Beaumonde Posted December 18, 2007 Share Posted December 18, 2007 I thought this was bought in to slow down bots hopping between servers and auto buying runes etc, now that this doesn't matter and pking isn't an issue can jagex abolish it? In actuality the Java that runs the servers need a certain amount of time to transfer the character data to the new server. Stat Progress | Stat Averages | Stat Records Link to comment Share on other sites More sharing options...
BloodArgon Posted December 18, 2007 Share Posted December 18, 2007 The 35 second delay is to leave enough time for your profile to transfer between servers. Uhm, 35 seconds isnt needed. Im willing to bet when you log out your information is written to a SQL server, it doesnt take 35 seconds to write that information, and if the servers are capable of handling 2000 connections without much of a problem, then writing a little bit of data to a database isnt going to cause alot of problems. Its not even 'transferring' your profile. The delay would still cause problems with certain skills, and would make things too easy, prolly cause alot of lag too. 99 Crafting :: 39,750th || 99 Attack :: 1,775th Link to comment Share on other sites More sharing options...
Rcty Posted December 18, 2007 Share Posted December 18, 2007 I think the 35 second delay probably serves as more than profile transfer time and bot delay, thus meaning it will probably (and really should) stay. ~Rcty Rcty Link to comment Share on other sites More sharing options...
Beaumonde Posted December 18, 2007 Share Posted December 18, 2007 The 35 second delay is to leave enough time for your profile to transfer between servers. Uhm, 35 seconds isnt needed. Im willing to bet when you log out your information is written to a SQL server, it doesnt take 35 seconds to write that information, and if the servers are capable of handling 2000 connections without much of a problem, then writing a little bit of data to a database isnt going to cause alot of problems. Its not even 'transferring' your profile. The delay would still cause problems with certain skills, and would make things too easy, prolly cause alot of lag too. Hrm, well I could have a large argument about this but after thinking about it I really have no clue how Jagex's servers are run and maintained so I'll leave it at I'm sure it's more than to stop bots and skillers. Stat Progress | Stat Averages | Stat Records Link to comment Share on other sites More sharing options...
jaskkes Posted December 18, 2007 Share Posted December 18, 2007 Does it really matter? Just makes an even playing field for miners or whoever else world hops alot. Oh and its only 35 seconds. Link to comment Share on other sites More sharing options...
Iamdan Posted December 18, 2007 Share Posted December 18, 2007 there are 7 log in servers that store the infomation about out account, every 20mins this data is backed up so incase of a server crash we will only lose up... You sir, are wrong. All the servers automatically save all items, positions, levels etc as temporary data. The continuous 20 minute backup is of this temporary data. The server does backs up everything every 20 minutes in case of a crash, but it's only a backup. Everything is still saved in real time temporarily, which is why you cannot 'reload' and try again. Unless there is a crash, this data saved in real time is always ready to be used. It would have to be done server side so people can't make a mistake in game, and just reload from the last main backup. There is an account server which is what the items, position, levels etc are saved on. Then there are the many servers that run the client, which is where you can change your items, position levels etc. Which is exactly why the 35 second delay is not needed. If any is needed, it would be 5 or so seconds which is about what it used to get when there was no delay. This "profile transfer" is just rubbish made up by jagex to slow down macroers auto buying runes etc. Since the shops have unlimited stock, there is no need for it. Having made a game, I am sure JageX is much more efficient with Java than to save everything on logout or whatever it is you are trying to imply. Jordenweb If YOU knew anything about programming, you would know above is the exact reason why there is no reason to have a delay. Link to comment Share on other sites More sharing options...
Atroxide Posted December 18, 2007 Share Posted December 18, 2007 The 35 second delay is to leave enough time for your profile to transfer between servers. No it's not. It might say that, but it's not. If the delay was completely removed, there would probably be problems with the game not saving before you logged into the other world. I think that you're right, Jordanweb. I think that the game needs some time to save. But I'm not a Java expert, so I might be wrong. At the beginning, with a small number of servers the time to transfer profile would have been extremely low. With the increase in the number of servers, the window to save the profile needs to be bigger. I'm sure, though, that the 30 seconds choice is mainly to limit profits that can be made as mentioned by others above. I'd suggest that it could be quite safely halved without affecting the saving of profiles. I don't think it would be able to be removed completely without them rearchitecting how profile updates happen. Actually I have tested it, after you logout the highscores update immediately after you logout. And logically jagex would auto-update the highscores at the end of the log off task, not in the middle of it. So I really think they could change it to around 3-5 seconds (incase of glitches or connection problems). But there is no programmable need for 35 seconds. Its just a white lie jagex tells so they don't have to say "Sorry miners, but we have to limit the amount of cash you can make". And for the person who said it would be 25m per hour, your forgetting the fact that every 1 else will be able to log in/out that fast, so there would be rarely a world where its not mined. Link to comment Share on other sites More sharing options...
MiyuLynx Posted December 18, 2007 Share Posted December 18, 2007 i don't see a big deal in waiting 30 seconds... but whatever, i guess some people are more time-efficient than i... Peppy: "Do a barrel roll!"Fox: "That's your solution for everything..."Peppy: "Just press Z or R twice!"Fox: "No, Peppy..." Link to comment Share on other sites More sharing options...
Karvinen Posted December 18, 2007 Share Posted December 18, 2007 The delay was added because Jagex thought that world switcher programs were the most evil :twisted: :twisted: and unfair thing in the game. Andrew even cussed on the forums of one world switcher program. :lol: Link to comment Share on other sites More sharing options...
Dexek Posted December 18, 2007 Share Posted December 18, 2007 It's so people can't hop around and take all the rune ore. :roll: Seriously, I am sure there are various reasons. Some no one cares for, and others only a few care for. PoetryIndexed Picture 1Indexed Picture 2 Killed my maxed Zerker pure April 2010 Rebooting Runescape Link to comment Share on other sites More sharing options...
MiyuLynx Posted December 18, 2007 Share Posted December 18, 2007 The delay was added because Jagex thought that world switcher programs were the most evil :twisted: :twisted: and unfair thing in the game. Andrew even cussed on the forums of one world switcher program. :lol: LOL at the mod who was given the task of locking/hiding his post. :lol: Peppy: "Do a barrel roll!"Fox: "That's your solution for everything..."Peppy: "Just press Z or R twice!"Fox: "No, Peppy..." Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now