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New (kinda big) pixel sig


misterxman

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Very nice and big sig for the eye. The widescreen helps but the space organization is optimal and functional even if, to be honest, somewhere it's a bit empty (the border zones).

 

 

 

Yet anything in the sig (but the great noob outside, but not totaly sure about it tho) has already been seen in the exact way in at least one of your sigs, with its pros and cons. Wherever i look i remember this or that... merely unchanged, plus the anatomy of the guys here is pretty messed up. The detail level is set by the items you reproduce that...how strange, are phats, armors and rare items.Other than that there is not even a try to add some detail, anywhere. The surfaces are covered by plain shading, no attempts to texturing of some sort. Other than RS elements, no elements are nicely done in the sig...The background too is your classical architecture with big grey boulders/bricks (sorry i miss the right term atm) shaped in a couple different prespective plans and nothing more (yet i love the noob). But this, again, mainly comes from your working plans. You accept anything from ppl that watching this or that sig pm you saying : i want this, this, this and this, flooding you with cash and giving us another, sorry, boring sig. I think you should have saved enough to give up this way of working. Artisticaly speaking you haven't improved a bit in the last year imo (regarding pixels of course...i still wish i could hand draw dinos as you can) and it seems like you either don't try or , probably, don't even need to improve a bit. The cartoony look choice sounds like an excuse to me. I personaly can't do 2 sigs that are too similar or a single one without trying something new that could also don't work. That's what i consider an "art attempt" with no presumption of calling my works "art" of any sort. But that's what i see other ppl do all time. Improving...getting past their limits...trying something new and don't get binded to their costumers, riding the trend that, let's say that, saves you a lot of work and gives you a good, payday. Don't you feel the need to improve yourself, fooling your limits ? A bigger format doesn't realy change the substance.

 

 

 

I realy loved the Dragon rider sig you made. Totaly fresh air. It had some flaws ok...but it was a refreshing view coming from you.

 

 

 

This sig joins the "We and our Richness Own you" series. It does it working great, don't get me wrong. You gave your costumers everything they asked for and you made it well...for sure the best in many recent shots,yet...

 

 

 

 

 

 

 

Note: Nothing of the above has been written with anger or something close to that. I personaly don't love long posts even because most of the time there's no need to write more than a couple rows.This is just a burst of ideas i had to share with you, mainly cause i know how good you can draw if you want to. With rispect.

 

 

 

 

 

 

 

Cheers.

 

 

 

 

 

 

 

*puts on anti-dragon shield and waits*

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Wow, that's just amazing. Always looking forward to seeing your work:D

 

 

 

 

 

 

 

Maybe you can maybe work on some of those avatars now?

 

 

 

 

 

 

 

For once you get to see a misterxman sig that isn't someone merchenting or killing people

 

 

 

 

 

 

 

Erm...

phx.jpg

Gamertag: King Arizona

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Woah I just noticed this thread, and amazing.. Your great at layout, character design and everything to do with drawing, you'll only get better.. But my advice would be not to be afraid to take up something new, a slight change in the way you colour and shade might improve your work. Though please don't change drastically cus your style is unique and questionably the best around, some people insist on improving to only shadow someone else's work but for you hopefully thats not true.

 

 

 

 

 

 

 

10/10 all the way, who's that in the back? with all the heads hangin above I don't think I'd wanna intrude :D.

vistame09copyhr8.png
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