ikraz66 Posted October 4, 2007 Share Posted October 4, 2007 Has anyone considered how much time it takes to actually buy the items? This is often a waste of time especially if you look for a good deal. That is why collecting your own items is usually the most efficient way (except for items that dont give much exp, like rune ess). In addition, you get exp in multiple skills if you collect your own items. By the way, I can make good money from fletching and from magic, even buying most of the materials needed, because I DONT make yew longs. For fletching, I make bolts/darts/arrows. For magic, I use fire bolt or magic dart against giant rock crabs and the drops ALWAYS give a profit. Proud owner of a Quest cape! Link to comment Share on other sites More sharing options...
Myweponsg00d Posted October 4, 2007 Share Posted October 4, 2007 This is all relevant. Is RCing your fastest money maker? If so, then you really aren't "saving" any gold by making your own natures to alch with. For instance, if you craft 2k nats and then sell them, you'll end up with X gp (I say X since the price varies, especially since the update). This is your income, it was money that was made using your most profitable skill. Now, you can also take that X gp and re-buy all 2k natures. This doesn't really make any sense, but it can be done. Now, would you call this the equivalent of "buying" the runes or "making" the runes. Of course, it is exactly the same no matter how you look at it. This is how you should view the GP in your bank. All of it should be in increments of how much you can make per hour making your fastest cash. For example, if I make 400k per hour, and I have 40m in the bank, thats 100 hours worth of work that I have stored up. If I decide to go mining, it might only gather me 60k worth of ores per hour. You might be tempted to call this a 60k profit, but it should be called a 340k loss. In this same hour, I could have made 400k with whatever method it is and then BOUGHT the 60k worth of ores, leaving me with 340k more than I would have had if I had just mined the ores myself. This should also be applied to the process of cutting yews, making bows, and crafting natures. If your max gp per hour exceeds the money you would be "making" by cutting yew logs for an hour, then you really aren't making any money. So, as strange as it may sound, losing 100-200 gp per alch will actually be SAVING you money, compared to a slower way of training magic. Some stakers make millions per hour, so each fewer hour they have to spend alching lets them spend that much more time making millions. Need assistance in any of these skills? PM me in game, my private chat is always ON Link to comment Share on other sites More sharing options...
Freesia Posted October 4, 2007 Author Share Posted October 4, 2007 Your theory has vital flaws rcing requires ONLY pure ess unless u use some slow way to do it that involves running Most people who use it for mage xp use it when they have stuff to alch eg bows made from fletching. All in all its gd mage xp with a nice profit unless ur lazy and buy everything When you doing runs to the abyss do you not use super energies to boost your efficiency and no. of nats/hour? Either way, other factors like super energies will add up to the cost of production per nat. I don't feel you can call it a loss because you're not making the money you would have made selling them. You make less profit, but you didn't lose anything. You lost potential money, but if people would actually like the mage exp, this still does not lose them money, it just does not profit them as much. You can't say that they are spending the money, they are just cutting their profits in order to gain experience. If you were going for only money, and no mage exp, then obviously selling would be smarter, but the reason people runecraft nats then alch is so that they do not lose money, and gain experience in a skill (in this case 2). I'll apologise for not completing the post by suggesting an alternative magic method. If you want to consider MTA cosmics, assume cosmics are 160 each, or rced double cosmics with half the ess price and super energy, that makes around 57 each cosmic (doubled) or 115 each cosmic (<59 rc) for a better exp/hr than high lvl alching. Most players probably can't use the lvl 87 enchant, so I will use the lvl 5 enchant for this case. Costs for using MTA: Buying cosmics (160each) for 58.5exp, 1gp -> 0.365exp Single cosmic rc is 45gp less profitable as cost for 58.5exp than selling, 1gp -> 1.3exp Double cosmic rc is 103gp less profitable for 58.5exp than selling, 1gp -> 0.567exp High lvl Alchemy is 142gp less profitable for 65exp than selling, 1gp -> 0.458exp It is actually weird how double cosmic drains your profit more, but all these can prove that MTA cosmics is more effective method of training magic (exp and cash-wise). Rcing cosmics may also be better exp/hr for abyss rc since you can practice the "go to the nearest rift" way better. I feel that Tijger2099 and Myweponsg00d talks about my stand pretty well. Strangely with WotLK so near, I wished I could delay it a bit to push through that last TBC content in MH/BT :'(. Link to comment Share on other sites More sharing options...
nicrune007 Posted October 4, 2007 Share Posted October 4, 2007 WOw.. i never though so many people didnt know about it.. Still .. alching is boring :lol: Hey Nicrune007 , Whats Your Username? 99 Ranged on 2/6/07 99 Hit Points on 9/5/08 99 Defense on 26/4/08 99 Attack on 14/2/09 99 Strength on 25/2/09 99 Slayer on 13/9/09\:D/ Link to comment Share on other sites More sharing options...
