Mr_Putter Posted November 13, 2007 Share Posted November 13, 2007 I planned to buy Morrowwind for so long leading up to Oblivion, but I had other games so I never got around to it. Instead, I played Oblivion and thought I'd play Morrowwind after. I never did, Oblivion was just not a very good game for me. Two major problems: 1) It's an RPG. Give me a story I can really sink my teeth into. I felt that the story in Oblivion was so cookie-cutter, which is fine sometimes, but it was awfully undeveloped aswell. None of it made me interested. 2) Most people have said they enjoyed the side-quests more than the main story anyways. Not me. With exception to the Dark Brotherhood (which, if the rest of the game had been that good, I would be praising Oblivion right now), the quests were just downright awful, mostly due to a lackluster level design. The towns were neat and all, but the dungeons were terribly repetitive, and there just wasn't too much of interest out in the woods. It's really a shame. The game is a technical marvel in graphics and physics, it had enjoyable combat and most of it came together well. It's just a shame so little creativity went into essentially all of the aspects of the game. Link to comment Share on other sites More sharing options...
Ragen Posted November 13, 2007 Share Posted November 13, 2007 I absolutally loved both Games. Morrowind kept me going for longer but only because I was a bit of a geek at the time and PC games were what I lived for. I also enjoyed the faction quests in Morrowind more as you actually got a decent reward at the end of it. That was the other thing that bugged me about Oblivion - the lack of incredible equiptment. You had to be about level 20 to find anything worth keeping and in Morrowind as a level one you could break into Ghost Gate (if you had the skills) and run off with full glass and great weapons. Sure it wasn't playing fair but I enjoyed it much more. Modwise - Oblivion wins hands down for the fact that my Morrowind mods never worked :D Thanks Venomai for this super sig and Kwimbob for the awesome avatar! Link to comment Share on other sites More sharing options...
Nadril Posted November 13, 2007 Share Posted November 13, 2007 I planned to buy Morrowwind for so long leading up to Oblivion, but I had other games so I never got around to it. Instead, I played Oblivion and thought I'd play Morrowwind after. I never did, Oblivion was just not a very good game for me. Two major problems: 1) It's an RPG. Give me a story I can really sink my teeth into. I felt that the story in Oblivion was so cookie-cutter, which is fine sometimes, but it was awfully undeveloped aswell. None of it made me interested. 2) Most people have said they enjoyed the side-quests more than the main story anyways. Not me. With exception to the Dark Brotherhood (which, if the rest of the game had been that good, I would be praising Oblivion right now), the quests were just downright awful, mostly due to a lackluster level design. The towns were neat and all, but the dungeons were terribly repetitive, and there just wasn't too much of interest out in the woods. It's really a shame. The game is a technical marvel in graphics and physics, it had enjoyable combat and most of it came together well. It's just a shame so little creativity went into essentially all of the aspects of the game. I agree that the dark brotherhood quest line was easily the best part of the entire game, worth the purchase alone IMO. I played through the entire storyline and it was pretty decent, nothing compared to some RPG's though. I never really got into dungeon crawling either though. Link to comment Share on other sites More sharing options...
Jaziek Posted November 13, 2007 Share Posted November 13, 2007 I planned to buy Morrowwind for so long leading up to Oblivion, but I had other games so I never got around to it. Instead, I played Oblivion and thought I'd play Morrowwind after. I never did, Oblivion was just not a very good game for me. Two major problems: 1) It's an RPG. Give me a story I can really sink my teeth into. I felt that the story in Oblivion was so cookie-cutter, which is fine sometimes, but it was awfully undeveloped aswell. None of it made me interested. 2) Most people have said they enjoyed the side-quests more than the main story anyways. Not me. With exception to the Dark Brotherhood (which, if the rest of the game had been that good, I would be praising Oblivion right now), the quests were just downright awful, mostly due to a lackluster level design. The towns were neat and all, but the dungeons were terribly repetitive, and there just wasn't too much of interest out in the woods. It's really a shame. The game is a technical marvel in graphics and physics, it had enjoyable combat and most of it came together well. It's just a shame so little creativity went into essentially all of the aspects of the game. there was mountains of interesting stuff out in the field! it just took goddam ages to find it all. Or a strategy guide. Morrowind is a much better game IMO though. SO much more to do, see, get involved with. I loved every single quest in that game. and it is by far and away the best city design ever in an RPG. I loved every aspect of the map. and the expansions were actually great for morrowind too. Tribunal was awesome and bloodmoon was something else altogether. Link to comment Share on other sites More sharing options...
