Danqazmlp Posted November 12, 2007 Share Posted November 12, 2007 Castlewars, undoubtably the best minigame jagex have aded into runescape. Also the most popular (look at rs official polls). Its easily accessable, but to be good takes skill, perseverance and knowledge. I can't help you on the first two, but i can on the last. If you have never been to Cw before, this may be a bit daunting, but dont worry, its not as confusing as i make it seem : Contents: 1: Inventory Guide 2: Getting to the Enemy Castle 3: Getting to the Flag 4: Getting out of the Castle 5: Getting Back to Your Castle 6. Rewards 1: Inventory Guide Low Populated Worlds: In lower populated worlds, you will usually need to rely more heavily on melee and range defence. However, this does not mean you should forget magic defence altogether, you can never be too sure when a mage is lurking. Because of this, i will just say, for lower populated worlds, stick to mele armour as your main armour. High Populated worlds: This is were it gets much more complicated. In worlds 28/82 or any other high populated world at cw, mage defence is the key to a good score. You could have 400+ melee and range defence bonuses and still be slaughtered in seconds if your forced to stop because of a stray ice barrage or entangle. Because of this, you should aim for as high mage defence as you can get. Here is What i Suggest:(Remember you can't wear helm or cape in cw) Top: Armadyl>>Karil>>Black Dragonhide>>Best Dragonhide You can Wear>>Splitbark>>Lunar>>Nothing Bottom: Armadyl>>Karil>>Black Dragonhide>>Best Dragonhide You can Wear>>Splitbark>>Lunar>>Nothing Boots: Infinity>>Jester>>Dragon Boots>>Lunar>>Splitbark>>Best Metal Boots you can Wear>>Wizard Boots Gloves: Barrows/Drag Gloves>>3rd Age Range Vambs>>Infinity Gloves>>Family Crest Gaunts>>Dragonhide Gloves>>Best Dragonhide Vambs Available Amulet: Fury>>3rd Age Amulet>>Defence Amulet>>Magic Amulet>>Gnome Defence Amulet Ring: Seers Ring>>Lunar Ring>>Ring of Recoil Shield: DragonFire Shield>>Mages Book>>Dragon Sq>>Obsideon/Granite Shield>>Saradomin God Book>>Elemental Shield>>Broodoo Shield Weapon: Master Wand>>Ancient Staff>>Best MTA Staff Available>>Maple Blackjack>>DDS>>Dragon Long(slight melee defence, better than nothing) Whatever you do do NOT wear a two handed weapon, you don't need to attack while scoring, so the defence of a shield is more useful. Here are a few Examples For High and Low Levels: What NOT to wear: Whatever you do on a high populated world, - mage defence is a big no no. an experience player will see you and just let you get the flag and get it out, then kill you and flag hold(very bad). Heres a few examples of what not to wear. EASY TARGET EASY TARGET EASY TARGET What to Bring With you: Change of Armour: Its always a good thing to bring a change from mele/range defence to mage defence, or vise versa. You will rely moe of you melee armour in empty worlds, and more on your range armour in crowded worlds. Weapon+Shield: If your opponent gets thier flag, you will need these to get it back. Bow+ammo: Another good item if your enemy flag holds, especially if they have ancients defending it. Castle Wars Bracelet: These little gems will truly enhance your players scoring ability. They make bandages heal 150% and you will hit 20% higher on flags. A great addition to any cw'ers arsenal. Just wear in the waiting room, and once the game has started, take it off. Pickaxe: Take the highest pickaxe you can personally use, you will NOT lose it at the end of the game, only way you can lose it is by dropping it. I cannot count how many times i have been saved by closing off a tunnel to people chasing me. Saradomin Brew: For use in extreme cases such as wars, take a dose before you enter thier castle, as it boosts your hp above max, and adds alot to defence. When The Game Starts: When the game starts, rush straight to the bandage table and full up your inventory with bandages, don't even try scoring without them. Your inventory should look something like this: Now run to the supply room below the respawn room, grab two explosive potions and two barricades. Remember, bring more explosive potions if you know that the enemy is using alot of barricades. You should now have something like this: Ok, that's the inventory sorted, now onto the important part, how to SCORE \ 2: Getting to the Enemy Castle Map of the Basic Scoring Routes(starting at supply room) RED = Zamorak Team Routes BLUE = SaradominTeam Routes It should be obvious which way to run along the routes, so i won't add arrows, I'll tell you that Zamorak team run North West to South East, and Saradomin run South East to North West. Remember were stopping mages are(icers and snarers) for later on in the guide. 