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Halo Discussion thread


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2882 replies to this topic

#2481
ranqe
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ranqe

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yeh but you cant use it when your moving faster than walking speed or around that

your such a mother [bleep]er. whats with all this bombchu [cabbage]? all everyone who likes this [cabbage] is stupid. ur a [bleep]ing cheater. u did that the wrong way, thats not how to get past the king zora u cheater. u suck and i wont continue watching all ur [cabbage]! videos

he mad?

#2482
Overdoziz
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Overdoziz

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Toggle crouch is awful because it makes you stand up the moment you take damage. It gives you a lot less control and is more unpredictable then using defualt hold stick to crouch.
Oh, and Bumper Jumper is awesome. Of course it takes some time getting used to the button lay-out, but it will pay off in the end. Being able to jump and turn around at the same time is bliss.

Click here to check out my Youtube channel!


#2483
Zierro
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They asked me how I found out about them and they seemed to be pretty thrilled that you suggested them, Overdoziz. :P

I still have to get through the recruitment screening though.


I decided that I'm not much of a clan person either. I have to go through so many other obstacles that have nothing to do with playing Halo in order to be a part of a close knit clan. I also don't have a mic nor do I like playing with one which seems to be a major prerequisite for a lot of these clans. However, my friends list has been growing exponentially and I now have a huge roster of skillful players to group up with. :thumbup:

#2484
K112
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K112

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Toggle crouch is awful because it makes you stand up the moment you take damage. It gives you a lot less control and is more unpredictable then using defualt hold stick to crouch.
Oh, and Bumper Jumper is awesome. Of course it takes some time getting used to the button lay-out, but it will pay off in the end. Being able to jump and turn around at the same time is bliss.


I've found that with the addition of armour abilities in Reach bumper jumper has become less effective. In Halo 3 there was no reason not to use it, as you had much more control when jumping, and it became much easier to aim and melee.

However, in Reach you are placed at a disadvantage using all the armour abilities apart from maybe active camo, as it's a pain to click the X button in a hurry. Try using the jet pack or evade and you'll see what I mean. In all you're put back on a level playing field, which is an advantage for balancing reasons, but a disadvatage for anyone thinking jumping and turning is possible.
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#2485
Overdoziz
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Toggle crouch is awful because it makes you stand up the moment you take damage. It gives you a lot less control and is more unpredictable then using defualt hold stick to crouch.
Oh, and Bumper Jumper is awesome. Of course it takes some time getting used to the button lay-out, but it will pay off in the end. Being able to jump and turn around at the same time is bliss.


I've found that with the addition of armour abilities in Reach bumper jumper has become less effective. In Halo 3 there was no reason not to use it, as you had much more control when jumping, and it became much easier to aim and melee.

However, in Reach you are placed at a disadvantage using all the armour abilities apart from maybe active camo, as it's a pain to click the X button in a hurry. Try using the jet pack or evade and you'll see what I mean. In all you're put back on a level playing field, which is an advantage for balancing reasons, but a disadvatage for anyone thinking jumping and turning is possible.

The only AA that requires holding onto a button is Jetpack. So that's the only AA I have an disadvantage on. The others are just as easy to use. A single X tap does the job. I don't understand how using Evade would be hard.

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#2486
Duff
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I wish Evade was available in more gametypes. I always use sprint when it isn't an option. But sometimes I feel bold and if available, use evade, cause it looks pretty sweet. :thumbup:
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#2487
Zierro
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I can't stand Evade. Maybe I'm just sloppy with it, but I run into trouble more often than I escape it. I've finally mastered the art of Jetpacking though. I love Jetpacking to avoid getting grenaded around corners - they rush into me expecting a weakened opponent.

#2488
H2PM
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Sure the armor abilities added new ways of playing multiplayer, but I can't stand them.
I miss the days where the only abilities you could have, but had to go looking for, were over-shields and invisibility.
"Let your anger be as a monkey in a piñata... hiding amongst the candy... hoping the kids don't break through with the stick." - Master Tang

#2489
Overdoziz
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I hate all AA's except for Sprint and Hologram. The others are just awful.
Evade + sword/shotgun/grav-hammer = awful
Invis + Sniper = awful
Jetpack + map not designed with it in mind = awful
Drop shield + Objective gametype = awful

And it gets even worse when an entire team i using the same AA.

