mchainmail Posted December 11, 2007 Share Posted December 11, 2007 While it seems as if the new updates have all but killed runescape, it has only been a day since they have come out. Is it all really bad? Granted, we know there are problems with the updates. The narrowness of the trade window (3k) is ridiculous. However, is it irreversible? Most of the trades that would break this take place in specific areas. With a very closed set of rules, it should be possible to mitigate much of the ill effects. Firstly, there are several key areas where sharing is used a lot. These areas should have special, topical exceptions. All monster hunting areas (GWD, slayer tower, slayer dungeon, most other dungeons) should allow players to trade unnoted, necessary supplies with one another. Items such as sharks and monkfish are routinely given away in these areas, and yet do not constitute a significant RWT threat. The second type of key area-trades are for services. Charged Glory for Uncharged +5k. Onyx+20k for fury. 2k for 27 rune essence in the air altar. This third type is the most prolific, and the easiest to change. All of the altars are confined areas, so the trade limit should allow more money to be exchanged per trade. There are already well defined amounts (1.5k to 2.5k for airs) that can be followed. Secondly, monster hunting can easily be fixed by using "stakes." Stakes, meaning "investments," would be split among all people in a clan chat in a combat area (kq lair, dks, etc.) At the end of the trip (when the first player leaves the area) all players would be told of the cash they made during the trip. Each player can decide to "sell" or "buy" their stakes. If I recieved a dragon axe drop (worth 3 mill) and had 2 other people with you, each participant would recieve a "certificate" entitling them to a third of an axe. No person would hold a physical certificate, rather the game would show the total value of "certificates" accumulated. Any player can buy out the drops of another (by me paying 2 mill, I could recieve the dragon axe) or they could sell their drops on the GE collectively. Other people have stated that it is occasionally difficult to recover lost items. My solution, again, is to make certain zones where you either do not lose items or members in your clan chat can recover them. This stops luring, as well as giving you a fair opportunity to get your items back. Alternatively, maybe this is how Jagex wanted the game. Maybe these areas should be high risk, high reward areas. Some people have remarked that they want to give presents to people. In order to accommodate this, the foolish 3k cap should be raised to floor(totalExp/1,000,000)*1000 (basically your total exp divided by 1000). Even for zezima, this would only represent 1 million gp. However, for an autoer, this is what, maybe 13k? (99 wc/fishing) If both parties need this requirement, friends who have played this game a long time and leveled a fair bit could give each other realistic presents. Also, I think a Christmas respite from this would be a good idea. (in future years) Jagex does not want to kill their game. However, I believe by this update, they have hindered things that should not be hindered. Through fair compromises between both sides, Jagex could return the game to [almost] what it should be, albeit this time without RWT. Link to comment Share on other sites More sharing options...
Socrates Posted December 11, 2007 Share Posted December 11, 2007 I agree with you wholey that something needs to be done. And although other ideas for your so called "inventions" do exist, certainly no-one would really complain to much if they were to happen except with the last one. I don't see why a higher leveled player can give out larger gifts than a lower leveled player. There would need to be some way around this, maybe even a rs postal service that checks all "presents" before they are transacted meaning that suspicious RWT will get flagged up immediately. I'm not saying my idea is particually great however just the total level division theories seem a bit overkill just like the update we are all facing. good write however, keep it up. Thanks to Jopie for this great signature.99 Slayer|Fishing|Summoning|Hitpoints|Attack|Strength|Defence|Fletching.Anyone at Manchester University PM me Link to comment Share on other sites More sharing options...
Ravenkana Posted December 11, 2007 Share Posted December 11, 2007 This is what I like to see: a player offering solutions instead of just ranting. But on to business. I agree with you wholey that something needs to be done. And although other ideas for your so called "inventions" do exist, certainly no-one would really complain to much if they were to happen except with the last one. I don't see why a higher leveled player can give out larger gifts than a lower leveled player. There would need to be some way around this, maybe even a rs postal service that checks all "presents" before they are transacted meaning that suspicious RWT will get flagged up immediately. I'm not saying my idea is particually great however just the total level division theories seem a bit overkill just like the update we are all facing. good write however, keep it up. A RS postal system, eh? That sounds like a pretty good idea... And it could have other applications such as sending an offline friend a message for when he logs in again, maybe? If the CORPORAL beast is this hard, imagine how hard a GENERAL or COLONEL beast would be. a corporal is not even an admirable rank in armies that use that ranking system. Yeah, it is a pking minigame, so any arguments anybody makes will probably be biased.The best way this will end :Everybody just says,"I'm not arguing with you anymore, goodbye."The worst way this will end: I don't really know, psychological warfare? Worldwide thermonuclear war? Pie eating contest? Link to comment Share on other sites More sharing options...