1: Low Risk/Slow 2A: High Risk/Very Fast 2B: Medium risk/ Medium speed 3: Low Risk/ Medium Speed ROUTE 1 Lowest risk of all the routes, rarely any dangerous enemies on this route. Just go straight out the big front door of your castle, and straight north to the stones if your Saradomin, or straight south if your Zamorak. Once at the stones, go across as quick as possible. Since the stepping stones update last year, this is rather slow, which is what makes this route so slow. Just right click the rocks and 'jump to stone' Option. Once across to the enemies side, run straight to thier castle, sticking as close the the perimiter wall of cw as possible. This way less enemiies will see you. Run straight to thier side door. ROUTE 2 A+B: Run Straight out of the front big door of your castle. Instead of going to the stepping stones, run to the middle of the field, onto the centre island. there will usually be alot of enemies on this route so be very careful. A ONLY: Carry on across the centre island to the enemy side of the map. This is the second most dangerous are in castle wars so be alert. You will have a high chance of being frozen or entangled ehre, so i would advise using mage defencive armour mixed with melee. you will also have to avoid thier catapault, which on the official cw world is almost impossible. Just run North off the bridge if you are on Saradomin, or South off the bridge if you are on Zamorak. From here run to the oponents small side door. B ONLY: Instead of going to the enemy side of the map, go down one of the two ladders on the central island. this will take you underground, this is usually a safe area, but sometimes can also be dangerous. Head towards the tunnels which lead to the enemy castle. (Remember North West heads towards Zamorak, South East heads towards Saradomin). Be careful when going past the collapsable rocks. This is where alot of lower levels like to stay just collapsing the rocks on people trying to go past. Jyst time it right and they will miss every time. Carry on along the tunnel untill you get to the ladder. Then go up. ROUTE 3 This is a very safe way of getting to the enemy castle, but is slightly slower than route two. Go down the ladder that is in your teams supply room. then follow the tunnels all the way to the opposite end ladder, and go up it. Watch out for lower levels at the collapsable rocks as in 2B. 3: Getting to the Flag Ok, this is were it starts to get tricky, you have to get past the enemy defence not once, but twice. Ground Floor: At the moment, you should either be at the side door, or at the ladder from the underground path: These are the Zamorak and Saradnomin bases respectively. You should be at either of the yellow dots at the respective castle. Now you will have to decide which way to go up towards the flag, either the stairs (1), or the ladder (2) Stairs (1): This way you will have less distance to travel to the stairs up to the next floor, however, most defenders are concentrated around these stairs, and will usually place barricades there. Higher risk but much faster. Ladder (2): This way, you will have to travel further once up to reach the next floor, however, there is usually much less defence conentrated around the ladder, and usually very few barricades. Lower risk but slower. Personally i go up the ladder at the start of the game and as the game goes on and the defence weakens i start using the stairs. Spawn Room: This is were the challenge starts. This can be the hardest room to get through on any world if the enemy knows what they are doing. Depending on which route you took in the enemy castle (Ladder or Stairs) you will still have a tough time here if your unprepared. The best idea would be to quickly 'pop' up the ladder or stairs to scout this floor. If there are alot of barricades, go back down, grab a couple of Explosive Potions off the enemies table and go back up. The Zamorak Spawn Room: Once up, you will have the same task whichever route you take. Run as quick as you can, blow up any barricades that you can't get around (Do NOT blow up a baricade if you can get around it, it's a waste of an explosive potion) and get to the stairs at the other end! If the enemy has stopping mages, try to outwit them. Try using a dragon spear special on them as a friend runs past to assist them, or place baricades infront of them. Second/Third Floors: These two floors have very little variety, so only need one section. Both of these floors you will just need to run as fast as you can, blowing up any baricades you cannot get around. On the Second floor your aim is to get to the stairs and up, on the Third floor your aim is to grab that flag! Zamorak Second Floor On the Second floor, if you are having difficulties getting to the stairs