sword is. Quit. PM me if you play The Conduit to exchange friend codes. Link to comment Share on other sites More sharing options...
rune0nite Posted September 4, 2007 Author Share Posted September 4, 2007 I'm not talking about semi rare drops only the really rare items apply. I don't think its by chance because the market for these items grows after around of week when the income of the items drops off. And by later I mean a week or so not later that day. Just an average player with a horrible name... Link to comment Share on other sites More sharing options...
Lemeja Posted September 4, 2007 Share Posted September 4, 2007 Supply and demand. Since people dont know how good the sword is until a few of them get circulating and can see how high they hit and the specials noones going to want to waste money on them, but once people saw that they had awesome specials and could hit 60+ more people wanted them and would dish out more seeing how powerful the sword is. How do you explain that happening with 3rd age, and the God armors then. I mean everybody knew how good it was because they put the stats in the KB, and everyone knew that 3rd age armor would have the highest stats in the game.55 Link to comment Share on other sites More sharing options...
Italian5kamikaze Posted September 4, 2007 Share Posted September 4, 2007 Supply and demand. Since people dont know how good the sword is until a few of them get circulating and can see how high they hit and the specials noones going to want to waste money on them, but once people saw that they had awesome specials and could hit 60+ more people wanted them and would dish out more seeing how powerful the sword is. How do you explain that happening with 3rd age, and the God armors then. I mean everybody knew how good it was because they put the stats in the KB, and everyone knew that 3rd age armor would have the highest stats in the game.55 I havent really seen the stats of god armor but im pretty sure barrows is better than 3rd age, and what happened with 3rd age? Sorry i wasnt really playing at the time it was released. Quit. PM me if you play The Conduit to exchange friend codes. Link to comment Share on other sites More sharing options...
Crunchbag Posted September 4, 2007 Share Posted September 4, 2007 I think I remember hearing that the 3rd age market was very slow for a while after it's release because it was so expensive and people didn't want to buy in case the price plummeted. Proud owner of Legends Cape since 10.03.07Completed Desert Treasure on 21.03.07First achieved Quest Cape on 14.08.07 at 89 combat Link to comment Share on other sites More sharing options...
FooK-A-Ji Posted September 4, 2007 Share Posted September 4, 2007 Supply and demand. Since people dont know how good the sword is until a few of them get circulating and can see how high they hit and the specials noones going to want to waste money on them, but once people saw that they had awesome specials and could hit 60+ more people wanted them and would dish out more seeing how powerful the sword is. How do you explain that happening with 3rd age, and the God armors then. I mean everybody knew how good it was because they put the stats in the KB, and everyone knew that 3rd age armor would have the highest stats in the game.55 I'll explain instead. You can't explain it, you can't explain anything that happens in a game where the major portion of the economy is run by 13 year olds :-w NOt that I don't like 13 yr olds.... i like 13 yr olds ... they taste funky :twisted: Link to comment Share on other sites More sharing options...
Dexek Posted September 4, 2007 Share Posted September 4, 2007 The supply is simply greater at the start. A mass number of people want to check things out, and try for the new drops. At the beginning the monsters also seem to have higher drop-rates. This is because Jagex likes to get the items into circulation. After a short-time the drop rates seem to be nerfed, and and errors fixed. Also, people slowly drift out of the area heading back to the goals that they were working towards, and only a few will continue to hunt for these items. :roll: PoetryIndexed Picture 1Indexed Picture 2 Killed my maxed Zerker pure April 2010 Rebooting Runescape Link to comment Share on other sites More sharing options...
Irool Posted September 4, 2007 Share Posted September 4, 2007 The supply is simply greater at the start. A mass number of people want to check things out, and try for the new drops. At the beginning the monsters also seem to have higher drop-rates. This is because Jagex likes to get the items into circulation. After a short-time the drop rates seem to be nerfed, and and errors fixed. Also, people slowly drift out of the area heading back to the goals that they were working towards, and only a few will continue to hunt for these items. :roll: this is entirely backwards many are still going for D chains, look at the price of it. It has declined a ton. When it was first released it was over 40m. There are an insanely higher number of chains in game today than there were a month ago, a year ago, 2 years ago, etc how is the supply greater at the START? do items disappear from the game? :roll: Drops are coming in game very fast for all monsters. It's just a fact of RS and just about every game lets bet 5m on whether or not the god sword prices are higher or lower in 2 months...ill take lower on the grounds that the supply is MUCH higher...get back to me 100 Combat91 Strength70 Defense82 Attack85 Magic =) Link to comment Share on other sites More sharing options...
Bobbington Posted September 4, 2007 Share Posted September 4, 2007 The supply is simply greater at the start. A mass number of people want to check things out, and try for the new drops. At the beginning the monsters also seem to have higher drop-rates. This is because Jagex likes to get the items into circulation. After a short-time the drop rates seem to be nerfed, and and errors fixed. Also, people slowly drift out of the area heading back to the goals that they were working towards, and only a few will continue to hunt for these items. :roll: this is entirely backwards many are still going for D chains, look at the price of it. It has declined a ton. When it was first released it was over 40m. There are an insanely higher number of chains in game today than there were a month ago, a year ago, 2 years ago, etc how is the supply greater at the START? do items disappear from the game? :roll: Drops are coming in game very fast for all monsters. It's just a fact of RS and just about every game lets bet 5m on whether or not the god sword prices are higher or lower in 2 months...ill take lower on the grounds that the supply is MUCH higher...get back to me Jagex said once that when a new "expensive" item is launched, they wan't to start by a heavy flow of the items into the game, to build circulation and to ensure that these are not 'too' expensive (except to idiots) so becase of this at release the drop rate of these items are greatly higher, People state that the drop rates get "nerfed" how ever all that is happening is they are balanced to the level inteneded from the start. When new content is launched alot more people are at the area than there will be in the future, so alot of the new item will be brought into game in the first day. As for demand, whilst extreamly sort after the actually demand for the items interms of buying are relativly low..... they cost alot, and peopel don't know how good they are (even if stats are displayed), so as such the level of demand is possibly in practise fairly low except for the super rich. Link to comment Share on other sites More sharing options...
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