Mayjest Posted October 4, 2007 Share Posted October 4, 2007 This is all relevant. Is RCing your fastest money maker? If so, then you really aren't "saving" any gold by making your own natures to alch with. For instance, if you craft 2k nats and then sell them, you'll end up with X gp (I say X since the price varies, especially since the update). This is your income, it was money that was made using your most profitable skill. Now, you can also take that X gp and re-buy all 2k natures. This doesn't really make any sense, but it can be done. Now, would you call this the equivalent of "buying" the runes or "making" the runes. Of course, it is exactly the same no matter how you look at it. This is how you should view the GP in your bank. All of it should be in increments of how much you can make per hour making your fastest cash. For example, if I make 400k per hour, and I have 40m in the bank, thats 100 hours worth of work that I have stored up. If I decide to go mining, it might only gather me 60k worth of ores per hour. You might be tempted to call this a 60k profit, but it should be called a 340k loss. In this same hour, I could have made 400k with whatever method it is and then BOUGHT the 60k worth of ores, leaving me with 340k more than I would have had if I had just mined the ores myself. This should also be applied to the process of cutting yews, making bows, and crafting natures. If your max gp per hour exceeds the money you would be "making" by cutting yew logs for an hour, then you really aren't making any money. So, as strange as it may sound, losing 100-200 gp per alch will actually be SAVING you money, compared to a slower way of training magic. Some stakers make millions per hour, so each fewer hour they have to spend alching lets them spend that much more time making millions. Well, I would argue that you can't put a price on experience, and that 5k mining exp I got from mining the pure ess before crafting it is always useful. And yes, I'm well aware that it is possible to put a price on experience, as the post above shows. I just don't count them. Goals to get my skills back up to a barely respectable level on the high scores: Currently going for Bone to Peaches spell. It's amazing how boring doing the same repetitive task is! Stupid MTA Link to comment Share on other sites More sharing options...
Guy Posted October 4, 2007 Share Posted October 4, 2007 very very nice math.. i would of never thought of this. this completely changes my view of alching. Thanks :D ~Guy RIP TET "That which does not kill us makes us stronger." - Friedrich Nietzsche Link to comment Share on other sites More sharing options...
sjefderat Posted October 4, 2007 Share Posted October 4, 2007 High alching is always just for the mage exp. It is even worse than most people think, lets say you buy yew logs 250 ea and strings 150 ea. Then you buy nature runes for 300ea. Now you fletch and high alch: profit: 768 - 700 = 68 gp ea and the mage exp is what most people say. But following the logic of this article: you could sell the yew longs for 600 ea + nats at 300 ea = 900 instead of 768 so actual profit = mage exp and a loss in gp of 132 gp! 2100+ total 3rd best skiller ever at 99 combat (maybe the best, highest total below 100 cb)99 Cook 99 Fletch 99 Woodcut 99 Firemaking 99 Range 99 Mage 99 Thief 99 Fish 99 Agility 99 Mining 99 Runecrafting 99 Hp 99 Slayer 99 Smith 99 Hunt 99 Construction 99 Craft 99 Farming Link to comment Share on other sites More sharing options...
Buzz9 Posted October 4, 2007 Share Posted October 4, 2007 Well, high alching isnt maybe the best way to train. But see. High alching is meant to train AND earn some cash. And something extra: One time while alching someone got hit for 56at dh and died, i got about 3m from the drop (runes/barrow gear/weapon) Alching at barrows, great! Link to comment Share on other sites More sharing options...
B_Ryan20 Posted October 4, 2007 Share Posted October 4, 2007 For all those saying you make profit alching, you're totally wrong. Yes, you make profit on the whole process, but you lose money on the alching. You'd make more money selling the bows and the nats apart. OT: It's a pretty good way to train mage though, Cammy tele is quite more expensive, maging metal dragons is slow, mage training arena is (I've heard) 120K xp/hour but I know nothing about the costs. Not that much left. But were NOT selling our stuff we want mage exp regardless of how much nats are or yews. We want mage exp!!! but in the process we still get a profit and thats all we care about \ Link to comment Share on other sites More sharing options...
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