directly, try running around the back of the small building on this floor, it's risky but can sometimes work. Saradomin Third Floor The Third floor can be tricky as alot of lower levels will cram in the small space there. Just try to rick click whenever you move there to stop you randomly attacking people. If the flag isn't there: If the flag isn't there, you have a bit of a dilema. you can stay and wait for it to respawn, but take damage, or you can assist other people trying to get to the flag. the best strategy when staying, is to repeeatedly go up and down a set of stairs or a ladder. Or you can barricade yourself in a small area, both work well. If the flag IS there: If it is there, GRAB IT! that's the aim of the game. However, remember its a team game, if you have low hp, no prayer or both, take a minute to think if you will be able to make it back to your castle, if not don't risk it, being risky like that can lose the game. 4: Getting out of the Castle If you thought getting in was hard, this part is 2x harder. Now every enemy that sees you will start attacking you. You need speed and split second decision making now. You should already know the defence of the enemy as you just went through it once. Remember were the enemy were placing baricades and were the stopping mages were and avoid them at all costs. there isn't much explaining i can do for this section as its basically luck. Once you are back down in the spawn room, you have to make a decision, but QUICKLY. You can either go back down the ladder or the stairs. As before, the stairs will be heavily guarded and the ladder less so, but the ladder is the longer route if you plan on taking the flag above ground. While you are on the ground floor i the enemy castle, you will need to decide which route you will take to get the flag back to your castle. The routes are the same as the 'Getting to the enemy Caslte' Section, so refer back to that if you need to see the routes again. You should have noticed while you were getting to the castle, were stopping mages were hanging out, so avoid those areas at all costs. Once you have chosen a route, run there as quick as you can. Remember your baricades? this is were they come in handy. Any point along your route were you know the enemy have to run through, place a barricade. For example the side door leading into the castle is my favorite. This will slow down any defenders who are after you. Just click the baricade in your inventory as you are running, theres no need to stop. As you do this more you can experiment with other places as your timing improves. The best places to baricade are on the ground floor of the enemy castle as youre running out, as its a very small space and harder for the enemy to blow them up. 5: Getting back to your Castle The final step in scoring, getting the flag across the map and back to your castle. You should have chosen a route to take during the last step of the guide, so try to run as quick as you can along it, placing baricades werever you think they will slow the enemy down. KEEP HEALING. Bandages heal 10% of your maximum hp rounded down. So at 90hp, bandages heal 9, at 89 hp they will heal 8. When you have worn a combat bracelet at the start, bandages heal 15% of your maximum hp rounded down. Keep your hp as high as you can without wasting any, so if you are 99hp, don't let your hp drop below 80. Bandages also heal 30% run energy, so as long as you are healing you will keep running. That is all i can say for this section of the guide, as it is mainly all about quick thinking, and dodging enemies. Just keep an eye around you and try to outwit your enemies. Once you get to your teams castle, 90% of the time you will be safe to score. BUT, grab a few explosive potions from your teams supply room as you go into your castle as your defence may have barricades up which you will want to blow up, and very good cw players will sometimes run ahead of you and barricade your castle in ambush. And there you go, run up to the top floor and place the standard, hopefully that will be the winning score of the game. If not, just repeat the guide :thumbsup: . 6: Rewards Well, most of us play Cw for fun, but why can't you have rewards for having fun? If you play cw often enough. Keep scoring and eventually you will win enough games for the rarest armour set in runescape, GOLD CASTLEWARS ARMOUR. If you ahve any extra suggestions don't hesitate in saying them, i will add them in where they belong in the guide for others to see. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
VjuliusT Posted November 12, 2007 Share Posted November 12, 2007 Awesome guide! 10/10 Nothing more to add to it. Edit: First post Link to comment Share on other sites More sharing options...
