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Rethinking Bounty Hunter


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As a disclaimer, I'm posting this as someone with nearly no experience with it. I've PKed before, but never seriously. I'm leaving improvement ideas to people that do know how it can be improved.

 

 

 

Most people hate Bounty Hunter, mainly because it could not fully replace the wilderness.

 

 

 

How can it be fixed? It still can't be a full copy of the wilderness, but why not change it to make it a bit better?

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As some one who has similarly never Player Killed or Dueled seriously,I can't do much in terms of expansion.

 

 

 

While it can't fully replace the wilderness,it does still incorporate the usual "pet peeves" people had no?People still enter with enough items to not need to worry,people still safe,people still use pures (well not so much). And people are still immature.

 

 

 

Most people who hate it have either spent so much time as a pure PKer they fail at other points of the game,and therefore care little about the rest.Others have probably never tried it.

 

 

 

So how do I think Bounty Hunter can be improved?It can be improved with an improvement of people's attitude.That may never happen,and Bounty Hunter will continue sucking balls.

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The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

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Actually, the only things that have annoyed the people out in Bounty Hunter are -

 

 

 

a) The pick up limit

 

B) The wide range of levels which results in the highest dominating the crater (Big issue)

 

c) The idea that upto two players can attack one, and if this is done in members Bounty Hunter, it can prove fatal.

 

 

 

I really don't know how to solve these problems out, but a fair suggestion would be to let Bounty Hunter be like normal wilderness, that is, let anyone enter it, and there may be a level cap which enables you to attack a player that level higher or lower. Just like the old one. The space of the BH crater doesn't need to be increased, only the range between the levels. Though of course this can get annoying, I don't find a better solution -.-

 

 

 

Thanks..

 

Lord Shalaj

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I've got two pures, and I've used them on occasion to go to Bounty Hunter when I'm bored out of my mind. There's a handful of flaws with it, but it's something that I'm sure that people would disagree with me on.

 

 

 

Currently, the only high-level craters that have any activity whatsoever is on 17 or 18. This means the other two worlds do NOT get any usage as far as that is concerned. I've talked with another BHer, who happens to be a longstanding PKing buddy of mine, and he agrees that there should be some kind of limit to the number of people in one world, as far as BH is concerned.

 

 

 

There are three ways I'd suggest revamping BH. One of them is indeed the restriction of players in BH at one time. Since I'd wager a guess that 3/4ths of the server is genuinely at BH, we can cap it at 1,500 players total at any one time in any crater. This will force them to move on to the other worlds.

 

 

 

The second method is to eliminate the 3-crater system, and expand the BH fighting area itself. Inside, create three zones. Zone-1 would be for the lower levels, Zone-2 would be for mid-levels, and Zone-3 would be for the high levels. It might create *some* confusion for the lower-mid levels, but keep in mind that there was plenty confusion to be had at Mage Arena.

 

 

 

The final method would be to change the way that a fight could be initiated/ended, and how a player is rewarded. If you're a target, regardless of what zone you're in, you can be attacked by your Hunter + Rogue. Keep in mind that on freeplay, armor is really overpowered, so you're not likely to hit anything in combat (using my highest level character, 119 cmb/96 A/D/S). So, to that end, I propose the following:

 

 

 

If you're attacked by/attack a Rogue: Defense or attack falls to 3/4th of original level, and weapon speed is increased by 1. Rangers get an extra hit in, and mages' spells do slightly more damage, and hold for 5 seconds longer.

 

If you attack your Target: +15% A/S/D/R/M and a chance to hit 5% higher than what you would.

 

You should not be able to exit the arena until after ten seconds of combat.

 

You should not be able to run from combat if you engage an opponent.

 

 

 

Rewards:

 

 

 

If you kill your target, you gain their armor + an extra 25% of the equipment's market worth right off the bat. You also cannot be attacked for fifteen seconds.

 

If you kill someone that is not their target, restrictions remain the same + you may not run if someone else attacks you.

 

 

 

Yeah, I think that's good enough. Of course I'm probably way off, and no one would really like these ideas, and that's fine, anyway.

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It definitely needs some level zones like the old wildy; currently the ONLY people in low-level crater are level 49s and 50s :wall: :wall: :wall:

 

 

 

And I'm pretty sure the same goes for all the other craters. It's heaven for pures if any non-pure enters... <.<

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I fail to see how it is unlike the old Wilderness,minus the level.Only now you can't get clanned and level 3's don't protect you anymore.

devilgod.jpeg

so i herd u liek devarts?

If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".

[hide=This's why I'm hot]

The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

I love people.[/hide]

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I fail to see how it is unlike the old Wilderness,minus the level.Only now you can't get clanned and level 3's don't protect you anymore.

 

 

 

Not really. For one, your target could be ANYONE in the crater. Get some guy who towers 20 levels above you... uh-oh... Unless you go rouge, and if you do you can't leave the crater until 3 minutes after your last attack on a rouge target. And if you already weakened by that fight, and you've got extra loot on you, and you have the misfortune to have your hunter AND a rouge attacking you at the same time, well... Yeah. Self explanatory. GGed.

 

 

 

Of course, I've never actually seriously tried out BH, so I doubt this is completely accurate...

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>_< None of you have any idea what bounty hunter is like. I suggest you try bh for a week, at least. Then you'll hate the game, like they do.

A REPLACEMENT?

Ok picture this, they replace your yew and magic trees with a tree that if you attempt to cut it alone your axe breaks, if you cut it with a group as soon as you get a log you get a skull on your head, all the other woodcutters attack you and you cant log out for 3 minutes.