raylifes Posted November 14, 2007 Share Posted November 14, 2007 Heh, I totally forgot to mention one thing, good mods for morrowind... Just incase some people out there still play morrowind, mods make the game, if you can install them correctly. looks at Ragen :P Warning! Better bodies can contain nudity, when installing select the Permanent Underwear version if you mind nudity. Better bodies: Replaces the body textures, which can make a huge difference. http://planetelderscrolls.gamespy.com/V ... ail&id=213 Better heads: Replaces head textures for all races, also the changes the heads of all NPCs. http://planetelderscrolls.gamespy.com/V ... il&id=2735 Real signposts: I know it is small, but attention to detail can really help. This mod changes all signposts ingame so you can actually read what it says by looking at it, instead of reading the tooltip when pointing at it. :thumbsup: http://planetelderscrolls.gamespy.com/V ... tail&id=62 Cliff races: I really like this mod, but I can understand why others wouldn't want to change it, since cliff racers are (strangely enough) a large part of the morrowind experience (and I've grown to hate them for it :lol: ). This makes all cliff racers unaggressive (they will become aggressive if you attack them first of course). http://planetelderscrolls.gamespy.com/V ... il&id=1385 Enchantment Colors De-Enhancer: If you don't like the way enchanted equipment looks, you can use this to tone down the plastic look. Unlike other mods like this, with this one you will be able to see if an item is enchanted, it just won't be as notable. http://planetelderscrolls.gamespy.com/V ... il&id=1492 Imperial leader: I haven't had the chance to play around with it, so it could be buggy. This makes becoming Imperial dragon a lot nicer, since you get to boss the imperials around. When you are imperial dragon and talking to a member of the imperial legion, use the command dialogue to start using them as companions. http://planetelderscrolls.gamespy.com/V ... il&id=1498 Atmospheric sound effects: This mod adds over 220 sound effects to the entire land of Vvardenfell. There are 13,621 emission points in exterior locations, 283 points in taverns for sound effects, 20 for music, and 180 inside Daedric shrines. Most sounds are randomly picked, play at random time intervals, and are controlled by weather conditions and day/night cycles. In swampy areas, at night, you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll hear crickets only when it̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢s clear or cloudy. Frogs ribbit in all but thunder, ash, or blight storms. Three types of owls hide in thunder, ash, or blight storms, while three more types of owls come out only in clear or cloudy conditions. During the day, you̢̢̮ââ¬Å¡Ã¬Ã¢ââ¬Å¾Ã¢ll hear a wide assortment of swampy sounds, 26 in all with 5 random pitch variations each, coming from the ground and trees. Other regions have a similar setup but with their own unique sounds. Believe me when I say this makes all the difference, it really enhances the experience, but you might want to skip the mod if you have a slow computer. http://home.wi.rr.com/cairnterrier/#ase Morrowind enhanced: This mod doesn't change anything by itself, but it is needed to play some other mods, most notably, combat enhanced. Unlike other mods, this one comes with a special [Caution: Executable File], which you must run everytime you run morrowind for the dependant mods to work. http://planetelderscrolls.gamespy.com/V ... il&id=2576 Combat enhanced: This is in my opinion a very important mod for morrowind, because it takes some of the boredom out of melee combat (sadly it is still boring, but this mod does really help...). With this mod, every weapon skill (short blade, long blade, blunt weapon, axe, spear, unarmed) gets some combo's, 5 for each skill to be exact. The first combo can be performed at skill level 10, the next at 30, then 50, then 70 and finally the 'Finishing move' combo at 90. I know this is a long description, but hey, this mod deserves it! :wink: One of the strangest things in morrowind (imho of course) was different melee attacks. You had the same kind for every weapon: # Slash - Press the attack button while strafing left or right # Thrust - Press the attack button while moving forwards or backwards # Chop - Press the attack button while moving diagonally or standing still This was all