Danqazmlp Posted November 12, 2007 Author Share Posted November 12, 2007 Awesome guide! 10/10 Nothing more to add to it. Edit: First post Thanks, the getting to the enemy castle section is now finished. time to get screenshorts of in the enemy castle. Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
VjuliusT Posted November 12, 2007 Share Posted November 12, 2007 Awesome guide! 10/10 Nothing more to add to it. Edit: First post Thanks, the getting to the enemy castle section is now finished. time to get screenshorts of in the enemy castle. Oie :D didnt expect pictures but now it is, even better. 11/10 =D> . Link to comment Share on other sites More sharing options...
Harrington Posted November 12, 2007 Share Posted November 12, 2007 Great guide.... it's anything but "Basic" like you called it in the title lol. Good job 10/10 Link to comment Share on other sites More sharing options...
armadillo48 Posted November 12, 2007 Share Posted November 12, 2007 3/10 : You forgot "See Dillo, run the other way" :-w Link to comment Share on other sites More sharing options...
mrmyk Posted November 12, 2007 Share Posted November 12, 2007 3/10 : You forgot "See Dillo, run the other way" :-w Why would anyone do that? :P It's not like you're..good at CW or something? Nice guide so far Danq :) Maybe a section on what to do if blablabla attacks you. Proud Retired Council of The GladiatiorzClick here for our website - 110+ F2P Combat Requirements Link to comment Share on other sites More sharing options...
Orpheus Posted November 12, 2007 Share Posted November 12, 2007 small tip: Get a maple blackjack(defensive) for a weapon if you dont have that wand, it gives +24 crush defense. I was going to eat hot dogs for dinner tonight. I think I will settle for cereal. OPEN WIDE HERE COMES THE HELICOPTER. Link to comment Share on other sites More sharing options...
Danqazmlp Posted November 13, 2007 Author Share Posted November 13, 2007 small tip: Get a maple blackjack(defensive) for a weapon if you dont have that wand, it gives +24 crush defense. Do now :-w Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
Singh Posted November 13, 2007 Share Posted November 13, 2007 10/10 very nice guide good job :thumbsup: Link to comment Share on other sites More sharing options...
Air_Hawk Posted November 13, 2007 Share Posted November 13, 2007 Nice guide few spelling mistakes though. I CW... Link to comment Share on other sites More sharing options...
Wachtwoord Posted November 13, 2007 Share Posted November 13, 2007 Good start up. On popular worlds (official worlds, 54 and 53 at certain times, etc.) just drop the melee armour. You'll hardly ever wear it and it's only very heavy and a waste of space. Besides that, it's a good start. Doesn't contain a lot of very useful or not obvious information yes, but it has potential. When everything's been said and done, more has been said than done.All skills 80+ Link to comment Share on other sites More sharing options...