Bounty hunter and tournaments were not a replacement, they are garbage.

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I'd say the following things need to be changed to Bounty Hunter:

 

 

 

1. Level system. Instead of three seperate caves, there would be one entrance with 25 levels. The levels would be rings around the center, and the bullseye, if you will, would be level 25. The same old wildy rules would apply here, only if you don't attack your target and attack someone randomly, your prayer is drained, your stats are lowered by 15%, you cannot use potions during the fight, and you get a special skull above your head, allowing people to multi-combat you without penalty. You cannot run, tele, or leave for 60 seconds if you get a kill. If you don't get a kill, you may leave as you please.

 

 

 

(If someone can find a way around the above I implore you to find it so I can improve it)

 

 

 

2. Increase the size of BH. Considering the fact that only one cave is in use, BH would have to get bigger. This would make kills toward the center very dangerous.

 

 

 

3. Make target within 5 levels. There should be an available player for you at all times this way, anyway. Also, this would allow pk'ing at any level.

 

 

 

I know these aren't fine tuned so I'd appreciate help in fixing them.

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Now, most of us dont have a problem with distinguishing RS from reality, and we all know that if you hit someone with an axe in real life they dont drop 3gp and some bones then respawn a few seconds later.
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>_< None of you have any idea what bounty hunter is like. I suggest you try bh for a week, at least. Then you'll hate the game, like they do.

 

:roll:

 

Why not give an idea to improve it, that's the point of this thread...

 

Actually its the point of the whole forum.If a line response was wanted,OP would have put it in rants or RSOF debates :roll:

devilgod.jpeg

so i herd u liek devarts?

If you look at me and feel offended by my 666-ism,think.I could be just as offended by your "cross".

[hide=This's why I'm hot]

The Eleventh Commandment:Thou Shalst only say "Amen,brother".

Amen, brother :lol:

Amen, brudda (referring to the 10th commandment)

amen Bruder! (german ftw)

I'm invulnerable to everything, except Lenin and Dragoonson.

That's impossible.

 

I love people.[/hide]

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I'd say the following things need to be changed to Bounty Hunter:

 

 

 

1. Level system. Instead of three seperate caves, there would be one entrance with 25 levels. The levels would be rings around the center, and the bullseye, if you will, would be level 25. The same old wildy rules would apply here, only if you don't attack your target and attack someone randomly, your prayer is drained, your stats are lowered by 15%, you cannot use potions during the fight, and you get a special skull above your head, allowing people to multi-combat you without penalty. You cannot run, tele, or leave for 60 seconds if you get a kill. If you don't get a kill, you may leave as you please.

 

 

 

(If someone can find a way around the above I implore you to find it so I can improve it)

 

 

 

2. Increase the size of BH. Considering the fact that only one cave is in use, BH would have to get bigger. This would make kills toward the center very dangerous.

 

 

 

3. Make target within 5 levels. There should be an available player for you at all times this way, anyway. Also, this would allow pk'ing at any level.

 

 

 

I know these aren't fine tuned so I'd appreciate help in fixing them.

 

the level suggestion is most needed, as a lvl 44 vs a lvl 55 u stand no chance at all, it's so boring..

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I'll make a picture of my idea and edit my post. I've never seriously used bounty hunter, but I did a fair bit of old pking and I think I know what people might want.

 

 

 

Best Picture I could find to edit :roll:

 

BH.png

 

Ok, so green zone is equal to level 10 wilderness, you can attack anyone within 10 levels of you. However the restrictions are heavier, after picking up an item from a kill you're frozen in place for 15 seconds (you can still eat, pick up items, and fight back if your opponent is in range still) and are given a pick up penalty of 180 seconds (no idea what the current one is so this could be really high or low, I want it to be a little higher than what the one is now)

 

 

 

Yellow zone is equal to 25 wilderness. The restrictions are a 10 second freeze and a 120 second pick up penalty.

 

 

 

Red zone is free for all, anyone can attack anyone else. You'd be frozen for 5 seconds and have a 60 second pick up penalty.

 

 

 

Thats my idea, feedback would be nice. I'm not sure if the outside edges should have the highest restriction or if the middle should have the highest restriction. I was thinking the middle should be less to begin with because it's riskier, but you do have a chance at easy kills if you're a high level in the middle. So if you think it should be swiched (or anything else at all should be changed), just say you think so.

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I suppose. The level restriction is a huge disadvantage to someone that's level 56, in the medium crater.

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On the question of how to make BH more like the real wilderness..:

 

 

 

One crater would be labeled 'lv20+', where within thirty seconds of entering, you will be piled, teleblocked, and frozen by a clan of at least ten people, all of whom will be at least 15 combat levels higher than you. When you die, they will all call you a noob or say 'gf son'. If by some chance you escape this fate, you will wander around for a minimum of twenty minutes, with a maximum of two hours before you get bored and either leave or head down to kill some dragon slayers/dragon autoers. (Depends on player preference.)

 

 

 

There would also be a second crater, labelled 'w18Edge', in which you would fight dozens of people who would run or teleport just as you are about to kill them, at which point a random person will run up and try to kill you with a small red and green dagger. Don't bother fighting them though, they'll only lose a few pieces of food if they die. You will also be called a minimum of three (3) of these: Def noob, str noob, farcast noob, tank noob, one itemer (possible 'noob' tacked on), runner, safer, pjer, ect.

 

 

 

That would probably be pretty accurate.

 

 

 

 

 

 

 

As for making bh better in and of itself, maybe make portals to a few other craters with 'wealth limits', so that all the one itemers can fight, and all the rune and drag skullers can fight, ect.

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