The Observer Posted June 21, 2008 Share Posted June 21, 2008 Since the removal of the Wilderness, Jagex created plenty of creatures called revenants to replace the PKer factor. Now, in order to appropriately make this work, the drops, in my opinion, need to be upped to match previous PKer inventories. Now, what I'm thinking, is that the revenants should drop random PKer gear of that level category. For example: Revenant Knights should drop what a level 126 would drop. It would make things a little bit more like they used to be, and will make killing revenants more funs. Please note that they will vary between P2P and F2P. So, in F2P, a Revenant Knight could drop full rune and some lobsters. Discuss. Link to comment Share on other sites More sharing options...
Charkra6 Posted June 21, 2008 Share Posted June 21, 2008 I like the idea, but ONE thing - I hate revenants, but it does sound a good idea. :) old acc bk <3 Link to comment Share on other sites More sharing options...
Master_Smither Posted June 22, 2008 Share Posted June 22, 2008 If they do this I want to see if you fight revenants you don't get a gravestone like old pking. So if they up the drops no gravestones if you die fighting. Also give them some sort of dds special like old Pkers used. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Lem2222 Posted June 22, 2008 Share Posted June 22, 2008 Better drops is a nice idea. I support. I disagree with smithy's Idea about having a dds spec because pkers normally do not use all 3 of the combat triangle so that makes revs harder. Revs also do not drop whole inventories of stuff at once like pkers do so that makes the revs a waste of time to kill. But drops that depends on type of rev is a good idea. :thumbsup: Quick Link to Lem's Blog Link to comment Share on other sites More sharing options...
builtom Posted June 22, 2008 Share Posted June 22, 2008 I agree with making revs worth killing, and giving them appropriate drops is also a factor. Perhaps the revenants could be changed, so that in multi-combat areas they move in groups, and are specific to one corner of the combat triangle, or a mix of 2 corners, like how it used to be. In other words, a rehaul of the revenants. Each revenant in single combat would use 1-2 corners of the combat triangle. Each revenant in multi combat would use 1 corner of the triangle, and move in a group of 2+ of revenants, as it was (usually) before BH and revenants were introduced. Also, adding time as a factor should change the amount of drops of consumables. For instance, if you kill them within a minute or two, their load will be almost full. If it takes several minutes, the pots/food you receive would be lower, heck, for the pots they may just drop empty vials. Link to comment Share on other sites More sharing options...
123Yourgone Posted June 22, 2008 Share Posted June 22, 2008 I agree drops should be updated, i think whips, d scims, full rune, glorys, str ammys, rune boots, dds's, ecetera should be added. Link to comment Share on other sites More sharing options...
The_Gabe Posted June 22, 2008 Share Posted June 22, 2008 I agree drops should be updated, i think whips, d scims, full rune, glorys, str ammys, rune boots, dds's, ecetera should be added. I don't agree that they should drop anything that you get from slayer (like whips). Even though you old pkers used them, they had to get it from those slayers. Making slayer drops just appear like that would be bad... Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy. Link to comment Share on other sites More sharing options...
123Yourgone Posted June 22, 2008 Share Posted June 22, 2008 I agree drops should be updated, i think whips, d scims, full rune, glorys, str ammys, rune boots, dds's, ecetera should be added. I don't agree that they should drop anything that you get from slayer (like whips). Even though you old pkers used them, they had to get it from those slayers. Making slayer drops just appear like that would be bad... Not if they are a 1 in 2000 chance of dropping. Link to comment Share on other sites More sharing options...
Will H Posted June 22, 2008 Share Posted June 22, 2008 I agree drops should be updated, i think whips, d scims, full rune, glorys, str ammys, rune boots, dds's, ecetera should be added. I don't agree that they should drop anything that you get from slayer (like whips). Even though you old pkers used them, they had to get it from those slayers. Making slayer drops just appear like that would be bad... Not if they are a 1 in 2000 chance of dropping. No, seriously, don't do that. I've got an idea. Revenants can pick up items off the floor and wield/use them if they're combat related and match the revenant's chosen corner of the triangle. Hmm, that that would take pages of coding... oh well. These are good ideas anyway! ~ W ~ Link to comment Share on other sites More sharing options...
Patr1ck Posted June 22, 2008 Share Posted June 22, 2008 They supposedly already do but i'm not sure if it's a myth or fact, I've heard people say they have gotten dds's obby capes and glories and I remember reading a thread on the rsof that a guy got a saradomin sword :shock: Link to comment Share on other sites More sharing options...
Will H Posted June 23, 2008 Share Posted June 23, 2008 They supposedly already do but i'm not sure if it's a myth or fact, I've heard people say they have gotten dds's obby capes and glories and I remember reading a thread on the rsof that a guy got a saradomin sword :shock: I am 99.99999% sure that is a lie. ~ W ~ Link to comment Share on other sites More sharing options...
Master_Smither Posted June 23, 2008 Share Posted June 23, 2008 They do drop some good items but a gwd item I don't believe at all. O.T: I got a D spear from one ya I know it was junk but it was still fun with Riyyon. :thumbsup: Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Zaaps1 Posted June 24, 2008 Share Posted June 24, 2008 They are considerablely easier than pkers, I've found. They aren't human remember. They can't finish with a 2h combo, they won't pull of a binding spell once you attempt to run. Some factors are mimicked (running, healing, etc.), but those are irrevelant. Being so I have 2 ammendments to your idea. 1) You gotta at least be skulled when you attack a revenant then. But maybe since they are always agressive, you only get skulled after, say, 5 rounds of combat? This is incase you accedentally left auto-retaliate on. 2) You can't expect them to drop godsword, nor a full barrows set. That would drive down prices on those items. So you can either have them drop cash equivances, or just make the revenants drop better items more rarely. And not the entire set either, bits and pieces at most. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
The Observer Posted June 24, 2008 Author Share Posted June 24, 2008 Great idea guys! *edited title* Link to comment Share on other sites More sharing options...