mchainmail Posted December 12, 2007 Author Share Posted December 12, 2007 I agree with you wholey that something needs to be done. And although other ideas for your so called "inventions" do exist, certainly no-one would really complain to much if they were to happen except with the last one. I don't see why a higher leveled player can give out larger gifts than a lower leveled player. There would need to be some way around this, maybe even a rs postal service that checks all "presents" before they are transacted meaning that suspicious RWT will get flagged up immediately. I'm not saying my idea is particually great however just the total level division theories seem a bit overkill just like the update we are all facing. good write however, keep it up. The only reason I suggest the experience theory is that it would take countless hours of playing to be able to give any significant amount of money away. However, if you look at unbalanced trades that are not gifts to friends, I believe that they are people being nice at training spots, etc. Link to comment Share on other sites More sharing options...
Fey_Warrior Posted December 12, 2007 Share Posted December 12, 2007 I agree with you wholey that something needs to be done. And although other ideas for your so called "inventions" do exist, certainly no-one would really complain to much if they were to happen except with the last one. I don't see why a higher leveled player can give out larger gifts than a lower leveled player. There would need to be some way around this, maybe even a rs postal service that checks all "presents" before they are transacted meaning that suspicious RWT will get flagged up immediately. I'm not saying my idea is particually great however just the total level division theories seem a bit overkill just like the update we are all facing. good write however, keep it up. The only reason I suggest the experience theory is that it would take countless hours of playing to be able to give any significant amount of money away. However, if you look at unbalanced trades that are not gifts to friends, I believe that they are people being nice at training spots, etc. Both of these are good points. In combination they could allow the different types of giving. With the RS Postal service maybe mini-quests might be required and stamps can be earned by carrying out tasks. Of course these systems will need to work in a limited way to ensure it too can't be exploited. My brain is melted at the moment so I'll just sit back an read what other's come up with in the meantime. Regards, Fey. Link to comment Share on other sites More sharing options...
salim123 Posted December 12, 2007 Share Posted December 12, 2007 this is the best idea byfar... your total exp devided by a mill, but cannot be below 3k Link to comment Share on other sites More sharing options...
M6c_Magnum Posted December 12, 2007 Share Posted December 12, 2007 Your formula seems rather low... Someone with level 80 in all stats would only be allowed to give about 43k? Maybe 5x that.. 215k? 80 is all stats is actually really high... [/bads] Link to comment Share on other sites More sharing options...
mchainmail Posted December 12, 2007 Author Share Posted December 12, 2007 Your formula seems rather low... Someone with level 80 in all stats would only be allowed to give about 43k? Maybe 5x that.. 215k? 80 is all stats is actually really high... I geared the figure more towards everyday exchanges, and not towards gift-giving. I do not know when I would ever make more than 30k profit/loss in 15 minutes. However, I think I would be in favor of an exponential-type curve, where players that have played more would gain significantly better advantages when compared to gold-farmers just starting out. Maybe something like (totalExp/10^7)^2*10? With my stats, I would be able to have a trade imbalance up to 90k per 15 minutes. I think the issue at hand is not how MUCH should be allowed, rather, how to incorporate gift-giving into the current scheme. With the practical death of merchanting, there are few times (that I have not already adressed) that it is necessary to have trade imbalances. Link to comment Share on other sites More sharing options...
Slick_cat Posted December 12, 2007 Share Posted December 12, 2007 +1 I heartily congratulate you on being a voice of reason amongst a sea of panic and whining. RuneScape Addiction: Cheaper Than Coffee Link to comment Share on other sites More sharing options...
hephaestos8 Posted December 12, 2007 Share Posted December 12, 2007 Great ideas, but i think that for holidays like Christmas, easter, etc. that Jagex celebrates you should be able to give a gift of 1mil for the day, or 200k every 15min, that way a rwt wouldn't be able to trade enough to make any sort of profit, and people are still able to give gifts Link to comment Share on other sites More sharing options...
o_knames Posted December 12, 2007 Share Posted December 12, 2007 I like this idea. I would suggest that it be limited to less than once per 15 minutes. Weighing the frequency that people actually make gifts against the legimitate restriction of RWTers, I personally think that'd be reasonable. Maxed total levelsRemaining for Completionist Cape: Livid Farm spell (Borrowed Power) Link to comment Share on other sites More sharing options...
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