Air_Hawk Posted November 13, 2007 Share Posted November 13, 2007 Good start up. On popular worlds (official worlds, 54 and 53 at certain times, etc.) just drop the melee armour. You'll hardly ever wear it and it's only very heavy and a waste of space. Besides that, it's a good start. Doesn't contain a lot of very useful or not obvious information yes, but it has potential. Firstly, it's called a basic guide for a reason maybe that's a bit of a mistake on your part, not Dan's. Secondly, the information is obviously not obvious. If it was I wouldn't have to chase down flag everytime a lvl 52 in red cw armor grabs it and runs around in a circle grabbing a full inv of cades... I CW... Link to comment Share on other sites More sharing options...
armadillo48 Posted November 13, 2007 Share Posted November 13, 2007 Good start up. On popular worlds (official worlds, 54 and 53 at certain times, etc.) just drop the melee armour. You'll hardly ever wear it and it's only very heavy and a waste of space. Besides that, it's a good start. Doesn't contain a lot of very useful or not obvious information yes, but it has potential. Of course you need melee armour, there's not always going to be mages on you, so sometimes you may resort to melee armour. I personally bring V skirt/guth skirt (and torso depending if i have magic or not) aswell as dfs which is plenty melee def. It has plenty of useful information, more than most the people who play CW would have even thought of. Go CW pk. Link to comment Share on other sites More sharing options...
jondea0 Posted November 13, 2007 Share Posted November 13, 2007 i saw you at cwars =) anyways good guide what do you mean here Castle Wars Bracelet: These little gems will truly enhance your players scoring ability. They make bandages heal 150% and you will hit 20% higher on flags. A great addition to any cw'ers arsenal. Just wear in the waiting room, and once the game has started, take it off. i understand that cwars bracelet is good but why wear it in the waiting room then take it off? also when the other team is holding does the bracelet make you hit more on them? discuss a combat reformation Link to comment Share on other sites More sharing options...
Danqazmlp Posted November 13, 2007 Author Share Posted November 13, 2007 i saw you at cwars =) anyways good guide what do you mean here Castle Wars Bracelet: These little gems will truly enhance your players scoring ability. They make bandages heal 150% and you will hit 20% higher on flags. A great addition to any cw'ers arsenal. Just wear in the waiting room, and once the game has started, take it off. i understand that cwars bracelet is good but why wear it in the waiting room then take it off? also when the other team is holding does the bracelet make you hit more on them? Wear the combat bracelet in the waiting room so you don't forget to put it on before the game starts. you only need to be wearing it for the start of the game, once you are ingame, you can take it off again. Wearing it in waiting room just makes sure you dont forget to put it on like ive done 4 bajillion times. Oh and yes it makes you hit 20% more on the enemy when they flaghold too :thumbsup: Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!Big thanks to Stevepole for the signature!^ Link to comment Share on other sites More sharing options...
Lodewijk66 Posted November 14, 2007 Share Posted November 14, 2007 nice guide man, like the pictures :thumbsup: here's some fun picture from me + someone else being the only 2 people in a cw-game \ : [img=http://img408.imageshack.us/img408/3824/only2incwls4.jpg] Lode's Steel Smithing Guide! With Pictures *3.5K+ VIEWS*The Guide to DUO maging @ Dk's - HD pics Link to comment Share on other sites More sharing options...
Ickle Posted November 15, 2007 Share Posted November 15, 2007 Nice guide, but i have a suggestion for the inventory. I like to have 2 barricades and 4 explode pots in my inventory. The pots are incase you decide you need to go underground. The barricade is because on defense, theoretically your team should only be using 4 (or in zammy's case 5). If you have people chasing after you, just drop the cade and you have scored easy squeesy :D Link to comment Share on other sites More sharing options...
Bo4345 Posted November 16, 2007 Share Posted November 16, 2007 10/10 very good :thumbsup: Link to comment Share on other sites More sharing options...
webb_28 Posted November 22, 2007 Share Posted November 22, 2007 bring sara brews, and super restores to help score maybe? O and red chins can help clear cades if u get frozen before u reach them. Nice basic guide, hope to c more details come out soon. It would be nice to tell how to avoid putting yourself in a dangerous situation where you might get frozen and killed. Perhaps add methods on how to escape from chasing enemies, like using cades, and ladder methods. Good guide 8/10 Link to comment Share on other sites More sharing options...
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