Will H Posted June 25, 2008 Share Posted June 25, 2008 They are considerablely easier than pkers, I've found. They aren't human remember. They can't finish with a 2h combo, they won't pull of a binding spell once you attempt to run. Some factors are mimicked (running, healing, etc.), but those are irrevelant. Being so I have 2 ammendments to your idea. 1) You gotta at least be skulled when you attack a revenant then. But maybe since they are always agressive, you only get skulled after, say, 5 rounds of combat? This is incase you accedentally left auto-retaliate on. 2) You can't expect them to drop godsword, nor a full barrows set. That would drive down prices on those items. So you can either have them drop cash equivances, or just make the revenants drop better items more rarely. And not the entire set either, bits and pieces at most. The skulled idea is good. Either that, or make it so that players don't auto-retaliate revenants, even if they have it on. They have to physically click on them to hit them back. Once that happens, slap on a skull. ~ W ~ Link to comment Share on other sites More sharing options...
Zaaps1 Posted June 25, 2008 Share Posted June 25, 2008 They are considerablely easier than pkers, I've found. They aren't human remember. They can't finish with a 2h combo, they won't pull of a binding spell once you attempt to run. Some factors are mimicked (running, healing, etc.), but those are irrevelant. Being so I have 2 ammendments to your idea. 1) You gotta at least be skulled when you attack a revenant then. But maybe since they are always agressive, you only get skulled after, say, 5 rounds of combat? This is incase you accedentally left auto-retaliate on. 2) You can't expect them to drop godsword, nor a full barrows set. That would drive down prices on those items. So you can either have them drop cash equivances, or just make the revenants drop better items more rarely. And not the entire set either, bits and pieces at most. The skulled idea is good. Either that, or make it so that players don't auto-retaliate revenants, even if they have it on. They have to physically click on them to hit them back. Once that happens, slap on a skull. But then when you eat food or cast a spell without autocast, for example, you gotta click on the Rev again. That's a disadvantage. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Eagle_Tas Posted June 26, 2008 Share Posted June 26, 2008 Obviously, the biggest issue for this suggestion to be feasible is that it will need lots of rebalancing to be done on many rare items. But I do agree that revenants need to have better drops than they currently have. However, I have some idea if they are to drop pk equipment or other valuable wield-able items and that would be that the the chance of getting one would increase as a particular revenant kills more players. This would simply require programming a few counter for each revenant type much like the one they already have made for the sign in Lumbridge. EDIT: Of course, a problem with this suggestion is that it may be abused I just realised. So the drops would have to be of low value so that no one die intentionally from revenants just to increase the counter. Furthermore it also needs a cap to the counter. Link to comment Share on other sites More sharing options...
anim7 Posted June 26, 2008 Share Posted June 26, 2008 They should drop at most full rune with scimmy. Maybe an ammy and a 2h. sometimes, addy arrows, laws, nats and death runes because they also mage/range/tb/bind. Typical pker drops... 100% F2P85 Mining achieved on Dec 4, 200785 Smithing achieved on May 28, 2009 Link to comment Share on other sites More sharing options...
Will H Posted June 26, 2008 Share Posted June 26, 2008 They are considerablely easier than pkers, I've found. They aren't human remember. They can't finish with a 2h combo, they won't pull of a binding spell once you attempt to run. Some factors are mimicked (running, healing, etc.), but those are irrevelant. Being so I have 2 ammendments to your idea. 1) You gotta at least be skulled when you attack a revenant then. But maybe since they are always agressive, you only get skulled after, say, 5 rounds of combat? This is incase you accedentally left auto-retaliate on. 2) You can't expect them to drop godsword, nor a full barrows set. That would drive down prices on those items. So you can either have them drop cash equivances, or just make the revenants drop better items more rarely. And not the entire set either, bits and pieces at most. The skulled idea is good. Either that, or make it so that players don't auto-retaliate revenants, even if they have it on. They have to physically click on them to hit them back. Once that happens, slap on a skull. But then when you eat food or cast a spell without autocast, for example, you gotta click on the Rev again. That's a disadvantage. Gah, didn't think of that. Maybe they could code it so that you do auto-retaliate if you are skulled, but you don't if you aren't skulled? I mean, once you are, there's no further disadvantage in attacking the revenant again. ~ W ~ Link to comment Share on other sites More sharing options...
The Observer Posted June 28, 2008 Author Share Posted June 28, 2008 They should drop at most full rune with scimmy. Maybe an ammy and a 2h. sometimes, addy arrows, laws, nats and death runes because they also mage/range/tb/bind. Typical pker drops... The revenant knight and ork could maybe drop those. Link to comment Share on other sites More sharing options...
The Observer Posted June 29, 2008 Author Share Posted June 29, 2008 Bump Link to comment Share on other sites More sharing options...
The Observer Posted July 1, 2008 Author Share Posted July 1, 2008 Bump again. Link to comment Share on other sites More sharing options...
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