fine and dandy, but one of these styles was always the strongest for a certain weapon and thus the only useful one (for combat, not counting for training purposes). With combat enhanced this changes. To illustrate what I mean I will list the combo's for the short blade: Name: Throat Slash Lvl req: 10 Combo Sequence: Chop, Chop, Slash Description: Silences the enemy Name:Slice Lvl req: 30 Combo sequence: Thrust, Thrust, Slash Description: Area attack against the enemies immediately in front of you Name: Dice Lvl req: 50 Combo sequence: Chop, Thrust, Slash, Slash Description: Increases your weaponspeed for a few seconds Name: Puncture Lvl req: 70 Combo sequence: Chop, Thrust, Thrust, Thrust Description: Punctures a vital organ, causing continuous damage Name: Stab Lvl req: 90 Combo sequence: Slash, Chop, Slash, Slash, Thrust Description: Finishing move with a strike straight through the heart There are some other features, like trance and rage. Trance is bullet time (for al those max payne fans), now I know how this sounds, bullet time in morrowind, but it is useful. While in trance, everything is slowed down and your fatigue starts to drain. This feature was implemented to make comboing easier, because it can be annoying trying to make some nice combo's while in the heat of battle. I don't use trance, I have no use for it, but for those who find combo's difficult, it is very useful. The second feature is rage. Rage is basicly trance on steroids... :lol: Like with trance, time slows down, but in rage it slows down a lot more, but you are also faster, so while you may be moving at 0.5 speed, enemies will be moving at 0.25 or something like that (just so you know, I made those numbers up). Besides the slowdown, you get another bonus: every hit you make will be a combo, which really helps make those impossible fights easy... Now of course, if it would just drain fatigue rage would be way overpowered, so you have to earn rage. Everytime you hit a combo in combat, your rage counter goes up by one. Every time you enter rage you automaticly lose 25 rage points (you need a minimum of 25 rage points to enter rage) and every second while rage is active you lose one point. These are powerful combo's and because of that the game becomes even easier (Believe me, if you know how to train your character melee combat becomes extremely easy even without combat enhanced). So the developer of combat enhanced implemented another feature. When you run morrowind enhanced[Caution: Executable File], you get some fancy sliders, by which you can alter the hp, strength, agility and magicka of enemies you encounter, as well as changing your own ability to block (these sliders are at 1.00 at default, which means nothing has changed, while the max is 5.00, which means all enemies have 5 times higher of whatever attribute you modified). Believe when I say this can make a whole lot of difference. I still remember when I played two weeks ago and was totally suprised at how difficult morrowind had become, when I finally discovered when I shut down morrowind at the end of the day that I had been playing at 5.00 agility... :wall: Though it will become difficult, it is worth trying, because I had a whole lot of fun running from a Dremora Lord at lvl 22 with lvl 118 heavy armor skill (not being sarcastic, I really did have a good time running away, shooting spells around while trying to levitate and such :lol: ), which brings me to the next mod. Download: http://planetelderscrolls.gamespy.com/V ... il&id=2164 Online readme (important): http://www.freewebs.com/aerelorn/Combat%20Enhanced.htm Galsiah's Character Development (GCD): This one can totally transform the way you experience morrowind, for better or for worse. :P This mod basicly does two things, seamless leveling and removing the level cap. Now while you read about this mod, keep in mind that it has been tested a lot (and I do mean a lot) and doesn't really unbalance the game, you will level at a good rate, not too fast and not too slow and going over lvl 100 in a skill is quite a challenge. When I first downloaded this mod and started using it I had no idea what seamless leveling was and was only using it because of the removal of the lvl cap. Now I do know what it means... In a nutshell, leveling as it was done in morrowind is gone. No more resting and leveling, raising skills in a precise order to get the max bonus for when you