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RC : Laws or Nats?


JamieMcMe

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Hi!

 

 

 

I, Jamie Mcme, am currently F2P, but I'm getting members again tomorrow!

 

 

 

And of course, I'm obsessed with RC!

 

 

 

I want to know what would be better xp, and of course, being the greedy noob that I am, better profit?

 

 

 

I would be using Laws using balloon method teleing back via a Dring of Dueling, - Could someone give me info on how to do this effectively?

 

 

 

For Nats I would be using the age old way of the abyss and glory tele, could anyone give me help on this technique too?

 

 

 

You may notice I'm NOT 54 Rc, but I'm looking into the future! \'

 

 

 

Any help is appreciated!

 

 

 

Thanks!

 

 

 

-Jamie

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Laws have a marginally higher price per rune when selling but they are slightly slower to rc meaning nats is better cash as that extra 300 nats per hour will push your profits over that of laws even when they have a higher price.

 

DO NATS

 

 

 

BTW what happened to smelting all that silver?:P

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I'm too lazy to smelt almost 100k silver :P I've moved to like, loads of nats now XD

 

 

 

Anyway, major thankage for the advice! Nats it is! any help with the technique?

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1337 total as of 3/2/08 at 14 : 52 GMT. Recieved 1338 total 32 minutes later

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Barrow drops: (2) - Verac's Brassard, Ahrim's Hood

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Not much to add to it, bring cheap magic armour (Bearhead, glory, mind shield, god cape, dhide top and chaps,...) a ring of life and a bronze pickaxe. If you feel insecure you could add a one click Teleport, as long as you have duplicates in your bank, so that you can recover your items if you die to poison (i.e. NO Ectophial, use Teletablets or Elf Crystal).

 

If you are teleblocked, run to the Mage, if you are entangled, teleport (or drop your pouches if you didn't bring a tele).

 

I guess that'll be it?

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Not much to add to it, bring cheap magic armour (Bearhead, glory, mind shield, god cape, dhide top and chaps,...) a ring of life and a bronze pickaxe. If you feel insecure you could add a one click Teleport, as long as you have duplicates in your bank, so that you can recover your items if you die to poison (i.e. NO Ectophial, use Teletablets or Elf Crystal).

 

If you are teleblocked, run to the Mage, if you are entangled, teleport (or drop your pouches if you didn't bring a tele).

 

I guess that'll be it?

 

 

 

If you are tele-blocked, you wont be able to teleport via the mage though. Or am i wrong? But yeah, either way, most time the tele-block will fail so it is safer to try your luck and run to the mage. Otherwise you need to run -5 levels to get out of the wild.

Main Account - Max cape achieved 10th September 2011
Noob Account - 2300 total and climbing 

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To the person above me ^ ^. That IS true however you still can't take your armour in. Like your dragonhide and you can't take an axe/pickaxe for the abyss either. You need to use a tinderbox.

 

 

 

Because you have no armour you're easy prey for pesky pk'ers.

Main Account - Max cape achieved 10th September 2011
Noob Account - 2300 total and climbing 

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^^ Exactly. Unless you want to take the devious path of going to Draynor Village, walking to Port Sarim and taking the ship to Entrana so you can craft laws at the altar, and then use glory to teleport back to Draynor and repeat. This method takes awhile and become quite boring...so with that said, you should just craft nats.

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Not much to add to it, bring cheap magic armour (Bearhead, glory, mind shield, god cape, dhide top and chaps,...) a ring of life and a bronze pickaxe. If you feel insecure you could add a one click Teleport, as long as you have duplicates in your bank, so that you can recover your items if you die to poison (i.e. NO Ectophial, use Teletablets or Elf Crystal).

 

If you are teleblocked, run to the Mage, if you are entangled, teleport (or drop your pouches if you didn't bring a tele).

 

I guess that'll be it?

 

 

 

If you are tele-blocked, you wont be able to teleport via the mage though. Or am i wrong? But yeah, either way, most time the tele-block will fail so it is safer to try your luck and run to the mage. Otherwise you need to run -5 levels to get out of the wild.

 

 

 

You can still tele with the mage if you've been tbed. It is a good idea to always take a tele, and a sara brew 4 makes it a lot harder to stop you.

 

 

 

Also, to your lower post, you can sneak through the agility or thieving traps without any gear.

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Hello, :)

 

 

 

To speed up the process of crafting nats through the abyss, equip a spotty or spottier cape, boots of lightness and wield a mith pickaxe instead of a bronze one (weights zero kilo). To keep running, drink some (super) energy pot when banking.

 

 

 

Greetings,

 

Zou Lou.

Retired from RuinedScape 12/15/07.

Now playing a Tauren Shaman on World of Warcraft.

Server: Ravencrest.

Username: Zulu.

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Laws through the balloons are actually extremely fast!

 

 

 

Maybe not quite as fast as the abyss, but faster than the draynor walk to edge method. You just need a ton of duel rings, and some normal logs.

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Maxed since Sunday, January 9th, 2014
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well look:

 

 

 

laws : for teles

 

- you can also sell for 1k each 1 by 1 if som1 needs it badly

 

-most of ppl buy it for 300-450 ea

 

-well camelot teleport training -_-

 

 

 

nats: high alching

 

-you can sell for 300-400 ea

 

-you get your money back if you alche good stuff

 

-high level alchemy more xp than camelot teleport

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