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#2490
sarg1010
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I hate all AA's except for Sprint and Hologram. The others are just awful.
Evade + sword/shotgun/grav-hammer = awful
Invis + Sniper = awful legit tactic
Jetpack + map not designed with it in mind = awful legit tactic
Drop shield + Objective gametype = awful legit tactic

And it gets even worse when an entire team i using the same AA.

So you hate when people use AA's to help their team win?

Unfinished netherrack symbol of Khorne.

Never forget. ~creeper face w/single tear~


DO YOU HEAR THE VOICES TOO?!?!

#2491
Overdoziz
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Overdoziz

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I'm not calling people out for using it, but rather the fact that it's possible to do. The combinations I summed up ruin the game. I'm not blaming the players, I'm blaming the game. Oh, and I even forgot about Armor Lock, but I guess that requires no explanation.

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#2492
Dizzle229
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I hate ninja turtle teams that ALL use armor lock and use it VERY often.
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Get back here so I can rub your butt.


#2493
Zierro
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And it gets even worse when an entire team i using the same AA.


OH GOD. ARMOR LOCK OR EVADE TEAMS.

It's not really the players' faults for using what Bungie gave them, but yeah they definitely should've considered balancing things out more. And maybe actually spend more than five minutes to make multiplayer maps.

#2494
Overdoziz
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Overdoziz

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MLG has the right idea. They place AAs on the map and treat them like powerups that people can fight over. They only allow people to use Sprint at spawn and you pick up other AAs on the map. Facing one guy with evade instead of an entire team is a lot more bearable and is fair because he fought to pick up the AA. This makes it a lot more fair in my mind and a lot less irritating.

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#2495
Overdoziz
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Overdoziz

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Bloomless DMR :D

Click here to check out my Youtube channel!


#2496
K112
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Toggle crouch is awful because it makes you stand up the moment you take damage. It gives you a lot less control and is more unpredictable then using defualt hold stick to crouch.
Oh, and Bumper Jumper is awesome. Of course it takes some time getting used to the button lay-out, but it will pay off in the end. Being able to jump and turn around at the same time is bliss.


I've found that with the addition of armour abilities in Reach bumper jumper has become less effective. In Halo 3 there was no reason not to use it, as you had much more control when jumping, and it became much easier to aim and melee.

However, in Reach you are placed at a disadvantage using all the armour abilities apart from maybe active camo, as it's a pain to click the X button in a hurry. Try using the jet pack or evade and you'll see what I mean. In all you're put back on a level playing field, which is an advantage for balancing reasons, but a disadvatage for anyone thinking jumping and turning is possible.

The only AA that requires holding onto a button is Jetpack. So that's the only AA I have an disadvantage on. The others are just as easy to use. A single X tap does the job. I don't understand how using Evade would be hard.


I was thinking that because of the way you hold the controller, evade becomes less effective as you kind of have to awkwardly move your hand away from the thumbsticks, which is annoying if you're evading. I'm going to switch to bumber from regular and see what difference I get.

Oh and DMR bloom doesn't bother me, the idea behind it is to pace your shots, rather than spamming the shoot button. Besides, everyone is at the same disadvantage.
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#2497
Aeon_
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Playing Halo: Wars is so fun. Especially when you take EVERY base on the map without losing more than 10 units...

Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

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#2498
sarg1010
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Not sure what to think including AA's in classic maps... I mean I thought they were just going to spruce it up, not try and turn it into Reach.

Unfinished netherrack symbol of Khorne.

Never forget. ~creeper face w/single tear~


DO YOU HEAR THE VOICES TOO?!?!

#2499
Aeon_
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That's all that's different, as far as I know. I've seen videos of new maps in gameplay, and everything looks the same as the original as far as I can tell...

Many believe that the 1980 eruption of Mt. Saint Helens was a catostrophic geological event, in reality it was the day that Jimi Hendrix returned to Earth from the next world and actually stood up next to a mountain and chopped it down with the edge of his hand.

-Random Youtuber

#2500
Overdoziz
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There are two versions of each map. One for the classic playlist and one for regular Reach matchmaking. The former is a remake without any additions. The latter version has additions made to fit into the vanilla Reach gameplay.

Click here to check out my Youtube channel!





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