raise a level, all that is gone. Now if you liked planning ahead exactly how you were going to train your character, what skills to what level at what time, then this is not the mod for you. Levels still exist, but leveling is done differently (I forgot to mention, I mean character levels, not skills levels). Normally, you had to raise your major or minor skills to gain character levels and at every level rise you would award three coins to different atributes to raise them, you could have attribute modifiers (x2 for example) and this meant you had to plan ahead to get a strong character. With GCD, every skill you train (even misc skills), help to raise your attributes. So when you level alchemy, you might suddenly gain one point in intelligence. Every 10 attribute points you gain, you gain one character lvl. When you level up you don't see a special screen or anything, you don't have to rest, it al happens automaticly when you have raised you attributes by 10 points. There is one notable downside, when you level up, the hud disappears, but can easily be brought back by right clicking (or whatever key you use) to go into your inventory etc. If you want to know exactly how everything works, I suggest you read the readme that comes with the mod, it explains everything in far greater detail. http://planetelderscrolls.gamespy.com/V ... il&id=2030 I have more mods, but I'm running out of time here and have to go, maybe I'll post some more mods at a later time if people are interrested. Link to comment Share on other sites More sharing options...
Zonorhc Posted November 14, 2007 Share Posted November 14, 2007 That list is good. This post gets my Seal of Approval. Varrock Library: Shattered Sky | Silent Thunder | The Emperor's FinestAstri @ MythWeavers Link to comment Share on other sites More sharing options...
FalconBomba Posted November 14, 2007 Author Share Posted November 14, 2007 I like the list of mods, I have most of them :D Blender builderToday's experiment is:Learning how to make light industrial space craft. Link to comment Share on other sites More sharing options...
runescapeloser22 Posted November 14, 2007 Share Posted November 14, 2007 I bought Morrowind, played it for 5 minutes... and haven't played since. Extremely long loading times, confusing, and bad combat system. I had no idea what to do, even after reading many guides. And from the looks of some guides it looked like I had to walk loads. The loading times are dependent on your computer. When I first played it I didn't have a great computer, but the load times weren't bad. This one isn't great at all by today's standards, and it loads quick. What were you reading guides for? It controls like an FPS. WASD keys and the mouse attacks. Bought it for X-Box :P (Waste of $20) Link to comment Share on other sites More sharing options...
indy500fan Posted November 14, 2007 Share Posted November 14, 2007 Bought it for X-Box :P (Waste of $20) Oh yes, that is a problem. And nice list raylifes. Combat Enhanced is like Oblivion's Deadly Reflex mod. I didn't even realize something like that existed for Morrowind. Link to comment Share on other sites More sharing options...
FalconBomba Posted November 16, 2007 Author Share Posted November 16, 2007 Ok, everyone who has a really good mod that they know of and would like to share, they may. (See if anyone else besides those who already have posted.) Oh and indy, there is a lot of stuff you wouldn't expect for Morrowind in mods. I'll have to put a couple of my favorite races up. Maybe my favorite dragon flying mod... :-k Blender builderToday's experiment is:Learning how to make light industrial space craft. Link to comment Share on other sites More sharing options...
pennywise Posted November 16, 2007 Share Posted November 16, 2007 All this talk of mods being so great makes me regret buying Oblivion for 360 :( Eight Bananas, MD. Link to comment Share on other sites More sharing options...
FalconBomba Posted November 16, 2007 Author Share Posted November 16, 2007 In the future, always get the computer version for an elder scrolls game. Moddibility (woot another new word for my dictionary! I'll put it by Partyosity) It is what makes the game so much better. Blender builderToday's experiment is:Learning how to make light industrial space craft. Link to comment Share on other sites More sharing options...
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